Forestd16b14_ESO wrote: »If I may make a honest opinion..... Dawnbreaker can get nerfed once Meteor not only becomes reflectable again but nerfed as well to be a planted AoE such as DK standers or Templars nova instead of a single target splash bomb as it is now.
My honest 2 cents though.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »If I may make a honest opinion..... Dawnbreaker can get nerfed once Meteor not only becomes reflectable again but nerfed as well to be a planted AoE such as DK standers or Templars nova instead of a single target splash bomb as it is now.
My honest 2 cents though.
C+P right from your other thread and I am sorry but in all fairness to stamina users, magicka builds have been the way to go for a long time and now that stamina users actually have something going for them doesn't mean for magicka users to complain about them.
All I can say is take a page from tanks and adapt to the change. This is a mmo and there will always be changes players don't want but will happen.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »If I may make a honest opinion..... Dawnbreaker can get nerfed once Meteor not only becomes reflectable again but nerfed as well to be a planted AoE such as DK standers or Templars nova instead of a single target splash bomb as it is now.
My honest 2 cents though.
C+P right from your other thread and I am sorry but in all fairness to stamina users, magicka builds have been the way to go for a long time and now that stamina users actually have something going for them doesn't mean for magicka users to complain about them.
All I can say is take a page from tanks and adapt to the change. This is a mmo and there will always be changes players don't want but will happen.
This doesn't mean, that there shouldn't be balance....
Saying 'Oh, Magicka was OP, so now Stam is allowed to be OP" is non sense and actually not true. Imo, Stamina was super strong since 1.6 was released.
None of both should be stronger. I wish we could finally find a balance.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »If I may make a honest opinion..... Dawnbreaker can get nerfed once Meteor not only becomes reflectable again but nerfed as well to be a planted AoE such as DK standers or Templars nova instead of a single target splash bomb as it is now.
My honest 2 cents though.
C+P right from your other thread and I am sorry but in all fairness to stamina users, magicka builds have been the way to go for a long time and now that stamina users actually have something going for them doesn't mean for magicka users to complain about them.
All I can say is take a page from tanks and adapt to the change. This is a mmo and there will always be changes players don't want but will happen.
This doesn't mean, that there shouldn't be balance....
Saying 'Oh, Magicka was OP, so now Stam is allowed to be OP" is non sense and actually not true. Imo, Stamina was super strong since 1.6 was released.
None of both should be stronger. I wish we could finally find a balance.
But alas things are starting to balance out between magicka and stamina cause most stamina users have to get within melee range to attack while plenty of magic users can still cast their spells pretty far away and even if the stamina user closes the gap they still have to deal with damage shields which are still pretty powerful.
Pretty much is stamina users close range attackers while magicka users long range attackers. One can kill the other and it is up to the player who decides the battle for a good magicka user will keep the distance via ontop of a keep or *clears throat* un around a tree or rock while a good stamina user will try to close the gap via (Very buggy) gap closers or sprinting.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »If I may make a honest opinion..... Dawnbreaker can get nerfed once Meteor not only becomes reflectable again but nerfed as well to be a planted AoE such as DK standers or Templars nova instead of a single target splash bomb as it is now.
My honest 2 cents though.
C+P right from your other thread and I am sorry but in all fairness to stamina users, magicka builds have been the way to go for a long time and now that stamina users actually have something going for them doesn't mean for magicka users to complain about them.
All I can say is take a page from tanks and adapt to the change. This is a mmo and there will always be changes players don't want but will happen.
This doesn't mean, that there shouldn't be balance....
Saying 'Oh, Magicka was OP, so now Stam is allowed to be OP" is non sense and actually not true. Imo, Stamina was super strong since 1.6 was released.
None of both should be stronger. I wish we could finally find a balance.
But alas things are starting to balance out between magicka and stamina cause most stamina users have to get within melee range to attack while plenty of magic users can still cast their spells pretty far away and even if the stamina user closes the gap they still have to deal with damage shields which are still pretty powerful.
Pretty much is stamina users close range attackers while magicka users long range attackers. One can kill the other and it is up to the player who decides the battle for a good magicka user will keep the distance via ontop of a keep or *clears throat* un around a tree or rock while a good stamina user will try to close the gap via (Very buggy) gap closers or sprinting.