NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
AdmiralSam wrote: »NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.
Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).
NovaShadow wrote: »AdmiralSam wrote: »NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.
Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).
I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.
I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.
NovaShadow wrote: »AdmiralSam wrote: »NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.
Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).
I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.
I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.
NovaShadow wrote: »AdmiralSam wrote: »NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.
Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).
I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.
I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.
Please give a link with a time. I'm interested to see what kind of bimbo, Swiss cheese logic came out of his mouth on this one.
NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
That argument Wrobel made is so stupid I can't even believe it.
Gear deterioration doesn't happen in PvP either, so Impen should have as much of a place in PvE as Training and Prosperous.
NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
That argument Wrobel made is so stupid I can't even believe it.
Gear deterioration doesn't happen in PvP either, so Impen should have as much of a place in PvE as Training and Prosperous.
NovaShadow wrote: »NovaShadow wrote: »AdmiralSam wrote: »NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.
Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).
I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.
I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.
Please give a link with a time. I'm interested to see what kind of bimbo, Swiss cheese logic came out of his mouth on this one.
https://www.twitch.tv/zenimaxonlinestudios/v/67585054
1 hour 28 min mark
NovaShadow wrote: »NovaShadow wrote: »AdmiralSam wrote: »NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
I'm not saying you should wear impen, just that you should be able to get it for sets that drop from PvE. As I've said, some of these sets are not useful at all outside PvP. And not having them drop in impen renders them effectively useless.
Furthermore, I know a ton of people who'd love to see impen added to the loot tables. I know no one who wants training and prosperous to remain there. (Even though PVE mobs to give xp and gold).
I was giving you the reason why. I PvP so I need said Impen. There's calls for Pros/Train to be removed and replaced with Impen, even PvErs can't say not to that, 1 less trait on the table.
I can give you the ESO live with the exact time of where Wrobel said why Impen won't be added.
Please give a link with a time. I'm interested to see what kind of bimbo, Swiss cheese logic came out of his mouth on this one.
https://www.twitch.tv/zenimaxonlinestudios/v/67585054
1 hour 28 min mark
He doesn't say it wont be added... He says he wants to wait for feedback "So, yeah if we get more feedback that people want to see that more in PVE we can definitely put it in"
As a PvE player I say replace prosperous and training with impenetrable. Prosperous and training have zero use, now or in the future.
Transairion wrote: »Unpopular opinion but as a PvE'r, I would still rather get Prosperous/Training drops than getting Impenetrable drops again.
PvE mobs can't crit, crit damage reduction is useless outside PvP. It literally does nothing.
Training/Prosperous are niche, but do SOMETHING generically in any kind of content.
Transairion wrote: »Unpopular opinion but as a PvE'r, I would still rather get Prosperous/Training drops than getting Impenetrable drops again.
PvE mobs can't crit, crit damage reduction is useless outside PvP. It literally does nothing.
Training/Prosperous are niche, but do SOMETHING generically in any kind of content.
Transairion wrote: »As a PvE player I say replace prosperous and training with impenetrable. Prosperous and training have zero use, now or in the future.
Confirmed hacker with infinite exp and gold then?
Just kidding, but seriously though Impen does literally nothing if you PvE, it's literally impossible for Prosperous and Training to be worse in PvE. You just don't like them, that's your choice. It's not going to suddenly make Impen function in PvE though.
Not sure what the desire to play with basically traitless gear is...
Are you saying that you'd wear a prosperous piece over divines?
And you're right, training and prosperous are niché items; which is why no one would be too upset if they were only on crafted gear. Well, I say no one; but it seems there is 1 personMy point still stands though.
As for impen not doing anything outside of PvP, what about the extra durability?
Training is also virtually traitless if you have over 501 CP btwAnd as we've said before; insreased durability.
By that logic, impen does way more than either of those 2 traits. It's massively helpful to the point of necessity in pvp (which counts as game content). And at some point, training becomes quite literally useless when you've leveled everything up and are at the CP cap- and I would be willing to wager that most of the end game pve crowd are at that point.
Transairion wrote: »Are you saying that you'd wear a prosperous piece over divines?
And you're right, training and prosperous are niché items; which is why no one would be too upset if they were only on crafted gear. Well, I say no one; but it seems there is 1 personMy point still stands though.
As for impen not doing anything outside of PvP, what about the extra durability?
Funny, when I did say they're the best traits ever and everyone should use them? I never said that, they're just as niche as half the traits out there for me.
I wasn't aware they added extra durability taken though, but my counterpoint is this: in PvP, the only place Impen is desired, you take no durability damage to begin with. In PvE, you have to really really not repair your gear often to break it (in the entirety of my gameplay, I've only broken my gear twice during Vet Dungeons that massively failed), so I wouldn't call it more useful than extra experience or extra gold to be honest.Training is also virtually traitless if you have over 501 CP btwAnd as we've said before; insreased durability.
By that logic, impen does way more than either of those 2 traits. It's massively helpful to the point of necessity in pvp (which counts as game content). And at some point, training becomes quite literally useless when you've leveled everything up and are at the CP cap- and I would be willing to wager that most of the end game pve crowd are at that point.
I'm glad you completely ignored that I said Impen is useless as a PvEr from a PvE perspective then. Was afraid someone would misinterpret that somehow that it should never be available anywhere, not that a PvEr doing PvE content shouldn't want any Impen drops.
CP cap is only usable CP, CP "ceiling" shall we call it is literally in the thousands. Until you hit that, training is still useful. If you wanna quit at 501 CP then by all means, but it goes a lot higher, and Zenimax has made a point that the cap WILL be going up. It's literally going up in Update 11, by chance (by 30 points total, sure, but that's still an increase).
NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
nordsavage wrote: »NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
I am good with impenetrable being on the "PvP" style sets like some the OP mentioned and only on monster helms if prosperous and training both get removed in it's place. But definitely no on anything "PvE" based.
NovaShadow wrote: »PVE mobs don't crit.
So no Impen.
Transairion wrote: »Are you saying that you'd wear a prosperous piece over divines?
And you're right, training and prosperous are niché items; which is why no one would be too upset if they were only on crafted gear. Well, I say no one; but it seems there is 1 personMy point still stands though.
As for impen not doing anything outside of PvP, what about the extra durability?
Funny, when I did say they're the best traits ever and everyone should use them? I never said that, they're just as niche as half the traits out there for me.
I wasn't aware they added extra durability taken though, but my counterpoint is this: in PvP, the only place Impen is desired, you take no durability damage to begin with. In PvE, you have to really really not repair your gear often to break it (in the entirety of my gameplay, I've only broken my gear twice during Vet Dungeons that massively failed), so I wouldn't call it more useful than extra experience or extra gold to be honest.Training is also virtually traitless if you have over 501 CP btwAnd as we've said before; insreased durability.
By that logic, impen does way more than either of those 2 traits. It's massively helpful to the point of necessity in pvp (which counts as game content). And at some point, training becomes quite literally useless when you've leveled everything up and are at the CP cap- and I would be willing to wager that most of the end game pve crowd are at that point.
I'm glad you completely ignored that I said Impen is useless as a PvEr from a PvE perspective then. Was afraid someone would misinterpret that somehow that it should never be available anywhere, not that a PvEr doing PvE content shouldn't want any Impen drops.
CP cap is only usable CP, CP "ceiling" shall we call it is literally in the thousands. Until you hit that, training is still useful. If you wanna quit at 501 CP then by all means, but it goes a lot higher, and Zenimax has made a point that the cap WILL be going up. It's literally going up in Update 11, by chance (by 30 points total, sure, but that's still an increase).