Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

If skyrim remastered can have mods on console, can we get addons for eso?

Swernik
Swernik
✭✭✭
Hey there,

The title is pretty self explainatory,
I am not a game creator / coder / programmer at all so if this is completely weird let me know.
But if skyrim will have mod-support (to some extent only I believe) you think it will be possible to have small addons for eso? (for cosole obv)

Things like skyshard/lorebook map addons and buff tracker would be very awesome :)
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    Can you imagine the logistical nightmare of that for an online mmo on multiple servers? OYE!

    Besides, don't we already gets lots of add-ons?

    I would guess that it might be difficult for someone outside the actual developer pool to do it.
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    You should. Especially since Fallout 4 can have them. You should also have access to a PTS server, especially since MANY other game companies offer access to beta servers for their games. Y'all shouldn't be treated as second class citizens in this game.
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    Isn't that kind of a false equivalency?

    Fallout 4 and the upcoming SRRm are both single player, offline games. Of course it is immeasurably easier to open mods up for them.

    ESO is an online MMO with many, many thousands of players and multiple servers. Customization would be next to impossible without it being a global thing.
  • Swernik
    Swernik
    ✭✭✭
    DenMoria wrote: »
    Can you imagine the logistical nightmare of that for an online mmo on multiple servers? OYE!

    Besides, don't we already gets lots of add-ons?

    I would guess that it might be difficult for someone outside the actual developer pool to do it.

    Yes I understand the problem :)

    But for PC players it seem to work out perfect,

    So I thought it might be possible to have a player created platform to download certain addons, just like you will be able to download certain player created mods for skyrim on console
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    Swernik wrote: »
    DenMoria wrote: »
    Can you imagine the logistical nightmare of that for an online mmo on multiple servers? OYE!

    Besides, don't we already gets lots of add-ons?

    I would guess that it might be difficult for someone outside the actual developer pool to do it.

    Yes I understand the problem :)

    But for PC players it seem to work out perfect,

    So I thought it might be possible to have a player created platform to download certain addons, just like you will be able to download certain player created mods for skyrim on console

    I don't disagree with you. I would love something like that, but, I think we were talking about a similar thing many months ago here and I believe the consensus was that, because ESO is an online MMO that it just wouldn't work as it would need to be a global modification and would affect all players. There really isn't any individualize customization to ESO (other than cosmetic, of course).

    I wonder if it could even be done. An interesting question that I would love to have a game developer and coder explore. Not 'cause I'm nosey, just 'cause I thirst for their knowledge!
  • CJohnson81
    CJohnson81
    ✭✭✭✭
    I don't think there's a reason it won't work, but since it will be new tech when it finally launches, we could see a very slow rollout of titles. That's just specualtion. I imagine that Microsoft would need to approve each mod the same as they do for whole games and patches. While I have high hopes for console mods, I could also see us only getting access to a few per title.
    Huor Melwasul - Archdemon, The Demons of Light - Warlock, Hufflepuff House - ADXB1 - NA
    I'm only updating this because we're commenting on a thread about signatures. Give me awesomes!
  • Natetendo83
    Natetendo83
    ✭✭
    We don't need more things to destabilize the game, it's rough enough already at times.
  • Swernik
    Swernik
    ✭✭✭
    Yeah true,

    Because there already are a lot of great addons for this MMO, so the fact that it won't work because it is an online game seems to be not so important. It is just that there is no platform for the consoles to download and install them. But not that they are making something similar like that for skyrim, i thought why not make it for eso aswell :)
  • Swernik
    Swernik
    ✭✭✭
    We don't need more things to destabilize the game, it's rough enough already at times.

    Well, a player doen't have to install the addons ofcourse it a certain addon won't work
  • ThePaleItalian
    ThePaleItalian
    ✭✭✭✭✭
    Why make them addons and not just part of the game?

    O you found that skyshard or book? Here is a little marker on your map to show it. Doesn't need to show where sky shards are, just locations of ones you already found.

    Buff tracker should just a part of the game period. Just a symbol with the timer on it. Make it an option to toggle on and off and call it a day.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • CapnPhoton
    CapnPhoton
    ✭✭✭✭✭
    As for me, I don't need add ons that hand me stuff without working for it. The single player content is already easy enough. But ppl are probably right in that it would be difficult for a console game that is not build for mods.
    Xbox One NA Aldmeri Dominion
  • Averya_Teira
    Averya_Teira
    ✭✭✭✭✭
    DenMoria wrote: »
    Can you imagine the logistical nightmare of that for an online mmo on multiple servers? OYE!

    Besides, don't we already gets lots of add-ons?

    I would guess that it might be difficult for someone outside the actual developer pool to do it.

    I don't think you get the definition of addons.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    DenMoria wrote: »
    Can you imagine the logistical nightmare of that for an online mmo on multiple servers? OYE!

    Besides, don't we already gets lots of add-ons?

    I would guess that it might be difficult for someone outside the actual developer pool to do it.
    Ummmm this game has 1 server that's why they call it a mega server.It wouldn't be that hard as you think especially since all consoles are pretty much even specs.Addons wouldn't really be difficult to implement. This would be something Sony and Ms would have to allow.Which mean asking them.Only reason this will work is because of MS relationship with Bestheda is the only reason I think they will allow it with this game.Also PS4 is having trouble with getting mods so it might not work for them.If ZOs can't do it for both they won't do it at all.
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    Certain addons like Master Merchant I'd imagine would have difficulties with the hardware.
    Master Debater
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Smasherx74 wrote: »
    Certain addons like Master Merchant I'd imagine would have difficulties with the hardware.
    Why do you believe that?
  • Destyran
    Destyran
    ✭✭✭✭✭
    Please!! Add lorebook tracker amd sky shard hunter!! Please for the live of god!!
  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaronking wrote: »
    Smasherx74 wrote: »
    Certain addons like Master Merchant I'd imagine would have difficulties with the hardware.
    Why do you believe that?

    Because that addon creates a database of all guild store activities you view and it can grow to many hundreds of megabytes which constantly sits in memory.
    Edited by Phinix1 on July 7, 2016 5:28PM
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    Yes. Sky's hard and lore book tracking would be awesome! I don't see why it would be that hard as things already exist on PC.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    DenMoria wrote: »
    Isn't that kind of a false equivalency?

    Fallout 4 and the upcoming SRRm are both single player, offline games. Of course it is immeasurably easier to open mods up for them.

    ESO is an online MMO with many, many thousands of players and multiple servers. Customization would be next to impossible without it being a global thing.

    The problem with this logic is that addons already exist on the PC.

    Judging by your comment, I'm willing to bet you've never even seen ESO on PC, so what's possible with addons is a huge mysterious realm of, "there's a mod to fix that."

    ESO addons are strictly UI tweaks. They allow players to access information that's already provided by the game but not transparently displayed to the user. They can also add map markers to the game world.

    That's pretty much it.

    You can add achievement tracking to the hud. Track your buff times. Show multiple active quests. Add new sorting options for your inventory, or more filtering options. You can even get the game to show you your research timers, and let you know if the item you just picked up has a trait you still need to research or not.

    Addons are nothing like the mods for Fallout 4 or Skyrim. Even my light mod loads from Skyrim included perk rebalances. The only reason I'm not using mods in Fallout 4 is because they disable achievements. Otherwise, I'd be tweaking the hell out of that game.

    But for ESO? It's not even remotely the same thing, and the addons put no additional strain on the servers. If anything, the addon structure for ESO is actually less invasive than mods in Bethesda games, because you're not modifying the install directories at all. Addons are pulled from the game's My Documents directory, and can be enabled or disabled during runtime. Try that with a Fallout 4 mod, and all kinds of hell would break lose.

    Originally, as I recall, addons were even supposed to be available for the consoles. I have no idea what put a stop to that. Probably Microsoft and Sony, but I'm guessing.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Swernik wrote: »
    DenMoria wrote: »
    Can you imagine the logistical nightmare of that for an online mmo on multiple servers? OYE!

    Besides, don't we already gets lots of add-ons?

    I would guess that it might be difficult for someone outside the actual developer pool to do it.

    Yes I understand the problem :)

    But for PC players it seem to work out perfect,

    So I thought it might be possible to have a player created platform to download certain addons, just like you will be able to download certain player created mods for skyrim on console

    They get to modify their client, sure, but that also let's them modify it in ways they were NEVER meant to...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    We NEED a lorebook tracker.

    Becoming a master wizard should have done it!
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    buffs debuffs, and maybe skyshards, these can all be done in game like damage numbers where added.

    No add-ons needed. Maybe ZOS can just buy the built ones and implement it!
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    I keep waiting for the day when numerical buff/debuff timers are a toggle option for me. When that happens all I'll need is Combat Metrics, Skyshards, and Lorebooks and Ill be happy.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Slylok
    Slylok
    ✭✭✭
    ZOS should work to get some UI mods over to consoles.. Skyshard and Book locations ( or pop up on compass when close ) for starters.
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

    Twitter - SlylokYoutube

    Google+ - Slylok
  • Arato
    Arato
    ✭✭✭✭✭
    Swernik wrote: »
    Hey there,

    The title is pretty self explainatory,
    I am not a game creator / coder / programmer at all so if this is completely weird let me know.
    But if skyrim will have mod-support (to some extent only I believe) you think it will be possible to have small addons for eso? (for cosole obv)

    Things like skyshard/lorebook map addons and buff tracker would be very awesome :)

    I don't think it'd work, ESO's UI is different between PC and Consoles.

    For Skyrim and Fallout I think the UI's are the same so it transitions better.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Phinix1 wrote: »
    Jaronking wrote: »
    Smasherx74 wrote: »
    Certain addons like Master Merchant I'd imagine would have difficulties with the hardware.
    Why do you believe that?

    Because that addon creates a database of all guild store activities you view and it can grow to many hundreds of megabytes which constantly sits in memory.
    Ohhh thanks for that did not know that seems pretty cool.Are their any of your addons that you think could work out well on consoles?
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaronking wrote: »
    Phinix1 wrote: »
    Jaronking wrote: »
    Smasherx74 wrote: »
    Certain addons like Master Merchant I'd imagine would have difficulties with the hardware.
    Why do you believe that?

    Because that addon creates a database of all guild store activities you view and it can grow to many hundreds of megabytes which constantly sits in memory.
    Ohhh thanks for that did not know that seems pretty cool.Are their any of your addons that you think could work out well on consoles?

    Yeah, crashing Lua is awsome. :p

    Though, seriously, Merchant Master is really useful, it just takes some .ini tinkering to get it working right.
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Pomaikai wrote: »
    Y'all shouldn't be treated as second class citizens in this game.

    said no PC Gamer ever...

    Who are you? Who sent you? :smiley:

    giphy.gif
    Edited by Eshelmen on July 7, 2016 10:45PM
    PC and PS4 EP only player
  • Swernik
    Swernik
    ✭✭✭
    Great to see all the comments guys!
    I agree to everyone who says that ZOS could aswell just create their own "addons" (UI tweaks) to the game, as they did with the damage number. To be honest, I really think ZOS did a fantastic job on that for us console players and I love it very much. Would indeed be nice if they made more options like that. Though that fact aside, I think it would still be interesting if players could create and share their own made addons!

    Someone also made a good point that the console UI is of course different from the PC ui, so I think aswell that the existing addons won't work even if they could somehow be "translated" to a console.

    Thanks again for the feedback and reactions!

    Lets hope ZOS at least reads the comments about the skyshard/lorebook/buff tracker, because we really want that!!!!!! <3
Sign In or Register to comment.