I imagine all nodes in-game will scale in the same way they do now in the DLC. 50% of the time they scale to your current level and 50% of the time they scale to the skill points in your current crafting level. Just on a global scale.
I imagine all nodes in-game will scale in the same way they do now in the DLC. 50% of the time they scale to your current level and 50% of the time they scale to the skill points in your current crafting level. Just on a global scale.
It has been confirmed on an ESO Live that all nodes will scale the same way as the DLCs do now, a 50/50 chance to get either your Material Passive or your Character level scaling the nodes.
So, yes, this means that no skilled and experienced crafter will be able to farm mats for crafting low level gear. So, ironically Ruby Mats will sell for Vendor prices in the Guild Kiosks, and Maple, Iron and Rawhide will command 20K a stack.
It has been confirmed on an ESO Live that all nodes will scale the same way as the DLCs do now, a 50/50 chance to get either your Material Passive or your Character level scaling the nodes.
So, yes, this means that no skilled and experienced crafter will be able to farm mats for crafting low level gear. So, ironically Ruby Mats will sell for Vendor prices in the Guild Kiosks, and Maple, Iron and Rawhide will command 20K a stack.
UltimaJoe777 wrote: »It has been confirmed on an ESO Live that all nodes will scale the same way as the DLCs do now, a 50/50 chance to get either your Material Passive or your Character level scaling the nodes.
So, yes, this means that no skilled and experienced crafter will be able to farm mats for crafting low level gear. So, ironically Ruby Mats will sell for Vendor prices in the Guild Kiosks, and Maple, Iron and Rawhide will command 20K a stack.
I wouldn't really say that. I only max crafting on my main and 1 craft across 6 alts. I have 12 characters. 10 of them will always have a chance of finding the lowest materials. It's every material between Lv1-14 and CR150-160 that's gonna get expensive as *** lol
It has been confirmed on an ESO Live that all nodes will scale the same way as the DLCs do now, a 50/50 chance to get either your Material Passive or your Character level scaling the nodes.
So, yes, this means that no skilled and experienced crafter will be able to farm mats for crafting low level gear. So, ironically Ruby Mats will sell for Vendor prices in the Guild Kiosks, and Maple, Iron and Rawhide will command 20K a stack.
I have a sneaking suspicion we will need those obsolete mats kresh, topgrain, calcinium, so on and so forth for housing or something later on.
I have a sneaking suspicion we will need those obsolete mats kresh, topgrain, calcinium, so on and so forth for housing or something later on.
No, that's not correct. A freshly created character would be lvl 3 and have no extra points in crafting. So they would get Iron ore 100% of the time.I imagine all nodes in-game will scale in the same way they do now in the DLC. 50% of the time they scale to your current level and 50% of the time they scale to the skill points in your current crafting level. Just on a global scale.
So, using metal as an example, 50 percent of the time a player fresh out of the Wailing Prison will get rubedite ore, and the other half they will get iron ore. OK, seems easy enough.
I really hope they're gonna allow us to choose which tier of mats we want to fine. Regardless of craftinglevel.
I have said this before in other threads, and I will say it again in this thread.
Leave the nodes alone, don't scale them. Instead, use increasing amounts of materials to make higher levels of gear. We pretty much do this now. This way someone can sport CP160 Kresh Fiber gear if they wanted. They can even keep the large jump between CP150 and CP160 if they want to.
L1 to L6 gear 2 Mats each
L8 to L14 gear 3 Mats each
L16 to L22 4 Mats each
L24 to L30 5 Mats each
L32 to L38 6 Mats each
L40 to L44 7 Mats Each
L46 to L50 8 Mats each
CP 10 9 Mats Each
CP 40 10 mats
CP 80 11 mats
CP 120 12 mats
CP 140 13 mats
CP150 14 mats
CP160 100 mats each (yes this is less than in game now)
Or some other similar progression. Then we pick the mats we want for the look we want and all nodes and materials then have value and availability again.