- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat
ShedsHisTail wrote: »- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat
As to the issue of challenge...
I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.
What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.
Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.
ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
ShedsHisTail wrote: »- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat
As to the issue of challenge...
I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.
What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.
Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.
Group raids, dailies at max level, LFR, structured pvp adds so much in terms of replayability to the game, instead of oh well gotta wait 4 months for the next dlc
ShedsHisTail wrote: »ShedsHisTail wrote: »- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat
As to the issue of challenge...
I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.
What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.
Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.
Group raids, dailies at max level, LFR, structured pvp adds so much in terms of replayability to the game, instead of oh well gotta wait 4 months for the next dlc
I don't disagree... If you like group and PvP content.
I was talking about for players who prefer the more solo aspects of the game. Yeah, dailies are nice; but they're not especially challenging.
ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
First of all, I want to start this thread by saying I love this game, but the lack of objectives or things to do, is making me take a break from this game for several months or at least till housing comes, I’m considered a Hardcore gamer, a player that logs in every day for several hours and spent more tan 500 bucks in this game, but every new expansión feels weaker and weaker.
I want to continue playing this game daily, but ZOS is trying his best to convert me into a softcore gamer, one that logs in once a week, I don’t have anything else to do in this game besides creating more alts,
Things that make this game lose appeal to hardcore gamers:
-Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.
- Same ol Gear - Still have the same gear since Wrothgar (Julianos) – There’s hardly any need to find new gear since every gear created is purely situational like vicious death or Spell Power Cure. Maelstrom weapons are gonna be the best weapons for a looooong time.
- Lack of objectives – You have a nice open end world without any good objectives, put some time objectives to dungeons, more tasks in PVP etc.
- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
- Hacking Exploits – Lack of action by ZOS
After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.
ShedsHisTail wrote: »ShedsHisTail wrote: »- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat
As to the issue of challenge...
I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.
What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.
Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.
Group raids, dailies at max level, LFR, structured pvp adds so much in terms of replayability to the game, instead of oh well gotta wait 4 months for the next dlc
I don't disagree... If you like group and PvP content.
I was talking about for players who prefer the more solo aspects of the game. Yeah, dailies are nice; but they're not especially challenging.
I realized I replyed a bit strangely,
Solo content, I love the delves here and solo dungeons, Ramping up a decent heroic delve would be nice, touches group, solo and pvp without encroaching in on anyones play style
Justice31st wrote: »
Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.
CromulentForumID wrote: »Justice31st wrote: »
Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.
Compare the amount of content in WoW at three years old, compared to what ESO has now.
It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.
CromulentForumID wrote: »Justice31st wrote: »
Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.
Compare the amount of content in WoW at three years old, compared to what ESO has now.
It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.
ShedsHisTail wrote: »ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
Yeah, that's still pretty vague.
CromulentForumID wrote: »Justice31st wrote: »
Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.
Compare the amount of content in WoW at three years old, compared to what ESO has now.
It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.
that it does... So why does ZOS push out weak content and can push 4 dlc out a year. It may of taken wow a while to do BC but look at what that content brought. My issue isnt the time frame though @ZOS could be a hell of a lot slower. Its content, same with any other WoW xpac, the content it brought, hell even Cata was a lot larger than what ZOS is putting.
Even then they had the tech all ready to go for some of these. There is a video floating aorund of 1v1v1 pvp play in an arena, we can do without MLG. Setting up their own Arena series makes for a big cash cow..
My whole premise is ZOS can make a crap ton of money by slowing down and following in a WoW model... Call it what it may there is a reason why its the longest lived MMO out right now
Clerics1985 wrote: »BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"
Clerics1985 wrote: »BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"
Same for Second Life - release date June 23, 2003 - but Everquest is older - in it's 17th year even.
Clerics1985 wrote: »BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"
Clerics1985 wrote: »Clerics1985 wrote: »BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"
Same for Second Life - release date June 23, 2003 - but Everquest is older - in it's 17th year even.is that the mmo you had to have "ingrediants" to do spells and stuff?
ShedsHisTail wrote: »ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
Yeah, that's still pretty vague.
you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.
ShedsHisTail wrote: »ShedsHisTail wrote: »ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
Yeah, that's still pretty vague.
you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.
Say a person played an hour a day.
What would you call them?
ShedsHisTail wrote: »ShedsHisTail wrote: »ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
Yeah, that's still pretty vague.
you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.
Say a person played an hour a day.
What would you call them?
CromulentForumID wrote: »Justice31st wrote: »
Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.
Compare the amount of content in WoW at three years old, compared to what ESO has now.
It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.
that it does... So why does ZOS push out weak content and can push 4 dlc out a year. It may of taken wow a while to do BC but look at what that content brought. My issue isnt the time frame though @ZOS could be a hell of a lot slower. Its content, same with any other WoW xpac, the content it brought, hell even Cata was a lot larger than what ZOS is putting.
Even then they had the tech all ready to go for some of these. There is a video floating aorund of 1v1v1 pvp play in an arena, we can do without MLG. Setting up their own Arena series makes for a big cash cow..
My whole premise is ZOS can make a crap ton of money by slowing down and following in a WoW model... Call it what it may there is a reason why its the longest lived MMO out right now
ShedsHisTail wrote: »ShedsHisTail wrote: »ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
Yeah, that's still pretty vague.
you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.
Say a person played an hour a day.
What would you call them?
Clerics1985 wrote: »BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"
Not even going to lie, forgot that game exisited.....
Everquest.... I thought that game died, gotta be some hardcore fans out there, though I heard good things about it...
As for Dueling, thats fine and a great step in the right direction wont be arenas as they havent said anything about that aspect.
Still proves my original debate, long term customer base is needed for an MMO to florish... Everquest especially proves this point, and even Eve online, with its huge learning curve..... A decent established cust base, back with the new guys floating in and out is how you stay afloat
ShedsHisTail wrote: »ShedsHisTail wrote: »ShedsHisTail wrote: »@Gothren
In regards to Page 11, I'm referring to the best selling games:
For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.
Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.
I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
If you want to use those terms, please define them first so we can discuss them in the same context.
Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
Yeah, that's still pretty vague.
you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.
Say a person played an hour a day.
What would you call them?
They can be either a hardcore or casual gamer. The casual gamer typically spends less time, but does not necessarily automatically make you a casual just because of a small time investment.