I edited my post. I played from beta to the day they put CP system. And this time I did everything.I'm at 307. Take one year hatius after reach VR14. I have to grind like as a brainless to get CP, I would like to do the dailies but it take ages to reach a single CP.The higher the cap goes, the less XP is required to get the lower CPs. That is the catch-up mechanic.
For example, instead of 200.000 XP to get a CP, it will be at 199.990 ? WOW DAT catch-up mechanic.
200,000 XP is nothing. Do quests. Kill mobs as you go. Be efficient with your time. Pick up all the quests in a zone and then do them all and turn them all in at once. You'll save time and get more experience faster then if you go do one quest, go back turn it in and do another.
Go into random unexplored caves and clear them. Sometimes they even have hidden quests inside and some good materials and loot.
I'm at 307. Take one year hatius after reach VR14, back on game a week after DB release.
And after did all DLC stories, quests, maps, POI, etc... I have to grind like as a brainless to get CP, I would like to do the dailies but it take ages to reach a single CP.For example, instead of 200.000 XP to get a CP, the required XP will be at 199.990 ? WOW DAT catch-up mechanic.The higher the cap goes, the less XP is required to get the lower CPs. That is the catch-up mechanic.
Well actually instead of 200,000 it'll be 191,000, but yes. It all adds up though; this change in the cap means that new players will require 6 million less XP to reach the old cap level of 501.I'm at 307. Take one year hatius after reach VR14, back on game a week after DB release.
And after did all DLC stories, quests, maps, POI, etc... I have to grind like as a brainless to get CP, I would like to do the dailies but it take ages to reach a single CP.For example, instead of 200.000 XP to get a CP, the required XP will be at 199.990 ? WOW DAT catch-up mechanic.The higher the cap goes, the less XP is required to get the lower CPs. That is the catch-up mechanic.
Well actually instead of 200,000 it'll be 191,000, but yes. It all adds up though; this change in the cap means that new players will require 6 million less XP to reach the old cap level of 501.I'm at 307. Take one year hatius after reach VR14, back on game a week after DB release.
And after did all DLC stories, quests, maps, POI, etc... I have to grind like as a brainless to get CP, I would like to do the dailies but it take ages to reach a single CP.For example, instead of 200.000 XP to get a CP, the required XP will be at 199.990 ? WOW DAT catch-up mechanic.The higher the cap goes, the less XP is required to get the lower CPs. That is the catch-up mechanic.
Not as much as you think. Yes, Enlightenment caps at 4,800,000 XP, but that's after only twelve days, at 400,000 per day.Plus after a year offline the enlightened amount would have been huge. I had something like 4.5 million points of experience that where enlightened when I came back.Well actually instead of 200,000 it'll be 191,000, but yes. It all adds up though; this change in the cap means that new players will require 6 million less XP to reach the old cap level of 501.I'm at 307. Take one year hatius after reach VR14, back on game a week after DB release.
And after did all DLC stories, quests, maps, POI, etc... I have to grind like as a brainless to get CP, I would like to do the dailies but it take ages to reach a single CP.For example, instead of 200.000 XP to get a CP, the required XP will be at 199.990 ? WOW DAT catch-up mechanic.The higher the cap goes, the less XP is required to get the lower CPs. That is the catch-up mechanic.
Interesting.Not as much as you think. Yes, Enlightenment caps at 4,800,000 XP, but that's after only twelve days, at 400,000 per day.Plus after a year offline the enlightened amount would have been huge. I had something like 4.5 million points of experience that where enlightened when I came back.Well actually instead of 200,000 it'll be 191,000, but yes. It all adds up though; this change in the cap means that new players will require 6 million less XP to reach the old cap level of 501.I'm at 307. Take one year hatius after reach VR14, back on game a week after DB release.
And after did all DLC stories, quests, maps, POI, etc... I have to grind like as a brainless to get CP, I would like to do the dailies but it take ages to reach a single CP.For example, instead of 200.000 XP to get a CP, the required XP will be at 199.990 ? WOW DAT catch-up mechanic.The higher the cap goes, the less XP is required to get the lower CPs. That is the catch-up mechanic.
Interesting.Not as much as you think. Yes, Enlightenment caps at 4,800,000 XP, but that's after only twelve days, at 400,000 per day.Plus after a year offline the enlightened amount would have been huge. I had something like 4.5 million points of experience that where enlightened when I came back.Well actually instead of 200,000 it'll be 191,000, but yes. It all adds up though; this change in the cap means that new players will require 6 million less XP to reach the old cap level of 501.I'm at 307. Take one year hatius after reach VR14, back on game a week after DB release.
And after did all DLC stories, quests, maps, POI, etc... I have to grind like as a brainless to get CP, I would like to do the dailies but it take ages to reach a single CP.For example, instead of 200.000 XP to get a CP, the required XP will be at 199.990 ? WOW DAT catch-up mechanic.The higher the cap goes, the less XP is required to get the lower CPs. That is the catch-up mechanic.
The nice thing is it seems like I still get the 400,000 enlightenment every day even if I do play the day.
This game does have alot of grind. I know f2p mmos that are less grindy than this. But this don't hold a candle to FFXI. If you were a casual 1-2 hours a day it would take you a whole year to reach the max level in vanilla FFXI.mattgproctorb14_ESO wrote: »So what I'm seeing here is this:
If you have 501, you seem to think the system is fine.
If you don't, the system is problematic.
I only have 140 or 150 or something, and I don't really like the system.
I also don't understand people talking about getting 1 a day. I mean, maybe enlightenment grows the longer you're offline and I have 2 years worth of enlightenment or something (I played up to vet 10 on one and vet 3 on another toon when the game first came out). But yeah, a point a day? Like, I look at some of the people in this thread and think, wow, must be nice to have so much free time you can do all of that every day... But at the same time, no, even just playing an hour or two in the evening after work I can do better than that.
My problem is that, look, I understand it should take time to get to max level (and twist it all you want, CP is another leveling mechanic, and seeing as you can't do all the games available content until you are WELL into your CP, it acts as a barrier just as effectively), but the amount of time it takes to get to max level in this game is absurd. I've played a lot of MMOs over the years, and a few of them took a long ass time to level, but ESO beats them all, not by days, not by weeks, but by MONTHS. 1 to 50 is a little fast for the average MMO (if 50 were the level cap, which once again, it truly isn't), but CP 1 to 501 is easily twice as long as even the grindiest MMOs.
I left the game the first time because I thought the veteran grind was absurd. If I leave again, it will probably be because I left with characters well into their vet ranks, and coming back to that it STILL will take me MONTHS to reach max level. I'm sorry guys, especially if you're employed and have stuff to do... it's just too long.
Final note: I do enjoy this game, but I still firmly believe the insane grind to max "level" is really just a poor dev solution to avoiding issues with endgame content. You never get bored at max level because the average player will simply never achieve it. That's... not good.
The reason a catch-up mechanic was made in the first place is they want all players playing normal and veteran content together.j.murro2ub17_ESO wrote: »I disagree with the caps altogether. Why should we have people catch up?
Whats the point in earning cp's - you might as well just hand everyone their cps and make everyone even so everyone is the same.
A player whos been playing longer and earned more points than another should always be more powerful over them.
Just get rid of the cp system altogether and make everyone a level 50. That's what is happening anyway.
mattgproctorb14_ESO wrote: »So what I'm seeing here is this:
If you have 501, you seem to think the system is fine.
If you don't, the system is problematic.
I only have 140 or 150 or something, and I don't really like the system.
I also don't understand people talking about getting 1 a day. I mean, maybe enlightenment grows the longer you're offline and I have 2 years worth of enlightenment or something (I played up to vet 10 on one and vet 3 on another toon when the game first came out). But yeah, a point a day? Like, I look at some of the people in this thread and think, wow, must be nice to have so much free time you can do all of that every day... But at the same time, no, even just playing an hour or two in the evening after work I can do better than that.
My problem is that, look, I understand it should take time to get to max level (and twist it all you want, CP is another leveling mechanic, and seeing as you can't do all the games available content until you are WELL into your CP, it acts as a barrier just as effectively), but the amount of time it takes to get to max level in this game is absurd. I've played a lot of MMOs over the years, and a few of them took a long ass time to level, but ESO beats them all, not by days, not by weeks, but by MONTHS. 1 to 50 is a little fast for the average MMO (if 50 were the level cap, which once again, it truly isn't), but CP 1 to 501 is easily twice as long as even the grindiest MMOs.
I left the game the first time because I thought the veteran grind was absurd. If I leave again, it will probably be because I left with characters well into their vet ranks, and coming back to that it STILL will take me MONTHS to reach max level. I'm sorry guys, especially if you're employed and have stuff to do... it's just too long.
Final note: I do enjoy this game, but I still firmly believe the insane grind to max "level" is really just a poor dev solution to avoiding issues with endgame content. You never get bored at max level because the average player will simply never achieve it. That's... not good.