Bad players will spam skills, but that'll get you nowhere if you intend to perform well, be it PvP or PvE.
Role playing and PvP are two different animals (although I'm sure there's RP that happens in Cyrodiil.)
I would not judge the game's PvP by watching a video of RPers in Riften. And the opposite is also true.
danielpatrickkeaneub17_ESO wrote: »Bad players will spam skills, but that'll get you nowhere if you intend to perform well, be it PvP or PvE.
Wrong. Bad players spam the wrong skills. Good players spam the best skill for the situation. Using a 5 skill rotation doesn't mean you're better than someone using just a few. This isn't ice skating. You don't get points for artistic interpretation.
vyndral13preub18_ESO wrote: »It really isnt that much of a surprise with the lag in pvp. Most the time im lagged so bad i not even sure what is going on. It is hard to use any sort of plan or rotation, so i spam and hope for the best.
BlackSparrow wrote: »As others have pointed out, pvp is hyper competitive, so, yeah, there is skill spamming. However, if you're into roleplay and not worried about outputting as much damage as possible as fast as possible, you can play however you want. That's the beauty of this game... you can play it with your own style, at your own pace.
I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
vyndral13preub18_ESO wrote: »I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
I would be surprised if there were many casual friendly mmos out there that had much of a pvp death penalty.
Im surprised that actually let your stones be looted/lost. That is more then most casual mmos do.
I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
danielpatrickkeaneub17_ESO wrote: »I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
It's not pointless. You get Alliance Points. AP gets you gear. Gear gets you better or can be sold to get gold or deconstructed for mats. If you kill a good player you can get as many AP as you can defending a keep.
That said though, the guy you quoted nailed it. Cyrodill is the most situational place imaginable. If you're taking the time to put a massive rotation of skills on your bar and can pull them off then great! But what happens when you need to move fast? When you need to absorb damage? When you need to find a lurking Nightblade? What happens when your 1 on 1 fight just became 20 on 20? Can you adjust in the blink of an eye? What about when it's lagging, do you have a plan for that? I can answer yes to all of these questions.
In case you're wondering lightning staffs with fire enchants work great when the lag sets in. Hold attack, let it find your opponent for you. Applies a DOT and then you can execute them even in a sea of colors.
danielpatrickkeaneub17_ESO wrote: »I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
It's not pointless. You get Alliance Points. AP gets you gear. Gear gets you better or can be sold to get gold or deconstructed for mats. If you kill a good player you can get as many AP as you can defending a keep.
That said though, the guy you quoted nailed it. Cyrodill is the most situational place imaginable. If you're taking the time to put a massive rotation of skills on your bar and can pull them off then great! But what happens when you need to move fast? When you need to absorb damage? When you need to find a lurking Nightblade? What happens when your 1 on 1 fight just became 20 on 20? Can you adjust in the blink of an eye? What about when it's lagging, do you have a plan for that? I can answer yes to all of these questions.
In case you're wondering lightning staffs with fire enchants work great when the lag sets in. Hold attack, let it find your opponent for you. Applies a DOT and then you can execute them even in a sea of colors.
Maybe it is just, that I hate the idea of killed enemies to join the fight again in a short amount of time - that is a sisyphean task to fight then - I am not really fond of that - I want the enemy to stay dead, if I have fought him and won - if he is just there again, what is the point?- I would not feel accomplished at all. This is my main concern with this system.
And as a woman, I have no pleasure in fighting just for the sake of fighting - if I fight, I want to win, and I cannot win in that system, the enemy is not staying dead, but is back in short. Pointless, just for the sake of fighting, men love it, but I as a woman cannot find anything appealing in that.
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
It's not pointless. You get Alliance Points. AP gets you gear. Gear gets you better or can be sold to get gold or deconstructed for mats. If you kill a good player you can get as many AP as you can defending a keep.
That said though, the guy you quoted nailed it. Cyrodill is the most situational place imaginable. If you're taking the time to put a massive rotation of skills on your bar and can pull them off then great! But what happens when you need to move fast? When you need to absorb damage? When you need to find a lurking Nightblade? What happens when your 1 on 1 fight just became 20 on 20? Can you adjust in the blink of an eye? What about when it's lagging, do you have a plan for that? I can answer yes to all of these questions.
In case you're wondering lightning staffs with fire enchants work great when the lag sets in. Hold attack, let it find your opponent for you. Applies a DOT and then you can execute them even in a sea of colors.
Maybe it is just, that I hate the idea of killed enemies to join the fight again in a short amount of time - that is a sisyphean task to fight then - I am not really fond of that - I want the enemy to stay dead, if I have fought him and won - if he is just there again, what is the point?- I would not feel accomplished at all. This is my main concern with this system.
And as a woman, I have no pleasure in fighting just for the sake of fighting - if I fight, I want to win, and I cannot win in that system, the enemy is not staying dead, but is back in short. Pointless, just for the sake of fighting, men love it, but I as a woman cannot find anything appealing in that.
Not sure how gender has anything to do with it but that aside, even what you don't like is pretty situational.
Maybe they have a forward camp. Pop an Invisibilty potion and burn it down.
Maybe you are attacking a keep that keeps respawning players. Go assault the connecting keep so players cannot travel there.
Conversely have you ever lamented having to ride your mount for 5, 10, or 20 minutes to get back to the fight? It's because someone did something along the lines of what I just described. If you get angry at that (don't know if you do or not) then that would be hypocritical.
Also, how long should they "stay dead"? I doubt you mean forever because then Cyrodill would have a population of 1. Almost every game has a respawn time. Even if it was "just" five minutes ZOS would get roasted for wasting their customer's time.
I get that you like RPing, but in a competitive environment people will do what they feel like they need to do to win. Some people have a line they won't cross, some don't. That's not an ESO issue, that's a human issue.
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
It's not pointless. You get Alliance Points. AP gets you gear. Gear gets you better or can be sold to get gold or deconstructed for mats. If you kill a good player you can get as many AP as you can defending a keep.
That said though, the guy you quoted nailed it. Cyrodill is the most situational place imaginable. If you're taking the time to put a massive rotation of skills on your bar and can pull them off then great! But what happens when you need to move fast? When you need to absorb damage? When you need to find a lurking Nightblade? What happens when your 1 on 1 fight just became 20 on 20? Can you adjust in the blink of an eye? What about when it's lagging, do you have a plan for that? I can answer yes to all of these questions.
In case you're wondering lightning staffs with fire enchants work great when the lag sets in. Hold attack, let it find your opponent for you. Applies a DOT and then you can execute them even in a sea of colors.
Maybe it is just, that I hate the idea of killed enemies to join the fight again in a short amount of time - that is a sisyphean task to fight then - I am not really fond of that - I want the enemy to stay dead, if I have fought him and won - if he is just there again, what is the point?- I would not feel accomplished at all. This is my main concern with this system.
And as a woman, I have no pleasure in fighting just for the sake of fighting - if I fight, I want to win, and I cannot win in that system, the enemy is not staying dead, but is back in short. Pointless, just for the sake of fighting, men love it, but I as a woman cannot find anything appealing in that.
Not sure how gender has anything to do with it but that aside, even what you don't like is pretty situational.
Maybe they have a forward camp. Pop an Invisibilty potion and burn it down.
Maybe you are attacking a keep that keeps respawning players. Go assault the connecting keep so players cannot travel there.
Conversely have you ever lamented having to ride your mount for 5, 10, or 20 minutes to get back to the fight? It's because someone did something along the lines of what I just described. If you get angry at that (don't know if you do or not) then that would be hypocritical.
Also, how long should they "stay dead"? I doubt you mean forever because then Cyrodill would have a population of 1. Almost every game has a respawn time. Even if it was "just" five minutes ZOS would get roasted for wasting their customer's time.
I get that you like RPing, but in a competitive environment people will do what they feel like they need to do to win. Some people have a line they won't cross, some don't. That's not an ESO issue, that's a human issue.
No, I am not getting angry - if I fail, then I fail, and the enemy was the better one - I have no problem with it. That is as well the beauty of combat in EVE - we fight each other, but after the fight, one will say "good fight" in chat - a lot do that at least, and if one has fought someone, who is far less skilled, one might even consider to give him some money to get a new ship. It is not that toxic there - even a lot can be lost in value, I have rarely encountered someone who gets really angry afterwards - well, some newer players might, but they will get some money to buy a new ship and if they want even some advice, where they can do better. That is the combat style, I like.
Edit: well, if it takes them 15 minutes, to get back into the fight, that would be good IMO - I will think about your advice, maybe I can find something in it for me to do, what has some value after all. Thanks for sharing.
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
It's not pointless. You get Alliance Points. AP gets you gear. Gear gets you better or can be sold to get gold or deconstructed for mats. If you kill a good player you can get as many AP as you can defending a keep.
That said though, the guy you quoted nailed it. Cyrodill is the most situational place imaginable. If you're taking the time to put a massive rotation of skills on your bar and can pull them off then great! But what happens when you need to move fast? When you need to absorb damage? When you need to find a lurking Nightblade? What happens when your 1 on 1 fight just became 20 on 20? Can you adjust in the blink of an eye? What about when it's lagging, do you have a plan for that? I can answer yes to all of these questions.
In case you're wondering lightning staffs with fire enchants work great when the lag sets in. Hold attack, let it find your opponent for you. Applies a DOT and then you can execute them even in a sea of colors.
Maybe it is just, that I hate the idea of killed enemies to join the fight again in a short amount of time - that is a sisyphean task to fight then - I am not really fond of that - I want the enemy to stay dead, if I have fought him and won - if he is just there again, what is the point?- I would not feel accomplished at all. This is my main concern with this system.
And as a woman, I have no pleasure in fighting just for the sake of fighting - if I fight, I want to win, and I cannot win in that system, the enemy is not staying dead, but is back in short. Pointless, just for the sake of fighting, men love it, but I as a woman cannot find anything appealing in that.
Not sure how gender has anything to do with it but that aside, even what you don't like is pretty situational.
Maybe they have a forward camp. Pop an Invisibilty potion and burn it down.
Maybe you are attacking a keep that keeps respawning players. Go assault the connecting keep so players cannot travel there.
Conversely have you ever lamented having to ride your mount for 5, 10, or 20 minutes to get back to the fight? It's because someone did something along the lines of what I just described. If you get angry at that (don't know if you do or not) then that would be hypocritical.
Also, how long should they "stay dead"? I doubt you mean forever because then Cyrodill would have a population of 1. Almost every game has a respawn time. Even if it was "just" five minutes ZOS would get roasted for wasting their customer's time.
I get that you like RPing, but in a competitive environment people will do what they feel like they need to do to win. Some people have a line they won't cross, some don't. That's not an ESO issue, that's a human issue.
No, I am not getting angry - if I fail, then I fail, and the enemy was the better one - I have no problem with it. That is as well the beauty of combat in EVE - we fight each other, but after the fight, one will say "good fight" in chat - a lot do that at least, and if one has fought someone, who is far less skilled, one might even consider to give him some money to get a new ship. It is not that toxic there - even a lot can be lost in value, I have rarely encountered someone who gets really angry afterwards - well, some newer players might, but they will get some money to buy a new ship and if they want even some advice, where they can do better. That is the combat style, I like.
Edit: well, if it takes them 15 minutes, to get back into the fight, that would be good IMO - I will think about your advice, maybe I can find something in it for me to do, what has some value after all. Thanks for sharing.
No problem. I can't speak for Eve Online, but can say for certain what you describe is a PC related issue on ESO.
As a console player I think I've only gotten 2 messages in a year from angry players. It's a bit of a pain to stop everything, search their Gamertag and spell out some hate mail on a non qwerty virtual keyboard. I'm sure there are people that still do it, but that is the upside of missing that feature. Meanwhile, as someone who welcomes a good fight and saves the tea bagging for only those who truly deserve it, I would love to have an easier way to tell my opponents great job.
That said, don't let the toxicity get to you. Every game has good and bad apples. It's gonna happen. Good luck to you!
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »I can understand the OP - I do not like the way pvp is in this game as well - most of it is spamming AoE effects, it is not really a fight person vs. person - it is spamming AoE and hope for the best - it is not something I would be interested in this way, and I guess that is as well the impression the OP got from PvP in ESO.
It really depends, though. Of course, if we are talking about a siege or fighting a group, of course AoE is going to be more efficient than picking targets out one by one (though there are exceptions).
But in many cases you end up in small scale fights where taking advantage of the terrain and knowing how to counter your opponent's skills is more important than spamming a skill.
But in a large scale battle, you try to kill as many people as you can as quickly as possible. There is not strategic advantage to challenging one player to a duel in those circumstances.
And here is the next really annoying thing in the combat system - you kill them, but they do not stay dead - they just resurrect and are there again - with no penalty at all - their gear is not even damaged. There is no point in fighting at all for me. What can be more stupid than to fight an enemy who will be back in short and did not even have a disadvantage from getting killed. Pointless combat, just for the sake of fighting - no, that is crap IMO.
It's not pointless. You get Alliance Points. AP gets you gear. Gear gets you better or can be sold to get gold or deconstructed for mats. If you kill a good player you can get as many AP as you can defending a keep.
That said though, the guy you quoted nailed it. Cyrodill is the most situational place imaginable. If you're taking the time to put a massive rotation of skills on your bar and can pull them off then great! But what happens when you need to move fast? When you need to absorb damage? When you need to find a lurking Nightblade? What happens when your 1 on 1 fight just became 20 on 20? Can you adjust in the blink of an eye? What about when it's lagging, do you have a plan for that? I can answer yes to all of these questions.
In case you're wondering lightning staffs with fire enchants work great when the lag sets in. Hold attack, let it find your opponent for you. Applies a DOT and then you can execute them even in a sea of colors.
Maybe it is just, that I hate the idea of killed enemies to join the fight again in a short amount of time - that is a sisyphean task to fight then - I am not really fond of that - I want the enemy to stay dead, if I have fought him and won - if he is just there again, what is the point?- I would not feel accomplished at all. This is my main concern with this system.
And as a woman, I have no pleasure in fighting just for the sake of fighting - if I fight, I want to win, and I cannot win in that system, the enemy is not staying dead, but is back in short. Pointless, just for the sake of fighting, men love it, but I as a woman cannot find anything appealing in that.
Not sure how gender has anything to do with it but that aside, even what you don't like is pretty situational.
Maybe they have a forward camp. Pop an Invisibilty potion and burn it down.
Maybe you are attacking a keep that keeps respawning players. Go assault the connecting keep so players cannot travel there.
Conversely have you ever lamented having to ride your mount for 5, 10, or 20 minutes to get back to the fight? It's because someone did something along the lines of what I just described. If you get angry at that (don't know if you do or not) then that would be hypocritical.
Also, how long should they "stay dead"? I doubt you mean forever because then Cyrodill would have a population of 1. Almost every game has a respawn time. Even if it was "just" five minutes ZOS would get roasted for wasting their customer's time.
I get that you like RPing, but in a competitive environment people will do what they feel like they need to do to win. Some people have a line they won't cross, some don't. That's not an ESO issue, that's a human issue.
No, I am not getting angry - if I fail, then I fail, and the enemy was the better one - I have no problem with it. That is as well the beauty of combat in EVE - we fight each other, but after the fight, one will say "good fight" in chat - a lot do that at least, and if one has fought someone, who is far less skilled, one might even consider to give him some money to get a new ship. It is not that toxic there - even a lot can be lost in value, I have rarely encountered someone who gets really angry afterwards - well, some newer players might, but they will get some money to buy a new ship and if they want even some advice, where they can do better. That is the combat style, I like.
Edit: well, if it takes them 15 minutes, to get back into the fight, that would be good IMO - I will think about your advice, maybe I can find something in it for me to do, what has some value after all. Thanks for sharing.
No problem. I can't speak for Eve Online, but can say for certain what you describe is a PC related issue on ESO.
As a console player I think I've only gotten 2 messages in a year from angry players. It's a bit of a pain to stop everything, search their Gamertag and spell out some hate mail on a non qwerty virtual keyboard. I'm sure there are people that still do it, but that is the upside of missing that feature. Meanwhile, as someone who welcomes a good fight and saves the tea bagging for only those who truly deserve it, I would love to have an easier way to tell my opponents great job.
That said, don't let the toxicity get to you. Every game has good and bad apples. It's gonna happen. Good luck to you!
Pah, tea bagging, I am not worried about that - all I think with it is that he is an immature person, who thinks he could harm me in any way with it. But he can't. I just consider him to be an immature teenager, and that's it.
I'm a bit surprised that someone coming to an MMO somehow expects to go to PvP and fight other players and expect it to be like a 'gentleman's game'... "you shoot me, then I'll shoot you, then you shoot me..." kind of thing. This isn't a single player game, and unlike a single player game, when it comes to PvP you can't really RP when playing against other players with their own playstyle. Also, because of the 'balancing issues' with an MMO, not all skills are equal and the best skills tend to be the ones players spam repeatedly... it's the nature of the beast I'm afraid.
I'm a bit surprised that someone coming to an MMO somehow expects to go to PvP and fight other players and expect it to be like a 'gentleman's game'... "you shoot me, then I'll shoot you, then you shoot me..." kind of thing. This isn't a single player game, and unlike a single player game, when it comes to PvP you can't really RP when playing against other players with their own playstyle. Also, because of the 'balancing issues' with an MMO, not all skills are equal and the best skills tend to be the ones players spam repeatedly... it's the nature of the beast I'm afraid.
It is because I come from an MMO, where we fight in fleets - where there is order and a chain of command. Not a mess, like in ESO.
If you don't like spamming skills, then dont. If you want to succeed in PvP, then spam.
~Spam or get spammed