I really like the changes that they made for Agonians. I had a Sorc that I never played but these make me want to create a new ArgonianTemplar and make a straight healer of them. The healing done by 9% combined with The Ritual Mundus(all 7 divines) and new CP160 Healers Habit is going to be really hard to beat on any other class. And with only having to get to level 50 now, there's going to be a ton of these running around.
Argonian Skills
Amphibious: This passive ability has been renamed to “Resourceful.” Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
Restoration Expertise: This passive ability has been renamed to “Amphibian.” Also, in addition to the current benefit it now increases your swimming speed by 50%.
Averya_Teira wrote: »
PlagueMonk wrote: »I really like the changes that they made for Agonians. I had a Sorc that I never played but these make me want to create a new ArgonianTemplar and make a straight healer of them. The healing done by 9% combined with The Ritual Mundus(all 7 divines) and new CP160 Healers Habit is going to be really hard to beat on any other class. And with only having to get to level 50 now, there's going to be a ton of these running around.
Argonian Skills
Amphibious: This passive ability has been renamed to “Resourceful.” Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
Restoration Expertise: This passive ability has been renamed to “Amphibian.” Also, in addition to the current benefit it now increases your swimming speed by 50%.
The proposed changes pigeonhole Argonians into a healer role and CRIPPLE the non-healer Argonians because they will gain no benefit from the "big" racial ability.
It is complete and total crapola that I can only hope does not make it to live.
xblackroxe wrote: »Everybody that changes his/her pve healer to argonian because he/she thinks thats the new best race has no idea. No need for even more overhealing when you can have 7% more magicka to better support DD´s with Drain/Siphon/Repentance.
imapogostick wrote: »xblackroxe wrote: »Everybody that changes his/her pve healer to argonian because he/she thinks thats the new best race has no idea. No need for even more overhealing when you can have 7% more magicka to better support DD´s with Drain/Siphon/Repentance.
If you know how to run a healer you shouldn't ever run out of magic. I heal in 5 heavy with no problems for sustain and that's without the 3 percent magic bonus we're about to get
Bigevilpeter wrote: »I think there a specific point where more healing isn't worth it, after that you need more damage and sustain.
So I still think argonians lack a lot of max magika and regen/reduced cost for them to be better than bretons or altmers as healers even with the 9% increased healing.
Going to be sad that there will be a huge influx of fake Argonians now!
Us real Argonian (and Argonian healers) were here for the lore before the passive change!
I would delete my Toons before I made them into an Argonian.
Yuck!
I played argonian in Skyrim and it was super fun!!! and diving without taking care about air, that was great, I was exploring the underwater life of lakes and rivers, it was awesome. too bad I stopped playing Skyrim (because of too many mods, total freezing, unplayable) before the underwater argonian house mod came out, it was awesome!!!https://www.youtube.com/watch?v=SQdr6h1k2Ic
please ZOS, would you buy that mod from the developer and incorporate it into the update of the new argonian dlc??
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_TristanK @Wrobel
PlagueMonk wrote: »I really like the changes that they made for Agonians. I had a Sorc that I never played but these make me want to create a new ArgonianTemplar and make a straight healer of them. The healing done by 9% combined with The Ritual Mundus(all 7 divines) and new CP160 Healers Habit is going to be really hard to beat on any other class. And with only having to get to level 50 now, there's going to be a ton of these running around.
Argonian Skills
Amphibious: This passive ability has been renamed to “Resourceful.” Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
Restoration Expertise: This passive ability has been renamed to “Amphibian.” Also, in addition to the current benefit it now increases your swimming speed by 50%.
The proposed changes pigeonhole Argonians into a healer role and CRIPPLE the non-healer Argonians because they will gain no benefit from the "big" racial ability.
It is complete and total crapola that I can only hope does not make it to live.
I don't see how this will negatively impact most argonians. Siphon nightblade dps, sap tanks, and healer builds will benefit. Seems to increase versatility to me but that's just an opinion.
Silver_Strider wrote: »imapogostick wrote: »xblackroxe wrote: »Everybody that changes his/her pve healer to argonian because he/she thinks thats the new best race has no idea. No need for even more overhealing when you can have 7% more magicka to better support DD´s with Drain/Siphon/Repentance.
If you know how to run a healer you shouldn't ever run out of magic. I heal in 5 heavy with no problems for sustain and that's without the 3 percent magic bonus we're about to get
I believe he's saying that Healers shouldn't switch to Argonians because Altmer and Bretons have 7% more magic, making their versions of Drain/Siphon/Repentance more effective than an Argonians, thus they are better at helping others sustain their resources thru those abilities.
Playing as a healer though, I have realized that no matter how strong you can heal (especially in PvE), there will be one-shot mechanics and unless you know how the mechanics work and avoid the damage, there is no amount of healing that can save you or your group members.
http://www.youtube.com/watch?v=bxkrIftgJYIPlaying as a healer though, I have realized that no matter how strong you can heal (especially in PvE), there will be one-shot mechanics and unless you know how the mechanics work and avoid the damage, there is no amount of healing that can save you or your group members.
ZOS bosses be like...http://www.youtube.com/watch?v=bxkrIftgJYI
Personally, I am still stuck on where the 3% more magicka really tips the scales, if you pardon the pun. Fairly certain most serious end-game healers will keep their current race (Altmer/Breton), if for no other reason than it is more important to be able to add DPS while supporting and doing some healing than being able to simply over-heal everything which as you point out, doesn't really work to carry a bad group through mechanics in this game.
Argonian adds virtually no passive improvements to damage and zero to sustain. Sure a little more heals is nice, but the little more magicka scaling your healing abilities for other races on top of the damage (elemental damage passive for Altmer) and sustain (regen on Altmer cost reduction on Breton) makes it a tough call to re-roll for any reason besides RP value.
Averya_Teira wrote: »
PlagueMonk wrote: »I really like the changes that they made for Agonians. I had a Sorc that I never played but these make me want to create a new ArgonianTemplar and make a straight healer of them. The healing done by 9% combined with The Ritual Mundus(all 7 divines) and new CP160 Healers Habit is going to be really hard to beat on any other class. And with only having to get to level 50 now, there's going to be a ton of these running around.
Argonian Skills
Amphibious: This passive ability has been renamed to “Resourceful.” Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
Restoration Expertise: This passive ability has been renamed to “Amphibian.” Also, in addition to the current benefit it now increases your swimming speed by 50%.
The proposed changes pigeonhole Argonians into a healer role and CRIPPLE the non-healer Argonians because they will gain no benefit from the "big" racial ability.
It is complete and total crapola that I can only hope does not make it to live.
I don't see how this will negatively impact most argonians. Siphon nightblade dps, sap tanks, and healer builds will benefit. Seems to increase versatility to me but that's just an opinion.
In no way does the change benefit DPS or make them a DPS race.
Playing as a healer though, I have realized that no matter how strong you can heal (especially in PvE), there will be one-shot mechanics and unless you know how the mechanics work and avoid the damage, there is no amount of healing that can save you or your group members.
ZOS bosses be like...http://www.youtube.com/watch?v=bxkrIftgJYI
Personally, I am still stuck on where the 3% more magicka really tips the scales, if you pardon the pun. Fairly certain most serious end-game healers will keep their current race (Altmer/Breton), if for no other reason than it is more important to be able to add DPS while supporting and doing some healing than being able to simply over-heal everything which as you point out, doesn't really work to carry a bad group through mechanics in this game.
Argonian adds virtually no passive improvements to damage and sustain. For most fights the potion buff doesn't even come into play, as it is used at full health/resources at the start of the fight to buff, and the boss is dead before it is usable again.
Sure a little more heals is nice, but the little more magicka scaling your healing abilities for other races on top of the damage (elemental damage passive for Altmer) and sustain (regen on Altmer cost reduction on Breton) makes it a tough call to re-roll for any reason besides RP value.
Which I suppose is as it should be, if ZOS didn't go nuts and give like not even funny ridiculous OP racial passives to Redguards for stamina, throwing the whole concept of "vanity passives" out the window. XD