SirCritical wrote: »If you want challenges, go and try to solo group content.
There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills
oneshot_onekill wrote: »SirCritical wrote: »If you want challenges, go and try to solo group content.
There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills
So you don't think it's going to make much of a difference? What about vet dungeons?
Not at all basically its like this if you have difficulty with the base game at any level this won't do anything for you.The base game somehow will still be hard for you.With Vet dungeons seems like the hardest thing in the world.oneshot_onekill wrote: »SirCritical wrote: »If you want challenges, go and try to solo group content.
There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills
So you don't think it's going to make much of a difference? What about vet dungeons?
Bonzodog01 wrote: »Just to clarify, the monsters wont scale to you, you will scale to them.
All zones will be CP160, and you will use the battle levelling system until such time that you are Level 50, CP160. Ironically, with the way battle-levelling currently works, the lower level you are, the stronger you will be, and you will get weaker the closer you get to cp160.
Bonzodog01 wrote: »Yes, CP = Champion Points.
So, you've possibly seen the DLC zones, where all mobs are CP160, and you are "battle-levelled" to them, boosting your stats all the time. Well, this same idea is being rolled out across Tamriel. No matter where you go, all mobs will be CP160. When you start a new character, all starting wayshrines for all 3 alliance areas will be automatically unlocked, meaning you don't have to level your character in your home alliance, and can do the quests in any order you see fit as they will not change in difficulty no matter where you go.
The alliance you choose for your character will only make a difference for PvP in Cyrodiil. All PvE zones are open to all alliances.
oneshot_onekill wrote: »Bonzodog01 wrote: »Yes, CP = Champion Points.
So, you've possibly seen the DLC zones, where all mobs are CP160, and you are "battle-levelled" to them, boosting your stats all the time. Well, this same idea is being rolled out across Tamriel. No matter where you go, all mobs will be CP160. When you start a new character, all starting wayshrines for all 3 alliance areas will be automatically unlocked, meaning you don't have to level your character in your home alliance, and can do the quests in any order you see fit as they will not change in difficulty no matter where you go.
The alliance you choose for your character will only make a difference for PvP in Cyrodiil. All PvE zones are open to all alliances.
Earlier you said that it's actually going to be easier for lower level characters than higher level ones. How is this?
FloppyTouch wrote: »So u can stay in one spot and grind on the same mobs until cap?
josefcifkaeb17_ESO wrote: »The most important question... If I go to another alliance map, will I see other alliance players there or just my alliance players like it is now?
josefcifkaeb17_ESO wrote: »The most important question... If I go to another alliance map, will I see other alliance players there or just my alliance players like it is now?
I think you'll see all alliance members
Yes you will see them.For example if you go to Ebonheart you will see all the EP their as a DC player and all the AD who also gather their.Its a good chance the game going to be a Maggy buggy mess in PVE ZONES I don't think they have enough instances for all these players.You also have to remember you no longer apart of a faction now so the alliance story's won't really make a lot of sense with this change but their doing it.josefcifkaeb17_ESO wrote: »The most important question... If I go to another alliance map, will I see other alliance players there or just my alliance players like it is now?
NewBlacksmurf wrote: »Expect everything be just like Orsinium or TG/DB
Remove faction boundaries and expect a laggy month until folks spread out which will happen fast
It should be a great change for everyone PvE wise
I can't see any difference for Dungeons as these aren't faction limited today
UltimaJoe777 wrote: »NewBlacksmurf wrote: »Expect everything be just like Orsinium or TG/DB
Remove faction boundaries and expect a laggy month until folks spread out which will happen fast
It should be a great change for everyone PvE wise
I can't see any difference for Dungeons as these aren't faction limited today
There will still be a player cap per instance, so it won't be TOO bad.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »Expect everything be just like Orsinium or TG/DB
Remove faction boundaries and expect a laggy month until folks spread out which will happen fast
It should be a great change for everyone PvE wise
I can't see any difference for Dungeons as these aren't faction limited today
There will still be a player cap per instance, so it won't be TOO bad.
@UltimaJoe777
Oh...where did u see this info?
oneshot_onekill wrote: »SirCritical wrote: »If you want challenges, go and try to solo group content.
There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills
So you don't think it's going to make much of a difference? What about vet dungeons?
MasterSpatula wrote: »Lower-level characters are currently "overscaled" in DLC zones to make up for the lack of skills, passives, and skill points. The overleveling tapers off as they level, so the difficulty remains about the same. In One Tamriel, this is going to be game wide.