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Please Consider Re-Adding IMPENETRABLE to Dungeon Loot

AdmiralSam
AdmiralSam
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As the title suggests, I'd really like ZOS to consider re-adding impen to the dungeon loot tables. Some great (or interesting) sets are rendered effectively worthless because they do not drop in a trait that would be useful in PvP.

These sets include (but are not limited to):

Sheer venom
Toxic Defiance
Glory
Hunt
Winterborn
Viper
Dragonguard (with the immiment patch)
ALL THE MONSTER HELMS

These sets, meanwhile, drop in training and prosperous which NO ONE had asked for. I fail to see why impen pieces aren't deemed worthy to be included in the loot table while these two traits (which, I repeat, NO ONE had asked for) are.

My personal preference would be for these two traits to be removed from end-game loot tables and impen to be added in. However, on the off-chance that there is a large body of people that want these two traits on these sets, it'd also be great if impen would be just added in alongside the already existing traits.

Is this too much of an ask? Is there some reason why this isn't possible?
  • NovaShadow
    NovaShadow
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    PVE mobs don't crit.

    So no Impen.
    PC NA - EPHS
  • AdmiralSam
    AdmiralSam
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    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.

    Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).
  • NovaShadow
    NovaShadow
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    AdmiralSam wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.

    Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).

    I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.

    I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.
    PC NA - EPHS
  • Draxys
    Draxys
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    NovaShadow wrote: »
    AdmiralSam wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.

    Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).

    I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.

    I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.

    Please give a link with a time. I'm interested to see what kind of bimbo, Swiss cheese logic came out of his mouth on this one.
    2013

    rip decibel
  • AdmiralSam
    AdmiralSam
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    NovaShadow wrote: »
    AdmiralSam wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.

    Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).

    I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.

    I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.

    I've seen the aforementioned ESO live, and it filled my heart with dread. But enough time should have passed for them to reconsider. It's not just "hardcore" players that want this change, either. Virtually no one would be worse off with it, everyone would stand to gain if impen started dropping.

    And whatever is the rationale of you not being able to earn impen monster helms, but only buy them with AP?
  • Nifty2g
    Nifty2g
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    i can't fathom any logical argument as to why impen is not a dropped trait but we have training and prosperous.
    #MOREORBS
  • NovaShadow
    NovaShadow
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    Draxys wrote: »
    NovaShadow wrote: »
    AdmiralSam wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.

    Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).

    I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.

    I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.

    Please give a link with a time. I'm interested to see what kind of bimbo, Swiss cheese logic came out of his mouth on this one.

    https://www.twitch.tv/zenimaxonlinestudios/v/67585054

    1 hour 28 min mark
    PC NA - EPHS
  • Asmael
    Asmael
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    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    Prosperous will give you less gold than Impen overall.

    So bring back impen, remove prosperous, you get more gold, we get our trait, everyone is happy. Can even remove training, makes everyone twice as happy.

    We also got something else to do than wait half a year for a chance at getting the shoulders we need from Golden, since it's the only way to get monster helmets with Impen now.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Xsorus
    Xsorus
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    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    Sorry but that's just silly and moronic....Considering you can buy gear from PvP that comes with every Trait....

    All gear should have the option of dropping impen; because then you're not limiting your playerbase and splitting them in two.

    I want PvP players to PvE because that means you have more people joining dungeons for example....Which means faster queues....I want them to raid because that means more people to raid with and easier to fill up groups.

    I also want PvE players to go out into PvP for gear because that means more people to fight.

    Whenever you split the playerbases you limit yourself....There is a reason good PvP games don't do that..

  • Wollust
    Wollust
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    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    That argument Wrobel made is so stupid I can't even believe it.
    Gear deterioration doesn't happen in PvP either, so Impen should have as much of a place in PvE as Training and Prosperous.
    Susano'o

    Zerg Squad
  • AdmiralSam
    AdmiralSam
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    Wollust wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    That argument Wrobel made is so stupid I can't even believe it.
    Gear deterioration doesn't happen in PvP either, so Impen should have as much of a place in PvE as Training and Prosperous.

    "But wait, it does help in pvp... now, if you die to fall dmg, your repairs will cost less"
  • Xsorus
    Xsorus
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    Wollust wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    That argument Wrobel made is so stupid I can't even believe it.
    Gear deterioration doesn't happen in PvP either, so Impen should have as much of a place in PvE as Training and Prosperous.

    The ironic part is; The old Sturdy trait that was added to impen will save you more gold over time then Prosperous will earn you in PvE.

  • Runs
    Runs
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    NovaShadow wrote: »
    Draxys wrote: »
    NovaShadow wrote: »
    AdmiralSam wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.

    Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).

    I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.

    I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.

    Please give a link with a time. I'm interested to see what kind of bimbo, Swiss cheese logic came out of his mouth on this one.

    https://www.twitch.tv/zenimaxonlinestudios/v/67585054

    1 hour 28 min mark

    He doesn't say it wont be added... He says he wants to wait for feedback "So, yeah if we get more feedback that people want to see that more in PVE we can definitely put it in"
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
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  • Transairion
    Transairion
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    Unpopular opinion but as a PvE'r, I would still rather get Prosperous/Training drops than getting Impenetrable drops again.

    PvE mobs can't crit, crit damage reduction is useless outside PvP. It literally does nothing.

    Training/Prosperous are niche, but do SOMETHING generically in any kind of content.
    Edited by Transairion on July 5, 2016 9:50AM
  • NovaShadow
    NovaShadow
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    Runs wrote: »
    NovaShadow wrote: »
    Draxys wrote: »
    NovaShadow wrote: »
    AdmiralSam wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.

    Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).

    I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.

    I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.

    Please give a link with a time. I'm interested to see what kind of bimbo, Swiss cheese logic came out of his mouth on this one.

    https://www.twitch.tv/zenimaxonlinestudios/v/67585054

    1 hour 28 min mark

    He doesn't say it wont be added... He says he wants to wait for feedback "So, yeah if we get more feedback that people want to see that more in PVE we can definitely put it in"

    Given ZOS history, it won't happen anytime soon.

    Feedback was given the ENTIRE month it was on the PTS and nothing. It's been another month and nothing. No mention of it being added with update 11.
    PC NA - EPHS
  • WolfingHour
    WolfingHour
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    As a PvE player I say replace prosperous and training with impenetrable. Prosperous and training have zero use, now or in the future.
  • Transairion
    Transairion
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    As a PvE player I say replace prosperous and training with impenetrable. Prosperous and training have zero use, now or in the future.

    Confirmed hacker with infinite exp and gold then?

    Just kidding, but seriously though Impen does literally nothing if you PvE, it's literally impossible for Prosperous and Training to be worse in PvE. You just don't like them, that's your choice. It's not going to suddenly make Impen function in PvE though.

    Not sure what the desire to play with basically traitless gear is...
  • AdmiralSam
    AdmiralSam
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    Unpopular opinion but as a PvE'r, I would still rather get Prosperous/Training drops than getting Impenetrable drops again.

    PvE mobs can't crit, crit damage reduction is useless outside PvP. It literally does nothing.

    Training/Prosperous are niche, but do SOMETHING generically in any kind of content.

    Are you saying that you'd wear a prosperous piece over divines?

    And you're right, training and prosperous are niché items; which is why no one would be too upset if they were only on crafted gear. Well, I say no one; but it seems there is 1 person :) My point still stands though.

    As for impen not doing anything outside of PvP, what about the extra durability?
  • Draxys
    Draxys
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    Unpopular opinion but as a PvE'r, I would still rather get Prosperous/Training drops than getting Impenetrable drops again.

    PvE mobs can't crit, crit damage reduction is useless outside PvP. It literally does nothing.

    Training/Prosperous are niche, but do SOMETHING generically in any kind of content.

    By that logic, impen does way more than either of those 2 traits. It's massively helpful to the point of necessity in pvp (which counts as game content). And at some point, training becomes quite literally useless when you've leveled everything up and are at the CP cap- and I would be willing to wager that most of the end game pve crowd are at that point.
    2013

    rip decibel
  • AdmiralSam
    AdmiralSam
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    As a PvE player I say replace prosperous and training with impenetrable. Prosperous and training have zero use, now or in the future.

    Confirmed hacker with infinite exp and gold then?

    Just kidding, but seriously though Impen does literally nothing if you PvE, it's literally impossible for Prosperous and Training to be worse in PvE. You just don't like them, that's your choice. It's not going to suddenly make Impen function in PvE though.

    Not sure what the desire to play with basically traitless gear is...

    Training is also virtually traitless if you have over 501 CP btw :) And as we've said before; insreased durability makes impen what sturdy was before in PvE.
    Edited by AdmiralSam on July 5, 2016 10:03AM
  • Transairion
    Transairion
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    Are you saying that you'd wear a prosperous piece over divines?

    And you're right, training and prosperous are niché items; which is why no one would be too upset if they were only on crafted gear. Well, I say no one; but it seems there is 1 person :) My point still stands though.

    As for impen not doing anything outside of PvP, what about the extra durability?

    Funny, when I did say they're the best traits ever and everyone should use them? I never said that, they're just as niche as half the traits out there for me.

    I wasn't aware they added extra durability taken though, but my counterpoint is this: in PvP, the only place Impen is desired, you take no durability damage to begin with. In PvE, you have to really really not repair your gear often to break it (in the entirety of my gameplay, I've only broken my gear twice during Vet Dungeons that massively failed), so I wouldn't call it more useful than extra experience or extra gold to be honest.
    Training is also virtually traitless if you have over 501 CP btw :) And as we've said before; insreased durability.
    By that logic, impen does way more than either of those 2 traits. It's massively helpful to the point of necessity in pvp (which counts as game content). And at some point, training becomes quite literally useless when you've leveled everything up and are at the CP cap- and I would be willing to wager that most of the end game pve crowd are at that point.

    I'm glad you completely ignored that I said Impen is useless as a PvEr from a PvE perspective then. Was afraid someone would misinterpret that somehow that it should never be available anywhere, not that a PvEr doing PvE content shouldn't want any Impen drops.

    CP cap is only usable CP, CP "ceiling" shall we call it is literally in the thousands. Until you hit that, training is still useful. If you wanna quit at 501 CP then by all means, but it goes a lot higher, and Zenimax has made a point that the cap WILL be going up. It's literally going up in Update 11, by chance (by 30 points total, sure, but that's still an increase).
    Edited by Transairion on July 5, 2016 10:10AM
  • AdmiralSam
    AdmiralSam
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    Are you saying that you'd wear a prosperous piece over divines?

    And you're right, training and prosperous are niché items; which is why no one would be too upset if they were only on crafted gear. Well, I say no one; but it seems there is 1 person :) My point still stands though.

    As for impen not doing anything outside of PvP, what about the extra durability?

    Funny, when I did say they're the best traits ever and everyone should use them? I never said that, they're just as niche as half the traits out there for me.

    I wasn't aware they added extra durability taken though, but my counterpoint is this: in PvP, the only place Impen is desired, you take no durability damage to begin with. In PvE, you have to really really not repair your gear often to break it (in the entirety of my gameplay, I've only broken my gear twice during Vet Dungeons that massively failed), so I wouldn't call it more useful than extra experience or extra gold to be honest.
    Training is also virtually traitless if you have over 501 CP btw :) And as we've said before; insreased durability.
    By that logic, impen does way more than either of those 2 traits. It's massively helpful to the point of necessity in pvp (which counts as game content). And at some point, training becomes quite literally useless when you've leveled everything up and are at the CP cap- and I would be willing to wager that most of the end game pve crowd are at that point.

    I'm glad you completely ignored that I said Impen is useless as a PvEr from a PvE perspective then. Was afraid someone would misinterpret that somehow that it should never be available anywhere, not that a PvEr doing PvE content shouldn't want any Impen drops.

    CP cap is only usable CP, CP "ceiling" shall we call it is literally in the thousands. Until you hit that, training is still useful. If you wanna quit at 501 CP then by all means, but it goes a lot higher, and Zenimax has made a point that the cap WILL be going up. It's literally going up in Update 11, by chance (by 30 points total, sure, but that's still an increase).

    The whole point of increased durability is that it'll take less gold to repair :) which is actually useful in PvE (well, would be, but there is no way in hell I'd ever wear impen in PvE).

    So I did not ignore you saying that there would be no benefits to using impen in PvE, you just didn't understand the benefit when it was pointed out to you :) The usefulness of impen is that your gear repairs cost less (in case you didn't know, the amount of gold repairs cost depend on how damaged it is at the time of the repair)

    I do take what you say about training though, and all in all i'm not unhappy with the trait as it is. But I don't want my scathing mage gloves to be in that trait... But then again, this is getting off topic :)

    We don't want impen for the benefits it gives in PvE. We'd still want it if it had no benefits in PvE. The fact that it does (however slight it may be) just means that the "it serves no purpose in PvE so it shouldn't be in PvE" argument doesn't stand.
    Edited by AdmiralSam on July 5, 2016 10:21AM
  • nordsavage
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    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I am good with impenetrable being on the "PvP" style sets like some the OP mentioned and only on monster helms if prosperous and training both get removed in it's place. But definitely no on anything "PvE" based.
    I didn't choose tank life, tank life chose me.
  • AdmiralSam
    AdmiralSam
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    nordsavage wrote: »
    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    I am good with impenetrable being on the "PvP" style sets like some the OP mentioned and only on monster helms if prosperous and training both get removed in it's place. But definitely no on anything "PvE" based.

    Honestly, the only sets that I'd consder "PvE based" are the trial sets you get from vet Maw and Sanctum. The ones that have their 3-piece bonus as "You take/do less/more from/to boss monsters". And you're right, those dropping in impen would be.. heartbreaking? They do drop in prosperous though, so it'd only be a little more annoying.

    All other sets have prospective uses in PvP, though.
  • Armitas
    Armitas
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    NovaShadow wrote: »
    PVE mobs don't crit.

    So no Impen.

    No, but they do do durability damage which doesn't occur in PvP. Impenetrable now reduces durability damage by 50%. So by the same logic it should drop in Impen.
    Edited by Armitas on July 5, 2016 10:33AM
    Retired.
    Nord mDK
  • Draxys
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    Are you saying that you'd wear a prosperous piece over divines?

    And you're right, training and prosperous are niché items; which is why no one would be too upset if they were only on crafted gear. Well, I say no one; but it seems there is 1 person :) My point still stands though.

    As for impen not doing anything outside of PvP, what about the extra durability?

    Funny, when I did say they're the best traits ever and everyone should use them? I never said that, they're just as niche as half the traits out there for me.

    I wasn't aware they added extra durability taken though, but my counterpoint is this: in PvP, the only place Impen is desired, you take no durability damage to begin with. In PvE, you have to really really not repair your gear often to break it (in the entirety of my gameplay, I've only broken my gear twice during Vet Dungeons that massively failed), so I wouldn't call it more useful than extra experience or extra gold to be honest.
    Training is also virtually traitless if you have over 501 CP btw :) And as we've said before; insreased durability.
    By that logic, impen does way more than either of those 2 traits. It's massively helpful to the point of necessity in pvp (which counts as game content). And at some point, training becomes quite literally useless when you've leveled everything up and are at the CP cap- and I would be willing to wager that most of the end game pve crowd are at that point.

    I'm glad you completely ignored that I said Impen is useless as a PvEr from a PvE perspective then. Was afraid someone would misinterpret that somehow that it should never be available anywhere, not that a PvEr doing PvE content shouldn't want any Impen drops.

    CP cap is only usable CP, CP "ceiling" shall we call it is literally in the thousands. Until you hit that, training is still useful. If you wanna quit at 501 CP then by all means, but it goes a lot higher, and Zenimax has made a point that the cap WILL be going up. It's literally going up in Update 11, by chance (by 30 points total, sure, but that's still an increase).

    You put the pve box around impen, but then said any kind of content for the other two. Double standard; and thus, I was considering all of the traits with all content in mind. Considering *all content*, impen is way more useful, and no one would be worse off if gear close to and at the current CP cap (cap is not strictly bound to meaning 3k cp, by the way, it's an unspecific word) would drop in impen instead of training. You cannot make a believable argument in which training is more useful to anyone playing later game content, it's just not going to hold up under any kind of reasonable scrutiny.
    2013

    rip decibel
  • Wollust
    Wollust
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    If I was forced to wear either Impen, Training or Prosperous in a build because I lack Divines, I'd go Impen anytime. The amount of repairs start pilling up when you're doing vMoL HM. Impen has therefore much more use in a PvE environment than Training and/or Prosperous. So why not add Impen to the loot table again? Because Mobs can't crit? That's only one half of the whole Impen effect. The second half is purely PvE related and has therefore a place in PvE and on the loot tables. Especially if Training and Prosperous are on it as well.

    Also, Impen gives at least something useful for one part of the game which is PvP. I know there is some massive PvP haters here, but let's just be rational for once alright? In all honesty, most of the sets which drop in PvE have no use whatsoever for PvE except for some hobby niche builds. Crafted sets like Julianos, TBS and Hundings are hard to outperform. There is only a handful of dropped sets which are actually good.
    On the other hand, PvP has a much wider build variety and can actually make use of a lot of those PvE sets, so why trying to restrict them like that? The only thing done by that is losing potential customers, which should not be in ZoS' interest.
    Susano'o

    Zerg Squad
  • boundsy88
    boundsy88
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    even RP'ers and casuals will screw up their face when they see training and prosperous.

    ZOS git rid of it!
  • AdmiralSam
    AdmiralSam
    ✭✭✭
    Training is actually a pretty decent trait, but it really does not belong on the vicp/vwgt/vmol/vso gears. If the devs could adjust so that the rings in vmol/vso only drop in one trait, it wouldn't be too hard to exclude training and prosperous from end-game dungeons
  • CadenceRowan
    CadenceRowan
    ✭✭✭
    I am a PVE player and I'd rather have Impen than Training or Prosperous; I'll take the less damage/lower repair costs, thank you.

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