I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
There is no space. It's not a floor-room with so many square feet. I mean how many GB are these items taking up? How many HardDrives do they have? Unless they're like 500 GB each and they only have like a 5 TB HDD or SDD on their servers it's really incomparable.
khele23eb17_ESO wrote: »I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
By pricing adjustments you obviously mean raising the prices.
I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
There is no space. It's not a floor-room with so many square feet. I mean how many GB are these items taking up? How many HardDrives do they have? Unless they're like 500 GB each and they only have like a 5 TB HDD or SDD on their servers it's really incomparable.
I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
There is no space. It's not a floor-room with so many square feet. I mean how many GB are these items taking up? How many HardDrives do they have? Unless they're like 500 GB each and they only have like a 5 TB HDD or SDD on their servers it's really incomparable.
They take up like no space - a handful of bytes - because the model data is already on our client machines. A slot entry might just be the UUID of the template item - and those are 128 bits.
I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
There is no space. It's not a floor-room with so many square feet. I mean how many GB are these items taking up? How many HardDrives do they have? Unless they're like 500 GB each and they only have like a 5 TB HDD or SDD on their servers it's really incomparable.
They take up like no space - a handful of bytes - because the model data is already on our client machines. A slot entry might just be the UUID of the template item - and those are 128 bits.
Essentially my point. Saying "there's no space" is silly. Visual space, perhaps...I guess. I would rather see a store with a lot of stuff to offer than few.
But at least it would be nice, if a costume is actually IN the store, before it gets retired - but they retire one, which was not offered yet.
But at least it would be nice, if a costume is actually IN the store, before it gets retired - but they retire one, which was not offered yet.
QFT.
Seriously. How do they retire an item that is not available yet and as per their article won't be available in August?
And yes, it totally gets folks (like myself) who were hesitant about items to pony up and get them before they are gone.
I'm getting a couple of friends ESO today, I still haven't explained to them that more than half the Crown Store content they see people riding around in/on will never be available to them due to this silly "retirement". Why does ZOS marketing gotta be so rude? :-(
rhapsodious wrote: »I really hope they start cycling mundane content out and maybe even have a surprise sale on limited-time offers.
A game that I play a lot does this with their in-game shop for desirable (yet not limited) monsters - the stock rotates every couple of weeks but if you missed a thing, you just have to wait a few months for it to come back. For stuff like, say, the Helstrom Ancestor Lizard, or the High Coin Ball Gown Thingy (sorry, the name escapes me), it's disappointing that an otherwise unremarkable item would just disappear forever.
For limited items, I think it'd be neat (and probably print money, hint hint) to have a popularity contest of sorts where the community votes for a limited-time thing to come back to the Crown Store for a weekend, at the price it was originally at. They're still limited, but it's less of a "you weren't around/didn't have the game on this specific weekend? No hope for you." and more of a "Hey guys we can totally make this into a marketing opportunity where everyone wins yaaaaay!"
Oh, and "making room" for new stock usually doesn't mean removing items that were just added... but alas. I guess it works in that I'll probably end up buying a pack for a couple of costumes I would have waited for Plus to roll over for otherwise, but it doesn't quite sit right with me.
High collared - the dress has a collar which goes around the neck and is unusually high.
See, I don't understand why this applies to digital content in a cash shop.I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
There is no space. It's not a floor-room with so many square feet. I mean how many GB are these items taking up? How many HardDrives do they have? Unless they're like 500 GB each and they only have like a 5 TB HDD or SDD on their servers it's really incomparable.
They take up like no space - a handful of bytes - because the model data is already on our client machines. A slot entry might just be the UUID of the template item - and those are 128 bits.
Essentially my point. Saying "there's no space" is silly. Visual space, perhaps...I guess. I would rather see a store with a lot of stuff to offer than few.
Well, visual space can easily be dealt with as well - by just not showing the items which are bought already instead to grey them out.
I would presume it is just a common business model. When items slow down and become stale in sales, mark them down for one last push. Then pull them out and put in the new, fresh merchandise. This will also allow them to adjust pricing to match their current buying trends. Keeping everything would hinder pricing adjustments, as well as clutter the the store with things that no longer pay for their space.
There is no space. It's not a floor-room with so many square feet. I mean how many GB are these items taking up? How many HardDrives do they have? Unless they're like 500 GB each and they only have like a 5 TB HDD or SDD on their servers it's really incomparable.
They take up like no space - a handful of bytes - because the model data is already on our client machines. A slot entry might just be the UUID of the template item - and those are 128 bits.
Essentially my point. Saying "there's no space" is silly. Visual space, perhaps...I guess. I would rather see a store with a lot of stuff to offer than few.
Well, visual space can easily be dealt with as well - by just not showing the items which are bought already instead to grey them out.
Oh wow look you're a genius. Imagine that. Now they don't have to delete items from the store and it saves space. ZO$ hire this person they actually have good ideas.
Either which way I was going to get the Green Priest thing for my Bosmer Sniper because it kind of looks like a wood elf gilly suit, but even though I kind of wanted the baby netch I can for sure like without. Same with all that other stuff.
I just don't care and I'm not going to buy it "just in case" I might want it later. If I don't want it now but "might" want it later oh well. I'd rather save money than spend it pointlessly just to alleviate some weird future paranoia.