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I Think PvP Could Be Improved With This Approach

Ethromelb14_ESO
Ethromelb14_ESO
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I understand that I may receive a lot of flack for this idea, because most players just don't like change, or can't see the benefit of it in the foreseeable future. But it is my belief that one of the reasons why PvP doesn't really work for some, is because it's just a chaotic free-for-all attack fest with no real system to it.

As I type this I think to all the medieval movies I've watched over the years that have portrayed war. Remember those cool one-on-one shots of a battle taking place between to formidable opponents? And how each panned shot will show multiple battles going on around you? Well that's what I believe the PvP experience should be like.

It allows for players to get their dueling on, while fighting the war for their alliance, and also allows them to shine. When a player engages in combat with a rival player, they should be seen but isolated from any other players interfering with that battle. The winner of the battle would gain battle spirit and move on to the next enemy player that's not fighting or has just defeated their opponent.

Imagine you're fighting someone, and you win, and then you see an opposing player also has won their fight against someone from your alliance. You both will have battle spirit and perhaps a buff for vengeance. You two alone can engage in combat and gain morale for your alliance. If you're a really good warrior, you would be like the Achilles of your faction. A kill streak tally of your won battles will contribute to the growing morale. No more will you not be able to shine because you're geared well, but you're overwhelmed by five plus players. It also will portray honor that is often seen in warrior movies where the fighter tells his men to not get involved.

As it is, PvP consists mainly of riding, dying from being ganked, teleporting - rinse repeat. Rarely does a player get the pleasure of fighting someone mono-y-mono, and many of us would enjoy that for a change. The excitement would still be there, too. There would be a lot of players engaged with only one other opponent on the battlefield until their battle is done, and then the victor can continue on to the next fight isolated against someone else. Imagine 10 fights happening like this at the same time all near each other, but not interfering with one another.

Zen, and readers, please be open-minded about this idea. I wholeheartedly believe it could work. And improve the experience for everyone. Anyone that has already been good at the game, will still be able to show-off their battle prowess, and those that aren't so good will have a better chance of improving, if they have only one opponent to deal with at a time. There will be more sense of what's going on on the field, as well.

Oh well, I've said my piece ... Go ahead and bring the pain. Thanks for reading.
Edited by Ethromelb14_ESO on July 5, 2016 8:07PM
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
  • imnotanother
    imnotanother
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    This isn't Hollywood.

    It is digital war!
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    This isn't Hollywood.

    It is digital war!

    What does that have to do with anything? The idea can be done. So what's your point? Please, offer more to the thread than the obvious.
    Edited by Ethromelb14_ESO on July 5, 2016 8:09PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Danksta
    Danksta
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    So you want PvP to be scattering of one on one fights?? So no need for tanks and healers any more in PvP? No need for grouping and coordinating? No more 1vXing?

    One question for you OP, why not just ask for dueling like everyone else?
    BawKinTackWarDs PS4/NA

  • imnotanother
    imnotanother
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    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • sadownik
    sadownik
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    Do you understand how easy this would be exploitable? Terrible, terrible idea.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Miszou
    Miszou
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    It's an interesting and thought-provoking idea, but it would almost completely eliminate support roles from PvP.
  • Danksta
    Danksta
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    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.
    BawKinTackWarDs PS4/NA

  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Miszou wrote: »
    It's an interesting and thought-provoking idea, but it would almost completely eliminate support roles from PvP.

    Good point, but I'm sure there is a way around that. It just needs to be thought out. We're constantly getting buffs, so that could be implemented somehow.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Danksta wrote: »
    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.

    Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • imnotanother
    imnotanother
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    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
    Personally, I was talking how I like to fight against 5 players. Sorry about the mix up.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Danksta
    Danksta
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    Danksta wrote: »
    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.

    Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.

    I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...
    BawKinTackWarDs PS4/NA

  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Danksta wrote: »
    Danksta wrote: »
    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.

    Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.

    I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...

    Ok ... but that's not skill - no offense - that's taking advantage of an opportunity. Let's see what happens when all five see you coming, how well you do?
    Edited by Ethromelb14_ESO on July 5, 2016 8:47PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • rich.magab14a_ESO
    rich.magab14a_ESO
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    I think pvp would greatly improve if zos was finally able to fix the lag
    Loki Ironheart
    Loki Firespitter
    Gattica!!
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.
    Personally, I was talking how I like to fight against 5 players. Sorry about the mix up.

    Ok, well I can respect that. It feels more action-packed. But you can still feel the action if npcs are included in your melee. And a quick fight between two players will have the winner immediately attacking you. You won't have much time for rest. I think you would still like it, and perhaps improve your chances of winning more often.

    I just think it's better than having the death explanation show that you were hit by 5+ different players with Critical Charge, each 8,000 dmg. That's 40,000 points of dmg. There's no fight to be had, and most players barely have 25,000, let alone 30.
    Edited by Ethromelb14_ESO on July 5, 2016 8:54PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Casterial
    Casterial
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    Read my post: https://forums.elderscrollsonline.com/en/discussion/276706/zos-listens-to-us/p1
    I gave good approaches for PVP that may help us out in general.

    ->Dueling should be non beneficial and able to fight anyone
    ->Battle grounds with small award, maybe just AP no rewards for worthy would be excellent
    ->Arenas with high AP gain or if you win purple items at end of season or gold or something
    ->Cyrodiil with highest gold gain, and rewards for the worthy and zerging allowed.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • AFrostWolf
    AFrostWolf
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    Way too much abuse for this to happen.
  • Danksta
    Danksta
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    Danksta wrote: »
    Danksta wrote: »
    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.

    Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.

    I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...

    Ok ... but that's not skill - no offense - that's taking advantage of an opportunity. Let's see what happens when all five see you coming how well you do?

    It's not like I wipe them all out before they know what happens. I only have one AoE attack that isn't an Ultimate and it's my least used skill between the 2 bars. It takes skill to play the way I play, if it didn't then I wouldn't be getting better at playing it. Besides, I don't strictly gank, I like to switch up my play style and your "improved PvP" would eliminate that.
    BawKinTackWarDs PS4/NA

  • Ethromelb14_ESO
    Ethromelb14_ESO
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    AFrostWolf wrote: »
    Way too much abuse for this to happen.

    What do you mean? Explain that, if you will.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • sadownik
    sadownik
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    AFrostWolf wrote: »
    Way too much abuse for this to happen.

    What do you mean? Explain that, if you will.

    1 player get some friends on alts from other factions, gets pumped, becomes more powerful than emperor.
  • phairdon
    phairdon
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    Finding a way to combat lag when large scale warfare is happening in Cyrodiiil, should be the answer. I also play/played GW2 world vs world. Large scale battles occur often in that game, without the lag we encounter in Cyrodiil. There must be a way for Zenimax to achieve this (wishful thinking?) without reducing the game to one vs one.
    Decided to return to the alliance war during the weekend, after not bothering with it since 2014. The large scale battles are fairly epic to say the least. It would be a shame to see those destroyed.

    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Danksta wrote: »
    Danksta wrote: »
    Danksta wrote: »
    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.

    Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.

    I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...

    Ok ... but that's not skill - no offense - that's taking advantage of an opportunity. Let's see what happens when all five see you coming how well you do?

    It's not like I wipe them all out before they know what happens. I only have one AoE attack that isn't an Ultimate and it's my least used skill between the 2 bars. It takes skill to play the way I play, if it didn't then I wouldn't be getting better at playing it. Besides, I don't strictly gank, I like to switch up my play style and your "improved PvP" would eliminate that.

    Well, obviously, I have not seen your play-style and will have to take your word for it. But if we're being honest ... Isn't your experience mainly consisting of teleporting to revive at a fort, just like the rest of us? Only to get back to the same destination and do it all again? This is fun for people? Fight, die, revive, ride, arrive, fight, die, revive, ride, arrive ... It's annoying to type much less read.

    I mean, listen, if that's what you like - that's what you like. I've literally spoken with players that enjoy dying, and damn-near nut every time it happens. There are all types of people. As for me, my OP is the type of PvP experience I want. And I hope, Zen, will find a way to implement it in to the game without stepping on toes.
    Edited by Ethromelb14_ESO on July 5, 2016 9:08PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Danksta
    Danksta
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    Danksta wrote: »
    Danksta wrote: »
    Danksta wrote: »
    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.

    Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.

    I'm not very good at PvP and I can sometimes if I get the jump on a group. Not using VD either...

    Ok ... but that's not skill - no offense - that's taking advantage of an opportunity. Let's see what happens when all five see you coming how well you do?

    It's not like I wipe them all out before they know what happens. I only have one AoE attack that isn't an Ultimate and it's my least used skill between the 2 bars. It takes skill to play the way I play, if it didn't then I wouldn't be getting better at playing it. Besides, I don't strictly gank, I like to switch up my play style and your "improved PvP" would eliminate that.

    Well, obviously, I have not seen your play-style and will have to take your word for it. But if we're being honest ... Isn't your experience mainly consisting of teleporting to revive at a fort, just like the rest of us? Only to get back to the same destination and do it all again? This is fun for people? Fight, die, revive, ride, arrive, fight, die, revive, ride, arrive ... It's annoying to type much less read.

    I mean, listen, if that's what you like - that's what you like. I've literally spoken with players that enjoy dying, and damn-near nut every time it happens. There are all types of people. As for me, my OP is the type of PvP experience I want. And I hope, Zen, will find a way to implement it in to the game without stepping toes.

    Lately I've been having a blast in IC Districts. Not so much time trying to get back into battle.

    That did always bug me in Cyrodiil, but that's what I get for not grouping up. I don't think your idea is the solution either. I'd like to see dueling implemented, but not forced on us. I'd also like to see small scale battlegrounds, and tournaments for both. The more options the better.
    BawKinTackWarDs PS4/NA

  • Ethromelb14_ESO
    Ethromelb14_ESO
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    sadownik wrote: »
    AFrostWolf wrote: »
    Way too much abuse for this to happen.

    What do you mean? Explain that, if you will.

    1 player get some friends on alts from other factions, gets pumped, becomes more powerful than emperor.

    Meh. People will get tired of that real quick. Going through all of that just to get boosted? Too tedious. What don't people cheat at? You know how many things would have to be removed, if Zen wanted to address all the features in their game that have already been exploited?
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • PurifedBladez
    PurifedBladez
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    Danksta wrote: »
    What you describe is a bunch of 1 vs 1 battles happening all over Cyrodiil.
    So if 5 AD come riding up on an elite DC, they have to take turns getting spanked by them. Instead of just having an epic 5 vs 1 battle.
    The good players don't want to dominate 1 player at a time, they want to dominate as many as possible.

    What the heck is epic about a 5 versus one battle? Most players can't fight five players at once without a particular type of armor like Vicious Death. And that doesn't show skill - it shows dependency. If you need four other players to beat one person, you shouldn't have beat them in the first place, and deserve no real credit for the victory.

    What you're suggesting is that those 5 AD's should be able to have their less skilled approach shrouded by the ability to jump one better player. Just you suggesting that speaks volumes, and dishonorable people will always think ganging up on one player is legit. LoL - battles would go a lot different without that crutch.

    It's epic if you're the player that wins a 1v5.

    Exactly, and the likelihood of that happening is how often? I've seen many fights in PvP, and almost never does one player take out five people. So let's deal with the facts.

    It happens. I've had the most fun playing alone in cyrodil. I rarely play in groups because of it. I think your idea would hurt pvp overall because you would force people to have to fight 1 on 1 and, let's be honest 95% of the players you run into in cyrodiil need a group. Forcing them to 1v1 with better players wouldnt be fun for anyone. They would just get smacked lol.

    Also your idea slows down the pace of pvp and corrals the freedom of the player. Those things you're complaining about are the way people are interacting with the game in the virtual war. Why would you want to restrict that? It's pretty cool if you think about it. Does it suck sometimes? Sure but, that's just the way things end up in cyrodiil. *** happens.

    To be completely honest, I really love cyrodiil. The system you're asking to be implented happens spontaneously in cyrodiil 24/7.

  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    The capability of large battles happening between 2 armies of equal number with a bunch of 1 on 1 fights and nearby AoE effects influencing it is a very real possibility in the current system. The problem is the players... Their play on things is take enemies out 1 by 1 with your full force and that chips away at their numerical strength, thus ensuring victory, no matter how many have to get ragdolled in the process.

    Perhaps someone could orchestrate a fight like you wish to see OP, but who's gonna do it AND stick TO it? Sadly modern-day gamers generally lack the mentality of fair play and honorable combat... I applaud the few that still stick to this morality as I am among you.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Serkazong
    Serkazong
    ✭✭
    I think player collision detection would solve the zerging in pvp games. There just shouldn't be physical space for 20 people to fight 1 guy. I would love to see a game like this. I'd also like to see friendly fire damage and effects laid on the ground effect friendlies and enemies equally. It would make slows, spell cancelling, etc. be used much more strategically. But I bet it would cause massive lag.

    But I don't like the OP's idea. PvP shouldn't be a series of one on ones. Plus the exploiting. You could get a friend on the other faction and make yourself immune to attack.

  • Kalifas
    Kalifas
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    I understand that I may receive a lot of flack for this idea, because most players just don't like change, or can't see the benefit of it in the foreseeable future. But it is my belief that one of the reasons why PvP doesn't really work for some, is because it's just a chaotic free-for-all attack fest with no real system to it.

    As I type this I think to all the medieval movies I've watched over the years that have portrayed war. Remember those cool one-on-one shots of a battle taking place between to formidable opponents? And how each panned shot will show multiple battles going on around you? Well that's what I believe the PvP experience should be like.

    It allows for players to get their dueling on, while fighting the war for their alliance, and also allows them to shine. When a player engages in combat with a rival player, they should be seen but isolated from any other players interfering with that battle. The winner of the battle would gain battle spirit and move on to the next enemy player that's not fighting or has just defeated their opponent.

    Imagine you're fighting someone, and you win, and then you see an opposing player also has won their fight against someone from your alliance. You both will have battle spirit and perhaps a buff for vengeance. You two alone can engage in combat and gain morale for your alliance. If you're a really good warrior, you would be like the Achilles of your faction. A kill streak tally of your won battles will contribute to the growing morale. No more will you not be able to shine because you're geared well, but you're overwhelmed by five plus players. It also will portray honor that is often seen in warrior movies where the fighter tells his men to not get involved.

    As it is, PvP consists mainly of riding, dying from being ganked, teleporting - rinse repeat. Rarely does a player get the pleasure of fighting someone mono-y-mono, and many of us would enjoy that for a change. The excitement would still be there, too. There would be a lot of players engaged with only one other opponent on the battlefield until their battle is done, and then the victor can continue on to the next fight isolated against someone else. Imagine 10 fights happening like this at the same time all near each other, but not interfering with one another.

    Zen, and readers, please be open-minded about this idea. I wholeheartedly believe it could work. And improve the experience for everyone. Anyone that has already been good at the game, will still be able to show-off their battle prowess, and those that aren't so good will have a better chance of improving, if they have only one opponent to deal with at a time. There will be more sense of what's going on on the field, as well.

    Oh well, I've said my piece ... Go ahead and bring the pain. Thanks for reading.
    Final Fantasy XIV achieves what you want but not for PvP. It uses phasing so you can claim things for yourself, and others can see you but they cannot interfere or steal your loot, or hit your enemy. Works in groups too, it's weird because you see parties fighting monsters in the open world but if you try and get in on the action it says invalid target.

    So what you are suggesting is possible but is that really what people want in the wide open Cyrodil?

    Unless someone is a roleplayer, I don't think they will stop mid fight to watch you fight some else.

    Maybe some kind of gladiator arena type event with a spectator option for one on ones?
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • imnotanother
    imnotanother
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    Serkazong wrote: »
    I think player collision detection would solve the zerging in pvp games. There just shouldn't be physical space for 20 people to fight 1 guy. I would love to see a game like this. I'd also like to see friendly fire damage and effects laid on the ground effect friendlies and enemies equally. It would make slows, spell cancelling, etc. be used much more strategically. But I bet it would cause massive lag.

    But I don't like the OP's idea. PvP shouldn't be a series of one on ones. Plus the exploiting. You could get a friend on the other faction and make yourself immune to attack.

    The collision detection should have been in base game, for sure.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    I understand that I may receive a lot of flack for this idea, because most players just don't like change, or can't see the benefit of it in the foreseeable future. But it is my belief that one of the reasons why PvP doesn't really work for some, is because it's just a chaotic free-for-all attack fest with no real system to it.

    As I type this I think to all the medieval movies I've watched over the years that have portrayed war. Remember those cool one-on-one shots of a battle taking place between to formidable opponents? And how each panned shot will show multiple battles going on around you? Well that's what I believe the PvP experience should be like.

    It allows for players to get their dueling on, while fighting the war for their alliance, and also allows them to shine. When a player engages in combat with a rival player, they should be seen but isolated from any other players interfering with that battle. The winner of the battle would gain battle spirit and move on to the next enemy player that's not fighting or has just defeated their opponent.

    Imagine you're fighting someone, and you win, and then you see an opposing player also has won their fight against someone from your alliance. You both will have battle spirit and perhaps a buff for vengeance. You two alone can engage in combat and gain morale for your alliance. If you're a really good warrior, you would be like the Achilles of your faction. A kill streak tally of your won battles will contribute to the growing morale. No more will you not be able to shine because you're geared well, but you're overwhelmed by five plus players. It also will portray honor that is often seen in warrior movies where the fighter tells his men to not get involved.

    As it is, PvP consists mainly of riding, dying from being ganked, teleporting - rinse repeat. Rarely does a player get the pleasure of fighting someone mono-y-mono, and many of us would enjoy that for a change. The excitement would still be there, too. There would be a lot of players engaged with only one other opponent on the battlefield until their battle is done, and then the victor can continue on to the next fight isolated against someone else. Imagine 10 fights happening like this at the same time all near each other, but not interfering with one another.

    Zen, and readers, please be open-minded about this idea. I wholeheartedly believe it could work. And improve the experience for everyone. Anyone that has already been good at the game, will still be able to show-off their battle prowess, and those that aren't so good will have a better chance of improving, if they have only one opponent to deal with at a time. There will be more sense of what's going on on the field, as well.

    Oh well, I've said my piece ... Go ahead and bring the pain. Thanks for reading.

    I get that you don't enjoy eso pvp but some people do. The changes you speak of would be equivalent to a new game. I could however see the addition of an arena or coliseum. Maybe something like maelstrom except with pvp in a tournament type situation. But to ask for them to pretty much scrap the entire pvp aspect of a game is unrealistic.
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