Doncellius wrote: »Ways to ruin my 1vX:
1) Spam Gap Closer + Snares
2) Jesus Beam from full health so it can deal insane damage when I dip below 50%
NOTE: It currently deals a tick of damage before the skill starts to channel. The moment you click the button, a tick goes off. By the time you see the beam, two ticks have gone off.
You can test this by getting an enemy to very low health (like 5%), then finishing with Jesus Beam. Your character will slightly raise their hand, but no beam will appear and no/little sound either.
Bro, when I was getting Caltrops and Vigor for the DK you faced off against a few times — Templars made me so damn angry. Omg! And like, I have Templars. Both magicka and stamina, but I never spam RD like how these dudes were doing in Cyrodiil. I use it like what it was meant for. An execute. I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."
I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."
Molag_Crow wrote: »As a Templar main, I admit that Radiant Destruction is not as OP as Shuffle (stacking?) dodging everything, but it is a bit too strong in Cyrodiil, yes.
It needs to be effected by Battle Spirit to act as an execute at around 20-30% health, not 50%, I guess. Maybe even make Battle Spirit (I know it's a band aid fix but we don't want to effect PvE) allow Radiant Destruction to effect 1 target at a time, meaning that other Templar's can't use it on the same target. It shouldn't get nerfed in PvE because it's perfectly fine in PvE, so if ZOS ever nerf it, I hope they do it smartly instead of potentially ruining a class that can counter immortal stamina builds.
If you want to make things fair, nerf Evasion/Shuffle as well. Shuffle shouldn't be dodging 70% and the RNG dodge is bull, 20% feels like 70% most of the time.
P.S Every class has its weakness and strengths, quit with all the nerf this, nerf thatIf RD does get nerfed badly, I'll have to be a hypocrite and make some detailed "Nerf NBs" or "Nerf Shuffle" topics.
I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."
I know how do you feel. It's like when you are on a mag character, so you can't dodgeroll everything, and you bump into three stamina nightblades spamming venom arrow/focused aim from distance while a cocky dk goes for critical rush into WBs...
It's not funny, I've to admit it...
I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."
I know how do you feel. It's like when you are on a mag character, so you can't dodgeroll everything, and you bump into three stamina nightblades spamming venom arrow/focused aim from distance while a cocky dk goes for critical rush into WBs...
It's not funny, I've to admit it...
Except Radiant hits way harder and can't be countered with anything but cloak.
I'd be running toward an outpost or bridge, and bam! 2 or 3 Templars spamming RD. Sure I can try and get close to stop 1 of them, and try to hit the other in a timely fashion. But, best believe there is an Aurora Javelin coming straight at me from out of nowhere. Only for the RD to continue. Or if their Templar group is feeling cocky, 1 of them will Toppling Charge into Sweeps, all the while the others are steadily beaming away. Then on the forums they say, "Git gud. It's completely a L2P issue."
I know how do you feel. It's like when you are on a mag character, so you can't dodgeroll everything, and you bump into three stamina nightblades spamming venom arrow/focused aim from distance while a cocky dk goes for critical rush into WBs...
It's not funny, I've to admit it...
Except Radiant hits way harder and can't be countered with anything but cloak.
leepalmer95 wrote: »I was getting hit with a 4k crit beam at full hp yesterday on my mag dk, i had 26k armour and 2500 crit resist.
Any other execute would of hit 2k or less with a crit.
4k crit for an undodgeable skill, scales at 50% and has a 40+ meter range...
Why do people keep saying skill is an issue? Victory in this game is nothing more than who has the higher numbers. Nothing but Math.
Molag_Crow wrote: »As a Templar main, I admit that Radiant Destruction is not as OP as Shuffle (stacking?) dodging everything, but it is a bit too strong in Cyrodiil, yes.
It needs to be effected by Battle Spirit to act as an execute at around 20-30% health, not 50%, I guess. Maybe even make Battle Spirit (I know it's a band aid fix but we don't want to effect PvE) allow Radiant Destruction to effect 1 target at a time, meaning that other Templar's can't use it on the same target. It shouldn't get nerfed in PvE because it's perfectly fine in PvE, so if ZOS ever nerf it, I hope they do it smartly instead of potentially ruining a class that can counter immortal stamina builds.
If you want to make things fair, nerf Evasion/Shuffle as well. Shuffle shouldn't be dodging 70% and the RNG dodge is bull, 20% feels like 70% most of the time.
P.S Every class has its weakness and strengths, quit with all the nerf this, nerf thatIf RD does get nerfed badly, I'll have to be a hypocrite and make some detailed "Nerf NBs" or "Nerf Shuffle" topics.
a1i3n0ct0pu5 wrote: »You're a towel