Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Oh no.. what has happened to this game?!!

  • bowmanz607
    bowmanz607
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    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    OP just didnt understand and now knows. Stamina consumption still occurs.
  • AlnilamE
    AlnilamE
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    having great difficulty procing my NB spectral bow :'( (stam morph havent logged on to MNB to try that yet) and on the rare occasion it does proc, the option to fire it disapears in half a seccond

    On my MNB I actually found it much easier to proceed the bow after the update. I feel like it really made weaving fire staff easier than it was.
    The Moot Councillor
  • GreenhaloX
    GreenhaloX
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    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    I read on other threads that animation cancelling is not an exploit and is intended for the game. There is some youtube clips that show how to do animation cancelling. Granted, I haven't seen the one made by Alcast yet that many have suggested to me, but I saw one for the wrecking blow and shows to press light attack and before the light attack actually executes, to press wrecking blow. It's supposed to cancel out the light attack and the wrecking blow to slam more dps into the enemy. I still haven't perfected the technique. Sometimes, it works and most times it just seems like a quick light attack and wrecking blow combo. I could tell when the cancelling actually hits because the wrecking blow looks like it swings harder, faster and wider, and the dps seems to be in the mid to higher 20K. It literally catches me by surprise when it does.

    My normal dps for light for the greatsword is around 3-4K and wrecking is 12-18K, currently. So, just a combo with these two in itself deals more and quick damages. However, when the light did not work properly, I couldn't get the combo and was instead only able to continuously do the wrecking blows, which is not bad in itself, but uses a lot of stamina. The combo seems to use lesser stamina. I could tell because, when the light works fine, I can do the combo repeatedly and able to take out the enemy quicker and with way more stam still left on the scale, versus just doing the wrecking blow alone. I haven't been able to gauge how much stam the wrecking blow animation cancelling takes yet or if it does cost any stam at all like some posts are saying.

    So for example, attack on a giant, which has about 104K health. I could take the giant out with about 5-6 of the combo hits and have at least a quarter or more left on my stam meter. However, with just the wrecking blow when the light was not working right, it would take me about 9-12 wrecking blows or so and all my stam are pretty much depleted. I also have the bow, but haven't experiment with the animation with the bow yet. Figured, I'm still trying to get the one for wrecking blow down first.
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    GreenhaloX wrote: »
    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    I read on other threads that animation cancelling is not an exploit and is intended for the game. There is some youtube clips that show how to do animation cancelling. Granted, I haven't seen the one made by Alcast yet that many have suggested to me, but I saw one for the wrecking blow and shows to press light attack and before the light attack actually executes, to press wrecking blow. It's supposed to cancel out the light attack and the wrecking blow to slam more dps into the enemy. I still haven't perfected the technique. Sometimes, it works and most times it just seems like a quick light attack and wrecking blow combo. I could tell when the cancelling actually hits because the wrecking blow looks like it swings harder, faster and wider, and the dps seems to be in the mid to higher 20K. It literally catches me by surprise when it does.

    My normal dps for light for the greatsword is around 3-4K and wrecking is 12-18K, currently. So, just a combo with these two in itself deals more and quick damages. However, when the light did not work properly, I couldn't get the combo and was instead only able to continuously do the wrecking blows, which is not bad in itself, but uses a lot of stamina. The combo seems to use lesser stamina. I could tell because, when the light works fine, I can do the combo repeatedly and able to take out the enemy quicker and with way more stam still left on the scale, versus just doing the wrecking blow alone. I haven't been able to gauge how much stam the wrecking blow animation cancelling takes yet or if it does cost any stam at all like some posts are saying.

    So for example, attack on a giant, which has about 104K health. I could take the giant out with about 5-6 of the combo hits and have at least a quarter or more left on my stam meter. However, with just the wrecking blow when the light was not working right, it would take me about 9-12 wrecking blows or so and all my stam are pretty much depleted. I also have the bow, but haven't experiment with the animation with the bow yet. Figured, I'm still trying to get the one for wrecking blow down first.

    It's an exploit that's being tolerated because it's been in the game for ages, however it's not intended and ZOS has been trying to eliminate it ever since I can remember.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • GreenhaloX
    GreenhaloX
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    GreenhaloX wrote: »
    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    I read on other threads that animation cancelling is not an exploit and is intended for the game. There is some youtube clips that show how to do animation cancelling. Granted, I haven't seen the one made by Alcast yet that many have suggested to me, but I saw one for the wrecking blow and shows to press light attack and before the light attack actually executes, to press wrecking blow. It's supposed to cancel out the light attack and the wrecking blow to slam more dps into the enemy. I still haven't perfected the technique. Sometimes, it works and most times it just seems like a quick light attack and wrecking blow combo. I could tell when the cancelling actually hits because the wrecking blow looks like it swings harder, faster and wider, and the dps seems to be in the mid to higher 20K. It literally catches me by surprise when it does.

    My normal dps for light for the greatsword is around 3-4K and wrecking is 12-18K, currently. So, just a combo with these two in itself deals more and quick damages. However, when the light did not work properly, I couldn't get the combo and was instead only able to continuously do the wrecking blows, which is not bad in itself, but uses a lot of stamina. The combo seems to use lesser stamina. I could tell because, when the light works fine, I can do the combo repeatedly and able to take out the enemy quicker and with way more stam still left on the scale, versus just doing the wrecking blow alone. I haven't been able to gauge how much stam the wrecking blow animation cancelling takes yet or if it does cost any stam at all like some posts are saying.

    So for example, attack on a giant, which has about 104K health. I could take the giant out with about 5-6 of the combo hits and have at least a quarter or more left on my stam meter. However, with just the wrecking blow when the light was not working right, it would take me about 9-12 wrecking blows or so and all my stam are pretty much depleted. I also have the bow, but haven't experiment with the animation with the bow yet. Figured, I'm still trying to get the one for wrecking blow down first.

    It's an exploit that's being tolerated because it's been in the game for ages, however it's not intended and ZOS has been trying to eliminate it ever since I can remember.

    Well, you're the first one I've come across to be on the side that says it is an exploit and that ZOS has been trying to do something about it.. while many others have said the latter. I think if it's truly an exploit or considered a cheating, I'm sure ZOS would've done something about it a while ago. I'm glad it's still around because it's a good punch when it does work right.
  • Tonnopesce
    Tonnopesce
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    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    Nope AC don't allow you to negate the cost of a skill.

    OP... Maybe your mouse/gamepad is broken
    Signature


  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    GreenhaloX wrote: »
    GreenhaloX wrote: »
    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    I read on other threads that animation cancelling is not an exploit and is intended for the game. There is some youtube clips that show how to do animation cancelling. Granted, I haven't seen the one made by Alcast yet that many have suggested to me, but I saw one for the wrecking blow and shows to press light attack and before the light attack actually executes, to press wrecking blow. It's supposed to cancel out the light attack and the wrecking blow to slam more dps into the enemy. I still haven't perfected the technique. Sometimes, it works and most times it just seems like a quick light attack and wrecking blow combo. I could tell when the cancelling actually hits because the wrecking blow looks like it swings harder, faster and wider, and the dps seems to be in the mid to higher 20K. It literally catches me by surprise when it does.

    My normal dps for light for the greatsword is around 3-4K and wrecking is 12-18K, currently. So, just a combo with these two in itself deals more and quick damages. However, when the light did not work properly, I couldn't get the combo and was instead only able to continuously do the wrecking blows, which is not bad in itself, but uses a lot of stamina. The combo seems to use lesser stamina. I could tell because, when the light works fine, I can do the combo repeatedly and able to take out the enemy quicker and with way more stam still left on the scale, versus just doing the wrecking blow alone. I haven't been able to gauge how much stam the wrecking blow animation cancelling takes yet or if it does cost any stam at all like some posts are saying.

    So for example, attack on a giant, which has about 104K health. I could take the giant out with about 5-6 of the combo hits and have at least a quarter or more left on my stam meter. However, with just the wrecking blow when the light was not working right, it would take me about 9-12 wrecking blows or so and all my stam are pretty much depleted. I also have the bow, but haven't experiment with the animation with the bow yet. Figured, I'm still trying to get the one for wrecking blow down first.

    It's an exploit that's being tolerated because it's been in the game for ages, however it's not intended and ZOS has been trying to eliminate it ever since I can remember.

    Well, you're the first one I've come across to be on the side that says it is an exploit and that ZOS has been trying to do something about it.. while many others have said the latter. I think if it's truly an exploit or considered a cheating, I'm sure ZOS would've done something about it a while ago. I'm glad it's still around because it's a good punch when it does work right.

    There's an official topic on this:
    https://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • GreenhaloX
    GreenhaloX
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    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    Nope AC don't allow you to negate the cost of a skill.

    OP... Maybe your mouse/gamepad is broken

    Ha ha.. no. I'm on PS4 and my controller is not broken. My right trigger of the controller is for my light or normal swing of the greatsword. I had switched to another game just to check out the trigger and it worked fine in the other game. When back to ESO, same issue with the light attack not working right. However, it seems to be back to normal or close to it, as of yesterday evening. It seemed it was messed up for some times on the day following this week's recent maintenance.

  • GreenhaloX
    GreenhaloX
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    Hey, thanks for that.. but I was never good at understanding charts. Lol!
  • Tonnopesce
    Tonnopesce
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    GreenhaloX wrote: »
    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    Nope AC don't allow you to negate the cost of a skill.

    OP... Maybe your mouse/gamepad is broken

    Ha ha.. no. I'm on PS4 and my controller is not broken. My right trigger of the controller is for my light or normal swing of the greatsword. I had switched to another game just to check out the trigger and it worked fine in the other game. When back to ESO, same issue with the light attack not working right. However, it seems to be back to normal or close to it, as of yesterday evening. It seemed it was messed up for some times on the day following this week's recent maintenance.

    Prime time you can touch the lag in this game maybe that's the reason.
    Signature


  • GreenhaloX
    GreenhaloX
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    GreenhaloX wrote: »
    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    Nope AC don't allow you to negate the cost of a skill.

    OP... Maybe your mouse/gamepad is broken

    Ha ha.. no. I'm on PS4 and my controller is not broken. My right trigger of the controller is for my light or normal swing of the greatsword. I had switched to another game just to check out the trigger and it worked fine in the other game. When back to ESO, same issue with the light attack not working right. However, it seems to be back to normal or close to it, as of yesterday evening. It seemed it was messed up for some times on the day following this week's recent maintenance.

    Prime time you can touch the lag in this game maybe that's the reason.

    Although we can't really tell what is primetime, with so many players in many different time zones, I'm pretty sure it wasn't primetime for my zone. This was during the afternoons and primetime for here doesn't hit until the early evening.. I'm pretty sure of that.
  • josefcifkaeb17_ESO
    josefcifkaeb17_ESO
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    GreenhaloX wrote: »

    Hey, thanks for that.. but I was never good at understanding charts. Lol!

    It just shows that attacks aren't supposed to be finished before you actually see it hit the target.
    (つ -‘ _ ‘- )つ ▇ ▅ █ ▅ ▇ ▂ ▃ ▁ ▁ ▅ ▃ ▅ ▅ ▄ ▅ ▇ ༼ つ ◕_◕ ༽つ

  • bowmanz607
    bowmanz607
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    GreenhaloX wrote: »
    Eiagra wrote: »
    Am I reading it right that Wrecking Blow + Light Attack previously cancelled the stamina consumption of the ability upon animation cancel, but still executed its damage? If so, that's not a technique, that's an exploit...

    I tend not to rely on animation cancelling, so am not completely familiar with all its nuances. Perhaps I am mis-reading.

    I read on other threads that animation cancelling is not an exploit and is intended for the game. There is some youtube clips that show how to do animation cancelling. Granted, I haven't seen the one made by Alcast yet that many have suggested to me, but I saw one for the wrecking blow and shows to press light attack and before the light attack actually executes, to press wrecking blow. It's supposed to cancel out the light attack and the wrecking blow to slam more dps into the enemy. I still haven't perfected the technique. Sometimes, it works and most times it just seems like a quick light attack and wrecking blow combo. I could tell when the cancelling actually hits because the wrecking blow looks like it swings harder, faster and wider, and the dps seems to be in the mid to higher 20K. It literally catches me by surprise when it does.

    My normal dps for light for the greatsword is around 3-4K and wrecking is 12-18K, currently. So, just a combo with these two in itself deals more and quick damages. However, when the light did not work properly, I couldn't get the combo and was instead only able to continuously do the wrecking blows, which is not bad in itself, but uses a lot of stamina. The combo seems to use lesser stamina. I could tell because, when the light works fine, I can do the combo repeatedly and able to take out the enemy quicker and with way more stam still left on the scale, versus just doing the wrecking blow alone. I haven't been able to gauge how much stam the wrecking blow animation cancelling takes yet or if it does cost any stam at all like some posts are saying.

    So for example, attack on a giant, which has about 104K health. I could take the giant out with about 5-6 of the combo hits and have at least a quarter or more left on my stam meter. However, with just the wrecking blow when the light was not working right, it would take me about 9-12 wrecking blows or so and all my stam are pretty much depleted. I also have the bow, but haven't experiment with the animation with the bow yet. Figured, I'm still trying to get the one for wrecking blow down first.

    It's an exploit that's being tolerated because it's been in the game for ages, however it's not intended and ZOS has been trying to eliminate it ever since I can remember.

    animation canceling is no an exploit. It was not intended as zos stated, but they speciically stated that they have no problem with it and condone it because it requires skill to do. Unintended but perfectly legtimate
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