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Should Endgame Armor drop with Prosperous and Training Traits?

  • dodgehopper_ESO
    dodgehopper_ESO
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    Crafting Improvement Proposal

    This is one of my solutions to the exact problem you list, as well as the issue that crafting could be so much more than it is. Its like a Bon Jovi song, halfway there.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Robbmrp
    Robbmrp
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    NO, Prosperous and Training should be omitted from the loot tables.
    Having those traits on End Game gear is worthless as well as pointless. The purpose of End Game gear is to do more damage/healing, not get more gold. Training is such a wasted trait for End Game Gear. Most people that are working up the skills won't make a maxed level item with training, it takes too many materials for it. So why would they want that trait on some of the best drops in the game? Pointless.....
    NA Server - Kildair
  • Justice31st
    Justice31st
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    NO, Prosperous and Training should be omitted from the loot tables.
    Even more crappy RNG. I am getting tired of deconning all these trash items.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Hymzir
    Hymzir
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    NO, Prosperous and Training should be omitted from the loot tables.
    Adding those traits, to the end game gear loot tables, is the kind of move why people call the dev team incompetent. It also makes one wonder whether anyone at ZOS has a functioning brain. It is such an obviously bad idea, that only a blustering idiot would even contemplate of doing it.

    No one wants to have a rare bit of gear, requiring multiple runs of a particular delve, to drop in either of these traits. Just about anyone, who's grinding such gear sets, will is not not in a position to really give a rats ass about either one of them. When you reach end game content, those two traits become utterly pointless. And anyone who is still in a position to benefit from them, can easily just craft a full suit of gear with those traits.

    Juts think about it for a minute - the minor xp boost offered by Training becomes meaningless once you are near the CP gap. Grinding points that are over the gap is not sensible way for anyone to spend their time. And with the vet levels gone, you don't have to spend much time leveling alts either. So training on post level 50 gear should only exist in crafted sets. If someone really and truly wants to keep grinding CP past the cap, then they can always craft a special gear set for just that. But most of us will be spending our time doing other stuff, and not really worry all that much about how much xp we receive.

    As for prosperous... please, when you reach end game and spend most of your time doing raids or just PVP:ing, the paltry gold dropped by mobs has ceased to be meaningful in any way. Think about it, with full set of prosperous gear, a mob that would otherwise drop 20 gold will now drop 32 gold. So after killing about 1000 of those things you will have gained 12k extra gold. Whopdidoo...
    You no doubt would've gained much more gold by spending that time farming crafting nodes for raw mats and then refining them for gold tempers.

    So yeah ZOS, if you're getting tired of people calling you incompetent, then stop pulling this kind of ***!
  • Farorin
    Farorin
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    NO, Prosperous and Training should be omitted from the loot tables.
    If I want a prosperous or training set of armour I will craft them. They are useless for endgame, and are only good for grinding, in which case, you don't need endgame gear to grind, just a couple crafted sets.
  • Mojmir
    Mojmir
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    NO, Prosperous and Training should be omitted from the loot tables.
    change prosperous so it gives you what you want from vmsa!!!
  • birch44
    birch44
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    NO, Prosperous and Training should be omitted from the loot tables.
    Well I'd say these results are just slightly lopsided. Think ZoS will get the point?
    DK Tank
    Mag DK
    Temp Heals
    Mag Sorc
    Stam NB
  • Digiman
    Digiman
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    YES, I want endgame armor to drop in Prosperous and Training.
    I would also like them to add impenetrable to the tables as well.
  • Tdroid
    Tdroid
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    NO, Prosperous and Training should be omitted from the loot tables.
    Why would anyone want these traits on end-game equipment? It is not even like "Training" is going to be as useful for maxking out an equipment skill after the update either, since it changes to increasing EXP from enemies killed, not the rate which armor and weapon skills increase. And Prosperous is about gold dropped by mobs.

    If they were worked into some useful trait, like the old Sturdy is now part of Impenetrable, I could see the appeal. But now? No thanks. Having them in the loot tables for end-game equipment is just going to ruin some people's days.
  • Septimus_Magna
    Septimus_Magna
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    NO, Prosperous and Training should be omitted from the loot tables.
    @ZOS_JessicaFolsom

    Please remove the following armor traits for Monster sets:
    • Training
    • Prosperous

    Please add the following armor trait for Monster sets:
    • Impenetrable

    Most players would greatly appreciate useful traits on their end-game gear.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Sneakles
    Sneakles
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    NO, Prosperous and Training should be omitted from the loot tables.
    Just leave the loot tables to drop prosperous/training gear at every dungeon level until CP160. The fact that someone would choose to have prosperous/training as a trait means they are more concerned with farming gold/xp than min/maxing and therefore would not mind running a set just 10CP lower.

    As far as monster shoulders/helms, maybe there isn't really a way around these traits, but as far as trial drops go implementing something like the above would be a huge step in the right direction.
  • johu31
    johu31
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    NO, Prosperous and Training should be omitted from the loot tables.
    No. Just no
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