Callous2208 wrote: »Would love to see the achievements on some of these so called hardcore players. I'm almost certain their trial completions, leader board scores, and pvp rank would suggest otherwise. That being said, there is no way to support the hardcore crowd and please them indefinitely. ZOS had the balls to realize this and move on. There is no way to provide enough challenging, new content, fast enough to appease folks who are spending unhealthy amounts of time in front of their monitor/tv's. Now that I'm a grown man, I can see this clearly, and respect and enjoy the direction Zeni is going with their product.
Justice31st wrote: »Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.
It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.
gw2only1b14_ESO wrote: »Justice31st wrote: »Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.
It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.
But read, he plays 10+ hrs Daily and invested $$ most of us have other activities and another game or 2 to play
cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

First of all, I want to start this thread by saying I love this game, but the lack of objectives or things to do, is making me take a break from this game for several months or at least till housing comes, I’m considered a Hardcore gamer, a player that logs in every day for several hours and spent more tan 500 bucks in this game
-Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.
- Same ol Gear - Still have the same gear since Wrothgar (Julianos) – There’s hardly any need to find new gear since every gear created is purely situational like vicious death or Spell Power Cure. Maelstrom weapons are gonna be the best weapons for a looooong time.
- Lack of objectives – You have a nice open end world without any good objectives, put some time objectives to dungeons, more tasks in PVP etc.
- Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).
After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do
I have always thought Elder Scrolls as having deep progression systems, great story, and great world building but it always lacked on the combat side of things for me. What drew to them was that and the offline ones are not casual in any sense of the word, unless you fly through it only doing main story. There are people still playing Skyrim and Oblivion years later. This game started out like those but since Tamriel Unlimited it has slowly become more similar to a modern mmo than It's offline brethren. The one place I always thought it lacked was beaten by the souls series, they even did the stamina system better than TES.you're mistaken, there are no hardcore gamers in ESO, Matt Firor said so lol
Firor is also refraining from using MMO to refer to ESO. It's all good until a better single player rpg takes all their precious cash cows away for 3-6 months! Then crown store mounts will become 5k crowns and they will go the way of RIFT and other games to milk what they can out of the "gotta have it" store buyers.
Games like RIFT have no tradition - they are "just another fantasy MMO" - but this here is Elder Scrolls, it has tradition and some of us grew up with it - it is THE fantasy world we want to play in - not some other random fantasy MMO. i bet pretty much the same is valid for WoW and it's players, who grew up with the game, it is their preferred world and the reason, why this game has been doing well. And this basically hinders that typical WoW players would go to ESO or the other way round - it is just not THEIR fantasy world.
Edit: one of the reasons, why I did not join for long - but just end of last year - was, that it was before too much of an MMO and too less of a TES game. This is changing now and it is good that it is changing, because it has to be a real Elder Scrolls game to succeed. One Tamriel is the next step to it - finally an open world, where I can quest wherever I want, freedom of choice, no level-gated zones. ZOS is now catering to the bond, which is between TES fans and the world of the Elder Scrolls - whilst you hardcore guys might not have this deep bond, you see leaving ESO as a viable option, whereas for real TES fans having to leave Tamriel would be a disaster, something we would not appreciate.
I have always thought Elder Scrolls as having deep progression systems, great story, and great world building but it always lacked on the combat side of things for me. What drew to them was that and the offline ones are not casual in any sense of the word, unless you fly through it only doing main story. There are people still playing Skyrim and Oblivion years later. This game started out like those but since Tamriel Unlimited it has slowly become more similar to a modern mmo than It's offline brethren. The one place I always thought it lacked was beaten by the souls series, they even did the stamina system better than TES.you're mistaken, there are no hardcore gamers in ESO, Matt Firor said so lol
Firor is also refraining from using MMO to refer to ESO. It's all good until a better single player rpg takes all their precious cash cows away for 3-6 months! Then crown store mounts will become 5k crowns and they will go the way of RIFT and other games to milk what they can out of the "gotta have it" store buyers.
Games like RIFT have no tradition - they are "just another fantasy MMO" - but this here is Elder Scrolls, it has tradition and some of us grew up with it - it is THE fantasy world we want to play in - not some other random fantasy MMO. i bet pretty much the same is valid for WoW and it's players, who grew up with the game, it is their preferred world and the reason, why this game has been doing well. And this basically hinders that typical WoW players would go to ESO or the other way round - it is just not THEIR fantasy world.
Edit: one of the reasons, why I did not join for long - but just end of last year - was, that it was before too much of an MMO and too less of a TES game. This is changing now and it is good that it is changing, because it has to be a real Elder Scrolls game to succeed. One Tamriel is the next step to it - finally an open world, where I can quest wherever I want, freedom of choice, no level-gated zones. ZOS is now catering to the bond, which is between TES fans and the world of the Elder Scrolls - whilst you hardcore guys might not have this deep bond, you see leaving ESO as a viable option, whereas for real TES fans having to leave Tamriel would be a disaster, something we would not appreciate.
Then came ESO, at first I blew it off. I figured it is probably like most IP that turn mmo. Which is nothing like the offline versions and fitted into an mmo game with an offline IP skin.But then I played it. Best combat in an mmo resembling the offspring of Elder Scrolls and Dark souls. The 3 skill line classes doesn't feel TES but more akin to trees in mmos like Swtor or others. The prospect of traveling all over Nirn from the outset is amazing until I realize that everything is scaled to me. That rips the heart out of progression because without more wonders or danger to prevent me from walking from one side of the world to the other. The sense of becoming more powerful and the epic feeling of overcoming obstacles is more dulled.
You can equip any weapon or armor but due to the need for balance in an mmo, you can never push your limits on one aspect or another. The same things with the Champion System. On it's own it would be incredible, but in an mmo you see caps and what not. The class system will probably never feel like the offline counterparts either due to the nature of an mmo.
It's labeled as Skyrim with friends. But in actuality is an mmo with an Elder Scrolls skin that let's you solo more than most mmos but in the confines of you cannot build as you wish because other people are involved in your Nirn. It's still pretty enjoyable but the main thing I would like to see is classes open to all archetypes and new class skill lines added again and again and again.
ShedsHisTail wrote: »You know what's funny to me?
Firor's little comment about people leaving and coming back, and the uproar about it has forced me to completely reevaluate what comes to mind when I hear about hardcore players.
I've always thought of hardcore players as the ones who rush to end game, do everything and then get bored because there are no new challenges. So when he was talking about people leaving, coming back for a few weeks to see new stuff, and then leaving again... I honestly thought he was talking about the hardcore crowd. The ones who finish everything fast and get bored.
So then I come here and everyone is all, "ZOS denies hardcore players exist! The sky is falling!" I'm super confused because I could swear I'd just watched an interview where he said the entire model was being revamped to cater to the people I'd always considered "hardcore."
Just a strange Twilight Zone moment for me.
I consider the ones that rush to endgame "elite" a skillset/mindset of certain players, not necessarily jerks, not casually entertained. a purpose, that purpose is to dominate the PvE world and subdue their PvP opponents using every skill at their disposal. Go hard or go home.ShedsHisTail wrote: »You know what's funny to me?
Firor's little comment about people leaving and coming back, and the uproar about it has forced me to completely reevaluate what comes to mind when I hear about hardcore players.
I've always thought of hardcore players as the ones who rush to end game, do everything and then get bored because there are no new challenges. So when he was talking about people leaving, coming back for a few weeks to see new stuff, and then leaving again... I honestly thought he was talking about the hardcore crowd. The ones who finish everything fast and get bored.
So then I come here and everyone is all, "ZOS denies hardcore players exist! The sky is falling!" I'm super confused because I could swear I'd just watched an interview where he said the entire model was being revamped to cater to the people I'd always considered "hardcore."
Just a strange Twilight Zone moment for me.
cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
gw2only1b14_ESO wrote: »Justice31st wrote: »Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.
It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.
But read, he plays 10+ hrs Daily and invested $$ most of us have other activities and another game or 2 to play
and what are 500$ dollar anyway - that is not a big amount of money, I have spent more in my first 6 months as a casual player.
cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
Hey @cosmic_niklas_93b16_ESO , didn't you love those super changes to sorcerers though? Your pets now stand on your left side man... Come on!
... playing guild store tycoon...
cosmic_niklas_93b16_ESO wrote: »Lilacgooseberries wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
You mean so causual gamers cant even play anymore?
You guys are pretty much saying "Ive done all I can everyday, all day. Ive maxed out everything...I beat the game. Let the game die because Im getting bored of it. I dont care about all the new players coming in, I only care about what I can do."
Not really, just that they murdered the game with the constant nerfing so that anyone running around without any armor or weapons can complete anything in open world. Compare that to when people had to actually ask for help with world bosses etc and it's just sad that a game that's supposed to be an MMO is a glorified singleplayer RPG. I miss the challenge that used to exist 2 years ago before the nerfing began, that was fun, you found new people that became friends and you did things together, now it's anti-socials online these days in ESO.
cosmic_niklas_93b16_ESO wrote: »Lilacgooseberries wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
You mean so causual gamers cant even play anymore?
You guys are pretty much saying "Ive done all I can everyday, all day. Ive maxed out everything...I beat the game. Let the game die because Im getting bored of it. I dont care about all the new players coming in, I only care about what I can do."
Not really, just that they murdered the game with the constant nerfing so that anyone running around without any armor or weapons can complete anything in open world. Compare that to when people had to actually ask for help with world bosses etc and it's just sad that a game that's supposed to be an MMO is a glorified singleplayer RPG. I miss the challenge that used to exist 2 years ago before the nerfing began, that was fun, you found new people that became friends and you did things together, now it's anti-socials online these days in ESO.
Correct. This is by far the best single player MMO I know. And I like it that way.
Other players are only a nuisance, killing my monster, stealing my loot and mats. And dropping my framerate. Invading my quests. But grouping with them? Why should I do that? I can kill all things on my own. Even world "bosses".
Truly, what are the benefits of grouping in this game? Do we get better and more loot? More money? Harder enemies? Is there a fair loot mechanism?
I am not kidding, I ask for real, because do not know.
Callous2208 wrote: »Would love to see the achievements on some of these so called hardcore players. I'm almost certain their trial completions, leader board scores, and pvp rank would suggest otherwise. That being said, there is no way to support the hardcore crowd and please them indefinitely. ZOS had the balls to realize this and move on. There is no way to provide enough challenging, new content, fast enough to appease folks who are spending unhealthy amounts of time in front of their monitor/tv's. Now that I'm a grown man, I can see this clearly, and respect and enjoy the direction Zeni is going with their product.
Daemons_Bane wrote: »
That metaphor makes sense except if people want that other girlfriend the pickings are pretty slim in terms of games. Dumps significant other to find a new one, finds out that 9/10 significant others are all flavors of the same issues. Or finds out that most of the ones that are their type is older than they would like and looks too outdated for them.MuddledMuppet wrote: »A lot of people in this thread remind me of people where everyone but them can see they and their partner of years should just split up and move on, instead they are stuck in a never ending cycle of complaining that their bf/gf/husband/wife/gerbil is no longer the same person they met years ago.
Things/people have capacity for change, if that change no longer suits you, it's probably more productive to give each other a hug , wish 'em the best, and move on.
Or an alternative is to stay stuck in a relationship you hate and qq endlessly about it, 'cos that works, right?
cosmic_niklas_93b16_ESO wrote: »Lilacgooseberries wrote: »cosmic_niklas_93b16_ESO wrote: »Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.
You mean so causual gamers cant even play anymore?
You guys are pretty much saying "Ive done all I can everyday, all day. Ive maxed out everything...I beat the game. Let the game die because Im getting bored of it. I dont care about all the new players coming in, I only care about what I can do."
Not really, just that they murdered the game with the constant nerfing so that anyone running around without any armor or weapons can complete anything in open world. Compare that to when people had to actually ask for help with world bosses etc and it's just sad that a game that's supposed to be an MMO is a glorified singleplayer RPG. I miss the challenge that used to exist 2 years ago before the nerfing began, that was fun, you found new people that became friends and you did things together, now it's anti-socials online these days in ESO.
Correct. This is by far the best single player MMO I know. And I like it that way.
Other players are only a nuisance, killing my monster, stealing my loot and mats. And dropping my framerate. Invading my quests. But grouping with them? Why should I do that? I can kill all things on my own. Even world "bosses".
Truly, what are the benefits of grouping in this game? Do we get better and more loot? More money? Harder enemies? Is there a fair loot mechanism?
I am not kidding, I ask for real, because do not know.
Truly, what are the benefits of grouping in this game? Do we get better and more loot? More money? Harder enemies? Is there a fair loot mechanism?
I am not kidding, I ask for real, because do not know.
I've been a long time mmo player way back to everquest, and reading many of these comments really makes me regret the conclusion I have come to , and that is if you want a decent and challenging MMO, it should not be released on console and that saddens me some what mainly as I now play on console.
Any challenge is looked upon as a barrier and not some thing to over come the very fact some people don't want to group up when some thing is hard to do solo and would prefer that it is nerfed just to suit themselves instead of using what the very idea of an mmo is play with other like minded players. They may as well play a single player RPG with a difficulty slider to suit them
I will be flamed for these comments but thats the way I now have come to see it the way the game is getting easier .....