Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
phaneub17_ESO wrote: »I should be able to dodge roll and throw a dagger at your face while doing it!
Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
I disagree. When playing a magicka build you generally have more access to good class survivability skills anyway.
Sorc has Streak
Nightblade can spam cloak indefinitely
Templar has BoL
Dragonknight can... do dragon stuff
I think the increased cost, and even greater increased cost when used within the cooldown is fine as it is.
Justice31st wrote: »Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
I disagree. When playing a magicka build you generally have more access to good class survivability skills anyway.
Sorc has Streak
Nightblade can spam cloak indefinitely
Templar has BoL
Dragonknight can... do dragon stuff
I disagree. Not all magicka based classes get major evasion.
Justice31st wrote: »Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
I disagree. When playing a magicka build you generally have more access to good class survivability skills anyway.
Sorc has Streak
Nightblade can spam cloak indefinitely
Templar has BoL
Dragonknight can... do dragon stuff
I disagree. Not all magicka based classes get major evasion.
You can slot shuffle on any character. Granted it won't be as good as on a stamina character, but it's still possible if you really want it that badly.
I think the increased cost, and even greater increased cost when used within the cooldown is fine as it is.
So you think that being able to heal from 20% up to 100% while being "immune" to almost 90% of attacks is fine? Roll dodge isnt even a skill, you dont need to slot it and its the most powerfull defensive strategy right now as there is rly few ways to counter it and kill someone while 1v1.
Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
Shader_Shibes wrote: »I have 2k stam regen, 7x medium armour, all legendary with 5x well-fitted and 10% roll dodge cost reduction in pvp and if i spam roll dodge im still out of stamina in no time.
It's fine as is.
I think the increased cost, and even greater increased cost when used within the cooldown is fine as it is.
So you think that being able to heal from 20% up to 100% while being "immune" to almost 90% of attacks is fine? Roll dodge isnt even a skill, you dont need to slot it and its the most powerfull defensive strategy right now as there is rly few ways to counter it and kill someone while 1v1.
Well I don't think dodge roll spamming is an issue here. People who dodge roll spam generally end up dead anyway 'cause they have little or no stamina left. A good player will dodge roll into shuffle into cloak (edit: or reflective scales or a similar skill) into dodge roll again when it's off cooldown. I think anyway, I'm no expert.
Strider_Roshin wrote: »I think we should reduce the cooldown to 2 or 3 seconds from 4. The only people that can spam dodge rolling are the ones geared with well-fitted. Although evasive; these players sacrifice damage mitigation, and all that's required is one good CC, and they're dead; unlike damage shields which last for 6 seconds, and are just as effective as dodge rolling except it has a longer duration, no punishment for spamming, and remains on your while CC'd. It's this reason why magicka players have better survivability and resource management. If anything we need to reduce the cost of dodge rolling or reduce the cooldown.
Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
WreckfulAbandon wrote: »Strider_Roshin wrote: »I think we should reduce the cooldown to 2 or 3 seconds from 4. The only people that can spam dodge rolling are the ones geared with well-fitted. Although evasive; these players sacrifice damage mitigation, and all that's required is one good CC, and they're dead; unlike damage shields which last for 6 seconds, and are just as effective as dodge rolling except it has a longer duration, no punishment for spamming, and remains on your while CC'd. It's this reason why magicka players have better survivability and resource management. If anything we need to reduce the cost of dodge rolling or reduce the cooldown.
Damage shields are not as effective as dodge rolling.
If 5 ppl are hitting you and you throw up a dmg shield, it will still break after the 10k or so dmg it states it will mitigate on the tooltip. If 5 ppl are hitting you and you dodge roll, you can potentially avoid much more dmg.
Also, if you want to discuss magicka players having "better survivability and resource management" I'm all for it, but pls don't post things like this like they are established fact.
Cause for starters, no magicka race has got anything on that Reguard sustainability.
WreckfulAbandon wrote: »Cause for starters, no magicka race has got anything on that Reguard sustainability.
Justice31st wrote: »Magicka based characters need dodge roll based off their max magicka then everything would be fine.
I disagree. When playing a magicka build you generally have more access to good class survivability skills anyway.
Sorc has Streak
Nightblade can spam cloak indefinitely/shadow image
Templar has BoL
Dragonknight can... do dragon stuff
I think the increased cost, and even greater increased cost when used within the cooldown is fine as it is.
So you think that being able to heal from 20% up to 100% while being "immune" to almost 90% of attacks is fine? Roll dodge isnt even a skill, you dont need to slot it and its the most powerfull defensive strategy right now as there is rly few ways to counter it and kill someone while 1v1.
Well I don't think dodge roll spamming is an issue here. People who dodge roll spam generally end up dead anyway 'cause they have little or no stamina left. A good player will dodge roll into shuffle into cloak (edit: or reflective scales or a similar skill) into dodge roll again when it's off cooldown. I think anyway, I'm no expert.
My Stamblade has a full set of well fitted (gold quality) and some points in Tumbling. You won't ever see me run out of stamina from rolldodging, not in a single fight anyway. Combine it with 2.5k stam regen and 35k stamina - it's very much lethal, until lag hits and the b-stard refuses to dodge after spamming W 4 times in a row.