One of my guild mates boasted yesterday in guild chat that they did 37k light attacks with this set!
OP?.... you be the judge
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Lol I'm done with this thread post. Everyone seems to miss the point and all it's come to is sorcs defending a set that increases ultimate damage of OL by 20%. I'd have no problem if it were a class skill doing that because hey that's their class skill but when it comes to a SET a piece of ARMOR increasing someones ultimate by 20% that IMO is mental; ultimates are unique abilities and should stay that way only being influenced by buffs and class specific passives.
I think it's time we introduce a gap closer set that increases all gap closer damage by 20% so I can take flight insta kill some people today since players deem that's fair game lol.. My take flight on a bow bar already hitting 20k buffed, with a crit over 60%, class specific empower, let's also throw in the CP exploiter for that extra 10% damage to off balance enemies and hello insta kill. I won't throw in the heavy attack buff that gives 10% more damage when I complete a heavy attack.
Here's some math... 10k in cyrodiil multiply that by 50% = 15k (no critical included) so let's add the critical modifier alongside the fact that I've got 15% extra damage in my CP that isn't calculated by tool tip. So critical damage if it procs does 50% more damage but I have 15% extra damage with CP so that'll be 65%; 65% multiply that by 15k and that's 24750. So let's say you have 1500 critical resistance I believe to calculate the amount of damage it negates it's simple add and subtract = 23520 let's also multiply 24750 first by 25% (hardy) and add the calculation with impen that'll be a whopping 17080 and that's if you have 100 into hardy lol kk I'm now exiting stage right.
*Mic Dropped*
MaxwellCrystal wrote: »Lol I'm done with this thread post. Everyone seems to miss the point and all it's come to is sorcs defending a set that increases ultimate damage of OL by 20%. I'd have no problem if it were a class skill doing that because hey that's their class skill but when it comes to a SET a piece of ARMOR increasing someones ultimate by 20% that IMO is mental; ultimates are unique abilities and should stay that way only being influenced by buffs and class specific passives.
I think it's time we introduce a gap closer set that increases all gap closer damage by 20% so I can take flight insta kill some people today since players deem that's fair game lol.. My take flight on a bow bar already hitting 20k buffed, with a crit over 60%, class specific empower, let's also throw in the CP exploiter for that extra 10% damage to off balance enemies and hello insta kill. I won't throw in the heavy attack buff that gives 10% more damage when I complete a heavy attack.
Here's some math... 10k in cyrodiil multiply that by 50% = 15k (no critical included) so let's add the critical modifier alongside the fact that I've got 15% extra damage in my CP that isn't calculated by tool tip. So critical damage if it procs does 50% more damage but I have 15% extra damage with CP so that'll be 65%; 65% multiply that by 15k and that's 24750. So let's say you have 1500 critical resistance I believe to calculate the amount of damage it negates it's simple add and subtract = 23520 let's also multiply 24750 first by 25% (hardy) and add the calculation with impen that'll be a whopping 17080 and that's if you have 100 into hardy lol kk I'm now exiting stage right.
Addition: Feel free to add your physical resistance to the calculations I did since I just did 25% of hardy which I'm sure is 25% multiplied by your resistance then resistance * my armor penetration (5280 +1100 since I have some into armor pen CP which I forgot to add opps)
*Mic Dropped*
MaxwellCrystal wrote: »Lol I'm done with this thread post. Everyone seems to miss the point and all it's come to is sorcs defending a set that increases ultimate damage of OL by 20%. I'd have no problem if it were a class skill doing that because hey that's their class skill but when it comes to a SET a piece of ARMOR increasing someones ultimate by 20% that IMO is mental; ultimates are unique abilities and should stay that way only being influenced by buffs and class specific passives.
Here's some math nonsense
Shadesofkin wrote: »
Lieblingsjunge wrote: »A sorcerer that is built with Elegant + Julianos/Kena. They deal a lot of damage, but they die once you get close. Imo, Elegant is fine. A sorcerer that runs with an Elegant-built has chosen to play their sorc that way, andit's a choice they make. You can hate it as much as you want - or think of it as a bad build, but in the end, it's what the person is comfortable with. And tbf, theres heaps of other things that needs to be adressed in PvP, the occasional Overload + Elegant spammer is pretty rare, anyway.
Hadan_of_Rift wrote: »SienneYviete wrote: »Stop being bad and L2P it's reflectable, has slow projectile speed and dodgeable. If you let this hit you in pvp you deserve to die. Stop making pointless nerf threads when the fact of the matter is that you're just plain bad. God i'm sick to death of these whinging scrubs on these forums.
1) l2p is just a silly argument with no substance.
2) I didn't say nerf it - I ask if the +20% set bonus is suppose to add 20% damage to an ULTIMATE
3) No one asked you to come into this thread and QQ - Take your own advice because you must be sick to death of yourself
jknight201 wrote: »I've tried Elegant + Julianos and Elegant + Infallible and honestly, my DPS was about the same. It is a little situational as the OL hit for more but "normal" damage hit for the about the same or less. In PVE it's OK. I haven't tried it in PVP, but I doubt it's OP. As other people have pointed out, OL is a bad PVP skill in general as it is slow to cast, slow to hit and can be dodged/reflected. Anyone consistently getting killed by sorc OL just needs to L2P.