I think that might be, because it has a different focus. ESO is about Tamriel and we basically know what will be coming, the rest of Tamriel over time. So this is the focus of the game rather than "end game". And when you look at the empty parts of the map yet, a lot more DLCs will be about this content than about anything else. Has to, if they want to complete it before TES VI will come out. Both could co-exist, but by economical reasons, they should complete it, before TES VI will be there.
-Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.
After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.
GreenhaloX wrote: »
-Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.
After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.
I feel you.. boringness is slowly creeping up for me with doing the same monotonous things everyday trying to get XP to cap the CP. With that, how are you with 600 CP? I thought the cap is still at 501? Did more CP cap increased for those already at 501 before DB came out? Is the new cap at 600 now? Am I missing something? (scratching my head)
cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
Justice31st wrote: »Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.
It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
Justice31st wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
^I agree 100%. I just uninstalled ESO from my system. Once Paul Sage left this game became only about corporate greed, and milking the consumers through the crown store with bait and switch methods such as doing race changes 6 months ago and then again right before the race change was implemented into the crown store for money. I have played many hardcore MMO's throughout my life, and this game compared to Final Fantasy 11 online or World of Warcraft is the farthest from a hardcore game.
Averya_Teira wrote: »henrycupcakerwb17_ESO wrote: »gw2only1b14_ESO wrote: »Justice31st wrote: »Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.
It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.
But read, he plays 10+ hrs Daily and invested $$ most of us have other activities and another game or 2 to play
and what are 500$ dollar anyway - that is not a big amount of money, I have spent more in my first 6 months as a casual player.
Really?
Talk about distorted sense of reality. According to the latest census statistics, I make a lot more money than most people in the US and even I think $500 is a lot of money to spend, especially on a game. That's groceries for a month for a family of 4.
It may not be a lot for me, or for you (count yourself lucky if that's the case). But for most people in the US, $500 is not chump change.
lol $500 for a month for a family of 4 for grocery shopping? 4x3x30 , thats 360 meals for $500usd and thats inhuman i think this family will probably end up getting cancer for consuming all those cheap crap drinks & food ( hormone trash meat / artificial addictive stuff / trash soda drinks )
you don't even care enough for your health to shop in whole food do you ?
He might be living in a country where 500$ is a lot ?
I know here In Canada my grocery shopping is around 120-150$ every week for two...
I think that might be, because it has a different focus. ESO is about Tamriel and we basically know what will be coming, the rest of Tamriel over time. So this is the focus of the game rather than "end game". And when you look at the empty parts of the map yet, a lot more DLCs will be about this content than about anything else. Has to, if they want to complete it before TES VI will come out. Both could co-exist, but by economical reasons, they should complete it, before TES VI will be there.
Well, apparently ESO has a long long time before TES VI since Bethesda said that it's a LONG LONG ways off, that they don't even have the technology available yet for how they envision TES VI.
Wifeaggro13 wrote: »Justice31st wrote: »Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.
It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.
Well yes his reaction and desires for ESO are a bit over reacted . but the reality is for those that followed the game pre launch supported it. bought long term subscriptions based on what the team had promised. Like the last 2 DLC,s were actually supposed to be the core game to be released with in a 90 day window post launch. those guilds were to have actual skill lines like the other guilds.
Spell crafting , more Group content enhancements to the actuall MMO part of the game. You can defend it all you want the only thing they are doing right now is just adding zones with solo quests. thats not casual ,thats single player content. they are doing it every quarter at 15 bucks a pop . 45 bucks for some stuff that companies like Trion gave you for free in a 90 day development cycle. there is a big difference between making content for casual players and just adding garbage that you can do solo to try and bilk you for an extra 15 bucks. The content they are giving you is a water sandwich
cosmic_niklas_93b16_ESO wrote: »Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
lol, if you need a month to finish Thieves guild etc I don't know what you're doing, crawling at a snail pace or something? Seriously, that dlc took me 10 hours or so combined over a few days to complete playing very casually with my friend there. I might understand it if you logged in once a week or so, but that's it. And the game is super easy now, I can light attack my way through all the non-dlc open world content with only white/green trash items. Even my friend that doesn't like dungeons etc think that it's way too easy now. If you can't finish that easily then it's something wrong with you, not the game and you shouldn't be catered to just because you whine about how you need to think a tiny bit.
Giles.floydub17_ESO wrote: »Justice31st wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
^I agree 100%. I just uninstalled ESO from my system. Once Paul Sage left this game became only about corporate greed, and milking the consumers through the crown store with bait and switch methods such as doing race changes 6 months ago and then again right before the race change was implemented into the crown store for money. I have played many hardcore MMO's throughout my life, and this game compared to Final Fantasy 11 online or World of Warcraft is the farthest from a hardcore game.
Bait and switch, lol. If you truly understand hard core games then you know every aspect of game play is content ly subject to change. Nothing stays the same over time.
Besides, if you have gone to the extremes of removing ESO from your rig why bother with the forums.
I do agree with any sentiment that Zos' recent comment they this game does not have hard core gamers and mostly has extreme casuals was a poor comment that doesn't sit well with many in the community.
geophonic_ESO wrote: »They do have a system at hand in which they can easily have different versions of a dungeon, like normal/veteran/hard/challenge.
In my opinion it should be one of the goals to cater to every playstyle, instead of just designing mostly around casuals.
On the other hand, "casual" also can mean anything. There is a wide gap between people playing this game (or games in general): some don´t need to put many hours into playing and still can handle most content, others will struggle forever even when playing 24/7.
I also play "casual", and I can handle most content (and even challenging trials) without dumping too many hours into this game.
For the future I therefore wish for a more diverse spectrum of difficulties, but also a change in the mentality of the playerbase, that "just because you pay for it does not mean everything will be handed to you on a silver plate for free", or that paying entitles you to see and conquer every aspect of the game without working on it. No easy mode please.
for any online game to survive it needs end game content.... Whether hardcore or casual. Wow has a great system that allows people get get into the end game progression no problem, may not be in the Hardcore Mythic HFC but it gets them to run the raids and a sense of accomplishment, on top of other things to do....
even an ONLINE RPG that Matt seems to title this game, needs something for more than just the casuals or this game will never develop and will be just a fad that will die out when the next fix comes along.
If MMORPG magazines are calling this the MMO of the year or whatever this game needs to develop the MMO elements that it has, and it has great PvE and a beautiful story, but falls short at the end of the level progression....
Oh Cadwells Silver and Gold.... Just allows me quest in other zones.... Where is the big end game raid that allows me to stop Daedric Legions from engulfing the world? Or a Dark Elf wizard necromancer trying to rule the world.. You get bits and peices of it through out the story line, but what after that? grinding profession and undaunted? They have the foundation for great end game content, but no execution
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
for any online game to survive it needs end game content.... Whether hardcore or casual. Wow has a great system that allows people get get into the end game progression no problem, may not be in the Hardcore Mythic HFC but it gets them to run the raids and a sense of accomplishment, on top of other things to do....
even an ONLINE RPG that Matt seems to title this game, needs something for more than just the casuals or this game will never develop and will be just a fad that will die out when the next fix comes along.
If MMORPG magazines are calling this the MMO of the year or whatever this game needs to develop the MMO elements that it has, and it has great PvE and a beautiful story, but falls short at the end of the level progression....
Oh Cadwells Silver and Gold.... Just allows me quest in other zones.... Where is the big end game raid that allows me to stop Daedric Legions from engulfing the world? Or a Dark Elf wizard necromancer trying to rule the world.. You get bits and peices of it through out the story line, but what after that? grinding profession and undaunted? They have the foundation for great end game content, but no execution
the "end game" content in ESO is more and more provinces of Tamriel - that is why Mr. Firor calls it an expansive online Elder Scrolls RPG - because this is what the game's focus is - all the provinces of Tamriel - this is what the game is about - Tamriel unlimited - meaning all of Tamriel, all the provinces. So if you expect something else, you are likely to not get it.
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
for any online game to survive it needs end game content.... Whether hardcore or casual. Wow has a great system that allows people get get into the end game progression no problem, may not be in the Hardcore Mythic HFC but it gets them to run the raids and a sense of accomplishment, on top of other things to do....
even an ONLINE RPG that Matt seems to title this game, needs something for more than just the casuals or this game will never develop and will be just a fad that will die out when the next fix comes along.
If MMORPG magazines are calling this the MMO of the year or whatever this game needs to develop the MMO elements that it has, and it has great PvE and a beautiful story, but falls short at the end of the level progression....
Oh Cadwells Silver and Gold.... Just allows me quest in other zones.... Where is the big end game raid that allows me to stop Daedric Legions from engulfing the world? Or a Dark Elf wizard necromancer trying to rule the world.. You get bits and peices of it through out the story line, but what after that? grinding profession and undaunted? They have the foundation for great end game content, but no execution
the "end game" content in ESO is more and more provinces of Tamriel - that is why Mr. Firor calls it an expansive online Elder Scrolls RPG - because this is what the game's focus is - all the provinces of Tamriel - this is what the game is about - Tamriel unlimited - meaning all of Tamriel, all the provinces. So if you expect something else, you are likely to not get it.
SO endless questing and exploring zones each with its own small little story line.... Cool good to know there is a CoOp Skyrim now...... If thats the way they wanted to go, then they should of just branded this a single player game with Fable Style Drop in Coop. This game was marketed as an MMO and has great MMO elements and should be implemented to cater for most play style(lets face it not everyone can be pleased)
Also what happens when they run outta provinces? The game should be about being a hero (for you RP types) and making a difference in the world. Questing as AD I was actually hooked on the story leading up to Coldharbour and I dont play these games for the story. The content they release is amazing, but shallow, why am I going to explore this swamp in Lizard land? Just to experience the cool and exotic digital scenery? Cool, I get to experience life in there alright, but it fails to answer why I am there....
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
my point was only to highlight that hardcore competitive gamers are more profitable for companies than casual gamers. Casual gamers spend less time and money compared to hardcore competitive gamers. This is not my opinion its a gaming industry fact.
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones.
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones.
Not entirely, Consumer behavior is still generally the same be it Entertainment, Online, F2F sales.... Provide a good quality product, make the effort to provide great support after the Honeymoon phase, be proactive... You retain customers for longer... In ZOS case, introduce great costumes and other things within the crown store that I can spend a bit of cash in, I will feel more inclined to either subscribe or buy from the crown store. But introducing broken DLC after broken DLC with shallow content, and no way to keep me playing once I finish the content, isnt going to bring you any major customer satisfaction or profits because you need to keep spewing DLC just to keep them content...
This is something Wow did great in their xpac model. 1 pack every 1-2 years, loaded with content, and just hotfixed things that came up....
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones. Just make new customers who are satisfied to write a review and the stream of new customers will never run dry - there is no need to cater for long-term customers, who are demanding - new ones take it like it is, far easier to deal with.
Callous2208 wrote: »cosmic_niklas_93b16_ESO wrote: »
The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.
And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones. Just make new customers who are satisfied to write a review and the stream of new customers will never run dry - there is no need to cater for long-term customers, who are demanding - new ones take it like it is, far easier to deal with.
Thats the lazy way of doing customer service, if you have a revolving door on a long standing product, it never grows the new customers may "take it as it is" just becomes an excuse to put out shallow broken content.
If you focus on keeping long term customers, who actually care about the life of the game and the content, bringing good and albiet bad ideas to the table, but thats why you have alpha and beta phases. Those long term customer will bring their friends over, and they become long term players, grows the company and you dont need to keep reinvesting in short ROI cycles but can show a slower growth that will be more and more consistant with less cost involoved... Again what happens when they blow through all of the content? they stop activly playing until you put out another shallow DLC