Game is still hardly playable, this has been weeks now. Why are we paying for a game we can't play or enjoy. I think compensation Is in order...
It's slightly better, but still much worse then pre db
so hows PVP? this is rough to hear this didn't fix much can't wait to see for myself later today.
WhoThenNow7 wrote: »I'm on xb1 NA.. Its so broken, that when I first tried logging on it dashboarded me, and now it won't open the game up at all. Just does nothing when I select it.. All other games and apps work fine.
What a joke. But hey at least we have another dlc to look forward too! I bet eso plus is still broken, too.
ESO uses a custom engine but the initial development was done on the hero engine. The hero engine is known for having bad lag especially with nameplates and stuff on in Swtor. I don't know if disabling UI things would help in ESO.
ESO should look into channels.
http://support.enmasse.com/tera/channels
Channels are instances of the same area on the same server to boost performance in crowded areas. This means if a mob is missing in one channel, it may be alive and well in another. You are able to change channels in all open world zones with the exception of certain locations. I don't know if it would work in Wrothgar, because Tera doesn't support it in capital cities. I don't know if that is a limitation or design choice.
I know the idea of megaservers is to keep many players on the same server. But maybe this is working against them in some cases. I am not trying to advertise Tera. But perhaps if ZoS added channels to ESO and made you by default pop in the low population channel many cases of lag and overcrowding would be lessened. Then if your performance is smooth you can go into a high population channel.
Gw2 has a system option that moves you to a different area if an area is too un-populated.
Megaserver system
Players will no longer be segregated into separate copies of a map based on their home world selection. Instead, all players will be placed into shared copies (instances) of the map, which will be instantiated as necessary to hold the current population of that map.
Overflow shards will no longer exist.
Maps are still region-based, i.e. North American servers are separate from European servers.
Upon entering a map, players will be placed in the copy of the map based on a set of heuristics which includes your party, guild, language, and home world. This will dramatically increase the chance that you will be placed in the same map as your party and guildmates, or other players who speak your language.
The initial roll-out will affect PvP lobbies and low population maps.[6] This will allow the system to be tested on low population densities before being introduced to high population maps such as cities and popular spots for farming or events.
The roll-out of the megaserver system was completed on April 21st, 2014.
Does ZoS have anything similar to these systems in place? I am unaware if they do or not.