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ESO Future for hardcore players

  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Mitoice wrote: »
    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

    This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.
    Edited by ShedsHisTail on June 30, 2016 6:26PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Ffastyl wrote: »
    Mitoice wrote: »
    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

    This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat

    As to the issue of challenge...
    I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.

    What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.

    Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Lucious90
    Lucious90
    ✭✭✭
    Ffastyl wrote: »
    Mitoice wrote: »
    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

    This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat

    As to the issue of challenge...
    I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.

    What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.

    Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.

    Group raids, dailies at max level, LFR, structured pvp adds so much in terms of replayability to the game, instead of oh well gotta wait 4 months for the next dlc
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Gothren
    Gothren
    ✭✭✭✭✭
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Lucious90 wrote: »
    Ffastyl wrote: »
    Mitoice wrote: »
    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

    This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat

    As to the issue of challenge...
    I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.

    What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.

    Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.

    Group raids, dailies at max level, LFR, structured pvp adds so much in terms of replayability to the game, instead of oh well gotta wait 4 months for the next dlc

    I don't disagree... If you like group and PvP content.
    I was talking about for players who prefer the more solo aspects of the game. Yeah, dailies are nice; but they're not especially challenging.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Lucious90
    Lucious90
    ✭✭✭
    Lucious90 wrote: »
    Ffastyl wrote: »
    Mitoice wrote: »
    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

    This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat

    As to the issue of challenge...
    I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.

    What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.

    Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.

    Group raids, dailies at max level, LFR, structured pvp adds so much in terms of replayability to the game, instead of oh well gotta wait 4 months for the next dlc

    I don't disagree... If you like group and PvP content.
    I was talking about for players who prefer the more solo aspects of the game. Yeah, dailies are nice; but they're not especially challenging.

    I realized I replyed a bit strangely,

    Solo content, I love the delves here and solo dungeons, Ramping up a decent heroic delve would be nice, touches group, solo and pvp without encroaching in on anyones play style
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Gothren wrote: »
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.

    Yeah, that's still pretty vague.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • kylewwefan
    kylewwefan
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    ✭✭
    Mitoice wrote: »
    First of all, I want to start this thread by saying I love this game, but the lack of objectives or things to do, is making me take a break from this game for several months or at least till housing comes, I’m considered a Hardcore gamer, a player that logs in every day for several hours and spent more tan 500 bucks in this game, but every new expansión feels weaker and weaker.

    I want to continue playing this game daily, but ZOS is trying his best to convert me into a softcore gamer, one that logs in once a week, I don’t have anything else to do in this game besides creating more alts,

    Things that make this game lose appeal to hardcore gamers:

     

    -Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.

     

    - Same ol Gear - Still have the same gear since Wrothgar (Julianos) – There’s hardly any need to find new gear since every gear created is purely situational like vicious death or Spell Power Cure. Maelstrom weapons are gonna be the best weapons for a looooong time.

     

    - Lack of objectives – You have a nice open end world without any good objectives, put some time objectives to dungeons, more tasks in PVP etc.

     

    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

     

    -        Hacking Exploits – Lack of action by ZOS

     

    After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.


    Take a break hero. ESO is the best game ever and you'll be back because nothing out there is as good.
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Lucious90 wrote: »
    Lucious90 wrote: »
    Ffastyl wrote: »
    Mitoice wrote: »
    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

    This is the primary flaw with the game that drives me away. Already, I spend less and less of my time in ESO. Recently I even took a hiatus -- of 2 months. There is a lot to be said on the topic, and not enough calm in me to dive into it. Just read the concept linked in my signature. Implement that and I might find some joy in the combat

    As to the issue of challenge...
    I agree, at end game, there's not a lot to do if you prefer solo play and dislike PvP.

    What would be great is if ZOS added some "Veteran" quests to the various Guild Lines. Semi Short daily or weekly quests issued by the Fighters or Mages guild (since they need some love anyway) which are more in line with the level of challenge the game had at release, or in Beta.

    Guild contracts that could only be completed Solo, and maybe provide a special guild currency which you could use to purchase guild-specific motifs or gear. Of course, these would only be made available to players of level 50 who have already completed the guild storyline.

    Group raids, dailies at max level, LFR, structured pvp adds so much in terms of replayability to the game, instead of oh well gotta wait 4 months for the next dlc

    I don't disagree... If you like group and PvP content.
    I was talking about for players who prefer the more solo aspects of the game. Yeah, dailies are nice; but they're not especially challenging.

    I realized I replyed a bit strangely,

    Solo content, I love the delves here and solo dungeons, Ramping up a decent heroic delve would be nice, touches group, solo and pvp without encroaching in on anyones play style

    I agree completely.
    What would be super slick, is if the various delves scattered around the world had a "Solo" mode you could activate which ramps up the difficulty and provides a unique reward or better loot or something.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • CromulentForumID
    CromulentForumID
    ✭✭✭✭

    Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.

    Compare the amount of content in WoW at three years old, compared to what ESO has now.

    It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.
  • Clerics1985
    Clerics1985
    ✭✭✭
    can we please Buff monsters in MSA plz? peoplez sayin it's not tuff


    :trollface:
  • Saltypretzels
    Saltypretzels
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    OP, if you are a hardcore gamer, why do you care about housing which is the fluffiest of fluffy fluff?
    Edited by Saltypretzels on June 30, 2016 7:04PM
  • Clerics1985
    Clerics1985
    ✭✭✭
    WoW came out in 2004


    first Expansion came out in 2007, for those too lazy for research.

    Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.

    Compare the amount of content in WoW at three years old, compared to what ESO has now.

    It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.

  • Lucious90
    Lucious90
    ✭✭✭

    Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.

    Compare the amount of content in WoW at three years old, compared to what ESO has now.

    It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.

    that it does... So why does ZOS push out weak content and can push 4 dlc out a year. It may of taken wow a while to do BC but look at what that content brought. My issue isnt the time frame though @ZOS could be a hell of a lot slower. Its content, same with any other WoW xpac, the content it brought, hell even Cata was a lot larger than what ZOS is putting.

    Even then they had the tech all ready to go for some of these. There is a video floating aorund of 1v1v1 pvp play in an arena, we can do without MLG. Setting up their own Arena series makes for a big cash cow..

    My whole premise is ZOS can make a crap ton of money by slowing down and following in a WoW model... Call it what it may there is a reason why its the longest lived MMO out right now
    Edited by Lucious90 on June 30, 2016 7:07PM
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Gothren
    Gothren
    ✭✭✭✭✭
    Gothren wrote: »
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.

    Yeah, that's still pretty vague.

    you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucious90 wrote: »

    Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.

    Compare the amount of content in WoW at three years old, compared to what ESO has now.

    It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.

    that it does... So why does ZOS push out weak content and can push 4 dlc out a year. It may of taken wow a while to do BC but look at what that content brought. My issue isnt the time frame though @ZOS could be a hell of a lot slower. Its content, same with any other WoW xpac, the content it brought, hell even Cata was a lot larger than what ZOS is putting.

    Even then they had the tech all ready to go for some of these. There is a video floating aorund of 1v1v1 pvp play in an arena, we can do without MLG. Setting up their own Arena series makes for a big cash cow..

    My whole premise is ZOS can make a crap ton of money by slowing down and following in a WoW model... Call it what it may there is a reason why its the longest lived MMO out right now

    Well, Everquest is in it's 17th year - not as big of course, but it is still there with the last expansion in November 2015.

    ZOS said, that dueling is coming - I don't know if this means as well arena or if this is a different type.
    Edited by Lysette on June 30, 2016 7:16PM
  • Clerics1985
    Clerics1985
    ✭✭✭
    BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"
  • Lysette
    Lysette
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    BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"

    Same for Second Life - release date June 23, 2003 - but Everquest is older - in it's 17th year even.
  • Clerics1985
    Clerics1985
    ✭✭✭
    Lysette wrote: »
    BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"

    Same for Second Life - release date June 23, 2003 - but Everquest is older - in it's 17th year even.

    :open_mouth: is that the mmo you had to have "ingrediants" to do spells and stuff?
  • Lucious90
    Lucious90
    ✭✭✭
    BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"

    Not even going to lie, forgot that game exisited.....

    Everquest.... I thought that game died, gotta be some hardcore fans out there, though I heard good things about it...

    As for Dueling, thats fine and a great step in the right direction wont be arenas as they havent said anything about that aspect.

    Still proves my original debate, long term customer base is needed for an MMO to florish... Everquest especially proves this point, and even Eve online, with its huge learning curve..... A decent established cust base, back with the new guys floating in and out is how you stay afloat
    Edited by Lucious90 on June 30, 2016 7:28PM
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"

    Same for Second Life - release date June 23, 2003 - but Everquest is older - in it's 17th year even.

    :open_mouth: is that the mmo you had to have "ingrediants" to do spells and stuff?

    It is a virtual world - you can do all what you want basically, you can build and script it even by yourself and connect it world-wide to external servers - there is nothing comparable to it out there. Content is player-created (called residents) and it has a huge marketplace with tens of millions of items - there are even a couple of hundred of thousands items for free available. As far as content goes, there is nothing what would come even near to Second Life.

    But it is a world for social type players - there is no game content, even there are plenty of games as well in it. It is not a roleplay game, even there are plenty of role play groups, which have created amazing regions to play in - I myself lived in France of the 17th century for a while - a beautifully made estate with 17 regions at that time (region 256x256m) - all privately owned and made available for the public.

    Music and parties are everywhere - and quite good DJs - well, and I spent a lot of time in the sailing community, sailing the seas of Second Life with a variety of sailboats, it was fun.

    Second Life has about 27,000 regions - so you will never see all before it's contents will have changed.
    Edited by Lysette on June 30, 2016 7:33PM
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Gothren wrote: »
    Gothren wrote: »
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.

    Yeah, that's still pretty vague.

    you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.

    @Gothren
    Say a person played an hour a day.
    What would you call them?
    Edited by ShedsHisTail on June 30, 2016 7:33PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Lucious90
    Lucious90
    ✭✭✭
    Gothren wrote: »
    Gothren wrote: »
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.

    Yeah, that's still pretty vague.

    you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.

    Say a person played an hour a day.
    What would you call them?

    A productive member of Society
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Clerics1985
    Clerics1985
    ✭✭✭
    Gothren wrote: »
    Gothren wrote: »
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.

    Yeah, that's still pretty vague.

    you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.

    Say a person played an hour a day.
    What would you call them?

    A "Lifer" as opposed to the Opposite :)
  • ShedsHisTail
    ShedsHisTail
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    Lucious90 wrote: »

    Seasoned gear & Arenas, MLG, Battlegrounds, open world PvP, Better Raids, BoA gear, raid token vendors to name a few.

    Compare the amount of content in WoW at three years old, compared to what ESO has now.

    It takes time for games to make content. It's pretty unfair to compare content in games that are wildly different in age.

    that it does... So why does ZOS push out weak content and can push 4 dlc out a year. It may of taken wow a while to do BC but look at what that content brought. My issue isnt the time frame though @ZOS could be a hell of a lot slower. Its content, same with any other WoW xpac, the content it brought, hell even Cata was a lot larger than what ZOS is putting.

    Even then they had the tech all ready to go for some of these. There is a video floating aorund of 1v1v1 pvp play in an arena, we can do without MLG. Setting up their own Arena series makes for a big cash cow..

    My whole premise is ZOS can make a crap ton of money by slowing down and following in a WoW model... Call it what it may there is a reason why its the longest lived MMO out right now

    Wow also pushed out small content before their first Xpac.
    A couple new raids, I think a dungeon or two. And lots of rebalancing and patching.

    The reason ZOS can't adopt the WoW content model is because they don't have the same income model. WoW could afford to go years between large releases because they every single player on a monthly subscription. ZOS doesn't have that. They have to maintain a development staff on a more constricted budget, so they have to release incremental DLC to make up for the fact that they don't have as large of a regular predictable income.

    If ZOS is going to adopt a WoW content model, they also have to go back to subscription only, because it's the only way to maintain development income between releases.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Gothren
    Gothren
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    Gothren wrote: »
    Gothren wrote: »
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.

    Yeah, that's still pretty vague.

    you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.

    Say a person played an hour a day.
    What would you call them?

    They can be either a hardcore or casual gamer. The casual gamer typically spends less time, but does not necessarily automatically make you a casual just because of a small time investment.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Lucious90 wrote: »
    BTW Eve online came out in 2003, Pawned your "reason why WoW is the Longest lived MMO out"

    Not even going to lie, forgot that game exisited.....

    Everquest.... I thought that game died, gotta be some hardcore fans out there, though I heard good things about it...

    As for Dueling, thats fine and a great step in the right direction wont be arenas as they havent said anything about that aspect.

    Still proves my original debate, long term customer base is needed for an MMO to florish... Everquest especially proves this point, and even Eve online, with its huge learning curve..... A decent established cust base, back with the new guys floating in and out is how you stay afloat

    Everquest Next was cancelled - but the original EQ is still going.

    As far as EVE goes you are correct, it is based on a very loyal long-term customer base - but this is as well due to how skill is gained in that game - it is time-based, so when you want to fly capital ships, it will take you years to get there. Another reason is that player organizations can actually own space and build empires and battle each other - those might last for years or go under in short - combat is meaningful. Goonswarm Federation has dominated the universe for several years, but this year in the "war in the North" they were driven out of their territory and now their empire is gone, they have to rebuild and conquer some other territory.
    Edited by Lysette on June 30, 2016 7:40PM
  • clocksstoppe
    clocksstoppe
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    They just upgraded pve gear in the next patch so hold on.
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Gothren wrote: »
    Gothren wrote: »
    Gothren wrote: »
    @Gothren
    In regards to Page 11, I'm referring to the best selling games:

    For consoles you've got 11 of your Top 20 titles are directly competitive games, either sports or shooters; if I counted right. I'm not certain on the details of every one of them.

    Whereas for PC, 19 of the 20 Top sellers are Sandbox/RPGs or RPG expansions which my or may not contain competitive elements.

    I don't like the terms Casual and Hardcore... They're too nebulous. Your definition differs from mine, I can already see that.
    If you want to use those terms, please define them first so we can discuss them in the same context.

    Being labeled a casual can have a negative stigma to some gamers. However, I don't believe that should be the case. Different gamers have different motivations for playing many types of games. I tend to think of the typical hardcore gamer as a serious gamer who has to compete at the highest level. For example, to have the highest score or time in competing an objective or their ranking among their peers in a particular game.

    Yeah, that's still pretty vague.

    you will get slightly different meanings from different people in the gaming industry. However, one thing to point out is the differences in the time invested in playing games.

    Say a person played an hour a day.
    What would you call them?

    They can be either a hardcore or casual gamer. The casual gamer typically spends less time, but does not necessarily automatically make you a casual just because of a small time investment.

    So, I'm not actually going to get any manner of definition out of you, am I?
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
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