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Armor tweaks?

Mayrael
Mayrael
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Well its not like I think that the change is a must, but this is what came to my mind while replying to other thread and Im curious what are your thoughts in this matter. So to the topic:

I think what we need is more balance in armor passives as right now the best passives are in the medium armor tree as you have 3 double passives there and tbh all of them are great. I think that heavy armor is quite ok now but still a bit behind two others so it should have implemented break free or/and block cost reduction in passives. Light armor is good but when you look closer its like, why the hell medium armor have regen and skill cost reduction in one passive while we have them in separate passives, why our last passive requires as the onlyone 5 pieces (as other armors have just one such skill) of LA instead of calculating from each piece equiped? I think some tweaks are needed like combine magica regen and skill cost reduction in one passive and add in that spot another one that e.g. allows to split costs of roll dodge or/and break free between stamina and magica like each piece of LA transfers up to 2/4% cost of roll dodge or/and break free to magica so stamina would be still required, costs would be the same (higher than in medium armor) but it would make magica classes less vulnerable to insane stamina drain in pvp while still leaving a choice...

So what do you think?

EDIT: AND PLS NO NERF POSTS ;)
Edited by Mayrael on June 24, 2016 11:09AM
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