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Elegant Set - boosting the already crazy OP Sorc Overload... bug or are you just nuts?

Hadan_of_Rift
Hadan_of_Rift
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@ZOS_JessicaFolsom @ZOS_GinaBruno Seriously, Overload getting +20% damage boost, please tell me this is a bug? Which is bad enough but if giving the most OP Ult this set boost is intended well, just arg!
  • Nifty2g
    Nifty2g
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    shooting star > overload
    this set is nice but only decent in a glass cannon pvp and vma builds.

    its not out of control, sorcs needed something. this is good
    #MOREORBS
  • olsborg
    olsborg
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    Overload wont ever hit a stambuild, its too slow and predictable.

    PC EU
    PvP only
  • Hadan_of_Rift
    Hadan_of_Rift
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    Nifty2g wrote: »
    shooting star > overload
    this set is nice but only decent in a glass cannon pvp and vma builds.

    its not out of control, sorcs needed something. this is good

    Yeah you are right a 41 meter light attack speed ability doing 14-18k a hit is not out of control. So basically a super ranged Wrecking Blow attack with no cast time.

    I mean sorcs need something they have the worst burst damage after all... oh wait no they don't.
  • UltimaJoe777
    UltimaJoe777
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    Nifty2g wrote: »
    shooting star > overload
    this set is nice but only decent in a glass cannon pvp and vma builds.

    its not out of control, sorcs needed something. this is good

    Yeah you are right a 41 meter light attack speed ability doing 14-18k a hit is not out of control. So basically a super ranged Wrecking Blow attack with no cast time.

    I mean sorcs need something they have the worst burst damage after all... oh wait no they don't.

    14-18k? My pure DPS mage does more than that WITHOUT Elegant. He's also an extremely fragile glass cannon that needs damage shields and Lightning Form to survive lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DRXHarbinger
    DRXHarbinger
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    Nifty2g wrote: »
    shooting star > overload
    this set is nice but only decent in a glass cannon pvp and vma builds.

    its not out of control, sorcs needed something. this is good

    Yeah you are right a 41 meter light attack speed ability doing 14-18k a hit is not out of control. So basically a super ranged Wrecking Blow attack with no cast time.

    I mean sorcs need something they have the worst burst damage after all... oh wait no they don't.

    14-18k? My pure DPS mage does more than that WITHOUT Elegant. He's also an extremely fragile glass cannon that needs damage shields and Lightning Form to survive lol

    Probably means in pvp it does that.

    Try it with infallible and they'll hit for even more than that without the Kena cost. With power sigil and last boss stunned by the explosion I've seen mine hit for 67k. Stupid.
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  • Van_0S
    Van_0S
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    @ZOS_JessicaFolsom @ZOS_GinaBruno Seriously, Overload getting +20% damage boost, please tell me this is a bug? Which is bad enough but if giving the most OP Ult this set boost is intended well, just arg!

    With unlimited Ultimate due to CE, This set is very popular for Magicka Sorc.
    Edited by Van_0S on July 2, 2016 7:25AM
  • Beardimus
    Beardimus
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    Im intrigued. If you think its a bug why not log it quietly with support?

    Posting it here has just lead to a bucket full of Sorcs, who had not heard of the set, doing a search after the recent DB nerfing outcry Sorcs are keen for something.

    Anyhoo...

    Paper thinks Scissors are OP, but scissors thinks the same Rock....
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  • Hadan_of_Rift
    Hadan_of_Rift
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    Beardimus wrote: »
    Im intrigued. If you think its a bug why not log it quietly with support?

    Posting it here has just lead to a bucket full of Sorcs, who had not heard of the set, doing a search after the recent DB nerfing outcry Sorcs are keen for something.

    Anyhoo...

    Paper thinks Scissors are OP, but scissors thinks the same Rock....

    I did /bug it in game too. I also, put it here to bring attention to it as well since ZOS doesn't fix anything without pressure and most of the time they break 3-4 other things in their attempt to fix something. I'm looking at you Medical Use which worked for 18 months and now is broken - WTF ZOS
  • SienneYviete
    SienneYviete
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    Stop being bad and L2P it's reflectable, has slow projectile speed and dodgeable. If you let this hit you in pvp you deserve to die. Stop making pointless nerf threads when the fact of the matter is that you're just plain bad. God i'm sick to death of these whinging scrubs on these forums.
    Delta
    Valheru's
  • Tonnopesce
    Tonnopesce
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    This is why i use S&B even with my Nightblade....
    Edited by Tonnopesce on July 2, 2016 7:54AM
    Signature


  • Hadan_of_Rift
    Hadan_of_Rift
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    Stop being bad and L2P it's reflectable, has slow projectile speed and dodgeable. If you let this hit you in pvp you deserve to die. Stop making pointless nerf threads when the fact of the matter is that you're just plain bad. God i'm sick to death of these whinging scrubs on these forums.

    1) l2p is just a silly argument with no substance.
    2) I didn't say nerf it - I ask if the +20% set bonus is suppose to add 20% damage to an ULTIMATE
    3) No one asked you to come into this thread and QQ - Take your own advice because you must be sick to death of yourself
  • Tremors
    Tremors
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    You can empower your ultimate before you use it right? Deal.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • DRXHarbinger
    DRXHarbinger
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    Mage empower doesn't work on meteor.
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  • Nifty2g
    Nifty2g
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    credit to @Asayre

    Sorc:
    Shooting Star: sort of like NB but an average of 80k damage per target due to lower critical modifier. It cost 170 with 12 ult return per target hit. This is 140 ult if 2.5 targets are hit. Again 1.5 Shooting Star equals 1 Warhorn (the Power Stone passive cancels each other out sort of) making it 144k damage per target. I'll call it 288k since 2 targets is easy.

    Storm Atro: 170 ult but a poor ult. The Storm Atro doesn't benefit from many caster stats. It does ~7.5k damage of cast and about 3k damage on average for 20-25 seconds. It's a bit derpy and takes a while to start killing stuff. Even with the Major Berserk the average damage is 7.5 (intiail)+ 3k*25 (it's attack)+ 3k*0.25*8 (it's Major Berserk synergy) + 25k*0.25*8 (someone else with Major Berserk) = 139k. Almost the same as Shooting Star hitting 1 target.

    Suppression field: 192 ult. 2442 flat magic penetration which is about 5% increased damage for each magicka user you have. Assuming an ideal case of 8 magicka users and say an average DPS of 25k. This ult gives an equivalent of 25k * 0.05 * 8 (magicka user) * 10 (duration) = 100k damage. 1.1 Suppresion fields equals 1 Warhorn so 110k damage. Also not a good ult.

    Overload: The difficult one to evaluate. I estimate ~20k DPS out of overload and ~35k DPS when overloading so overloading is worth 15k DPS. It uses about 22 ultimate/second (1 overload/second). 9 overloads equals 1 Warhorn that means ~9 seconds in Overload for a total of 135k DPS. I didn't think it was so much lower than Shooting Star...

    Now how much does Major Force from Aggressive Warhorn give? Major Force is multiplicative unlike every other critical modifier buff. Again assuming crit chance of 65% and 0.8 critical modifier for Sorc/DK and 0.9 for Templar/NB, Major Force gives ~10-11% increased damage. Assuming 25k average DPS for 8 DPS, Major Force gives 25k * 0.1 * 8 (number of DPS) * 9.5 (duration) = 196k damage.
    #MOREORBS
  • Reykice
    Reykice
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    Nifty2g wrote: »
    credit to @Asayre

    Sorc:
    Shooting Star: sort of like NB but an average of 80k damage per target due to lower critical modifier. It cost 170 with 12 ult return per target hit. This is 140 ult if 2.5 targets are hit. Again 1.5 Shooting Star equals 1 Warhorn (the Power Stone passive cancels each other out sort of) making it 144k damage per target. I'll call it 288k since 2 targets is easy.

    Storm Atro: 170 ult but a poor ult. The Storm Atro doesn't benefit from many caster stats. It does ~7.5k damage of cast and about 3k damage on average for 20-25 seconds. It's a bit derpy and takes a while to start killing stuff. Even with the Major Berserk the average damage is 7.5 (intiail)+ 3k*25 (it's attack)+ 3k*0.25*8 (it's Major Berserk synergy) + 25k*0.25*8 (someone else with Major Berserk) = 139k. Almost the same as Shooting Star hitting 1 target.

    Suppression field: 192 ult. 2442 flat magic penetration which is about 5% increased damage for each magicka user you have. Assuming an ideal case of 8 magicka users and say an average DPS of 25k. This ult gives an equivalent of 25k * 0.05 * 8 (magicka user) * 10 (duration) = 100k damage. 1.1 Suppresion fields equals 1 Warhorn so 110k damage. Also not a good ult.

    Overload: The difficult one to evaluate. I estimate ~20k DPS out of overload and ~35k DPS when overloading so overloading is worth 15k DPS. It uses about 22 ultimate/second (1 overload/second). 9 overloads equals 1 Warhorn that means ~9 seconds in Overload for a total of 135k DPS. I didn't think it was so much lower than Shooting Star...

    Now how much does Major Force from Aggressive Warhorn give? Major Force is multiplicative unlike every other critical modifier buff. Again assuming crit chance of 65% and 0.8 critical modifier for Sorc/DK and 0.9 for Templar/NB, Major Force gives ~10-11% increased damage. Assuming 25k average DPS for 8 DPS, Major Force gives 25k * 0.1 * 8 (number of DPS) * 9.5 (duration) = 196k damage.

    Yea but in PvP it 2shots your ass and unlike meteor and etc it can be spammed... i think this is what people are complaining about. 50k - 60k hits in PvE will hurt like hell in PvP and from range... buffing them 20% doesn`t look like the smart move to do.

    Yea sure meteor does more damage overall if you can keep him in the spot while the dot runs its course.... over 10 seconds, with no heal no regeneration no shield and so on. As in impossible. While Overload just keeps hitting you over and over unless you dodge every second... and lasts long enough in PvE to kill a vet rank boss so half of that in PvP means a lot of people dead before it runs out.

  • DRXHarbinger
    DRXHarbinger
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    Reykice wrote: »
    Nifty2g wrote: »
    credit to @Asayre

    Sorc:
    Shooting Star: sort of like NB but an average of 80k damage per target due to lower critical modifier. It cost 170 with 12 ult return per target hit. This is 140 ult if 2.5 targets are hit. Again 1.5 Shooting Star equals 1 Warhorn (the Power Stone passive cancels each other out sort of) making it 144k damage per target. I'll call it 288k since 2 targets is easy.

    Storm Atro: 170 ult but a poor ult. The Storm Atro doesn't benefit from many caster stats. It does ~7.5k damage of cast and about 3k damage on average for 20-25 seconds. It's a bit derpy and takes a while to start killing stuff. Even with the Major Berserk the average damage is 7.5 (intiail)+ 3k*25 (it's attack)+ 3k*0.25*8 (it's Major Berserk synergy) + 25k*0.25*8 (someone else with Major Berserk) = 139k. Almost the same as Shooting Star hitting 1 target.

    Suppression field: 192 ult. 2442 flat magic penetration which is about 5% increased damage for each magicka user you have. Assuming an ideal case of 8 magicka users and say an average DPS of 25k. This ult gives an equivalent of 25k * 0.05 * 8 (magicka user) * 10 (duration) = 100k damage. 1.1 Suppresion fields equals 1 Warhorn so 110k damage. Also not a good ult.

    Overload: The difficult one to evaluate. I estimate ~20k DPS out of overload and ~35k DPS when overloading so overloading is worth 15k DPS. It uses about 22 ultimate/second (1 overload/second). 9 overloads equals 1 Warhorn that means ~9 seconds in Overload for a total of 135k DPS. I didn't think it was so much lower than Shooting Star...

    Now how much does Major Force from Aggressive Warhorn give? Major Force is multiplicative unlike every other critical modifier buff. Again assuming crit chance of 65% and 0.8 critical modifier for Sorc/DK and 0.9 for Templar/NB, Major Force gives ~10-11% increased damage. Assuming 25k average DPS for 8 DPS, Major Force gives 25k * 0.1 * 8 (number of DPS) * 9.5 (duration) = 196k damage.

    Yea but in PvP it 2shots your ass and unlike meteor and etc it can be spammed... i think this is what people are complaining about. 50k - 60k hits in PvE will hurt like hell in PvP and from range... buffing them 20% doesn`t look like the smart move to do.

    Yea sure meteor does more damage overall if you can keep him in the spot while the dot runs its course.... over 10 seconds, with no heal no regeneration no shield and so on. As in impossible. While Overload just keeps hitting you over and over unless you dodge every second... and lasts long enough in PvE to kill a vet rank boss so half of that in PvP means a lot of people dead before it runs out.

    Pretty much yeah its quite situational. I love catching people in pvp with one hit and watch their stamina dodge roll try and outlast 1k ulti, unless you stun the attacker you will get killed by overload.

    Meteor is still better for parked bosses etc, lay it down, LL, blockade and weave shock and frags is by the best way to go for that. Meteor in pve is even better against daedra as you get the 12 back and 9 extra when they die with FG passive. Round 6 in vma it's defiantly the better choice to have your front bar.
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  • Flaminir
    Flaminir
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    Nifty2g wrote: »
    credit to @Asayre

    Sorc:
    Shooting Star: sort of like NB but an average of 80k damage per target due to lower critical modifier. It cost 170 with 12 ult return per target hit. This is 140 ult if 2.5 targets are hit. Again 1.5 Shooting Star equals 1 Warhorn (the Power Stone passive cancels each other out sort of) making it 144k damage per target. I'll call it 288k since 2 targets is easy.

    Storm Atro: 170 ult but a poor ult. The Storm Atro doesn't benefit from many caster stats. It does ~7.5k damage of cast and about 3k damage on average for 20-25 seconds. It's a bit derpy and takes a while to start killing stuff. Even with the Major Berserk the average damage is 7.5 (intiail)+ 3k*25 (it's attack)+ 3k*0.25*8 (it's Major Berserk synergy) + 25k*0.25*8 (someone else with Major Berserk) = 139k. Almost the same as Shooting Star hitting 1 target.

    Suppression field: 192 ult. 2442 flat magic penetration which is about 5% increased damage for each magicka user you have. Assuming an ideal case of 8 magicka users and say an average DPS of 25k. This ult gives an equivalent of 25k * 0.05 * 8 (magicka user) * 10 (duration) = 100k damage. 1.1 Suppresion fields equals 1 Warhorn so 110k damage. Also not a good ult.

    Overload: The difficult one to evaluate. I estimate ~20k DPS out of overload and ~35k DPS when overloading so overloading is worth 15k DPS. It uses about 22 ultimate/second (1 overload/second). 9 overloads equals 1 Warhorn that means ~9 seconds in Overload for a total of 135k DPS. I didn't think it was so much lower than Shooting Star...

    Now how much does Major Force from Aggressive Warhorn give? Major Force is multiplicative unlike every other critical modifier buff. Again assuming crit chance of 65% and 0.8 critical modifier for Sorc/DK and 0.9 for Templar/NB, Major Force gives ~10-11% increased damage. Assuming 25k average DPS for 8 DPS, Major Force gives 25k * 0.1 * 8 (number of DPS) * 9.5 (duration) = 196k damage.

    Extremely interesting.... So Overload isn't the crazy OP ultimate some people believe it is! ;)

    I knew from brief testing that negate's damage was poor... but to see it written down like that... wow
    GM of the Unholy Legacy
    PC/EU/EP
  • SienneYviete
    SienneYviete
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    Stop being bad and L2P it's reflectable, has slow projectile speed and dodgeable. If you let this hit you in pvp you deserve to die. Stop making pointless nerf threads when the fact of the matter is that you're just plain bad. God i'm sick to death of these whinging scrubs on these forums.

    1) l2p is just a silly argument with no substance.
    2) I didn't say nerf it - I ask if the +20% set bonus is suppose to add 20% damage to an ULTIMATE
    3) No one asked you to come into this thread and QQ - Take your own advice because you must be sick to death of yourself

    You're the one QQing, crying over a sub par ultimate with limited uses and a set that boosts said sub par ultimate. Obviously you got rekt because you're terrible so decided to make a cry thread in the hopes all the other terribads would come out in support. There's nothing wrong with elegant there's nothing wrong with overload so suck it up princess and learn to play.
    Delta
    Valheru's
  • TARAFRAKA
    TARAFRAKA
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    I have literally never died from OL in pvp. And I man one. I don't even see sorcerers use OL. Meteor is no question better than OL. It's an unspoken rule in my guild at this point, oh you're leveling a sorc? Better start the lorebook hunt homeslice...>.>
    I can count on one hand how many people in pvp I have ever killed with OL in pvp lol. One of my officers playing on his alt faction toon. And it was for *** and giggles.
    OL is dodgeable, reflectance and it's a SLOW-MOVING PROJECTILE. You can see it coming, walk away and eat, come back and it will have only traveled half the distance to you.
    That is a slight exaggeration but it's to make a point.
    DODGE, BABY, DODGE. Line of sight? Reflect. Cloak. Stun/CC/Fear the caster. Shield if you're magicka based. Impen is your friend as well if you're getting one shot by it BUT you really shouldn't ever be getting hit by it, honestly. ;)
  • Nifty2g
    Nifty2g
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    Reykice wrote: »
    Nifty2g wrote: »
    credit to @Asayre

    Sorc:
    Shooting Star: sort of like NB but an average of 80k damage per target due to lower critical modifier. It cost 170 with 12 ult return per target hit. This is 140 ult if 2.5 targets are hit. Again 1.5 Shooting Star equals 1 Warhorn (the Power Stone passive cancels each other out sort of) making it 144k damage per target. I'll call it 288k since 2 targets is easy.

    Storm Atro: 170 ult but a poor ult. The Storm Atro doesn't benefit from many caster stats. It does ~7.5k damage of cast and about 3k damage on average for 20-25 seconds. It's a bit derpy and takes a while to start killing stuff. Even with the Major Berserk the average damage is 7.5 (intiail)+ 3k*25 (it's attack)+ 3k*0.25*8 (it's Major Berserk synergy) + 25k*0.25*8 (someone else with Major Berserk) = 139k. Almost the same as Shooting Star hitting 1 target.

    Suppression field: 192 ult. 2442 flat magic penetration which is about 5% increased damage for each magicka user you have. Assuming an ideal case of 8 magicka users and say an average DPS of 25k. This ult gives an equivalent of 25k * 0.05 * 8 (magicka user) * 10 (duration) = 100k damage. 1.1 Suppresion fields equals 1 Warhorn so 110k damage. Also not a good ult.

    Overload: The difficult one to evaluate. I estimate ~20k DPS out of overload and ~35k DPS when overloading so overloading is worth 15k DPS. It uses about 22 ultimate/second (1 overload/second). 9 overloads equals 1 Warhorn that means ~9 seconds in Overload for a total of 135k DPS. I didn't think it was so much lower than Shooting Star...

    Now how much does Major Force from Aggressive Warhorn give? Major Force is multiplicative unlike every other critical modifier buff. Again assuming crit chance of 65% and 0.8 critical modifier for Sorc/DK and 0.9 for Templar/NB, Major Force gives ~10-11% increased damage. Assuming 25k average DPS for 8 DPS, Major Force gives 25k * 0.1 * 8 (number of DPS) * 9.5 (duration) = 196k damage.

    Yea but in PvP it 2shots your ass and unlike meteor and etc it can be spammed... i think this is what people are complaining about. 50k - 60k hits in PvE will hurt like hell in PvP and from range... buffing them 20% doesn`t look like the smart move to do.

    Yea sure meteor does more damage overall if you can keep him in the spot while the dot runs its course.... over 10 seconds, with no heal no regeneration no shield and so on. As in impossible. While Overload just keeps hitting you over and over unless you dodge every second... and lasts long enough in PvE to kill a vet rank boss so half of that in PvP means a lot of people dead before it runs out.
    You don't debuff targets in PvP.... at least I hope I don't see people running around with elemental drain, alkosh, sunderflame etc
    so I doubt your overloads will one shot anyone. And also, the projectile is so slow and its easy to see a sorc in overload mode and to be able to counter them... how are you dying?

    It's more dangerous to fight a sorc that streaks you as he drops meteor...
    #MOREORBS
  • DHale
    DHale
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    Great forum post please send tags to two people who are not devs... One of which is out on maternity leave. Oh never mind you already did.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • TARAFRAKA
    TARAFRAKA
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    I swear to god if I could kill a group with 1000 OL built up, I'd have way more alliance kills by now.
    When a guildie asks me to help them level in pvp as a two man, the toon I do NOT hop on is a magsorc.
  • leepalmer95
    leepalmer95
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    TARAFRAKA wrote: »
    I swear to god if I could kill a group with 1000 OL built up, I'd have way more alliance kills by now.
    When a guildie asks me to help them level in pvp as a two man, the toon I do NOT hop on is a magsorc.

    Why not? Mag sorc is still very strong considering shield stacking got buffed.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • TARAFRAKA
    TARAFRAKA
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    It's not that, it's because they are better at solo play tbh. I can't really assist a low level with a sorc. Just saying.
    If I'm helping a lowbie in pvp, I'm hopping on a magplar. I can heal them if they get hit, give them Stam if they are Stam based and still kill with a vengeance if they get attacked.
    Aedric spear FTW.
  • Hempyre
    Hempyre
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    It's really not that op, I use it in Maelstrom where my sorc lives now because everything else he has is *** and that's all he's good for by comparison to my other toons. I play, literally anything else in PvP now because even my shittiest geared toon has better survivability.

    Dear OP, move along sport you've clearly never played it and calling for the nerf bat from something you read and clearly don't understand is lame.

    Nothing to see here folks.

  • TARAFRAKA
    TARAFRAKA
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    ^^^^this one gets it.
    Tired of people calling for nerfs because they don't understand how to counter it
  • SublimeSparo
    SublimeSparo
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    Nifty2g wrote: »
    Reykice wrote: »
    Nifty2g wrote: »
    credit to @Asayre

    Sorc:
    Shooting Star: sort of like NB but an average of 80k damage per target due to lower critical modifier. It cost 170 with 12 ult return per target hit. This is 140 ult if 2.5 targets are hit. Again 1.5 Shooting Star equals 1 Warhorn (the Power Stone passive cancels each other out sort of) making it 144k damage per target. I'll call it 288k since 2 targets is easy.

    Storm Atro: 170 ult but a poor ult. The Storm Atro doesn't benefit from many caster stats. It does ~7.5k damage of cast and about 3k damage on average for 20-25 seconds. It's a bit derpy and takes a while to start killing stuff. Even with the Major Berserk the average damage is 7.5 (intiail)+ 3k*25 (it's attack)+ 3k*0.25*8 (it's Major Berserk synergy) + 25k*0.25*8 (someone else with Major Berserk) = 139k. Almost the same as Shooting Star hitting 1 target.

    Suppression field: 192 ult. 2442 flat magic penetration which is about 5% increased damage for each magicka user you have. Assuming an ideal case of 8 magicka users and say an average DPS of 25k. This ult gives an equivalent of 25k * 0.05 * 8 (magicka user) * 10 (duration) = 100k damage. 1.1 Suppresion fields equals 1 Warhorn so 110k damage. Also not a good ult.

    Overload: The difficult one to evaluate. I estimate ~20k DPS out of overload and ~35k DPS when overloading so overloading is worth 15k DPS. It uses about 22 ultimate/second (1 overload/second). 9 overloads equals 1 Warhorn that means ~9 seconds in Overload for a total of 135k DPS. I didn't think it was so much lower than Shooting Star...

    Now how much does Major Force from Aggressive Warhorn give? Major Force is multiplicative unlike every other critical modifier buff. Again assuming crit chance of 65% and 0.8 critical modifier for Sorc/DK and 0.9 for Templar/NB, Major Force gives ~10-11% increased damage. Assuming 25k average DPS for 8 DPS, Major Force gives 25k * 0.1 * 8 (number of DPS) * 9.5 (duration) = 196k damage.

    Yea but in PvP it 2shots your ass and unlike meteor and etc it can be spammed... i think this is what people are complaining about. 50k - 60k hits in PvE will hurt like hell in PvP and from range... buffing them 20% doesn`t look like the smart move to do.

    Yea sure meteor does more damage overall if you can keep him in the spot while the dot runs its course.... over 10 seconds, with no heal no regeneration no shield and so on. As in impossible. While Overload just keeps hitting you over and over unless you dodge every second... and lasts long enough in PvE to kill a vet rank boss so half of that in PvP means a lot of people dead before it runs out.
    You don't debuff targets in PvP.... at least I hope I don't see people running around with elemental drain, alkosh, sunderflame etc
    so I doubt your overloads will one shot anyone. And also, the projectile is so slow and its easy to see a sorc in overload mode and to be able to counter them... how are you dying?

    It's more dangerous to fight a sorc that streaks you as he drops meteor...

    You should try Elemental Drain in pvp, it's jokes.
    I run it sometimes on my healer;- if you have a nb vd bomber in your group paint a zerg with Ele drain then when they soul tether Proxy det everybody hits the floor, for extra points put a minor vulnerability or minor breach poison on your destro bar.
    Most pvpers don't seem know what ele drain is so don't bother to purify/purge it
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  • Mureel
    Mureel
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    Stop being bad and L2P it's reflectable, has slow projectile speed and dodgeable. If you let this hit you in pvp you deserve to die. Stop making pointless nerf threads when the fact of the matter is that you're just plain bad. God i'm sick to death of these whinging scrubs on these forums.

    1) l2p is just a silly argument with no substance.
    2) I didn't say nerf it - I ask if the +20% set bonus is suppose to add 20% damage to an ULTIMATE
    3) No one asked you to come into this thread and QQ - Take your own advice because you must be sick to death of yourself

    You're the one QQing, crying over a sub par ultimate with limited uses and a set that boosts said sub par ultimate. Obviously you got rekt because you're terrible so decided to make a cry thread in the hopes all the other terribads would come out in support. There's nothing wrong with elegant there's nothing wrong with overload so suck it up princess and learn to play.

    /micdrop.
  • Lieblingsjunge
    Lieblingsjunge
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    A sorcerer that is built with Elegant + Julianos/Kena. They deal a lot of damage, but they die once you get close. Imo, Elegant is fine. A sorcerer that runs with an Elegant-built has chosen to play their sorc that way, andit's a choice they make. You can hate it as much as you want - or think of it as a bad build, but in the end, it's what the person is comfortable with. And tbf, theres heaps of other things that needs to be adressed in PvP, the occasional Overload + Elegant spammer is pretty rare, anyway.
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  • Tormy
    Tormy
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    Try running some impen gear, overload won't two hit you. Additionally attempt to roll or block the overload attack. Finally attempt to reflect overload back at its caster.
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