See today's ESO Live ..... they stated twice they are working on the XB1 issues since the DB DLC. Unfortunately they cannot answer every post regarding the issues. They did state they have most of the engineering team working on it towards a fix. Once resolved, it does take time to be certified by Microsoft before it goes live in an incremental patch. So be patient with the threads as they are aware if the issues and are not ignoring the problem .....
One piece of advice I would give... Stop spamming active skills in towns and cities. We don't need a light show and it doesn't get you any xp, plus I'm pretty sure that is what is part of what is over-taxing the servers, resulting in bog-downs and crashes. I don't mean this in a nasty way, but there's only so much a server can process at a single time. Over-taxing it with goofing off with powers only causes more problems and makes for a poorer gaming experience for all of us.
The thing is that there's millions of lines of computer code to shift through and each line of code affects others, so that adds a much larger layer of complexity to an already daunting task. At least they sound like they have an idea as to what is causing the problem and are already working on a fix for it. They clearly want to thoroughly test the fix before implementing it, so that takes extra time. It sucks that we can't access some parts of dlc areas or Elden Root, but I'm willing to keep grinding up characters and avoid those areas for now. All the complaining in thw world won't get it fixed faster. I know they're doing the best they can. Could these issues have been discovered before release? I don't know. Perhaps it has to do with how much activity is going on in these areas that makes them glitch and crash.
One piece of advice I would give... Stop spamming active skills in towns and cities. We don't need a light show and it doesn't get you any xp, plus I'm pretty sure that is what is part of what is over-taxing the servers, resulting in bog-downs and crashes. I don't mean this in a nasty way, but there's only so much a server can process at a single time. Over-taxing it with goofing off with powers only causes more problems and makes for a poorer gaming experience for all of us.
I always had lag there but the city was playable. After DB, I crash if I go thru the main city.Bonzodog01 wrote: »This definitely has something to do with lighting/shaders and what looks to be a huge memory leak, which is rapidly advanced in Orsinium due to the size and detail of the city itself. It seems that Orsinium is so heavily detailed that it attempts to load the entire city all at once, NPC's and all. However, due to the memory leak, this actually causes a rapid chain reaction, and overloads the XBox's RAM.
Orsinium is I think the largest city in game, which is why the problem isn't so evident in quieter/smaller areas with less detail.