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What Could Have Been-Justice System Datamining

arkansas_ESO
arkansas_ESO
✭✭✭✭✭
"200879108","0","40350","26280419","Oh, the best kind, I assure you! I represent a like-minded group of individuals who have banded together to take advantage of the situation in Cyrodiil. I think you'd fit right in."
"200879108","0","40351","26280600","It's no secret that each Alliance's best and brightest has gone off to war. That's left the home fires somewhat … uncared for, if you take my meaning. Our organization makes it easy to turn ill-gotten gains into pure gold!"
"200879108","0","40352","26280825","Criminals, outlaws … call us what you will. We're still getting rich and I'd be happy to let you join us. And membership has its privileges! We can help you sell stolen goods, clear your bounties, and generally provide lots of helpful advice."
"200879108","0","40354","26281070","It's a relatively painless process. And quite simple, really. \n\nSay the word and you're in. Just like that!"
"200879108","0","40355","26281178","I am your dearest and truest friend! I just know you'll make a fine addition to our organization. But is there something else I can do for you right now? I do have places to go and things to … acquire, if you take my meaning"
"200879108","0","40356","26281405","Alas, there's only so much I can say to those who haven't taken the secret pledge. Just be assured that the opportunity we represent is worth more gold than you can possibly imagine."
"200879108","0","40357","26281588","A bounty is your reward for a job poorly done. If someone catches you in the act of committing a crime, you receive a bounty. Believe me, it's not something to be proud of."
"200879108","0","40358","26281761","A bounty on your head can be difficult to live with. As long as the bounty remains in force, the Guard will hunt you down.\n\nAnd when they catch you, you have only two options: pay your bounty and relinquish your stolen goods, or attempt to flee."
"200879108","0","40359","26282007","Indeed! That's one of the benefits of belonging to our unassuming organization. Just reach the nearest outlaws refuge and you'll be as safe as a sparrow in its nest.\n\nOr, head away from any guarded towns. But the wilderness gets old after a while."
"200879108","0","40360","26282255","Well, you're standing in one now! But have no fear, you'll find them in major cities, however far you travel."
"200879108","0","40361","26282365","Oh, not officially. Although to the uninitiated, we provide many of the same benefits as a guild. And we do try to maintain a cordial relationship with other criminal organizations operating throughout Tamriel. Professional curiosity, you understand."
"200879108","0","40362","26282616","Bounty hunting scum hired by the Alliances to keep order in their cities. Enforcers are ruthless. They won't give you a chance to surrender—they'll just kill you and confiscate the stolen goods you worked so hard to acquire. The ***!"
"200879108","0","40363","26282857","Well, as long as no one notices, absolutely nothing. But if someone catches you in the act, you receive a bounty. And while you have a bounty on your head, the Guard will come after you to collect it.\n\nOr the Enforcers will."
"200879108","0","40364","26283082","Try fleeing to the nearest refuge. That's usually what I do. If you can't get away, the Guard usually give you an opportunity to pay your fine.\n\nEnforcers give you nothing but an axe in the guts. Best to avoid them."
"200879108","0","40365","26283298","You can find refuges throughout the land, usually in or near major cities. Access is a privilege of your membership! The Guard won't follow you into a refuge, so it's a safe haven—and a place to find a fence for your stolen goods."
"200879108","0","40366","26283531","Everyone in our line of business needs a fence! Who else will move your stolen goods, launder your stolen items, or help you clear your bounty? That's why every refuge has a resident fence who's always on the premises."
"200879108","0","40367","26283750","You can't just walk up to any merchant and sell your ill-gotten gains. But the fence has connections far and wide, and knows how to move stolen goods without much risk of reprisals. And in exchange, the fence provides you with a substantial reward."
"200879108","0","40368","26283999","Sometimes you acquire something that's just too good to part with. However, if the Guard finds you with a stolen item, you're back in hot water. But the fence knows how to turn an illegal item into an item that's free and clear."
"200879108","0","40369","26284228","The Guard doesn't always give you a chance to pay, especially if your bounty is substantial. Plus, the Guard always confiscates the goods you acquired, so all your hard work turns to naught. Better to deal with the fence, I always say."
"200879108","0","40370","26284464","You haven't heard of us? We've been around Tamriel since … a long time. Starting with the Bailiffs Guild and blah blah blah. Point is, we have history.\n\nRight now, we aid the Guard in keeping the peace. Cracking skulls for justice."
"200879108","0","40371","26284698","Enforcers. Much more respectable than bounty hunters. \n\nAnyone who joins the Enforcers gets paid for hunting down outlaws and rewarded for retrieving their ill-gotten goods. And it's completely legal!"
"200879108","0","40372","26284899","You sign up and get some garb to show you're with us. Wear it and start hunting. Return any contraband you find to your local Enforcers Chapter for the reward.\n\nJust so you know, we're not responsible if an outlaw kills you dead. Interested?"
"200879108","0","40373","26285141","Enforcers! I hate those guys. They're bounty hunters for hire without a shred of decency or compassion."
"200879108","0","40374","26285245","That's the stuff! No Fear, just a trail of dead outlaws and a pocket full of gold!\n\nHere, take our garb. Normally you have to say this big long oath, but I forget the words right now, so we can just skip that part."
"200879108","0","40375","26285460","That's the stuff! No fear, just a trail of dead outlaws and a pocket full of gold! \n\nTalk to the Provost—that's a fancy name for the Guard intermediary who holds the purse. They'll set you up with our garb, for a small fee."
"200879108","0","40376","26285686","Not even close! If Enforcers catch you while you have a bounty, they won't give you a chance to pay it. They'd rather kill you and confiscate your stolen goods than deal with the paperwork associated with collecting a bounty from a live criminal."
"200879108","0","40377","26285933","As long as you don't have a bounty, the Enforcers can't touch you. But if you do have a bounty, find your way to any refuge. It's a safe haven for those in our particular line of work."
"200879108","0","40378","26286118","The Guard regulates the Enforcers. They require them to clearly identify themselves when they're on duty.\n\nJust look for their distinctive garb—if they aren't wearing it, the Guard won't allow them to pursue you."
"200879108","0","40380","26286579","And that's only the beginning, my newfound friend! Something big is coming and you're going to want to be a part of it! Of that, I'm sure."
"200879108","0","40381","26286718","Oh, I can't reveal all of our secrets just yet. Suffice it to say that the upcoming attempt to clean up our fair cities will provide limitless opportunities for my associates and I.\n\nBut I'm willing to cut you in on the action. We'll talk again soon."
"200879108","0","40384","26286969","You have to wear Enforcer garb to fight outlaws, so don't lose it by doing something stupid, like committing a crime. If you lose it, you'll have to buy it again."
"200879108","0","40385","26287132","You'll know them. It's part of being an Enforcer, being able to sniff out lawbreakers.\n\nDon't underestimate them, though. Some outlaws hunt anyone wearing our garb. The risk is high, but so is the reward."
"200879108","0","40387","26287337","If it's about cracking outlaw skull and claiming bounties, I can talk all day."
"200879108","0","40388","26287416","We're a group that the city Guard in towns across Tamriel have contracted to help in the keeping of the peace.\n\nThere's a book that explains it all, around here somewhere."
"200879108","0","40389","26287588","We hunt outlaws for a portion of their bounty and confiscate any stolen goods. Sometimes, you might even find something that'll show you where to find one of their bandit dens, in which case you can take the fight to their hideouts."
"200879108","0","40390","26287821","If I had a gold piece for every time I left my garb in some lady's bedroom … well, you don't need to know about that. If you need some new garb, talk to the provost at the Enforcers chapter."
"200879108","0","40391","26288014","The provost at the Enforcers chapter will pay for anything you've confiscated from criminals.\n\nNow, the Guard funds are not unlimited. You might have to wait a bit before the money frees up."
"200879108","0","40392","26288205","Hideouts where bandits keep their stolen goods. It can be very profitable to clean one out, but the bandits are clever and they protect their ill-gotten gains with all sorts of devious traps."
"200879108","0","40393","26288397","It's true our ranks are not always filled with the most upstanding individuals, but our charter is good. To pursue justice in the farthest reaches of Tamriel and to protect the weak against the unscrupulous."
"200879108","0","40394","26288605","There are many ways by which Enforcers fulfill their mission. We hunt down outlaws who have evaded their bounty. We confiscate stolen goods. We also rid Tamriel of the bandit scourge that plagues the countryside."
"200879108","0","40395","26288818","Their camps are easy to find. But if you are fortunate, you may chance to learn the location of one of their dens.\n\nFilled with stolen goods and rife with devious traps, there is little more satisfying than cleansing one of these hidden rats' nests."
"200879108","0","40396","26289068","I am not a glory hound. There is no species of criminal more base or more harmful than those who have taken up banditry.\n\nThe common outlaw may be the victim of circumstance, but the bandit has set himself at odds with society."
"200879108","0","40409","26290118","You know, we're having a dog of a time settling on exactly what it is. First it was badges, then tabards—maybe next week it's glowing shoulderpads.\n\nReally, it's whatever the Guard thinks will make us stand out. You learn to roll with the changes."
"200879108","0","40411","26290496","Since the start of the alliance war, there's been a big increase in crime around Tamriel. Let's just say, we're planning to do something about that."


Found in the 2.3.0 language file, buried amongst a scrapped Imperial City questline.

Bonus: captureable districts were planned to be a part of the original Imperial City:
"200879108","0","40435","26294981","That's right. The Arboretum's the first priority, but once that's captured, move on to the Market and Nobles Districts. \n\n[b]Even after we manage to capture all three, we'll have to watch out for the other alliances stealing them out from under us.[/b]"


Grand Overlord 25/8/17
  • Tekyn
    Tekyn
    ✭✭✭
    Doesn't surprise me. Rushing things out the door, ready or not, seems to be the mantra at ZoS. I imagine lots of things get cut to meet deadlines.

    But yeah...it's for balancing issues. Honest.
  • AugustoCP
    AugustoCP
    ✭✭✭
    "Oh, the best kind, I assure you! I represent a like-minded group of individuals who have banded together to take advantage of the situation in Cyrodiil. I think you'd fit right in."

    "It's no secret that each Alliance's best and brightest has gone off to war. That's left the home fires somewhat … uncared for, if you take my meaning. Our organization makes it easy to turn ill-gotten gains into pure gold!"

    "Criminals, outlaws … call us what you will. We're still getting rich and I'd be happy to let you join us. And membership has its privileges! We can help you sell stolen goods, clear your bounties, and generally provide lots of helpful advice."

    "It's a relatively painless process. And quite simple, really. Say the word and you're in. Just like that!"

    "I am your dearest and truest friend! I just know you'll make a fine addition to our organization. But is there something else I can do for you right now? I do have places to go and things to … acquire, if you take my meaning"

    "Alas, there's only so much I can say to those who haven't taken the secret pledge. Just be assured that the opportunity we represent is worth more gold than you can possibly imagine."

    "A bounty is your reward for a job poorly done. If someone catches you in the act of committing a crime, you receive a bounty. Believe me, it's not something to be proud of."

    "A bounty on your head can be difficult to live with. As long as the bounty remains in force, the Guard will hunt you down.And when they catch you, you have only two options: pay your bounty and relinquish your stolen goods, or attempt to flee."

    "Indeed! That's one of the benefits of belonging to our unassuming organization. Just reach the nearest outlaws refuge and you'll be as safe as a sparrow in its nest.Or, head away from any guarded towns. But the wilderness gets old after a while."

    "Well, you're standing in one now! But have no fear, you'll find them in major cities, however far you travel."

    "Oh, not officially. Although to the uninitiated, we provide many of the same benefits as a guild. And we do try to maintain a cordial relationship with other criminal organizations operating throughout Tamriel. Professional curiosity, you understand."

    "Bounty hunting scum hired by the Alliances to keep order in their cities. Enforcers are ruthless. They won't give you a chance to surrender—they'll just kill you and confiscate the stolen goods you worked so hard to acquire. The ***!"

    "Well, as long as no one notices, absolutely nothing. But if someone catches you in the act, you receive a bounty. And while you have a bounty on your head, the Guard will come after you to collect it.Or the Enforcers will."

    "Try fleeing to the nearest refuge. That's usually what I do. If you can't get away, the Guard usually give you an opportunity to pay your fine.Enforcers give you nothing but an axe in the guts. Best to avoid them."

    "You can find refuges throughout the land, usually in or near major cities. Access is a privilege of your membership! The Guard won't follow you into a refuge, so it's a safe haven—and a place to find a fence for your stolen goods."

    "Everyone in our line of business needs a fence! Who else will move your stolen goods, launder your stolen items, or help you clear your bounty? That's why every refuge has a resident fence who's always on the premises."

    "You can't just walk up to any merchant and sell your ill-gotten gains. But the fence has connections far and wide, and knows how to move stolen goods without much risk of reprisals. And in exchange, the fence provides you with a substantial reward."

    "Sometimes you acquire something that's just too good to part with. However, if the Guard finds you with a stolen item, you're back in hot water. But the fence knows how to turn an illegal item into an item that's free and clear."

    "The Guard doesn't always give you a chance to pay, especially if your bounty is substantial. Plus, the Guard always confiscates the goods you acquired, so all your hard work turns to naught. Better to deal with the fence, I always say."

    "You haven't heard of us? We've been around Tamriel since … a long time. Starting with the Bailiffs Guild and blah blah blah. Point is, we have history.Right now, we aid the Guard in keeping the peace. Cracking skulls for justice."

    "Enforcers. Much more respectable than bounty hunters. Anyone who joins the Enforcers gets paid for hunting down outlaws and rewarded for retrieving their ill-gotten goods. And it's completely legal!"

    "You sign up and get some garb to show you're with us. Wear it and start hunting. Return any contraband you find to your local Enforcers Chapter for the reward.Just so you know, we're not responsible if an outlaw kills you dead. Interested?"

    "Enforcers! I hate those guys. They're bounty hunters for hire without a shred of decency or compassion."

    "That's the stuff! No Fear, just a trail of dead outlaws and a pocket full of gold!Here, take our garb. Normally you have to say this big long oath, but I forget the words right now, so we can just skip that part."

    "That's the stuff! No fear, just a trail of dead outlaws and a pocket full of gold! Talk to the Provost—that's a fancy name for the Guard intermediary who holds the purse. They'll set you up with our garb, for a small fee."

    "Not even close! If Enforcers catch you while you have a bounty, they won't give you a chance to pay it. They'd rather kill you and confiscate your stolen goods than deal with the paperwork associated with collecting a bounty from a live criminal."

    "As long as you don't have a bounty, the Enforcers can't touch you. But if you do have a bounty, find your way to any refuge. It's a safe haven for those in our particular line of work."

    "The Guard regulates the Enforcers. They require them to clearly identify themselves when they're on duty.Just look for their distinctive garb—if they aren't wearing it, the Guard won't allow them to pursue you."

    "And that's only the beginning, my newfound friend! Something big is coming and you're going to want to be a part of it! Of that, I'm sure."

    "Oh, I can't reveal all of our secrets just yet. Suffice it to say that the upcoming attempt to clean up our fair cities will provide limitless opportunities for my associates and I.\n\nBut I'm willing to cut you in on the action. We'll talk again soon."

    "You have to wear Enforcer garb to fight outlaws, so don't lose it by doing something stupid, like committing a crime. If you lose it, you'll have to buy it again."

    "You'll know them. It's part of being an Enforcer, being able to sniff out lawbreakers.\n\nDon't underestimate them, though. Some outlaws hunt anyone wearing our garb. The risk is high, but so is the reward."

    "If it's about cracking outlaw skull and claiming bounties, I can talk all day."

    "We're a group that the city Guard in towns across Tamriel have contracted to help in the keeping of the peace.There's a book that explains it all, around here somewhere."

    "We hunt outlaws for a portion of their bounty and confiscate any stolen goods. Sometimes, you might even find something that'll show you where to find one of their bandit dens, in which case you can take the fight to their hideouts."

    "If I had a gold piece for every time I left my garb in some lady's bedroom … well, you don't need to know about that. If you need some new garb, talk to the provost at the Enforcers chapter."

    "The provost at the Enforcers chapter will pay for anything you've confiscated from criminals. Now, the Guard funds are not unlimited. You might have to wait a bit before the money frees up."

    "Hideouts where bandits keep their stolen goods. It can be very profitable to clean one out, but the bandits are clever and they protect their ill-gotten gains with all sorts of devious traps."

    "It's true our ranks are not always filled with the most upstanding individuals, but our charter is good. To pursue justice in the farthest reaches of Tamriel and to protect the weak against the unscrupulous."

    "There are many ways by which Enforcers fulfill their mission. We hunt down outlaws who have evaded their bounty. We confiscate stolen goods. We also rid Tamriel of the bandit scourge that plagues the countryside."

    "Their camps are easy to find. But if you are fortunate, you may chance to learn the location of one of their dens. Filled with stolen goods and rife with devious traps, there is little more satisfying than cleansing one of these hidden rats' nests."

    "I am not a glory hound. There is no species of criminal more base or more harmful than those who have taken up banditry. The common outlaw may be the victim of circumstance, but the bandit has set himself at odds with society."

    "You know, we're having a dog of a time settling on exactly what it is. First it was badges, then tabards—maybe next week it's glowing shoulderpads. Really, it's whatever the Guard thinks will make us stand out. You learn to roll with the changes."

    "Since the start of the alliance war, there's been a big increase in crime around Tamriel. Let's just say, we're planning to do something about that."




    Formatting is hard :|
    Edited by AugustoCP on July 2, 2016 9:03PM
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.
  • Tekyn
    Tekyn
    ✭✭✭
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    Yeah, no...they seriously said that possible abuse of a completely voluntary system is why they're never going to even try and come up with a better solution. Scrapped the whole thing. It makes about as much sense as closing off Cyrodil because some poor PvE player might wander in on accident.
  • Vercingetorix
    Vercingetorix
    ✭✭✭✭✭
    Datamine or not, this will never happen. Please, bury this damn dessicated horse already.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    I wonder though...

    Could a buddy and me team up so I rack up a massive bounty, he kills me and we split whatever reward he gets for killing me? Vice versa also? Or would the rewards have to be minimal, therefore undermining the whole point of participating?

    I liked reading the conversations as it shows both sides need to join their respective organizations and it would not affect people playing normal characters who have a bounty (from what I understood).
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    ZoS took the easy way.
    Susano'o

    Zerg Squad
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !
  • dwtdwtdwt
    dwtdwtdwt
    ✭✭✭
    "A bounty is your reward for a job poorly done. If someone catches you in the act of committing a crime, you receive a bounty. Believe me, it's not something to be proud of."

    If only...

    "Only the dead have seen the end of war." -Plato
  • BenLocoDete
    BenLocoDete
    ✭✭✭
    Tandor wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !

    Not only the current system privileges casual criminals but bury any kind of immersion. It is not about PvP or PvE, it is about presenting a believable world that provides you challenge and reward. The game is getting more and more casual, and decisions made to "avoid bigger issues" can also be viewed as made by lousy developers that take the easy way instead of presenting something really outstanding.

    This game may have 7 million players, but they are about to overrun the forums infuriated with ZOS for providing such a casual 8-year old-friendly experience.

    I play 100% PvE and if I could change one thing in ESO I would make PvP unrestricted. The PvE is so easy I have to play solo, cripple myself with hardcore roleplay and avoid maxing anything otherwise I'll ruin everyone's experience because none get one hit out of most quest bosses.

    You gotta take care around Tamriel, we didn't free you from the lap of Molag Bal to babysit you around.
    [slit]Throat[/slit]
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Ah...sounds like it would have been so much fun!
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Tandor wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !
    It wouldn't be denying anyone PVE content if you just play the game competently.It Even says in the conversation that gaining a bounty is because your a sucky thief and got caught.You shouldn't get caught as a thief that's the point.The only reason someone should know you was their is because when they returned home all of their valuables were stolen but your not their.to mentioned it also mentioned that unless you have a bounty you can't be attack so if your not caught no bounty , additionally even if guards where to camp out the outlaw den they couldn't attack anyone leaving because those players could have just cleared their bounties inside so no camping.So you can still do all the stealing you want as long as you use your head and act like a thief.I don't think we should reward bad playing players should have to use their heads while plying I don't think you can disagree with that.
    danno8 wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    I wonder though...

    Could a buddy and me team up so I rack up a massive bounty, he kills me and we split whatever reward he gets for killing me? Vice versa also? Or would the rewards have to be minimal, therefore undermining the whole point of participating?

    I liked reading the conversations as it shows both sides need to join their respective organizations and it would not affect people playing normal characters who have a bounty (from what I understood).
    Well they kinda mentioned that similar to how it is now it's a limit to how many goods you can fence a day the same with the guards.It will also be easy for ZOS to implement a percentage system when claiming bounties.For example say your buddy has a 6k bounty if you kill him you will only get 10-20% of that bounty as a reward.This will stop people from farming their buddies but also rewards players for the hunt.So yes I believe a a lesser reward as a guard should be the case but something still agreeable so enough people will feel it's rewarding.

    Agree it seems like the only way you could be attack is I'd you willingly joined the Outlaws and the other place wears the enforcers tabards.So people who just want to steal or not do it at all could still play.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Implementing the PVP element of the justice system would have made memory hacking and other forms of cheating in ESO relevant to all players. As it is now, cheating in ESO likely has a practical impact on only a minority -- which is why it is so easy for ZOS to ignore the problem.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Jaronking wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !
    It wouldn't be denying anyone PVE content if you just play the game competently.It Even says in the conversation that gaining a bounty is because your a sucky thief and got caught.You shouldn't get caught as a thief that's the point.The only reason someone should know you was their is because when they returned home all of their valuables were stolen but your not their.to mentioned it also mentioned that unless you have a bounty you can't be attack so if your not caught no bounty , additionally even if guards where to camp out the outlaw den they couldn't attack anyone leaving because those players could have just cleared their bounties inside so no camping.So you can still do all the stealing you want as long as you use your head and act like a thief.I don't think we should reward bad playing players should have to use their heads while plying I don't think you can disagree with that.
    danno8 wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    I wonder though...

    Could a buddy and me team up so I rack up a massive bounty, he kills me and we split whatever reward he gets for killing me? Vice versa also? Or would the rewards have to be minimal, therefore undermining the whole point of participating?

    I liked reading the conversations as it shows both sides need to join their respective organizations and it would not affect people playing normal characters who have a bounty (from what I understood).
    Well they kinda mentioned that similar to how it is now it's a limit to how many goods you can fence a day the same with the guards.It will also be easy for ZOS to implement a percentage system when claiming bounties.For example say your buddy has a 6k bounty if you kill him you will only get 10-20% of that bounty as a reward.This will stop people from farming their buddies but also rewards players for the hunt.So yes I believe a a lesser reward as a guard should be the case but something still agreeable so enough people will feel it's rewarding.

    Agree it seems like the only way you could be attack is I'd you willingly joined the Outlaws and the other place wears the enforcers tabards.So people who just want to steal or not do it at all could still play.

    Actually, you could give the Enforcerers the entire bounty without encouraging farming. Remember how the bounty gets paid? Our of the criminal's pockets. Having a buddy rack up a bounty so you can reap it will net the same result as just trading with your buddy, except in this scenario your buddy is also dead.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ffastyl wrote: »
    Jaronking wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !
    It wouldn't be denying anyone PVE content if you just play the game competently.It Even says in the conversation that gaining a bounty is because your a sucky thief and got caught.You shouldn't get caught as a thief that's the point.The only reason someone should know you was their is because when they returned home all of their valuables were stolen but your not their.to mentioned it also mentioned that unless you have a bounty you can't be attack so if your not caught no bounty , additionally even if guards where to camp out the outlaw den they couldn't attack anyone leaving because those players could have just cleared their bounties inside so no camping.So you can still do all the stealing you want as long as you use your head and act like a thief.I don't think we should reward bad playing players should have to use their heads while plying I don't think you can disagree with that.
    danno8 wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    I wonder though...

    Could a buddy and me team up so I rack up a massive bounty, he kills me and we split whatever reward he gets for killing me? Vice versa also? Or would the rewards have to be minimal, therefore undermining the whole point of participating?

    I liked reading the conversations as it shows both sides need to join their respective organizations and it would not affect people playing normal characters who have a bounty (from what I understood).
    Well they kinda mentioned that similar to how it is now it's a limit to how many goods you can fence a day the same with the guards.It will also be easy for ZOS to implement a percentage system when claiming bounties.For example say your buddy has a 6k bounty if you kill him you will only get 10-20% of that bounty as a reward.This will stop people from farming their buddies but also rewards players for the hunt.So yes I believe a a lesser reward as a guard should be the case but something still agreeable so enough people will feel it's rewarding.

    Agree it seems like the only way you could be attack is I'd you willingly joined the Outlaws and the other place wears the enforcers tabards.So people who just want to steal or not do it at all could still play.

    Actually, you could give the Enforcerers the entire bounty without encouraging farming. Remember how the bounty gets paid? Our of the criminal's pockets. Having a buddy rack up a bounty so you can reap it will net the same result as just trading with your buddy, except in this scenario your buddy is also dead.

    What happens if they don't have the money? Will it take it from the bank?

    What if their is no money in the bank? No bounty paid?

    Maybe they send all their money to their friend first for safe keeping?

    All sorts of workarounds would need to be addressed.
  • AugustoCP
    AugustoCP
    ✭✭✭
    danno8 wrote: »
    Ffastyl wrote: »
    Jaronking wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !
    It wouldn't be denying anyone PVE content if you just play the game competently.It Even says in the conversation that gaining a bounty is because your a sucky thief and got caught.You shouldn't get caught as a thief that's the point.The only reason someone should know you was their is because when they returned home all of their valuables were stolen but your not their.to mentioned it also mentioned that unless you have a bounty you can't be attack so if your not caught no bounty , additionally even if guards where to camp out the outlaw den they couldn't attack anyone leaving because those players could have just cleared their bounties inside so no camping.So you can still do all the stealing you want as long as you use your head and act like a thief.I don't think we should reward bad playing players should have to use their heads while plying I don't think you can disagree with that.
    danno8 wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    I wonder though...

    Could a buddy and me team up so I rack up a massive bounty, he kills me and we split whatever reward he gets for killing me? Vice versa also? Or would the rewards have to be minimal, therefore undermining the whole point of participating?

    I liked reading the conversations as it shows both sides need to join their respective organizations and it would not affect people playing normal characters who have a bounty (from what I understood).
    Well they kinda mentioned that similar to how it is now it's a limit to how many goods you can fence a day the same with the guards.It will also be easy for ZOS to implement a percentage system when claiming bounties.For example say your buddy has a 6k bounty if you kill him you will only get 10-20% of that bounty as a reward.This will stop people from farming their buddies but also rewards players for the hunt.So yes I believe a a lesser reward as a guard should be the case but something still agreeable so enough people will feel it's rewarding.

    Agree it seems like the only way you could be attack is I'd you willingly joined the Outlaws and the other place wears the enforcers tabards.So people who just want to steal or not do it at all could still play.

    Actually, you could give the Enforcerers the entire bounty without encouraging farming. Remember how the bounty gets paid? Our of the criminal's pockets. Having a buddy rack up a bounty so you can reap it will net the same result as just trading with your buddy, except in this scenario your buddy is also dead.

    What happens if they don't have the money? Will it take it from the bank?

    What if their is no money in the bank? No bounty paid?

    Maybe they send all their money to their friend first for safe keeping?

    All sorts of workarounds would need to be addressed.

    If you don't have enough money to pay your bounty, you'll be killed by the guard, and lose no money, but the bounty on your head will remain.



    However, people could, of course, just create alts for this purpose.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    danno8 wrote: »
    Ffastyl wrote: »
    Jaronking wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !
    It wouldn't be denying anyone PVE content if you just play the game competently.It Even says in the conversation that gaining a bounty is because your a sucky thief and got caught.You shouldn't get caught as a thief that's the point.The only reason someone should know you was their is because when they returned home all of their valuables were stolen but your not their.to mentioned it also mentioned that unless you have a bounty you can't be attack so if your not caught no bounty , additionally even if guards where to camp out the outlaw den they couldn't attack anyone leaving because those players could have just cleared their bounties inside so no camping.So you can still do all the stealing you want as long as you use your head and act like a thief.I don't think we should reward bad playing players should have to use their heads while plying I don't think you can disagree with that.
    danno8 wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    I wonder though...

    Could a buddy and me team up so I rack up a massive bounty, he kills me and we split whatever reward he gets for killing me? Vice versa also? Or would the rewards have to be minimal, therefore undermining the whole point of participating?

    I liked reading the conversations as it shows both sides need to join their respective organizations and it would not affect people playing normal characters who have a bounty (from what I understood).
    Well they kinda mentioned that similar to how it is now it's a limit to how many goods you can fence a day the same with the guards.It will also be easy for ZOS to implement a percentage system when claiming bounties.For example say your buddy has a 6k bounty if you kill him you will only get 10-20% of that bounty as a reward.This will stop people from farming their buddies but also rewards players for the hunt.So yes I believe a a lesser reward as a guard should be the case but something still agreeable so enough people will feel it's rewarding.

    Agree it seems like the only way you could be attack is I'd you willingly joined the Outlaws and the other place wears the enforcers tabards.So people who just want to steal or not do it at all could still play.

    Actually, you could give the Enforcerers the entire bounty without encouraging farming. Remember how the bounty gets paid? Our of the criminal's pockets. Having a buddy rack up a bounty so you can reap it will net the same result as just trading with your buddy, except in this scenario your buddy is also dead.

    What happens if they don't have the money? Will it take it from the bank?

    What if their is no money in the bank? No bounty paid?

    Maybe they send all their money to their friend first for safe keeping?

    All sorts of workarounds would need to be addressed.

    Just as in the current system: no money on person, no money deducted from the bounty --> no reward for the Enforcer. The Enforcer still confiscates all stolen goods, however, so there is only no risk for the criminal if no gold or goods on hand.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • BenLocoDete
    BenLocoDete
    ✭✭✭
    Jaronking wrote: »
    Tandor wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    So you deny the PvE content to those who don't want to PvP and instead allow mates to exploit by getting a bounty and killing each other, rinse and repeat?

    I can't imagine why ZOS didn't implement it :wink: !
    It wouldn't be denying anyone PVE content if you just play the game competently.It Even says in the conversation that gaining a bounty is because your a sucky thief and got caught.You shouldn't get caught as a thief that's the point.The only reason someone should know you was their is because when they returned home all of their valuables were stolen but your not their.to mentioned it also mentioned that unless you have a bounty you can't be attack so if your not caught no bounty , additionally even if guards where to camp out the outlaw den they couldn't attack anyone leaving because those players could have just cleared their bounties inside so no camping.So you can still do all the stealing you want as long as you use your head and act like a thief.I don't think we should reward bad playing players should have to use their heads while plying I don't think you can disagree with that.
    danno8 wrote: »
    Jaronking wrote: »
    Wow ZOS actually had a way for it not to be abused and if you didn't have a bounty you couldn't be attack.I can't believe this if they had implemented this am sure many players would have enjoyed it.

    I wonder though...

    Could a buddy and me team up so I rack up a massive bounty, he kills me and we split whatever reward he gets for killing me? Vice versa also? Or would the rewards have to be minimal, therefore undermining the whole point of participating?

    I liked reading the conversations as it shows both sides need to join their respective organizations and it would not affect people playing normal characters who have a bounty (from what I understood).
    (...)This will stop people from farming their buddies(...)

    What? Can you imagine anything funnier than hunt down your buddies? Game money is worthless anyway, it is just for the fun! C'mom this game seem to be driven by thieves and assassins who play secular pacifists at the forums.

    By the way, I've read a lot of posts stating that ZOS dropped the full justice system because of problems regarding griefing and PvP vs PvE. Sincerely, it seems to not be the case at all!

    Here are a few issues that feel far more relevant to its abandon:
    1. Sage left the company and he seemed to play a big part in the system implementation
    2. It was intended to be a standalone crime system that had the potential to delay the Thieves Guild release even more(and by the dialogues, you can clearly see that the outlaws are supposed to be a big faction, and could rival the TG in terms of relevancy and content)
    2.1. This because having the Outlaws and enforcers playing a big part in the game, the criminal system would have grown in maturity so you could make Thieves Guild like the elite of the Outlaws, a guild you'd be invited only if you played a flawless role in the first - Not like "Hello I'm looking for casual thieves for the biggest heist in all Tamriel! Would you like to join us?" - it feels like those lame ads at the bottom of gaming websites "this is the MMO players have waited forever, and it is finally here! *$&*$ Online play now for free"
    None would be forced to PvP anywhere, there would be a common agreement:
    1. You commit a crime, you flag yourself for PvP within that area and circumstance.
    2. You wear the enforcer tabard, you flag yourself for PvP in the same condition

    Rant
    It is absurd(yes, absurd to me or whatever) when people come and say "I want to murder and steal in the cities and I don't want anyone ganking at me!" - wait, you're playing a game, an MMO, and you don't want other people to participate in it? You don't want people to witness you committing a crime, to report you, to be able to do anything to those poor innocent NPCs you exploit and prey upon every day?

    This would ruin your experience? Well, YOU'RE RUINING MY EXPERIENCE!(and this is for people farming NPCs and strongboxes at the plain light of day without any context or care - and they get away from the guards like every 4 to 5 in 5 times). You are ruining my immersion, not for being able to kill and murder, but for exploiting a half ***sed game mechanic that privileges inconsequential behavior within a falsely advertised "living and breathing world".

    And I say this in almost every thread - I only PvE! Been to Cyrodiil 2 times ever! - but the whole maturity of the PvE scenario and the recurring exploits make me wish deeply for a non-restricted PvP every time this subject comes to the table.
    Edited by BenLocoDete on July 3, 2016 2:27AM
    [slit]Throat[/slit]
  • johu31
    johu31
    ✭✭✭✭
    I'm glad it's not going to happen. I like stealing/killing and being an outlaw amongst the npcs. If I wanted to get ganked I'd go to the sewers.

    With thieves guild and dark brotherhood being a big part of pve, I can't imagine the majority of pve people want this.

  • AmberLaTerra
    AmberLaTerra
    ✭✭✭✭
    Just leave this horse dead already, it has been necromancied back to life to be killed and beaten again so many times at this point it is just annoying.

    You will never get your easy kills of PvE players outside of Cyro, you want PVP go there.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    I don't care if they implement or not the Enforcer / PVP system of the Justice System. As long as I can continue to play Thief and Assassin without having to face Sypher or Fengrush and get my ass kicked, I'm happy.

    I'm NOT in favour AT ALL on forced PVP outside Cyrodiil. PVE carebear like me should be able to enjoy Thieving and Murdering and just deal with the NPC guard.

    This is totally doable, however. Like it had been suggested many time, poeple that wants to play PVP wear a Enforcer tabard or a Outlaw tabard. This would be the best solution to leave PVE carebears enjoying the game.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Just leave this horse dead already, it has been necromancied back to life to be killed and beaten again so many times at this point it is just annoying.

    You will never get your easy kills of PvE players outside of Cyro, you want PVP go there.
    Why do everyone think All PVPers just want to kill PVE only player?When that's far from the case.Not to mention I truly doubt all PVpers are going to be enforcers just like all PVE players are going to play as outlaws.You would have a good amount of both some players want to stop the crime that's going on around the Tamerial and outlaws who want to cash in and aren't afford to get their hands dirtyTheir many players on both sides of the spectrum who would want and enjoy this content.So don't just claim its just PVPers who want this.Their many players who want more challenging and engaging content like this.
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Elloa wrote: »
    I don't care if they implement or not the Enforcer / PVP system of the Justice System. As long as I can continue to play Thief and Assassin without having to face Sypher or Fengrush and get my ass kicked, I'm happy.

    I'm NOT in favour AT ALL on forced PVP outside Cyrodiil. PVE carebear like me should be able to enjoy Thieving and Murdering and just deal with the NPC guard.

    This is totally doable, however. Like it had been suggested many time, poeple that wants to play PVP wear a Enforcer tabard or a Outlaw tabard. This would be the best solution to leave PVE carebears enjoying the game.
    That what it sounded like they had from what the datamined pointed out if you have not joined the enforcers or the outlaws you wouldn't be affect at all.Once you join you have to be more careful and not just jump in front of large groups of players and mobs and steal something and get a bounty.Just play smarter and @FENGRUSH or @Sypher would never touch you because you would have no bounty.
  • AmberLaTerra
    AmberLaTerra
    ✭✭✭✭
    I in no way think all PVPers will want to, there are many good PVPer who PVE as well, and would not bother with justice system as all as it would be a pale shadow of true PVP. A lot of the fail PVPer's who just want to whine about anything that kills them needed to be nerfed to they can stay in their perfect little bubble where they are the divines gift to the game in their own minds however would do so.

    PVE would be stuck dealing with those bad toxic PVPer's. I would be a great thing for the good PVPer's as they would no longer have to deal with that small group, but being PVE player base is good inflicting that small minority of really bad whiny PVPer on the PVE player would be more then just toxic chat but toxic for the entire game as it would drive players out in droves.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    CP 365 Nord DK DPS EP
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    Level 9 Imperial Stam Templar EP
    Cp 365 Khajiit Stam Blade EP

    For the glory of the Pact
  • BenLocoDete
    BenLocoDete
    ✭✭✭
    Just leave this horse dead already, it has been necromancied back to life to be killed and beaten again so many times at this point it is just annoying.

    You will never get your easy kills of PvE players outside of Cyro, you want PVP go there.

    It is not about PvP really, its about to find a way to bring back some color to a game that seems to be losing a lot of blood recently due to bad decisions and overall NONE_CARES. What means new content when you have annoying game mechanics to put them into? I hardly believe anybody in ZOS sincerely agrees they can keep on ignoring core issues of the game and just shove us with what they've been presenting lately. They are giving us houses, barber shop and Vvardenfell, so what, if this is the same boring outrageously easy and immature game?

    The game has more swords and spells then flesh to be hit by them. It is plainly annoying and during weekends you don't even get your share of kills.

    This whole trash mobage is completely alien to TES to be honest, and one of the clichès that doesn't stand out in face of any $6it MMO.

    It demands an increase in the difficulty. ESO from the past 2 years is all about advertise something big and hypable to finaly deliver disappointment and backtrack. I wish I could be excited about One Tamriel really, but the previous examples given show this game going down(maybe purposely, to get another one out and have the players migrate, not bad really, if by then they decide to instead of targeting to a broader public, present a truly TES experience and a plus).

    This subject has been always because of this, not killing players, easy kills or annoying others. You don't want to be a thief as great as the Grey Fox? A badass murderer - the listener for the Dark Brotherhood? So why do you comply with no real challenge and no reward at all for your deeds? Because there is no real accomplishment for being a criminal, anyone can do that and they all look like silly sheep-killers.
    Edited by BenLocoDete on July 3, 2016 3:00AM
    [slit]Throat[/slit]
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    I in no way think all PVPers will want to, there are many good PVPer who PVE as well, and would not bother with justice system as all as it would be a pale shadow of true PVP. A lot of the fail PVPer's who just want to whine about anything that kills them needed to be nerfed to they can stay in their perfect little bubble where they are the divines gift to the game in their own minds however would do so.

    PVE would be stuck dealing with those bad toxic PVPer's. I would be a great thing for the good PVPer's as they would no longer have to deal with that small group, but being PVE player base is good inflicting that small minority of really bad whiny PVPer on the PVE player would be more then just toxic chat but toxic for the entire game as it would drive players out in droves.
    Actually its more PVe players who come into PVP and get killed who complain and get things Nerf more then regular PvPer player since most known how to counter those abilities.While except for Radiant Destruction that just broken in my opinion. Truthfully your just assuming on this one especially since those players wouldn't even be able to do anything to you unless you have a bounty.If you smart they won't be able to kill you because you wouldn't have a bounty.The only PVErs would be affect are the one who openly and want to be attack.So you can't blame those players for your actions if you openly broke the law to get yourself flag.If you just a really sucky thief I could see why you would be upset but if you use you head after the first day those players wouldn't be able to do a thing to you.So you would have nothing to worry about neither would those players.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    The three points of contention for this system are:

    Can Enforcers witness crimes?
    What players can attack Enforcers?
    Is it Heat or Bounty that determines if an Enforcer can attack a criminal?

    While the third point is on the Devs to decide, the first two are where the flaws in the system are. If Enforcers are simply attackable the moment the tabard goes on, what's to stop a gang of wannabe criminals ganking the Enforcer? If Enforcers can witness crimes, Enforcers can stalk players, waiting for them to slip up so they have a reason to attack. This last point is null depending on how much heat/bounty is accrued.

    From the unused dialogue, it seems Enforcers will only be able to deal with KOS criminals, and not Notorious or Disreputable criminals for which the guards will only accost within range. At which point an Enforcer stalking another player may be little more than an annoyance, as if witnessing a crime, the Enforcer cannot take action unless it is murder or assault. If Enforcers can witness crimes.



    I in no way think all PVPers will want to, there are many good PVPer who PVE as well, and would not bother with justice system as all as it would be a pale shadow of true PVP.
    This system would add further open world PvP and greater opportunities to duel, both found within Cyrodiil. Therefore how would it be a "pale shadow of true PvP?" The lower skilled opponents? Initially, yes. Good players have a tendency to adapt new skill sets. This is why good PvPers tend to translate into good PvEers when they try. Unfortunately the game is not built in such a way to facilitate PvE to PvP. Lack of difficulty and proper difficulty curve. :/
    A lot of the fail PVPer's who just want to whine about anything that kills them needed to be nerfed to they can stay in their perfect little bubble where they are the divines gift to the game in their own minds however would do so.

    PVE would be stuck dealing with those bad toxic PVPer's. I would be a great thing for the good PVPer's as they would no longer have to deal with that small group, but being PVE player base is good inflicting that small minority of really bad whiny PVPer on the PVE player would be more then just toxic chat but toxic for the entire game as it would drive players out in droves.
    But the good PvPers, namely the duelists, will move to this system as well. They can keep the truly bad PvPers in check, partially. And that said, these toxic PvPers are genuinely bad. After some time previous victims will gain PvP skills and end the threat. Bad players can only kill bad players. The system is also designed to mitigate this type of behaviour. For Enforcers, yes, it seems they can be attacked at any time. But Outlaws? Only when the threshold bounty or heat is present. Good Outlaws will not engage in PvP, or pay their bounty to the guards before such a point. A subset of players will also crop up to teach others how to fight in 1v1 situations, as this system allows a type of dueling.
    Elloa wrote: »
    I don't care if they implement or not the Enforcer / PVP system of the Justice System. As long as I can continue to play Thief and Assassin without having to face Sypher or Fengrush and get my ass kicked, I'm happy.

    I'm NOT in favour AT ALL on forced PVP outside Cyrodiil. PVE carebear like me should be able to enjoy Thieving and Murdering and just deal with the NPC guard.

    This is totally doable, however. Like it had been suggested many time, poeple that wants to play PVP wear a Enforcer tabard or a Outlaw tabard. This would be the best solution to leave PVE carebears enjoying the game.
    johu31 wrote: »
    I'm glad it's not going to happen. I like stealing/killing and being an outlaw amongst the npcs. If I wanted to get ganked I'd go to the sewers.

    With thieves guild and dark brotherhood being a big part of pve, I can't imagine the majority of pve people want this.
    What of the PvEers that hate to witness theft and murder, and are currently powerless to stop it?

    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • IcyDeadPeople
    IcyDeadPeople
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    Jaronking wrote: »
    Well they kinda mentioned that similar to how it is now it's a limit to how many goods you can fence a day the same with the guards.It will also be easy for ZOS to implement a percentage system when claiming bounties.For example say your buddy has a 6k bounty if you kill him you will only get 10-20% of that bounty as a reward.This will stop people from farming their buddies but also rewards players for the hunt.

    Maybe part of the problem with that initial plan to incorporate some reward as percentage of the bounty is the fact there are too many of us with bounties in the tens of millions. When the PVP justice system was first announced, some friends and I racked up very high bounties. Once you get close to 30m, it is essentially permanent as it would take several years to fade away.

    The goal was not to get gold turning each other in, but rather to play permanently on the side of the criminals and gank guards.We weren't interested in the gold, just the fun of playing in a kind of PVP sandbox environment.

    I still hope someday they work out a way to incorporate this system, even if it's a few years down the road.
    Edited by IcyDeadPeople on July 3, 2016 5:17AM
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Well they kinda mentioned that similar to how it is now it's a limit to how many goods you can fence a day the same with the guards.It will also be easy for ZOS to implement a percentage system when claiming bounties.For example say your buddy has a 6k bounty if you kill him you will only get 10-20% of that bounty as a reward.This will stop people from farming their buddies but also rewards players for the hunt.

    Maybe part of the problem with that initial plan to incorporate some reward as percentage of the bounty is the fact there are too many of us with bounties in the tens of millions. When the PVP justice system was first announced, some friends and I racked up very high bounties. Once you get close to 30m, it is essentially permanent as it would take several years to fade away.

    The goal was not to get gold turning each other in, but rather to play permanently on the side of the criminals and gank guards.We weren't interested in the gold, just the fun of playing in a kind of PVP sandbox environment.

    I still hope someday they work out a way to incorporate this system, even if it's a few years down the road.
    Well that's easily fixed by ZOS when they add the new system all they have to do is wipe everyone bounty.This might upset people who gained a ridiculously high bounty for the system but this allow them to get it again.Which will help balance out the game.Which will also allow people like you to become in game Legends in their personal communities as outlaws who have never been caught and a guard who took you guys down.
  • Ffastyl
    Ffastyl
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    A point I forget to address in my previous post is Enforcers being targetable the moment the tabard is equipped. A possible way to address this is to create kill zones around Enforcer chapters. Creating a large enough safe zone for Enforcers allows them a moment to assess their planned route and mitigate base camping Outlaws (too many exits to cover). This may intervene with the "Spy vs Spy" aspect of the system (trafficking/confiscating stolen goods) by granting Enforcers a larger safe zone. Alternatively the Enforcer bases can have roofs accessible from the inside that allow the Enforcer to jump off on any side instead of a kill zone. Though a kill zone on the roofs would be a good idea to nullify unforeseen exploits.

    When talking about the Justice System and how it could be "abused," it is becoming increasingly clear the Enforcers are not the problem - the Outlaws are. As Enforcers are constantly flagged for PvP, it will be difficult to mitigate the threat of gankers. While you can argue it is a voluntary position and therefore Enforcers are aware of and accept the risks, without respawns being handled a certain way, Enforcers can be under constant battle from those seeking nothing but bloodshed, like @IcyDeadPeople , and receive no reward because the attackers possess no gold and no goods.

    An enforced respawn timer proportionate to current bounty for Outlaws is one way to mitigate the threat. If once such a blood thirsty Outlaw is slain and they are unable to fight for another, say, 10 minutes, this will be the reprieve needed for Enforcers. Alternatively a capture/imprisonment system can be implemented, where the Outlaw is allowed to respawn instantly while still possessing a bounty, but their hands are bound, unable to draw their weapons and are unflagged for PvP until the bindings come undone. Outlaws could be respawned inside a type of prison as well, or the Outlaw's Refuge, and are unable to leave it for a certain period of time proportionate to their remaining bounty.

    An example formula for how long this "time out" lasts is: Remaining Bounty * 0.1 = Seconds of "Time Out." Someone with 1000g bounty left will have a reasonable 100 second wait time while someone with a ludicrous bounty like 4000000000 (4 billion) will have an equally ludicrous 12.6 years of wait time... I hope they have alternate, legally upstanding characters. In lieu of this some leniency may be allowed, letting the Outlaw access Cyrodiil and relative freedom, but upon returning is still stuck in the "time out" state.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
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