ESO Future for hardcore players

  • Lysette
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    Would love to see the achievements on some of these so called hardcore players. I'm almost certain their trial completions, leader board scores, and pvp rank would suggest otherwise. That being said, there is no way to support the hardcore crowd and please them indefinitely. ZOS had the balls to realize this and move on. There is no way to provide enough challenging, new content, fast enough to appease folks who are spending unhealthy amounts of time in front of their monitor/tv's. Now that I'm a grown man, I can see this clearly, and respect and enjoy the direction Zeni is going with their product.

    Exactly.
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    ADarklore wrote: »
    Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.

    It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.

    But read, he plays 10+ hrs Daily and invested $$ most of us have other activities and another game or 2 to play
  • Lysette
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    ADarklore wrote: »
    Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.

    It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.

    But read, he plays 10+ hrs Daily and invested $$ most of us have other activities and another game or 2 to play

    and what are 500$ dollar anyway - that is not a big amount of money, I have spent more in my first 6 months as a casual player.
    Edited by Lysette on June 28, 2016 6:14PM
  • Clerics1985
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    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    9749466.jpg
  • newtinmpls
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    I thought that OP did a really nice job of stating what worked (and didn't) for him, so here is some comparison (as to what works and doesn't for me):
    Mitoice wrote: »
    First of all, I want to start this thread by saying I love this game, but the lack of objectives or things to do, is making me take a break from this game for several months or at least till housing comes, I’m considered a Hardcore gamer, a player that logs in every day for several hours and spent more tan 500 bucks in this game

    Well if by hardcore you are saying "money and time in" I would qualify. Most days I'm on 1-2 hours (I work evenings and usually play a bit after work to decompress) . Most weekend days I play 4-6+ hours. [/quote]
    Mitoice wrote: »
    -Level cap is hardly ever increased – Im in the 600 champs, this means im gonna be over the cap for several expansións to come.

    I play two accounts, one is slightly over 400, the other has no vet characters. Much of the time I forget to spend my attribute and skill points, never mind CP. On the vet account, for the 3 actual vet characters, I do have to work to get them in shape for vet dungeons. Haven't finished Craglorn on anyone yet.

    Used to love to *** around in PvP in IC arboretum, but since the "patch" I haven't bothered to go back. The idea of the sweepers being nerfed is too depressing.
     
    Mitoice wrote: »
    - Same ol Gear - Still have the same gear since Wrothgar (Julianos) – There’s hardly any need to find new gear since every gear created is purely situational like vicious death or Spell Power Cure. Maelstrom weapons are gonna be the best weapons for a looooong time.

    I've really been enjoying working with the Shadow Dancer (and ... heck can't recall the name) basically two new sets (with jewelry) that have a stamina/stamina boost for one and a magicka/magicka boost for the other (still in mourning for necropotence, which apparently isn't available at top level/CP). Don't have enough rubite-ruby-whatever to do full sets of CP160, so I'm pretty much at the mercy of drops or guild stores.
     
    Mitoice wrote: »
    - Lack of objectives – You have a nice open end world without any good objectives, put some time objectives to dungeons, more tasks in PVP etc.

    This has been a failing of ES games as far as I can see. The repeating "radiant" quests have never made much sense, and in ESO some of the "achievements" are just ... annoying. PvP in Arboretum was fun, and frankly the "rescue citizens" never got old for me because it made sense as a repeat.  
    Mitoice wrote: »
    - Lack of Challenge – I can basically one shot anything besides world bosses or 3 squared bosses, Dark Bortherhood was soooo boring for me cause everything died without a challenge, no matter how many mistakes I make, they can barely hit me. The only challenge left in this game is PVP, VMoL, Maelstrom (Veteran).

    /chuckle

    I won't have that problem, ever, I suspect because I pick skills/builds as an RPer, not a min-maxer, and I don't bother about "best in slot", so everything is still a challenge. I don't have "builds" I have characters; my "goblin girl" uses those skull headed destro staves (always fire, never in a set) because that's what she likes. Stuff like this - I'm always gonna have to work to get her to do well in vet -anything-

    and it's fun. And I do not get bored.  
    Mitoice wrote: »
    After this, Ive decided to take a break from ESO till they added enough stuff for me to have something to do maybe 1-2 years and then come back or maybe my problem was that I’ve played so much of this game that now I have nothing else to do

    And I will never run out.

    Exploring, gently farming (not grinding, just wandering and looking for cool screenshots), doing occasional writs. I find that ESO is suited to my laid back playstyle and I would recommend that style because it's a good fit for this game.

    Obviously YMMV
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Kalifas
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    Lysette wrote: »
    NobleNerd wrote: »
    Zaldan wrote: »
    you're mistaken, there are no hardcore gamers in ESO, Matt Firor said so lol

    Firor is also refraining from using MMO to refer to ESO. It's all good until a better single player rpg takes all their precious cash cows away for 3-6 months! Then crown store mounts will become 5k crowns and they will go the way of RIFT and other games to milk what they can out of the "gotta have it" store buyers.

    Games like RIFT have no tradition - they are "just another fantasy MMO" - but this here is Elder Scrolls, it has tradition and some of us grew up with it - it is THE fantasy world we want to play in - not some other random fantasy MMO. i bet pretty much the same is valid for WoW and it's players, who grew up with the game, it is their preferred world and the reason, why this game has been doing well. And this basically hinders that typical WoW players would go to ESO or the other way round - it is just not THEIR fantasy world.

    Edit: one of the reasons, why I did not join for long - but just end of last year - was, that it was before too much of an MMO and too less of a TES game. This is changing now and it is good that it is changing, because it has to be a real Elder Scrolls game to succeed. One Tamriel is the next step to it - finally an open world, where I can quest wherever I want, freedom of choice, no level-gated zones. ZOS is now catering to the bond, which is between TES fans and the world of the Elder Scrolls - whilst you hardcore guys might not have this deep bond, you see leaving ESO as a viable option, whereas for real TES fans having to leave Tamriel would be a disaster, something we would not appreciate.
    I have always thought Elder Scrolls as having deep progression systems, great story, and great world building but it always lacked on the combat side of things for me. What drew to them was that and the offline ones are not casual in any sense of the word, unless you fly through it only doing main story. There are people still playing Skyrim and Oblivion years later. This game started out like those but since Tamriel Unlimited it has slowly become more similar to a modern mmo than It's offline brethren. The one place I always thought it lacked was beaten by the souls series, they even did the stamina system better than TES.

    Then came ESO, at first I blew it off. I figured it is probably like most IP that turn mmo. Which is nothing like the offline versions and fitted into an mmo game with an offline IP skin.But then I played it. Best combat in an mmo resembling the offspring of Elder Scrolls and Dark souls. The 3 skill line classes doesn't feel TES but more akin to trees in mmos like Swtor or others. The prospect of traveling all over Nirn from the outset is amazing until I realize that everything is scaled to me. That rips the heart out of progression because without more wonders or danger to prevent me from walking from one side of the world to the other. The sense of becoming more powerful and the epic feeling of overcoming obstacles is more dulled.
    You can equip any weapon or armor but due to the need for balance in an mmo, you can never push your limits on one aspect or another. The same things with the Champion System. On it's own it would be incredible, but in an mmo you see caps and what not. The class system will probably never feel like the offline counterparts either due to the nature of an mmo.

    It's labeled as Skyrim with friends. But in actuality is an mmo with an Elder Scrolls skin that let's you solo more than most mmos but in the confines of you cannot build as you wish because other people are involved in your Nirn. It's still pretty enjoyable but the main thing I would like to see is classes open to all archetypes and new class skill lines added again and again and again.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • FloppyFrank
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    I've concluded that ESO's link to the elder scrolls *** this game. It being marketed as multiplayer Skyrim caused all the *** roleplayers and carebears to come and expect a dandy singleplayer experience in a mmo, making there no chance to be any challenging content whatsoever
    Xbone GT: x mech duck x
  • Lysette
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    .
    Kalifas wrote: »
    Lysette wrote: »
    NobleNerd wrote: »
    Zaldan wrote: »
    you're mistaken, there are no hardcore gamers in ESO, Matt Firor said so lol

    Firor is also refraining from using MMO to refer to ESO. It's all good until a better single player rpg takes all their precious cash cows away for 3-6 months! Then crown store mounts will become 5k crowns and they will go the way of RIFT and other games to milk what they can out of the "gotta have it" store buyers.

    Games like RIFT have no tradition - they are "just another fantasy MMO" - but this here is Elder Scrolls, it has tradition and some of us grew up with it - it is THE fantasy world we want to play in - not some other random fantasy MMO. i bet pretty much the same is valid for WoW and it's players, who grew up with the game, it is their preferred world and the reason, why this game has been doing well. And this basically hinders that typical WoW players would go to ESO or the other way round - it is just not THEIR fantasy world.

    Edit: one of the reasons, why I did not join for long - but just end of last year - was, that it was before too much of an MMO and too less of a TES game. This is changing now and it is good that it is changing, because it has to be a real Elder Scrolls game to succeed. One Tamriel is the next step to it - finally an open world, where I can quest wherever I want, freedom of choice, no level-gated zones. ZOS is now catering to the bond, which is between TES fans and the world of the Elder Scrolls - whilst you hardcore guys might not have this deep bond, you see leaving ESO as a viable option, whereas for real TES fans having to leave Tamriel would be a disaster, something we would not appreciate.
    I have always thought Elder Scrolls as having deep progression systems, great story, and great world building but it always lacked on the combat side of things for me. What drew to them was that and the offline ones are not casual in any sense of the word, unless you fly through it only doing main story. There are people still playing Skyrim and Oblivion years later. This game started out like those but since Tamriel Unlimited it has slowly become more similar to a modern mmo than It's offline brethren. The one place I always thought it lacked was beaten by the souls series, they even did the stamina system better than TES.

    Then came ESO, at first I blew it off. I figured it is probably like most IP that turn mmo. Which is nothing like the offline versions and fitted into an mmo game with an offline IP skin.But then I played it. Best combat in an mmo resembling the offspring of Elder Scrolls and Dark souls. The 3 skill line classes doesn't feel TES but more akin to trees in mmos like Swtor or others. The prospect of traveling all over Nirn from the outset is amazing until I realize that everything is scaled to me. That rips the heart out of progression because without more wonders or danger to prevent me from walking from one side of the world to the other. The sense of becoming more powerful and the epic feeling of overcoming obstacles is more dulled.
    You can equip any weapon or armor but due to the need for balance in an mmo, you can never push your limits on one aspect or another. The same things with the Champion System. On it's own it would be incredible, but in an mmo you see caps and what not. The class system will probably never feel like the offline counterparts either due to the nature of an mmo.

    It's labeled as Skyrim with friends. But in actuality is an mmo with an Elder Scrolls skin that let's you solo more than most mmos but in the confines of you cannot build as you wish because other people are involved in your Nirn. It's still pretty enjoyable but the main thing I would like to see is classes open to all archetypes and new class skill lines added again and again and again.

    Oh I can perfectly "build" my character as I want - if I just avoid PvP in a whole, I am free to do it just as I please. PvP is anyway alien to TES, so it is not hard to avoid it. I am more interested in hybrid builds, with variety and character, which develops with the flow of their experience, instead to min/max on meta level - the latter is not role play at all.

    Did you really see skyrim as a challenge?- about level 20 you can have reached a level, where you are pretty much god-like and nothing can effect you anymore - as a Breton conjurer/illusionist with atronach stone that is. Your enemies are mainly magic users, and you either resist or absorb their attacks, not much get through to you and you can just bend their minds with illusion and let them fight each other and finally let "your boys" (as conjurer master) finish them off, or if you please use your mighty pair of daggers. Skyrim is not about challenge IMO, but about having fun to play the role you have chosen. (just use fear and you see what I mean - hilarious how the enemy reacts to this or cast frenzy into a group of soldiers, to ignite their hearts with hate towards each other - illusion magic is so fun).
    Edited by Lysette on June 29, 2016 3:07AM
  • ShedsHisTail
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    You know what's funny to me?
    Firor's little comment about people leaving and coming back, and the uproar about it has forced me to completely reevaluate what comes to mind when I hear about hardcore players.

    I've always thought of hardcore players as the ones who rush to end game, do everything and then get bored because there are no new challenges. So when he was talking about people leaving, coming back for a few weeks to see new stuff, and then leaving again... I honestly thought he was talking about the hardcore crowd. The ones who finish everything fast and get bored.

    So then I come here and everyone is all, "ZOS denies hardcore players exist! The sky is falling!" I'm super confused because I could swear I'd just watched an interview where he said the entire model was being revamped to cater to the people I'd always considered "hardcore."

    Just a strange Twilight Zone moment for me.
    Edited by ShedsHisTail on June 29, 2016 3:14AM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Lysette
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    You know what's funny to me?
    Firor's little comment about people leaving and coming back, and the uproar about it has forced me to completely reevaluate what comes to mind when I hear about hardcore players.

    I've always thought of hardcore players as the ones who rush to end game, do everything and then get bored because there are no new challenges. So when he was talking about people leaving, coming back for a few weeks to see new stuff, and then leaving again... I honestly thought he was talking about the hardcore crowd. The ones who finish everything fast and get bored.

    So then I come here and everyone is all, "ZOS denies hardcore players exist! The sky is falling!" I'm super confused because I could swear I'd just watched an interview where he said the entire model was being revamped to cater to the people I'd always considered "hardcore."

    Just a strange Twilight Zone moment for me.

    Yes, in a weird way it is catering to them as well - he knows, that they will never be able to release content that fast and in that amount as hardcore gamers will consume it. So this is a sisyphean task and they won't even try, burt he still can get the money from this crowd, if DLCs are smaller, so that the hardcore players come back for a couple of weeks, buy or "rent" the DLC and then disappear again to other games - which is easing up on the servers, if they do - but he still raked in the money for the DLCs nevertheless - it is not a bad concept actually, seen from ZOS's viewpoint. And that hardcore players might have a break until they will come back for the next DLC content, does not have an effect on the rest of the world - pvp is just in cyrrodil and if cyrrodíl gets more empty, this cannot be felt in the rest of the world.

    It is a confident move at the same time - knowing, that the other games are just as much or as less flawed than ESO is - so they will come back anyway, no need to keep them here all the time, where they are just a drain on the servers without to increase revenues. This on and off is much more profitable for ZOS.
    Edited by Lysette on June 29, 2016 3:27AM
  • Kalifas
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    You know what's funny to me?
    Firor's little comment about people leaving and coming back, and the uproar about it has forced me to completely reevaluate what comes to mind when I hear about hardcore players.

    I've always thought of hardcore players as the ones who rush to end game, do everything and then get bored because there are no new challenges. So when he was talking about people leaving, coming back for a few weeks to see new stuff, and then leaving again... I honestly thought he was talking about the hardcore crowd. The ones who finish everything fast and get bored.

    So then I come here and everyone is all, "ZOS denies hardcore players exist! The sky is falling!" I'm super confused because I could swear I'd just watched an interview where he said the entire model was being revamped to cater to the people I'd always considered "hardcore."

    Just a strange Twilight Zone moment for me.
    I consider the ones that rush to endgame "elite" a skillset/mindset of certain players, not necessarily jerks, not casually entertained. a purpose, that purpose is to dominate the PvE world and subdue their PvP opponents using every skill at their disposal. Go hard or go home.

    A hardcore to me has always been someone who just wants to be consumed in a game world they can call home and learn everything they can about it. Live in it, die by it, the most loyal of loyal when they find a game that permeates their thoughts during the day. They treasure depth and depth above all. You see most other complain about difference and unfairness. This very concept of being the best at something. It could just be one aspect, but as long as they can master it and progress further and further the game is golden. It's nice being one of the best, but top of the food chain takes a backseat to immersion and permanence.

    The ones who come and go back and forth are a blend of all types of players who's interest runs out from time to time and sometimes re-ignites and sometimes fizzles to nothingness until they find a place back in the original game or another game.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Vangy
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    All i know is that I used to be hardcore..... After a year ++ of playing ESO... I now find myself;

    1. Running around rawl aimlessly. Giggling about in guild chat/ts.
    2. Occasionally do pledges if some new guildies need help. Aka cant find tank or heals they can trust etc.
    3. Run around hew's bane/wrothgar randomly farming mats.
    4. Do 25 crafting dailies everyday for $$.
    5. Occasionally do trials if guilds are running.
    6. Play the trader game....

    Basically ive been reduced to a casual lol. Most of my time is spent playing guild store tycoon.. Not that I dont enjoy it. Bank balance has been growing to about 2mil since I spent most of it 2 months ago on the re-gearing of all my toons etc.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • MuddledMuppet
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    A lot of people in this thread remind me of people where everyone but them can see they and their partner of years should just split up and move on, instead they are stuck in a never ending cycle of complaining that their bf/gf/husband/wife/gerbil is no longer the same person they met years ago.

    Things/people have capacity for change, if that change no longer suits you, it's probably more productive to give each other a hug , wish 'em the best, and move on.

    Or an alternative is to stay stuck in a relationship you hate and qq endlessly about it, 'cos that works, right?
    Edited by MuddledMuppet on June 29, 2016 4:10AM
  • Grao
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    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    Hey @cosmic_niklas_93b16_ESO , didn't you love those super changes to sorcerers though? Your pets now stand on your left side man... Come on!
  • Eugenstash
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    "NO ETA"
  • Tonnopesce
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    Lysette wrote: »
    ADarklore wrote: »
    Do NOT put ESO and hardcore in the same sentence. This game is for casuals and was already stated for the future by the lead developer.

    It wasn't the lead developer, it was the GAME DIRECTOR... big difference. Matt Firor decides which direction the game will go, the content, etc... so for him to come out and pretty much boldly state that content is shifting to accommodate casual players... it's not just some random lead dev speaking.
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    I've never understood this mentality, if you don't like the game, fine... if you quit... fine... but there are clearly MILLIONS of us that do enjoy it. But your clear negative obsession with the game just goes beyond my comprehension. So the game didn't cater to you, so now you wish it to die; I would say that ESO is not the one with the problem here.

    But read, he plays 10+ hrs Daily and invested $$ most of us have other activities and another game or 2 to play

    and what are 500$ dollar anyway - that is not a big amount of money, I have spent more in my first 6 months as a casual player.

    Woooooooo
    Signature


  • Tonnopesce
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    Games are games nothing more, i see a lot of my guildmates login in the morning to feed the horse, do all the writs with all the toons they have, do the dailyes farm the maelstrom arena spending 8-9 hours in the game.
    And then ragequit because they don't win a pvp fight or worst yelling and flaming in ts against more casual and less stessed players.

    Hardcore is not healty and i dont let an unhealty person tell me what is right or wrong.
    Edited by Tonnopesce on June 29, 2016 6:49AM
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  • RebornV3x
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    Most hardcore players left this game already ZOS keeps pandering to the casual crowd
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • cosmic_niklas_93b16_ESO
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    Grao wrote: »
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    Hey @cosmic_niklas_93b16_ESO , didn't you love those super changes to sorcerers though? Your pets now stand on your left side man... Come on!

    Oh yeah, those changes will totally make sorcs viable again! xD
    For anyone that didn't notice, it's full with sarcasm. :P
    Edited by cosmic_niklas_93b16_ESO on June 29, 2016 8:00AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Barbet
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    Vangy wrote: »
    ... playing guild store tycoon...

    OMG that's ME!!!

    10.5 Million gold! I can't wait for Housing, who knows how much I will have by then!!! I'm going to make my house out of gold. I don't buy my matts I obtain them. Now I would be much richer then that but the day crafting bags came out I went to every guild trader and bought all the provisioning matts that were 4g or less from every above ground guild trader everywhere.. but one guild trader .. I boycotted them for no real reason. Laughing like a mad women all day. Number 1 thing people don't want is fish.. 24K fish, Number 2 wheat.. guess ppl are going glutton free only 22K of those. But that only cost a half a mil. I did buy all the motifs I didn't have.. that was probably a little over a million. And who knows how much I have given away to random people in guild randomly, in 10K increments. Not to mention the donations I have made to my social guilds guild traders. Anything less then 20K screams you don't care, as well as just out right buying my guilds trader when need be.

    There is no point in doing pledges, I have everything I want from them and didn't have to shop the vendor for them. Though I am going to do vicp until I get a full set of sheer venom divines, even though I don't even want the set any more, I just want to see how long exactly it takes me to get it. I might do norm pledge like 40 more times to get the aCHESSEment.

    Doing hard mode SO or Maw is really kind of lame, since you can acquire the same stuffs on norm. Is it going to be the same way when they scale up AA and HRC? I will get hard mode aCheeesements maybe. Or I might become a werewolf or vamp get those acheesements. first probably not but maybe. I done finished Craglorn ages ago, but there is still matts to farm there from time to time.

    Think I am going to finish the fishing before I finish the DB quests. Since I am done with Thieves guild quests and acheesements, I will be buying the new morfits that came out in the last DLC that should have come out with the actual thieves guild DLC. I will be buying those someday.

    I don't do VMA, just don't like playing with myself all that much. Besides that is what DB is for. I do how ever know a guy who played with himself so much he got carpool tunnel from VMA.

    Going to hit rank 22 in the alliance war soon. New DYE! yes baby . But after that I don't know since perma ban doesn't mean perma ban in this game, or maybe it will, they are putting in more anti cheat thingys. 3 day suspensions are REAL!! perma ban.. not so much at this time. But that is an issue for another thread.

    Maybe I will try this roleplay thing out, or just listen to the roleplayer in my guild tell me the story they are working on in ts. Very creative minds that lot. I've never done that in my 10+ years of mmo's.

    at last.. Vangy.. I am obsessed with playing Guild Store Tycoon while I drink my coffee when I wake up, then after I farm matts and done writs. and before I log at night. Sometimes its the only reason why I log on, its sad its very very sad.
    When I stop laughing, I stop playing
  • mike_de
    mike_de
    ✭✭✭
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    You mean so causual gamers cant even play anymore?

    You guys are pretty much saying "Ive done all I can everyday, all day. Ive maxed out everything...I beat the game. Let the game die because Im getting bored of it. I dont care about all the new players coming in, I only care about what I can do."

    Not really, just that they murdered the game with the constant nerfing so that anyone running around without any armor or weapons can complete anything in open world. Compare that to when people had to actually ask for help with world bosses etc and it's just sad that a game that's supposed to be an MMO is a glorified singleplayer RPG. I miss the challenge that used to exist 2 years ago before the nerfing began, that was fun, you found new people that became friends and you did things together, now it's anti-socials online these days in ESO.

    Correct. This is by far the best single player MMO I know. And I like it that way.

    Other players are only a nuisance, killing my monster, stealing my loot and mats. And dropping my framerate. Invading my quests. But grouping with them? Why should I do that? I can kill all things on my own. Even world "bosses".

    Truly, what are the benefits of grouping in this game? Do we get better and more loot? More money? Harder enemies? Is there a fair loot mechanism?

    I am not kidding, I ask for real, because do not know.
    Edited by mike_de on June 29, 2016 10:14AM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    mike_de wrote: »
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    You mean so causual gamers cant even play anymore?

    You guys are pretty much saying "Ive done all I can everyday, all day. Ive maxed out everything...I beat the game. Let the game die because Im getting bored of it. I dont care about all the new players coming in, I only care about what I can do."

    Not really, just that they murdered the game with the constant nerfing so that anyone running around without any armor or weapons can complete anything in open world. Compare that to when people had to actually ask for help with world bosses etc and it's just sad that a game that's supposed to be an MMO is a glorified singleplayer RPG. I miss the challenge that used to exist 2 years ago before the nerfing began, that was fun, you found new people that became friends and you did things together, now it's anti-socials online these days in ESO.

    Correct. This is by far the best single player MMO I know. And I like it that way.

    Other players are only a nuisance, killing my monster, stealing my loot and mats. And dropping my framerate. Invading my quests. But grouping with them? Why should I do that? I can kill all things on my own. Even world "bosses".

    Truly, what are the benefits of grouping in this game? Do we get better and more loot? More money? Harder enemies? Is there a fair loot mechanism?

    I am not kidding, I ask for real, because do not know.

    Only thing you get is faster killing of the enemies, nothing else. And if you're 3 or more you actually get less exp which just makes things even worse.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • mike_de
    mike_de
    ✭✭✭
    Would love to see the achievements on some of these so called hardcore players. I'm almost certain their trial completions, leader board scores, and pvp rank would suggest otherwise. That being said, there is no way to support the hardcore crowd and please them indefinitely. ZOS had the balls to realize this and move on. There is no way to provide enough challenging, new content, fast enough to appease folks who are spending unhealthy amounts of time in front of their monitor/tv's. Now that I'm a grown man, I can see this clearly, and respect and enjoy the direction Zeni is going with their product.

    To say it quite blunt: Hardcore gamers are killing MMO in general. Even more than catering casual gamers like in WoW.

    If a developers listen to these people, then the game tends to get uninteresting even to medium players, let alone casuals. Because medium player know how to level, but they are NOT interested in min/max their attributes and skills like any good munchkin.

    And they don't like to look for the so called "best" build, or superior gear. Because they want a fun game to play, not an very difficult one. I I want to play a tedious,difficult one, I play Dark Souls.

    All I can say, that I want more regions with more quests in.it Nothing more and nothing less.
    Edited by mike_de on June 29, 2016 10:36AM
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    mike_de wrote: »
    Invading my quests.

    This :smile: This can be the very worst part of the game hehe.. Running around in a quest, looking for the story, reading books and notes, feeling like an adventurer.. Then some speedrun xp junkie barters in, kills the boss and runs out.. All roadrunner style..

  • mike_de
    mike_de
    ✭✭✭
    mike_de wrote: »
    Invading my quests.

    This :smile: This can be the very worst part of the game hehe.. Running around in a quest, looking for the story, reading books and notes, feeling like an adventurer.. Then some speedrun xp junkie barters in, kills the boss and runs out.. All roadrunner style..

    Yes. Seen that very often. It does not disturb me in the least, if am am playing a berserker, with foam dropping from my mouth.

    But if I am playing a sneaky assassin, that is very much annoying. We should be able to choose, if we want to play in an instance, or public.
    Edited by mike_de on June 29, 2016 10:33AM
  • Mush55
    Mush55
    ✭✭✭✭
    I've been a long time mmo player way back to everquest, and reading many of these comments really makes me regret the conclusion I have come to , and that is if you want a decent and challenging MMO, it should not be released on console and that saddens me some what mainly as I now play on console.

    Any challenge is looked upon as a barrier and not some thing to over come the very fact some people don't want to group up when some thing is hard to do solo and would prefer that it is nerfed just to suit themselves instead of using what the very idea of an mmo is play with other like minded players. They may as well play a single player RPG with a difficulty slider to suit them

    I will be flamed for these comments but thats the way I now have come to see it the way the game is getting easier .....
    Edited by Mush55 on June 29, 2016 10:58AM
  • Kalifas
    Kalifas
    ✭✭✭
    A lot of people in this thread remind me of people where everyone but them can see they and their partner of years should just split up and move on, instead they are stuck in a never ending cycle of complaining that their bf/gf/husband/wife/gerbil is no longer the same person they met years ago.

    Things/people have capacity for change, if that change no longer suits you, it's probably more productive to give each other a hug , wish 'em the best, and move on.

    Or an alternative is to stay stuck in a relationship you hate and qq endlessly about it, 'cos that works, right?
    That metaphor makes sense except if people want that other girlfriend the pickings are pretty slim in terms of games. Dumps significant other to find a new one, finds out that 9/10 significant others are all flavors of the same issues. Or finds out that most of the ones that are their type is older than they would like and looks too outdated for them.

    So the alternative basically becomes give up finding a significant other or accept that there is not much you can do but settle and keep trucking while gritting your teeth.

    I get that it is no fun seeing others dislike stuff and share their disappointment commonly. But sometimes people like getting stuff off their chest and if you can't even type in a forum for things pertaining to games I don't think the solution is call a psychologist to get your gaming habits in order.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    mike_de wrote: »
    Yeah, I've abandoned the game pretty much, although I still voice my opinion on here hoping they'll see reason and give us some good challenging open world content. Hardcore is dead in this game unfortunately. I'd say even "mediumcore" is going away and all that will be left is hello kitty level of difficulty. I really hope the game burns down to the ground soon enough so that it can die a decent death.

    You mean so causual gamers cant even play anymore?

    You guys are pretty much saying "Ive done all I can everyday, all day. Ive maxed out everything...I beat the game. Let the game die because Im getting bored of it. I dont care about all the new players coming in, I only care about what I can do."

    Not really, just that they murdered the game with the constant nerfing so that anyone running around without any armor or weapons can complete anything in open world. Compare that to when people had to actually ask for help with world bosses etc and it's just sad that a game that's supposed to be an MMO is a glorified singleplayer RPG. I miss the challenge that used to exist 2 years ago before the nerfing began, that was fun, you found new people that became friends and you did things together, now it's anti-socials online these days in ESO.

    Correct. This is by far the best single player MMO I know. And I like it that way.

    Other players are only a nuisance, killing my monster, stealing my loot and mats. And dropping my framerate. Invading my quests. But grouping with them? Why should I do that? I can kill all things on my own. Even world "bosses".

    Truly, what are the benefits of grouping in this game? Do we get better and more loot? More money? Harder enemies? Is there a fair loot mechanism?

    I am not kidding, I ask for real, because do not know.

    the game got soo easy over time, that a group is not needed for most of the areas, very different when the game started,
    now i can basically one shot everyone without even trying, its sad cause the game gets very boring, feels like playing skyrim with tgm cheat on (for those who dont know tgm = god mode console cheat)
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    mike_de wrote: »
    Truly, what are the benefits of grouping in this game? Do we get better and more loot? More money? Harder enemies? Is there a fair loot mechanism?

    I am not kidding, I ask for real, because do not know.

    The enjoyable conversations on Skype/TS when we are trying to figure out how to synergize our various builds in the various pledges/undaunted (and the "hey, I still have X non-vet on my Y character, can we do that one before the today/daily?") the teasing the "married couples" when certain (unnamed) spouses are caught NOT wearing their ring of Mara. The teasing of my big badass battlemage orc who is afraid of heights.

    That's why I'm still here. Its a fun heroic game of "let's pretend" with cool graphics.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Mush55 wrote: »
    I've been a long time mmo player way back to everquest, and reading many of these comments really makes me regret the conclusion I have come to , and that is if you want a decent and challenging MMO, it should not be released on console and that saddens me some what mainly as I now play on console.

    Any challenge is looked upon as a barrier and not some thing to over come the very fact some people don't want to group up when some thing is hard to do solo and would prefer that it is nerfed just to suit themselves instead of using what the very idea of an mmo is play with other like minded players. They may as well play a single player RPG with a difficulty slider to suit them

    I will be flamed for these comments but thats the way I now have come to see it the way the game is getting easier .....

    I don't know that consoles are the problem, so much as the mentality toward gaming in general has shifted.
    Games, in general, tend to be easier now than they used to be. Yeah, there are outliers; your Dark Souls and Monster Hunters (which are both largely console games). As gaming has become a more mainstream hobby for more people, games have become increasingly designed to be completed by a more casual audience.

    When it comes to MMOs, there's such a competitive market and a certain need to maintain a population. You can't do that by catering exclusively to that niche audience that likes challenging games; there just aren't enough of them to pay the bills. So you almost have to make the bulk of your game more friendly to that casual market. You don't want your low level encounters chasing off your player base three days after they buy the game. Instead you allow for Player-controlled challenges (PvP) where the difficulty differs depending on the skill of your opponent, and you add a few more challenging elements at end game for the more dedicated crowd. The hope being that the levelling up and adventuring process will be enough to establish a fan-based in the more casual crowd so that they'll stick around and try the hard stuff.

    The days of difficult leveling are over. EQ could get away with it because no one knew any better and it was basically your only option for an MMO of it's kind (1st Person, 3D graphics, etc).

    Edited by ShedsHisTail on June 29, 2016 10:37PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
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