I understand why this was implemented, but I think a more effective measure might be a level 10 initation quest, like for cyrodiil, but with the undaunted. At the moment, the first undaunted quest just chucks you at a dungeon without any guidance. I think this would be a great opportunity for some more in depth tutorials on pve group content and how it works.
Yeah, if they could find a way to tag all abilities, to indicate what they are best used for, maybe that would be better, but then you'd end up with tags for different utilities which may end up being more confusing than having none at all.I can understand why it is there but unless ZOS can tag all skills in the game, it is only going to add to the existing confusion. Many skills fall in multiple categories. Also there are many skills that purely add utility and is not bound to any role as such.
Agreed. Being taught how to take on each role would be much more useful than just being randomly informed, "Oh BTW, this is a Tank ability."This, a thousand times this. Combine the idea of the Wailing Prison tutorial with the idea of the PvP intro quests and make the undaunted introduction quest a group PvE tutorial. Make the tutorial role-specific and cover things like responsibilities for each role, taunting, rezzing, group mechanics, etc.I understand why this was implemented, but I think a more effective measure might be a level 10 initation quest, like for cyrodiil, but with the undaunted. At the moment, the first undaunted quest just chucks you at a dungeon without any guidance. I think this would be a great opportunity for some more in depth tutorials on pve group content and how it works.
It's a great idea. I think this would be most easily incorporated by making it part of the Undaunted recruitment quest "One of the Undaunted". Change the requirements of that quest so that instead of just having to set foot inside the first zone's Group Dungeon by yourself (you don't even have to clear the dungeon to complete the quest), you are sent to an instanced dungeon with 3 NPCs.
Logically, these NPCs would be Turuk Redclaws, Mighty Mordra, and Kailstig the Axe, as they are the three recruiters. This would be a short instance introducing the group dungeon mechanics and would have you take on the role of tank, healer, ranged DPS and melee DPS in sequence. If you don't have the appropriate weapon/class skills, you would be temporarily given access to a resto staff and Grand Healing for the healer section, a mace/shield and Puncture for the tank section, a bow and Poison Arrow and/or a destro staff and Destructive Touch for the ranged DPS section (your choice of either or both), and a battle axe and Cleave and/or dual daggers and Twin Slashes for the melee DPS section (your choice of either or both). The three recruiters would take on the roles that you are currently not exploring so that the setup is always 1 tank, 1 healer, 2 DPS.
In line with the suggestion above, successful completion of this short tutorial quest would be required to unlock the Dungeon Finder. Additional characters on the same account would not need to complete the quest again, but could if they wanted to.