Difficulty regarding one tamriel

oneshot_onekill
What's up, I just had a question regarding one tamriel. Right now, they have different zones for different levels, and if you want to up the difficulty you can just go to different zones. For example, i started a nightblade a few weeks ago thats level 17 now and if i go to a zone that has level 40 monsters ill get recked. But for one tamriel, if the zones are going to scale to the player, how is the difficulty going to vary much? Despite the harder monsters with the "fancy" health bars, wouldn't most monsters difficulty be fairly the same? And yes, I understand that gear, skill choice, aND actual player skill factor into this, but for the players who really want a challenge, would one tamriel ruin that?
  • SirCritical
    SirCritical
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    If you want challenges, go and try to solo group content.

    There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills ;)
    Edited by SirCritical on July 8, 2016 7:45AM
  • bedlom
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    One Tamriel is gonna be awesome. I am very excited for this!
  • oneshot_onekill
    If you want challenges, go and try to solo group content.

    There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills ;)

    So you don't think it's going to make much of a difference? What about vet dungeons?
  • Vildebill
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    If you want challenges, go and try to solo group content.

    There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills ;)

    So you don't think it's going to make much of a difference? What about vet dungeons?

    They already scale to the group leader.
    EU PC
  • Jaronking
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    If you want challenges, go and try to solo group content.

    There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills ;)

    So you don't think it's going to make much of a difference? What about vet dungeons?
    Not at all basically its like this if you have difficulty with the base game at any level this won't do anything for you.The base game somehow will still be hard for you.With Vet dungeons seems like the hardest thing in the world.
  • oneshot_onekill
    Right now, when I fight enemies my level, it's not that hard. Its actually pretty easy. Only when I jump to a zone that's about 10 or so levels higher than me does it get hard, I'm thinking that since all enemies are going to scale to my level for one tamriel, that the base game is going to be too easy
  • Bonzodog01
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    Just to clarify, the monsters wont scale to you, you will scale to them.

    All zones will be CP160, and you will use the battle levelling system until such time that you are Level 50, CP160. Ironically, with the way battle-levelling currently works, the lower level you are, the stronger you will be, and you will get weaker the closer you get to cp160.
    Edited by Bonzodog01 on July 8, 2016 9:09AM
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • oneshot_onekill
    Bonzodog01 wrote: »
    Just to clarify, the monsters wont scale to you, you will scale to them.

    All zones will be CP160, and you will use the battle levelling system until such time that you are Level 50, CP160. Ironically, with the way battle-levelling currently works, the lower level you are, the stronger you will be, and you will get weaker the closer you get to cp160.

    Can you explain this a bit more? Cp is champion points right?
  • Bonzodog01
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    Yes, CP = Champion Points.

    So, you've possibly seen the DLC zones, where all mobs are CP160, and you are "battle-levelled" to them, boosting your stats all the time. Well, this same idea is being rolled out across Tamriel. No matter where you go, all mobs will be CP160. When you start a new character, all starting wayshrines for all 3 alliance areas will be automatically unlocked, meaning you don't have to level your character in your home alliance, and can do the quests in any order you see fit as they will not change in difficulty no matter where you go.

    The alliance you choose for your character will only make a difference for PvP in Cyrodiil. All PvE zones are open to all alliances.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • oneshot_onekill
    Bonzodog01 wrote: »
    Yes, CP = Champion Points.

    So, you've possibly seen the DLC zones, where all mobs are CP160, and you are "battle-levelled" to them, boosting your stats all the time. Well, this same idea is being rolled out across Tamriel. No matter where you go, all mobs will be CP160. When you start a new character, all starting wayshrines for all 3 alliance areas will be automatically unlocked, meaning you don't have to level your character in your home alliance, and can do the quests in any order you see fit as they will not change in difficulty no matter where you go.

    The alliance you choose for your character will only make a difference for PvP in Cyrodiil. All PvE zones are open to all alliances.

    Earlier you said that it's actually going to be easier for lower level characters than higher level ones. How is this?
  • Bonzodog01
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    Bonzodog01 wrote: »
    Yes, CP = Champion Points.

    So, you've possibly seen the DLC zones, where all mobs are CP160, and you are "battle-levelled" to them, boosting your stats all the time. Well, this same idea is being rolled out across Tamriel. No matter where you go, all mobs will be CP160. When you start a new character, all starting wayshrines for all 3 alliance areas will be automatically unlocked, meaning you don't have to level your character in your home alliance, and can do the quests in any order you see fit as they will not change in difficulty no matter where you go.

    The alliance you choose for your character will only make a difference for PvP in Cyrodiil. All PvE zones are open to all alliances.

    Earlier you said that it's actually going to be easier for lower level characters than higher level ones. How is this?

    Because the battle-levelling system is imbalanced. For example, me and a friend went to wrothgar - me on my level 50 CP350 Templar, he on his level 30 Templar. He had 29K Magicka, I had 23K, and he was able to kill mobs easier than I was. He had 21K health, I had 19K health. You get the idea.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • FloppyTouch
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    So u can stay in one spot and grind on the same mobs until cap? :/
  • oneshot_onekill
    So u can stay in one spot and grind on the same mobs until cap? :/

    Yea I wonder about this too
  • MasterSpatula
    MasterSpatula
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    Lower-level characters are currently "overscaled" in DLC zones to make up for the lack of skills, passives, and skill points. The overleveling tapers off as they level, so the difficulty remains about the same. In One Tamriel, this is going to be game wide.

    So yes, if you enjoy challenging yourself with enemies above your level, you can kiss this particular joy goodbye. The difficulty will be flat across the entire game.

    However, you will be able to challenge yourself in one way: Mob Density. The Rift, Reapers March, and Bankorai will be more difficult than Stonefalls, Auridon, and Glenumbra specifically because the number of enemies in every group will be higher and the groups will be closer together, increasing the chances you'll aggro more than one. You could also go to Craglorn and fight groups of 6. But that's pretty much it if you want to try something a little harder.

    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SolarCat02
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    I will miss the ability to go to higher zones and see if I can take them on. But it will be easier to do stuff as an alliance.

    My only real concern is regarding the crafting materials. I craft for the newbies in the guild for free, because I have plenty of the supplies and periodically restock. I am hoping I will be able to continue to do this without needing to keep characters tied to a particular level/crafting range. (Otherwise medium armor especially will be terrible to gather, since I would be leveling at the same time).
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    The most important question... If I go to another alliance map, will I see other alliance players there or just my alliance players like it is now?
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • UltimaJoe777
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    Battle Leveling alone does not make a Lv3 capable of easily defeating a few CR160 monsters alone, even with no fancy health bars. From what I got from a recent off the record interview it seems zones will maintain a certain level and not all be CR160 and stuff but those under the zone's level will be battle-leveled to it. I could be mistaken but if I'm not then this slightly changes my opinion of the battle-leveling. Personally though I will miss the MMO progressive feel we have now...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Cazzy
    Cazzy
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    The most important question... If I go to another alliance map, will I see other alliance players there or just my alliance players like it is now?

    I think you'll see all alliance members :smile:
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    Cazzy wrote: »
    The most important question... If I go to another alliance map, will I see other alliance players there or just my alliance players like it is now?

    I think you'll see all alliance members :smile:

    I hope so, otherwise we'd just see plenty of empty maps just like it is now.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • NewBlacksmurf
    NewBlacksmurf
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    Expect everything be just like Orsinium or TG/DB
    Remove faction boundaries and expect a laggy month until folks spread out which will happen fast

    It should be a great change for everyone PvE wise

    I can't see any difference for Dungeons as these aren't faction limited today
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    I already finished all maps, so it won't affect me much if at all T_T
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • Jaronking
    Jaronking
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    The most important question... If I go to another alliance map, will I see other alliance players there or just my alliance players like it is now?
    Yes you will see them.For example if you go to Ebonheart you will see all the EP their as a DC player and all the AD who also gather their.Its a good chance the game going to be a Maggy buggy mess in PVE ZONES I don't think they have enough instances for all these players.You also have to remember you no longer apart of a faction now so the alliance story's won't really make a lot of sense with this change but their doing it.
  • UltimaJoe777
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    Expect everything be just like Orsinium or TG/DB
    Remove faction boundaries and expect a laggy month until folks spread out which will happen fast

    It should be a great change for everyone PvE wise

    I can't see any difference for Dungeons as these aren't faction limited today

    There will still be a player cap per instance, so it won't be TOO bad.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • NewBlacksmurf
    NewBlacksmurf
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    Expect everything be just like Orsinium or TG/DB
    Remove faction boundaries and expect a laggy month until folks spread out which will happen fast

    It should be a great change for everyone PvE wise

    I can't see any difference for Dungeons as these aren't faction limited today

    There will still be a player cap per instance, so it won't be TOO bad.


    @UltimaJoe777
    Oh...where did u see this info?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
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    Expect everything be just like Orsinium or TG/DB
    Remove faction boundaries and expect a laggy month until folks spread out which will happen fast

    It should be a great change for everyone PvE wise

    I can't see any difference for Dungeons as these aren't faction limited today

    There will still be a player cap per instance, so it won't be TOO bad.


    @UltimaJoe777
    Oh...where did u see this info?

    Rich said it in the off the record interview. It's a bit of a long watch but it shines light on a lot, and is what led me to making the thread I did for asking Rich questions :p
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SirCritical
    SirCritical
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    If you want challenges, go and try to solo group content.

    There is no challenge in fighting mobs in the later areas, if you go and try to kill mobs with 15 lvls higher than you, because of the miss-chance. If you can't even hit them, you can practice only your healing skills ;)

    So you don't think it's going to make much of a difference? What about vet dungeons?

    I wasn't saying that those dungeons won't cause any difficulties. I just wanted to say if you want challenge, the group dungeons will give you some :)
  • starkerealm
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    Lower-level characters are currently "overscaled" in DLC zones to make up for the lack of skills, passives, and skill points. The overleveling tapers off as they level, so the difficulty remains about the same. In One Tamriel, this is going to be game wide.

    That said, if you know what you're doing, low level characters can be significantly more powerful as a result of overscaling. This isn't something that applies to newbies, but to veterans that already know how to build their characters, coming in at low levels. It's been a problem with Blackwater Blade for ages.
  • ZakuBeta
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    I thought they said you would scale to the area, so down when going to starting zones, and up when going to wrothgar. Would be nice for some clarification.
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