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ESO Future for hardcore players

  • ADarklore
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    Lysette wrote: »
    I think that might be, because it has a different focus. ESO is about Tamriel and we basically know what will be coming, the rest of Tamriel over time. So this is the focus of the game rather than "end game". And when you look at the empty parts of the map yet, a lot more DLCs will be about this content than about anything else. Has to, if they want to complete it before TES VI will come out. Both could co-exist, but by economical reasons, they should complete it, before TES VI will be there.

    Well, apparently ESO has a long long time before TES VI since Bethesda said that it's a LONG LONG ways off, that they don't even have the technology available yet for how they envision TES VI.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • GreenhaloX
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    Mitoice wrote: »
     

    -Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.

    After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.

    I feel you.. boringness is slowly creeping up for me with doing the same monotonous things everyday trying to get XP to cap the CP. With that, how are you with 600 CP? I thought the cap is still at 501? Did more CP cap increased for those already at 501 before DB came out? Is the new cap at 600 now? Am I missing something? (scratching my head)
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    GreenhaloX wrote: »
    Mitoice wrote: »
     

    -Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.

    After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do and I have to play it like ZOS wants me to, once per month.

    I feel you.. boringness is slowly creeping up for me with doing the same monotonous things everyday trying to get XP to cap the CP. With that, how are you with 600 CP? I thought the cap is still at 501? Did more CP cap increased for those already at 501 before DB came out? Is the new cap at 600 now? Am I missing something? (scratching my head)

    You can only spend 501 CP's but you can still earn more, just not spend them.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • jello
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    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    Dunmer - Nightblade
  • cosmic_niklas_93b16_ESO
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    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Callous2208
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    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.
    Edited by Callous2208 on June 30, 2016 1:12PM
  • Wifeaggro13
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    ADarklore wrote: »
    Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.

    It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.

    Well yes his reaction and desires for ESO are a bit over reacted . but the reality is for those that followed the game pre launch supported it. bought long term subscriptions based on what the team had promised. Like the last 2 DLC,s were actually supposed to be the core game to be released with in a 90 day window post launch. those guilds were to have actual skill lines like the other guilds.

    Spell crafting , more Group content enhancements to the actuall MMO part of the game. You can defend it all you want the only thing they are doing right now is just adding zones with solo quests. thats not casual ,thats single player content. they are doing it every quarter at 15 bucks a pop . 45 bucks for some stuff that companies like Trion gave you for free in a 90 day development cycle. there is a big difference between making content for casual players and just adding garbage that you can do solo to try and bilk you for an extra 15 bucks. The content they are giving you is a water sandwich
  • cosmic_niklas_93b16_ESO
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    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    lol, if you need a month to finish Thieves guild etc I don't know what you're doing, crawling at a snail pace or something? Seriously, that dlc took me 10 hours or so combined over a few days to complete playing very casually with my friend there. I might understand it if you logged in once a week or so, but that's it. And the game is super easy now, I can light attack my way through all the non-dlc open world content with only white/green trash items. Even my friend that doesn't like dungeons etc think that it's way too easy now. If you can't finish that easily then it's something wrong with you, not the game and you shouldn't be catered to just because you whine about how you need to think a tiny bit.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • idk
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    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    ^I agree 100%. I just uninstalled ESO from my system. Once Paul Sage left this game became only about corporate greed, and milking the consumers through the crown store with bait and switch methods such as doing race changes 6 months ago and then again right before the race change was implemented into the crown store for money. I have played many hardcore MMO's throughout my life, and this game compared to Final Fantasy 11 online or World of Warcraft is the farthest from a hardcore game.

    Bait and switch, lol. If you truly understand hard core games then you know every aspect of game play is content ly subject to change. Nothing stays the same over time.

    Besides, if you have gone to the extremes of removing ESO from your rig why bother with the forums.

    I do agree with any sentiment that Zos' recent comment they this game does not have hard core gamers and mostly has extreme casuals was a poor comment that doesn't sit well with many in the community.
  • Lysette
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    Xylphan wrote: »
    Lysette wrote: »
    ADarklore wrote: »
    Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.

    It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.

    But read, he plays 10+ hrs Daily and invested $$ most of us have other activities and another game or 2 to play

    and what are 500$ dollar anyway - that is not a big amount of money, I have spent more in my first 6 months as a casual player.

    Really?

    Talk about distorted sense of reality. According to the latest census statistics, I make a lot more money than most people in the US and even I think $500 is a lot of money to spend, especially on a game. That's groceries for a month for a family of 4.

    It may not be a lot for me, or for you (count yourself lucky if that's the case). But for most people in the US, $500 is not chump change.

    lol $500 for a month for a family of 4 for grocery shopping? 4x3x30 , thats 360 meals for $500usd and thats inhuman i think this family will probably end up getting cancer for consuming all those cheap crap drinks & food ( hormone trash meat / artificial addictive stuff / trash soda drinks )

    you don't even care enough for your health to shop in whole food do you ?

    He might be living in a country where 500$ is a lot ?

    I know here In Canada my grocery shopping is around 120-150$ every week for two...

    he referred to the USA - but anyway, 500$ does not get one far, and even less a family of 4.
  • Lysette
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    ADarklore wrote: »
    Lysette wrote: »
    I think that might be, because it has a different focus. ESO is about Tamriel and we basically know what will be coming, the rest of Tamriel over time. So this is the focus of the game rather than "end game". And when you look at the empty parts of the map yet, a lot more DLCs will be about this content than about anything else. Has to, if they want to complete it before TES VI will come out. Both could co-exist, but by economical reasons, they should complete it, before TES VI will be there.

    Well, apparently ESO has a long long time before TES VI since Bethesda said that it's a LONG LONG ways off, that they don't even have the technology available yet for how they envision TES VI.

    yeah and that is why I think both is related - smaller DLCs and later launch of TES VI.
  • Lysette
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    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    But they are not Elder scrolls - for you hardcore guys one game might be as good as the next one - but when you have just a limited amount of time to spend on gaming, it gets important, that you look for quality - and ESO is quality as an RPG - maybe not that much as an MMO, but it was not to expect that it will ever be one, as the continuation of single-player RPGs. For anyone with a little tought it should have been clear, that a game, which comes from single-player RPG will focus on soloable content and will keep PvP - if it has it at all - out of sight for most of the players and just have it as an option available. Simply because PvP feels alien for single-player fans.
    Edited by Lysette on June 30, 2016 2:28PM
  • Lysette
    Lysette
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    ADarklore wrote: »
    Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.

    It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.

    Well yes his reaction and desires for ESO are a bit over reacted . but the reality is for those that followed the game pre launch supported it. bought long term subscriptions based on what the team had promised. Like the last 2 DLC,s were actually supposed to be the core game to be released with in a 90 day window post launch. those guilds were to have actual skill lines like the other guilds.

    Spell crafting , more Group content enhancements to the actuall MMO part of the game. You can defend it all you want the only thing they are doing right now is just adding zones with solo quests. thats not casual ,thats single player content. they are doing it every quarter at 15 bucks a pop . 45 bucks for some stuff that companies like Trion gave you for free in a 90 day development cycle. there is a big difference between making content for casual players and just adding garbage that you can do solo to try and bilk you for an extra 15 bucks. The content they are giving you is a water sandwich

    Like it or not, that is what the majority expects from them - and they deliver - nothing wrong with it. If you expect something else, you better look somewhere else, because this is how the game development will continue to be.
  • Lysette
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    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    lol, if you need a month to finish Thieves guild etc I don't know what you're doing, crawling at a snail pace or something? Seriously, that dlc took me 10 hours or so combined over a few days to complete playing very casually with my friend there. I might understand it if you logged in once a week or so, but that's it. And the game is super easy now, I can light attack my way through all the non-dlc open world content with only white/green trash items. Even my friend that doesn't like dungeons etc think that it's way too easy now. If you can't finish that easily then it's something wrong with you, not the game and you shouldn't be catered to just because you whine about how you need to think a tiny bit.

    Well, I can tell you how this was for me - first off, I looked around in Abah's landing and just enjoyed the architecture and the design of the city and explored the walkways on different levels, getting my skyshard and found a few thief trove locations. This took me about 2 hours - then I started to look for what is where in to find and to steal from, to get an idea, what is offered in this town - took me again about 2 hours. Then I had a look around in Hew's Bane, just see what is about where, which creatures are in the region and overall enjoying the marvelous scenery - took me like 4 hours.

    So this is 8 hours, without to even have started the thief guild quests. I am enjoying the game and look at things, read books and listen to NPCs, see what they have to say, I wait for their comments and just enjoy myself doing so. To me this is not something with 20 hours content - this will last for 20 weeks if not for more.

    Edit: Developers are people as well - do you really think, they have fun creating stuff for you guys, who burn through content in a single day, which took them several months to create?- This behavior to burn through content, without even have a closer look at it, is not a satisfying experience for a developer, who wants his creations to be admired, because that makes him feel good. So they are much more likely to create content for us, casual gamers, who take the time to look at things, even we do not have much time to play, but we appreciate the creation of the developer and this makes them feel good - as well when we comment on the forums about how awesome the scenery is. Whereas to create something for you guys, is not a good experience for a developer - you appreciate nothing, you just whine and complain.
    Edited by Lysette on June 30, 2016 2:47PM
  • geophonic_ESO
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    They do have a system at hand in which they can easily have different versions of a dungeon, like normal/veteran/hard/challenge.
    In my opinion it should be one of the goals to cater to every playstyle, instead of just designing mostly around casuals.

    On the other hand, "casual" also can mean anything. There is a wide gap between people playing this game (or games in general): some don´t need to put many hours into playing and still can handle most content, others will struggle forever even when playing 24/7.
    I also play "casual", and I can handle most content (and even challenging trials) without dumping too many hours into this game.

    For the future I therefore wish for a more diverse spectrum of difficulties, but also a change in the mentality of the playerbase, that "just because you pay for it does not mean everything will be handed to you on a silver plate for free", or that paying entitles you to see and conquer every aspect of the game without working on it. No easy mode please.
  • Lysette
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    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    ^I agree 100%. I just uninstalled ESO from my system. Once Paul Sage left this game became only about corporate greed, and milking the consumers through the crown store with bait and switch methods such as doing race changes 6 months ago and then again right before the race change was implemented into the crown store for money. I have played many hardcore MMO's throughout my life, and this game compared to Final Fantasy 11 online or World of Warcraft is the farthest from a hardcore game.

    Bait and switch, lol. If you truly understand hard core games then you know every aspect of game play is content ly subject to change. Nothing stays the same over time.

    Besides, if you have gone to the extremes of removing ESO from your rig why bother with the forums.

    I do agree with any sentiment that Zos' recent comment they this game does not have hard core gamers and mostly has extreme casuals was a poor comment that doesn't sit well with many in the community.

    Maybe he just stated a fact - a fact is neutral, it is not there to please or displease someone, but is just a fact.
  • Lysette
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    They do have a system at hand in which they can easily have different versions of a dungeon, like normal/veteran/hard/challenge.
    In my opinion it should be one of the goals to cater to every playstyle, instead of just designing mostly around casuals.

    On the other hand, "casual" also can mean anything. There is a wide gap between people playing this game (or games in general): some don´t need to put many hours into playing and still can handle most content, others will struggle forever even when playing 24/7.
    I also play "casual", and I can handle most content (and even challenging trials) without dumping too many hours into this game.

    For the future I therefore wish for a more diverse spectrum of difficulties, but also a change in the mentality of the playerbase, that "just because you pay for it does not mean everything will be handed to you on a silver plate for free", or that paying entitles you to see and conquer every aspect of the game without working on it. No easy mode please.

    They develop for where the money is - if you want more content for you, buy stuff from the crown store, and not just a few items, but nearly all of them, like we casuals do - then maybe you might get attention.

    Edit: you do actually think that we requested it to be easy?- We didn't - ZOS investigated how many people do which content and compared this to their expectations - and when those were not matched, the adjusted the difficulty so, that more people do the content, until it will reach their expectations. This is how they measure it and how they make their decision about the difficulty of content. And the difficulty is ok, for people, who just play it in an RPG way, not min/maxing, but develop their character as they go and this will most likely end up to be hybrid - and they spend points in non-combat skills as well - so for them the difficulty is just right.
    Edited by Lysette on June 30, 2016 3:01PM
  • Lucious90
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    for any online game to survive it needs end game content.... Whether hardcore or casual. Wow has a great system that allows people get get into the end game progression no problem, may not be in the Hardcore Mythic HFC but it gets them to run the raids and a sense of accomplishment, on top of other things to do....

    even an ONLINE RPG that Matt seems to title this game, needs something for more than just the casuals or this game will never develop and will be just a fad that will die out when the next fix comes along.

    If MMORPG magazines are calling this the MMO of the year or whatever this game needs to develop the MMO elements that it has, and it has great PvE and a beautiful story, but falls short at the end of the level progression....

    Oh Cadwells Silver and Gold.... Just allows me quest in other zones.... Where is the big end game raid that allows me to stop Daedric Legions from engulfing the world? Or a Dark Elf wizard necromancer trying to rule the world.. You get bits and peices of it through out the story line, but what after that? grinding profession and undaunted? They have the foundation for great end game content, but no execution
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lysette
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    Lucious90 wrote: »
    for any online game to survive it needs end game content.... Whether hardcore or casual. Wow has a great system that allows people get get into the end game progression no problem, may not be in the Hardcore Mythic HFC but it gets them to run the raids and a sense of accomplishment, on top of other things to do....

    even an ONLINE RPG that Matt seems to title this game, needs something for more than just the casuals or this game will never develop and will be just a fad that will die out when the next fix comes along.

    If MMORPG magazines are calling this the MMO of the year or whatever this game needs to develop the MMO elements that it has, and it has great PvE and a beautiful story, but falls short at the end of the level progression....

    Oh Cadwells Silver and Gold.... Just allows me quest in other zones.... Where is the big end game raid that allows me to stop Daedric Legions from engulfing the world? Or a Dark Elf wizard necromancer trying to rule the world.. You get bits and peices of it through out the story line, but what after that? grinding profession and undaunted? They have the foundation for great end game content, but no execution

    the "end game" content in ESO is more and more provinces of Tamriel - that is why Mr. Firor calls it an expansive online Elder Scrolls RPG - because this is what the game's focus is - all the provinces of Tamriel - this is what the game is about - Tamriel unlimited - meaning all of Tamriel, all the provinces. So if you expect something else, you are likely to not get it.
  • Gothren
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    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.
  • Lucious90
    Lucious90
    ✭✭✭
    Lysette wrote: »
    Lucious90 wrote: »
    for any online game to survive it needs end game content.... Whether hardcore or casual. Wow has a great system that allows people get get into the end game progression no problem, may not be in the Hardcore Mythic HFC but it gets them to run the raids and a sense of accomplishment, on top of other things to do....

    even an ONLINE RPG that Matt seems to title this game, needs something for more than just the casuals or this game will never develop and will be just a fad that will die out when the next fix comes along.

    If MMORPG magazines are calling this the MMO of the year or whatever this game needs to develop the MMO elements that it has, and it has great PvE and a beautiful story, but falls short at the end of the level progression....

    Oh Cadwells Silver and Gold.... Just allows me quest in other zones.... Where is the big end game raid that allows me to stop Daedric Legions from engulfing the world? Or a Dark Elf wizard necromancer trying to rule the world.. You get bits and peices of it through out the story line, but what after that? grinding profession and undaunted? They have the foundation for great end game content, but no execution

    the "end game" content in ESO is more and more provinces of Tamriel - that is why Mr. Firor calls it an expansive online Elder Scrolls RPG - because this is what the game's focus is - all the provinces of Tamriel - this is what the game is about - Tamriel unlimited - meaning all of Tamriel, all the provinces. So if you expect something else, you are likely to not get it.

    SO endless questing and exploring zones each with its own small little story line.... Cool good to know there is a CoOp Skyrim now...... If thats the way they wanted to go, then they should of just branded this a single player game with Fable Style Drop in Coop. This game was marketed as an MMO and has great MMO elements and should be implemented to cater for most play style(lets face it not everyone can be pleased)

    Also what happens when they run outta provinces? The game should be about being a hero (for you RP types) and making a difference in the world. Questing as AD I was actually hooked on the story leading up to Coldharbour and I dont play these games for the story. The content they release is amazing, but shallow, why am I going to explore this swamp in Lizard land? Just to experience the cool and exotic digital scenery? Cool, I get to experience life in there alright, but it fails to answer why I am there....
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lucious90
    Lucious90
    ✭✭✭
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucious90 wrote: »
    Lysette wrote: »
    Lucious90 wrote: »
    for any online game to survive it needs end game content.... Whether hardcore or casual. Wow has a great system that allows people get get into the end game progression no problem, may not be in the Hardcore Mythic HFC but it gets them to run the raids and a sense of accomplishment, on top of other things to do....

    even an ONLINE RPG that Matt seems to title this game, needs something for more than just the casuals or this game will never develop and will be just a fad that will die out when the next fix comes along.

    If MMORPG magazines are calling this the MMO of the year or whatever this game needs to develop the MMO elements that it has, and it has great PvE and a beautiful story, but falls short at the end of the level progression....

    Oh Cadwells Silver and Gold.... Just allows me quest in other zones.... Where is the big end game raid that allows me to stop Daedric Legions from engulfing the world? Or a Dark Elf wizard necromancer trying to rule the world.. You get bits and peices of it through out the story line, but what after that? grinding profession and undaunted? They have the foundation for great end game content, but no execution

    the "end game" content in ESO is more and more provinces of Tamriel - that is why Mr. Firor calls it an expansive online Elder Scrolls RPG - because this is what the game's focus is - all the provinces of Tamriel - this is what the game is about - Tamriel unlimited - meaning all of Tamriel, all the provinces. So if you expect something else, you are likely to not get it.

    SO endless questing and exploring zones each with its own small little story line.... Cool good to know there is a CoOp Skyrim now...... If thats the way they wanted to go, then they should of just branded this a single player game with Fable Style Drop in Coop. This game was marketed as an MMO and has great MMO elements and should be implemented to cater for most play style(lets face it not everyone can be pleased)

    Also what happens when they run outta provinces? The game should be about being a hero (for you RP types) and making a difference in the world. Questing as AD I was actually hooked on the story leading up to Coldharbour and I dont play these games for the story. The content they release is amazing, but shallow, why am I going to explore this swamp in Lizard land? Just to experience the cool and exotic digital scenery? Cool, I get to experience life in there alright, but it fails to answer why I am there....

    i am role playing a character, not necessarily a heroine or a hero - it is more kind of an average explorer, who gets into adventuring and eventually becomes by accident a hero/ine - this is how I play my characters, and I do not min/max them, but let them be what they experience and how they evolve over time. Real world heros are normal people, who are just average in many ways, but who had the courage to do something extraordinary against all odds - and I play my characters like that, they are not the best, they will not have the best gear and they will be hybrid builds, not very powerful, but courageous.

    Edit: you did not travel the world in RL, did you?- What do you do there, when you do that?- You enjoy the scenery and the culture and get to know about some aspects of the history, you try their food and speak with people, interact with natives - have a good time, make some friends there and maybe invite them to visit you as well - and that's it.
    Edited by Lysette on June 30, 2016 3:28PM
  • Gothren
    Gothren
    ✭✭✭✭✭
    Lucious90 wrote: »
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole

    my point was only to highlight that hardcore competitive gamers are more profitable for companies than casual gamers. Casual gamers spend less time and money compared to hardcore competitive gamers. This is not my opinion its a gaming industry fact.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucious90 wrote: »
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole

    Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones. Just make new customers who are satisfied to write a review and the stream of new customers will never run dry - there is no need to cater for long-term customers, who are demanding - new ones take it like it is, far easier to deal with.
    Edited by Lysette on June 30, 2016 3:36PM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gothren wrote: »
    Lucious90 wrote: »
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole

    my point was only to highlight that hardcore competitive gamers are more profitable for companies than casual gamers. Casual gamers spend less time and money compared to hardcore competitive gamers. This is not my opinion its a gaming industry fact.

    no it isn't - I would like to see statistics about it.

    Spending less time is a good thing, not a bad one - less drain on the servers.

    And what about MMOs which do not have competitive players at all - like Second Life. They are highly profitable, spending about a million US$ every day in player interaction - real US dollars.
    Edited by Lysette on June 30, 2016 3:42PM
  • Lucious90
    Lucious90
    ✭✭✭
    Lysette wrote: »
    Lucious90 wrote: »
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole

    Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones.

    Not entirely, Consumer behavior is still generally the same be it Entertainment, Online, F2F sales.... Provide a good quality product, make the effort to provide great support after the Honeymoon phase, be proactive... You retain customers for longer... In ZOS case, introduce great costumes and other things within the crown store that I can spend a bit of cash in, I will feel more inclined to either subscribe or buy from the crown store. But introducing broken DLC after broken DLC with shallow content, and no way to keep me playing once I finish the content, isnt going to bring you any major customer satisfaction or profits because you need to keep spewing DLC just to keep them content...

    This is something Wow did great in their xpac model. 1 pack every 1-2 years, loaded with content, and just hotfixed things that came up....
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucious90 wrote: »
    Lysette wrote: »
    Lucious90 wrote: »
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole

    Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones.

    Not entirely, Consumer behavior is still generally the same be it Entertainment, Online, F2F sales.... Provide a good quality product, make the effort to provide great support after the Honeymoon phase, be proactive... You retain customers for longer... In ZOS case, introduce great costumes and other things within the crown store that I can spend a bit of cash in, I will feel more inclined to either subscribe or buy from the crown store. But introducing broken DLC after broken DLC with shallow content, and no way to keep me playing once I finish the content, isnt going to bring you any major customer satisfaction or profits because you need to keep spewing DLC just to keep them content...

    This is something Wow did great in their xpac model. 1 pack every 1-2 years, loaded with content, and just hotfixed things that came up....

    But see, that you experience TG and DB as shallow, is just how you see it - I and a lot of fans of those guilds think that those are amazing DLCs which delivered exactly what we expected from these guilds - a whole lot of fun doing this kind of stuff.

    And no, internet is unlike a local shop - a local shop has a limited amount of potential customers and has to keep them - internet has practically an unlimited amount of customers and just has to push them through the profitable first experience phase, sell them a whole lot of convenience stuff and that's it - just keep them coming, not having to keep them - a principle like with a continuous flow water heater. After a short hot phase, they will slowly cool off - buy occasionally something nevertheless, but if they cool off totally, no problem.
    Edited by Lysette on June 30, 2016 3:53PM
  • Lucious90
    Lucious90
    ✭✭✭
    Lysette wrote: »
    Lucious90 wrote: »
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole

    Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones. Just make new customers who are satisfied to write a review and the stream of new customers will never run dry - there is no need to cater for long-term customers, who are demanding - new ones take it like it is, far easier to deal with.

    Thats the lazy way of doing customer service, if you have a revolving door on a long standing product, it never grows the new customers may "take it as it is" just becomes an excuse to put out shallow broken content.

    If you focus on keeping long term customers, who actually care about the life of the game and the content, bringing good and albiet bad ideas to the table, but thats why you have alpha and beta phases. Those long term customer will bring their friends over, and they become long term players, grows the company and you dont need to keep reinvesting in short ROI cycles but can show a slower growth that will be more and more consistant with less cost involoved... Again what happens when they blow through all of the content? they stop activly playing until you put out another shallow DLC
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucious90 wrote: »
    Lysette wrote: »
    Lucious90 wrote: »
    Gothren wrote: »
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.
    jello wrote: »
    Crowzer wrote: »
    ESO not aim hardcore gamers and it's a good thing.

    As if there were not enough casual-games out there.

    The casual crybaby whiners needs to have everything handed to them without any effort though, it's not ok for a few games to be challenging so that they need to use that mush they call brains a bit.

    You don't have a clue what you're talking about. The crying generally comes from the so called "hardcore" after spending weeks glued to their tv/monitors. They can't understand why all the gaming companies are moving away from catering to this slowly dieing out, minority demographic. They consume a months worth of content in 2 days by playing more than any healthy or sane person should and then scream that it wasn't enough. Flocking online to bash the game before moving on to the next. Inevitably, this cycle will continue, as no title will be able to keep up with their demands.

    And on a side note, no-life grinding in a video game does not equate to you being skilled, or more deserving of reward than a casual to moderate player.

    False. Hardcore gamers still generate more profits for companies than casual gamers despite the changing demographics of gamers. I don't know where you got this information from, but its false.

    My history in sales tells me one thing..... Repeat customers will ALWAYS buy more if you provide a good service.... New customers are great and can expand that, but always iffy on a product or company, but your repeat customers are your honeyhole

    Internet works differently than a local shop - there are plenty of new customers out there, you have to cater for their first experience with you and a few follow ups - rest is not important - you will get enough new ones. Just make new customers who are satisfied to write a review and the stream of new customers will never run dry - there is no need to cater for long-term customers, who are demanding - new ones take it like it is, far easier to deal with.

    Thats the lazy way of doing customer service, if you have a revolving door on a long standing product, it never grows the new customers may "take it as it is" just becomes an excuse to put out shallow broken content.

    If you focus on keeping long term customers, who actually care about the life of the game and the content, bringing good and albiet bad ideas to the table, but thats why you have alpha and beta phases. Those long term customer will bring their friends over, and they become long term players, grows the company and you dont need to keep reinvesting in short ROI cycles but can show a slower growth that will be more and more consistant with less cost involoved... Again what happens when they blow through all of the content? they stop activly playing until you put out another shallow DLC

    Once they have bought all the content, why would I even want to keep them - nothing to gain from them, good when they leave. You can see it here in the forums - all they do, when you keep them, is toxicate the community - so better, they leave.
    Edited by Lysette on June 30, 2016 3:59PM
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