Clerics1985 wrote: »just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
As you have said, there have been plenty of threads on this subject, and plenty of dead horses beaten.
Time to leave it alone. It simply isn't going to happen. Accept it and move on to help influence the shape of the additional PvP content that we have been told is going to happen rather than continuing the pointless dialogue about something that isn't going to happen.
Clerics1985 wrote: »just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
There have been many suggestions with the "opt in" solutions in the past, and I have considered it.
The main reason I have decided not to include a complete "opt out" system is because I think the Justice system is not exciting enough in itself as it is right now.
This concept is not here only to promote PvP fights, this is mainly to improve on an incomplete and dull Justice System we currently have.
And many will agree that the current Justice System is in dire need of improvements.
Tan9oSuccka wrote: »Clerics1985 wrote: »just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
There have been many suggestions with the "opt in" solutions in the past, and I have considered it.
The main reason I have decided not to include a complete "opt out" system is because I think the Justice system is not exciting enough in itself as it is right now.
This concept is not here only to promote PvP fights, this is mainly to improve on an incomplete and dull Justice System we currently have.
And many will agree that the current Justice System is in dire need of improvements.
I can only imagine what a disaster this would be. No opt-out option? All these threads have a common theme: I want to kill unsuspecting, unequiped PVE players for thrills.
Towns would be littered with PVP'ers looking to gank. Try going to Cropsford in Cyrodiil questing. Shoot a revealing flare in the area of the quest givers. I did that once, and uncovered 12 banana's just sitting crouched.
Fun, right? No thanks.
notimetocare wrote: »Tons of well thought out work, but no. PvP doesn't belong in pve. Leave it that way.
I always wondered this what if ZOS did a game wide poll and this system was voted to he added to the game.What would all the nay sayers say then if it shows truly that the vast majority wants this added to the game.Not to mentioned 500-1000 people is a good simple sizes for a company.If the majority of those sampled like a idea a normal company would work on it.notimetocare wrote: »All the previous threads were heavily debated whether this system would be good or not.
Note that two polls were done, both of which heavily favored the implementation.
@Lefty_Lucy 's thread had an astounding 75% vote for PvP Justice.
The concerns of those that didn't want to see it implemented were mostly about griefing and exploiting. And it was very hard for me to reason with those people.
Now that you are presented with a detailed concept on which you can comment your concerns, all your arguments fall down to:
"Just leave it alone"
So much for arguments.
If you have nothing constructive to add to this discussion, I would kindly ask you to refrain from posting.
One of my threads already got closed in the past because the discussion got heated and it pretty much down boiled to "I said this, you said that".
Instead, you can comb through my concept and look for holes in the system where it can be abused or improved upon.
Polls are biased by being only the forum base. Polls by popular streamers are even more biased because of that streamers followerbase. It totalled 600 votes, 450 yes votes is led than he had in stream followers. Really think that is a valid poll?
Tan9oSuccka wrote: »Clerics1985 wrote: »just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
There have been many suggestions with the "opt in" solutions in the past, and I have considered it.
The main reason I have decided not to include a complete "opt out" system is because I think the Justice system is not exciting enough in itself as it is right now.
This concept is not here only to promote PvP fights, this is mainly to improve on an incomplete and dull Justice System we currently have.
And many will agree that the current Justice System is in dire need of improvements.
I can only imagine what a disaster this would be. No opt-out option? All these threads have a common theme: I want to kill unsuspecting, unequiped PVE players for thrills.
Towns would be littered with PVP'ers looking to gank. Try going to Cropsford in Cyrodiil questing. Shoot a revealing flare in the area of the quest givers. I did that once, and uncovered 12 banana's just sitting crouched.
Fun, right? No thanks.
Please read the full suggestion.
A criminal with a bounty getting caught, then willingly choosing the "Flee" option is hardly unsuspecting, is he?
FUGITIVE
- The highest heat level- Fugitive can now be only triggered by the "Flee dialogue" when accosted by a guard or Enforcer while being Disreputable or Notorious. This does not apply in Trespassing areas.
...- Players with the Fugitive heat are marked for PvP, making them attackable by Guards and Enforcers.
...
Once again, the people opposed to PvP Justice have no idea what they are opposing.
And once again, people in favor of adding PvP to the justice system can't seem to understand why the people who oppose it, do.Once again, the people opposed to PvP Justice have no idea what they are opposing.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Clerics1985 wrote: »just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
There have been many suggestions with the "opt in" solutions in the past, and I have considered it.
The main reason I have decided not to include a complete "opt out" system is because I think the Justice system is not exciting enough in itself as it is right now.
This concept is not here only to promote PvP fights, this is mainly to improve on an incomplete and dull Justice System we currently have.
And many will agree that the current Justice System is in dire need of improvements.
I can only imagine what a disaster this would be. No opt-out option? All these threads have a common theme: I want to kill unsuspecting, unequiped PVE players for thrills.
Towns would be littered with PVP'ers looking to gank. Try going to Cropsford in Cyrodiil questing. Shoot a revealing flare in the area of the quest givers. I did that once, and uncovered 12 banana's just sitting crouched.
Fun, right? No thanks.
Please read the full suggestion.
A criminal with a bounty getting caught, then willingly choosing the "Flee" option is hardly unsuspecting, is he?
FUGITIVE
- The highest heat level- Fugitive can now be only triggered by the "Flee dialogue" when accosted by a guard or Enforcer while being Disreputable or Notorious. This does not apply in Trespassing areas.
...- Players with the Fugitive heat are marked for PvP, making them attackable by Guards and Enforcers.
...
Once again, the people opposed to PvP Justice have no idea what they are opposing.
I know exactly what I'm opposing. While I appreciate the time it took to outline your plan, it would be a disaster.
What happens to heal powers like breath of life? Does it heal the "Enforcer" or "Criminal"? If the criminal, do you get a bounty? What about groups? If my buddy clicks on a stolen item from a weapon rack on accident, I'm supposed to let some PVP vigilante schlub kill him?
There are just too many things to account for. ZOS scrapped this idea for good reason. Players would exploit/grief to no end with it.
And once again, people in favor of adding PvP to the justice system can't seem to understand why the people who oppose it, do.Once again, the people opposed to PvP Justice have no idea what they are opposing.
There should NEVER be PvP repercussions to PvE actions. Period. End of story. I don't care how many hoops players need to jump though to finally activate the PvP aspect, if it is activated via PvE actions (including fleeing from a guard) it's unacceptable.
So sick of hearing this as the immediate response...NeillMcAttack wrote: »And once again, people in favor of adding PvP to the justice system can't seem to understand why the people who oppose it, do.Once again, the people opposed to PvP Justice have no idea what they are opposing.
There should NEVER be PvP repercussions to PvE actions. Period. End of story. I don't care how many hoops players need to jump though to finally activate the PvP aspect, if it is activated via PvE actions (including fleeing from a guard) it's unacceptable.
So you are happy with the current justice system? You don't feel it's bland or boring and has a very short shelf life?
So sick of hearing this as the immediate response...NeillMcAttack wrote: »And once again, people in favor of adding PvP to the justice system can't seem to understand why the people who oppose it, do.Once again, the people opposed to PvP Justice have no idea what they are opposing.
There should NEVER be PvP repercussions to PvE actions. Period. End of story. I don't care how many hoops players need to jump though to finally activate the PvP aspect, if it is activated via PvE actions (including fleeing from a guard) it's unacceptable.
So you are happy with the current justice system? You don't feel it's bland or boring and has a very short shelf life?
I will be the first to admit that the current justice system is bland and boring. And as I've said many times before, there are many things that could be done to improve the system, without adding any PvP aspect.
Adding PvP is not the only way to improve the justice system.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Clerics1985 wrote: »just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
There have been many suggestions with the "opt in" solutions in the past, and I have considered it.
The main reason I have decided not to include a complete "opt out" system is because I think the Justice system is not exciting enough in itself as it is right now.
This concept is not here only to promote PvP fights, this is mainly to improve on an incomplete and dull Justice System we currently have.
And many will agree that the current Justice System is in dire need of improvements.
I can only imagine what a disaster this would be. No opt-out option? All these threads have a common theme: I want to kill unsuspecting, unequiped PVE players for thrills.
Towns would be littered with PVP'ers looking to gank. Try going to Cropsford in Cyrodiil questing. Shoot a revealing flare in the area of the quest givers. I did that once, and uncovered 12 banana's just sitting crouched.
Fun, right? No thanks.
Please read the full suggestion.
A criminal with a bounty getting caught, then willingly choosing the "Flee" option is hardly unsuspecting, is he?
FUGITIVE
- The highest heat level- Fugitive can now be only triggered by the "Flee dialogue" when accosted by a guard or Enforcer while being Disreputable or Notorious. This does not apply in Trespassing areas.
...- Players with the Fugitive heat are marked for PvP, making them attackable by Guards and Enforcers.
...
Once again, the people opposed to PvP Justice have no idea what they are opposing.
I know exactly what I'm opposing. While I appreciate the time it took to outline your plan, it would be a disaster.
What happens to heal powers like breath of life? Does it heal the "Enforcer" or "Criminal"? If the criminal, do you get a bounty? What about groups? If my buddy clicks on a stolen item from a weapon rack on accident, I'm supposed to let some PVP vigilante schlub kill him?
There are just too many things to account for. ZOS scrapped this idea for good reason. Players would exploit/grief to no end with it.
NeillMcAttack wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »Clerics1985 wrote: »just put a Diablo 2 "hostile" button and Let the world go to town. don't wanna fight? cool don't "hostile" you see someone whoopin up on a NPC that you deem Unnecessary?does he have hostility clicked? click the hostile button and Go to town. At least then we would have a real way to guage just how many PVER's Wouldn't/won't participate.
There have been many suggestions with the "opt in" solutions in the past, and I have considered it.
The main reason I have decided not to include a complete "opt out" system is because I think the Justice system is not exciting enough in itself as it is right now.
This concept is not here only to promote PvP fights, this is mainly to improve on an incomplete and dull Justice System we currently have.
And many will agree that the current Justice System is in dire need of improvements.
I can only imagine what a disaster this would be. No opt-out option? All these threads have a common theme: I want to kill unsuspecting, unequiped PVE players for thrills.
Towns would be littered with PVP'ers looking to gank. Try going to Cropsford in Cyrodiil questing. Shoot a revealing flare in the area of the quest givers. I did that once, and uncovered 12 banana's just sitting crouched.
Fun, right? No thanks.
Please read the full suggestion.
A criminal with a bounty getting caught, then willingly choosing the "Flee" option is hardly unsuspecting, is he?
FUGITIVE
- The highest heat level- Fugitive can now be only triggered by the "Flee dialogue" when accosted by a guard or Enforcer while being Disreputable or Notorious. This does not apply in Trespassing areas.
...- Players with the Fugitive heat are marked for PvP, making them attackable by Guards and Enforcers.
...
Once again, the people opposed to PvP Justice have no idea what they are opposing.
I know exactly what I'm opposing. While I appreciate the time it took to outline your plan, it would be a disaster.
What happens to heal powers like breath of life? Does it heal the "Enforcer" or "Criminal"? If the criminal, do you get a bounty? What about groups? If my buddy clicks on a stolen item from a weapon rack on accident, I'm supposed to let some PVP vigilante schlub kill him?
There are just too many things to account for. ZOS scrapped this idea for good reason. Players would exploit/grief to no end with it.
You could just have it so no outside influence is allowed. And also, the OP has already informed you that only when the flee option is chosen would you be flagged, so accidentally stealing is already accounted for in this implementation. So what is it that you are opposed to really? And before you answer this time, perhaps you could re-read the OP's suggestions to make make sure he hasn't already addressed your concerns.
Adding PvP is not the only way to improve the justice system.
It's true.
It's not the only way.
But I don't see a version of the PvE Justice System that would highly improve on what we have currently.
Also, looking from a perspective that this is a highly sought after improvement, how would you justify spending valuable resources and not delivering something players demand in high numbers.
Adding PvP is not the only way to improve the justice system.
It's true.
It's not the only way.
But I don't see a version of the PvE Justice System that would highly improve on what we have currently.
Also, looking from a perspective that this is a highly sought after improvement, how would you justify spending valuable resources and not delivering something players demand in high numbers.
I would support spending resources on improving the Justice system in ways that don't involve any PvP at all, but would never support spending resources on trying to shoehorn PvP into the system. I would justify this the same way I've justified it in many of the other threads on this topic. I'll explain it again here, in hopes that maybe some day people like you will eventually start to understand...
There are people that like PvP and people that don't. I'll even concede that the people that like it are probably the majority.
Most of the people that don't like it, REALLY don't like it, and want no part of it at all. They may be a minority, but they are not an insignificant number.
The people that like PvP have places they can go to do it, and the people that don't can stay out of those places.
As soon as you add PvP to some place in the game that doesn't currently have it (by ANY means) you start to cut off that section of the game from the people that don't like PvP. In this case, that place is virtually everywhere. Limited to certain circumstances, but still, almost everywhere.
Given that, here's why all those "polls" that have been done for whether the PvP justice should be implemented are worthless:
1) The polled sampled of the players is heavily biased, since it's only forum-goers. People that use game forums in general tend to be the more hard-core players, and hard-core players tend to enjoy PvP. Casuals are less likely to use the forums, and therefore less likely to be here to vote in polls. Casuals are more likely to be the people that hate PvP and steer clear of it at all costs. These are all just percentage-based tendencies, not "rules", and I'm aware that there are plenty of exceptions.
2) Even if you completely ignore (or just don't believe) everything in point 1, and assume that the poll results actually are totally accurate, there's another reason they don't matter. Let's say a poll shows 80% in favor, and 20% opposed. Most of those opposed fall into the "very opposed" category. Many of them would actually quit the game, solely due to that decision. Very few (if any) of the people in favor of the system are going to actually quit the game solely based on the decision to not implement PvP justice.
Based on point 2, actually driving away 20% of your players is far worse than just disappointing 80% of them, who aren't going to leave the game solely because PvP justice never happened.
Once again, you can NOT add a PvP consequences to PvE systems that are already in the game, without driving PvE-only players away from that content. ZOS knows this, and made the correct decision.
This feature would alone help a lot since it does not touch/hurt the anti-PvP orthodoxies and would add a lot of immersion to the whole criminal acting. But it should be based on skills and perks, not just 'go sneak/is invisible' - respect to radius and environment conditions must be given.General
- Players can no longer be seen by other players while in stealth unless those players are grouped together. Does not apply in Cyrodiil or Imperial City.
Players being locked into the prison indefinetely is something I do find appealing but it seems that the whole concept of ESO nowadays is "unrestrained casual-friendly gameplay", so for a more reasonable(realistically viable) system, the player, once killed during the prison break, should respawn outside the prison just as if you decided to spend your time(with your items returned, the stolen stuff confiscated and your bounty cleared). Relying on other players is a nuisance(and this is an MMO!) so ZOS seems to avoid it - each new update makes ESO more single-player-friendly.Outlaw prison
- To get to the exit, Outlaws have to beat a few mini bosses and a Final boss in the second, PvE part of the prison. Monsters are also aggressive to Enforcers. The Final Boss is stationary, and clairvoyant. The Minibosses cannot be reset once aggroed, and will follow any players still alive until killed.
- Players may only be resurrected by other Outlaws while a Miniboss or Boss fight is ongoing.
No, they can't.First of all, people could still participate in the Justice System, and all it has to offer currently without ever actually fighting another player.
All they have to do is not choose the "Flee" option.
Playing this way would ensure they never PvP, yet it would add some dimension to thieving and killing because getting a bounty means you would have to avoid real players, with minds of their own, not some NPC with a standard route you can avoid.
Second, you come here telling me that those polls are invalid because "reasons" yet you claim ALL of the players that voted no would somehow instantly quit because they cannot Flee without being flagged for PvP.
Talk about double standards.
First of all, people could still participate in the Justice System, and all it has to offer currently without ever actually fighting another player.
All they have to do is not choose the "Flee" option.
Playing this way would ensure they never PvP, yet it would add some dimension to thieving and killing because getting a bounty means you would have to avoid real players, with minds of their own, not some NPC with a standard route you can avoid.
Honestly, I wouldn't even care if they implemented everything you suggested, as long as there is a REAL opt-out option that would allow me to never have to worry about any PvP aspect. So long as there's a game setting that would allow me to do everything I can now, and not ever get myself flagged for PvP, you can have your PvP Justice system. I just want to be able to choose to pretend it doesn't exist.
Actually, you don't. You have not read my detailed concept, if you had, you would have noticed there are a lot of rules into place to prevent exactly that what you are describing.
What you are opposing is your own vision of how you think it would be implemented.
For your information, to clarify (so you don't have to read):
Players have a way to prevent accidental PvP tagging: "prevent attacking innocents". It is already partially implemented in the game - you cannot cast Rapid Manouvers while near an NPC if you have that option on. The same would apply with all buffs and heals. Those that don't have that option turned on are in risk of "accidentally" helping a criminal, which is a felony. It would not instantly make you flagged for PvP, but you would get a bounty.
Previous quotesIn my opinion, the choice to be an Enforcer or an Outlaw should be a long-term choice, with one excluding the other. Just like being a Vampire or Werewolf.Clerics1985 wrote: »TL;DR
I got to about the second Post. I think it's pretty detailed and I like the thought process, here's where you hit a Wall on my end. You state that "enforcers" are Not allowed to take part in DB/TG DLC. * why would they force this if they wouldn't force alliance/faction lock-in. For it to work you are going to have to find a Way to Appease The masses, meaning you can't Pull 2 DLCs off a players Base game just because they "opt" into a "enforcer" roll there's got to be better way around this?
(...)
As for "leaving PvP in PvP areas":
I believe the current Justice System is very lacking in terms of excitement and risk/reward.
The repeatable quests from TG and DB do not provide enough incentive to be played for an extensive period of time, making the Dark Brotherhood DLC have very short life-span.
stevenbennett_ESO wrote: »I'm one of those people who would absolutely hate to have the PvP Justice system implemented. I wouldn't quit ESO, but I'd be highly frustrated that a segment of the game I'm finding highly enjoyable right now thanks to the recent DLCs would be seriously nerfed by my need to avoid the PvP griefers who would be lurking around in towns to kill anyone who happens to trigger the PvP flag. I don't do PvP -- I'm absolutely terrible at it, and would stand no chance. (And I "Flee" all the time -- it's a matter of honor that I should never pay a bounty to a Guard...)
What you're suggesting ONLY has benefit to the PvP players -- it has NO benefit to PvE players AT ALL. It's just a meaningless hurdle for PvE players, and not a very fun one. ("If I flee from the guards, maybe I can get away," a potentially exciting chase scene, becomes a boring "If I flee from the guards, I'll just be ganked by a dozen annoying PvPers, so why do I even bother playing?")
If you *really* want to have PvP Justice, the only real way to do it is to have a completely separate and isolated instance of the servers for people who want to do PvP Justice. If you want to do PvP Justice, you'd have to be in that instance. Heck - you could then have PvP anywhere in Tamriel, and those of us who don't want to deal with the PvP stuff don't have to see it or know it's happening. SWTOR recently changed how they handle PvP to follow this scheme - every server there now has PvP and PvE instances, and you select which one you want. It's made PvE in that game a LOT more fun, because we no longer have to worry about the annoying PvPers bothering us anymore.
Which is, IMHO, the most likely reason PvP players are into this idea -- the idea of being able to gank PvE players must make them feel like a kid in a candy store. I wonder how many PvPers would still be as strongly supportive of a PvP Justice system if they knew NONE the PvE players wouldn't be involved... And I wonder how many of the people who support PvP Justice identify as PvE players -- I'm guessing it's a tiny percentage if any all all.
stevenbennett_ESO wrote: »I'm one of those people who would absolutely hate to have the PvP Justice system implemented. I wouldn't quit ESO, but I'd be highly frustrated that a segment of the game I'm finding highly enjoyable right now thanks to the recent DLCs would be seriously nerfed by my need to avoid the PvP griefers who would be lurking around in towns to kill anyone who happens to trigger the PvP flag. I don't do PvP -- I'm absolutely terrible at it, and would stand no chance. (And I "Flee" all the time -- it's a matter of honor that I should never pay a bounty to a Guard...)
What you're suggesting ONLY has benefit to the PvP players -- it has NO benefit to PvE players AT ALL. It's just a meaningless hurdle for PvE players, and not a very fun one. ("If I flee from the guards, maybe I can get away," a potentially exciting chase scene, becomes a boring "If I flee from the guards, I'll just be ganked by a dozen annoying PvPers, so why do I even bother playing?")
If you *really* want to have PvP Justice, the only real way to do it is to have a completely separate and isolated instance of the servers for people who want to do PvP Justice. If you want to do PvP Justice, you'd have to be in that instance. Heck - you could then have PvP anywhere in Tamriel, and those of us who don't want to deal with the PvP stuff don't have to see it or know it's happening. SWTOR recently changed how they handle PvP to follow this scheme - every server there now has PvP and PvE instances, and you select which one you want. It's made PvE in that game a LOT more fun, because we no longer have to worry about the annoying PvPers bothering us anymore.
Which is, IMHO, the most likely reason PvP players are into this idea -- the idea of being able to gank PvE players must make them feel like a kid in a candy store. I wonder how many PvPers would still be as strongly supportive of a PvP Justice system if they knew NONE the PvE players wouldn't be involved... And I wonder how many of the people who support PvP Justice identify as PvE players -- I'm guessing it's a tiny percentage if any all all.
I wish I could give you both an Agree and an Awesome...
IndyWendieGo wrote: »Previous Quotesstevenbennett_ESO wrote: »I'm one of those people who would absolutely hate to have the PvP Justice system implemented. I wouldn't quit ESO, but I'd be highly frustrated that a segment of the game I'm finding highly enjoyable right now thanks to the recent DLCs would be seriously nerfed by my need to avoid the PvP griefers who would be lurking around in towns to kill anyone who happens to trigger the PvP flag. I don't do PvP -- I'm absolutely terrible at it, and would stand no chance. (And I "Flee" all the time -- it's a matter of honor that I should never pay a bounty to a Guard...)
What you're suggesting ONLY has benefit to the PvP players -- it has NO benefit to PvE players AT ALL. It's just a meaningless hurdle for PvE players, and not a very fun one. ("If I flee from the guards, maybe I can get away," a potentially exciting chase scene, becomes a boring "If I flee from the guards, I'll just be ganked by a dozen annoying PvPers, so why do I even bother playing?")
If you *really* want to have PvP Justice, the only real way to do it is to have a completely separate and isolated instance of the servers for people who want to do PvP Justice. If you want to do PvP Justice, you'd have to be in that instance. Heck - you could then have PvP anywhere in Tamriel, and those of us who don't want to deal with the PvP stuff don't have to see it or know it's happening. SWTOR recently changed how they handle PvP to follow this scheme - every server there now has PvP and PvE instances, and you select which one you want. It's made PvE in that game a LOT more fun, because we no longer have to worry about the annoying PvPers bothering us anymore.
Which is, IMHO, the most likely reason PvP players are into this idea -- the idea of being able to gank PvE players must make them feel like a kid in a candy store. I wonder how many PvPers would still be as strongly supportive of a PvP Justice system if they knew NONE the PvE players wouldn't be involved... And I wonder how many of the people who support PvP Justice identify as PvE players -- I'm guessing it's a tiny percentage if any all all.
I wish I could give you both an Agree and an Awesome...
Used one of mine. They pretty much nailed it. Not to mention the fact that choosing flee for an accidental bounty, and then being flagged for PvP when you're no where near ready to PvP is just completely ridiculous. The reasons why I think it's ridiculous are blatantly obvious in this thread.