Let's Talk About... Housing

  • kasain
    kasain
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    I want manques to place my crafted armor and weapons. Or weapon racks for weapons. Ffxi had the manque so I know eso can do it. With all motif styles I want to see more than what I wear.
  • magnusthorek
    magnusthorek
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    When I played Oblivion I used house mod to revamp one of the purchasables, which I think fits the sandbox model.

    In Skyrim I used both, the amazing Elysium Estate and a full version of Heartfires that's a pseudo-sandbox, as followers and scripted NPCs can go in an out freely.

    Regardless, I'm always the "lone wolf" kind of player. I group up to play, of course, but I don't really care having a shared neighborhood.

    All I want is my comfy house, with my well deserved bed, a cooking fire that I'll always know that'll be available, a private garden because I hate so much go after reagents and my personal passion: Mannequins.

    The one thing I really, really, really, really, reeeeeeeally want is the houses to be extensible. I would love to buy a whole corner of houses and make a big one and/or construct more floors atop and/or underground.
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  • nimander99
    nimander99
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    With a true form of Sandbox housing we'd get giant friggin Lego(TM) towers and banners with pictures of My Little Pony and equally ridiculous carp all over Tamriel. I just wanted to say that. I did read your post and know you said its not really an option.

    As for neighborhoods, I'm with ya as long as none of the above that I said can be made present in the game world. I'm already seeing stupid Happy face banners in BDO now that siege warfare is in and its just as dumb in BDO as it is in Archeage.

    But either way, both those ships have sailed my friend, best make peace with what we are getting and hope for piles of cheese wheel's and silver necklaces ;)
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  • ShedsHisTail
    ShedsHisTail
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    How do you guys think housing will interact (if at all) with some of the items already in game you can get from pick-pocketing and thieving.

    You know, the ones marked, "Trophy" or "Wall Mount" or "Decoration."
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  • Eshelmen
    Eshelmen
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    How do you guys think housing will interact (if at all) with some of the items already in game you can get from pick-pocketing and thieving.

    You know, the ones marked, "Trophy" or "Wall Mount" or "Decoration."

    I don't think players will be able to lock pick other players houses, however with that being said, that is definitely an interesting idea to have.

    Edited by Eshelmen on June 28, 2016 11:40PM
    PC and PS4 EP only player
  • BenLocoDete
    BenLocoDete
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    (...)The Con:
    It feels kind of lonely. No sense of attachment to the outside whatsoever, the interior feels like your very own Oblivion realm, away from reality and the universe, while the exterior will be a crowded place full of strangers. Not really immersive.(...)

    I hope there will be an option to sacrifice some faithful in order to get your own pocket of Oblivion.

    Er... I know, not happening...

    Edited by BenLocoDete on June 29, 2016 12:17AM
    [slit]Throat[/slit]
  • Korah_Eaglecry
    Korah_Eaglecry
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    I must say I am both very happy and very sad with the little bit of information we got on Housing with the newest update on PTS.

    This is the relevant part on the Patch Notes:
    World Building
    A few new buildings were added to several zones, and the zone maps were updated accordingly. These buildings are not accessible at this time. In some of these locations, wildlife, and/or bystanders were removed or adjusted to make way for the new construction. In addition, some residents have been moved from their homes, and those buildings are no longer accessible. These changes are in preparation for the upcoming release of Player Housing.

    And this is an interesting thread with all the information and screenshots people are gathering.
    https://forums.elderscrollsonline.com/en-GB/discussion/275343/spot-the-difference-construction-in-tamriel-thread/p1

    Alright. That said, let's get to the point. First a few notes:
    1. Yes, I'm aware Housing is far away from us still. But I think they're clearly working on it, it seems, and the sooner we give our input, the most probable some things are going to change or work as we'd love to see them work :)
    2. Yes, this is just my opinion :)
    3. And yes, I know I'm mostly assuming things - but I'm assuming them from the info we have already.

    In my own experience, I'd say there are "3" main types of Housing in MMOs. There are several more, yes, but I'll make a generalisation for the sake of the explanation.
    I'll call them "Instanced Housing", "Instanced Neighborhoods" and "Sandbox Housing"

    So, what's the whole point of this thread:
    I'm happy that we are getting HOUSING, I'm disappointed that we are apparently getting Instanced Housing and not INSTANCED NEIGHBORHOODS.

    This is the whole point of this thread. I know that with the new additions it's very UNLIKELY that there's still time to change the design... But one can only dream - and that's the purpose of this thread - to dream about Instanced Neighborhoods.
    If you kind of understand the difference between the 3 types I pointed out, you can stop reading here.
    If not, I'll try to explain the basic difference between the 3 types below:

    INSTANCED HOUSING
    This is what appears to be ESO's model. Several houses around the world can be bought, acquired by quests, etc... Whatever. Point is - once you get a house, you can enter your very own "private" version of it - your own instance. The outside is a normal game region, so it's shared by everyone else, including other people that own that same house. Which means you'll see a lot of movement by your door - people getting in and out - but when YOU go in, it's your private little space.

    The Pro:
    It works. It's safe and stable. You can visit friends or be visited using party mechanics (probably) like... when two people own the same house, you can visit your friend's if he's group leader. Just an example - point is: it works.

    The Con:
    It feels kind of lonely. No sense of attachment to the outside whatsoever, the interior feels like your very own Oblivion realm, away from reality and the universe, while the exterior will be a crowded place full of strangers. Not really immersive.

    INSTANCED NEIGHBORHOODS
    Here's where the cookie gets tasty. Instanced Neighborhoods are almost like Instanced Housing. The catch is - instead of having your own private INTERIOR instance with the exterior being part of the normal world, you get an INSTANCED AREA with several houses - your "neighborhood" and each house can be privately owned by someone. Functionally, it's pretty much the same as instanced housing, with 2 key differences: 1- Your house is your own, you won't see other people going in and out of it because the other people that own that same house, own it in different neighborhoods (instances)
    2- There's a greater sense of belonging and community. Neighborhoods have the same fixed residents (unless someone moves, etc.) and so you get to meet these people, hold events with them, visit them, etc. You can actually "see" your neighbors and they're always the same people - not a shared with everyone exterior like houses in the game world. This also provides a lot more of variety for houses and locations.

    How it works: Imagine a gate in the outskirts of some region. Deshaan, for example. When you get to that gate, it asks you "Which Neighborhood would you like to go to?" and then you get a list of neighborhoods - the server generates more as they fill up. They have random yet lore-friendly names. So you actually get an address: You can live on House 5 of the East Overlook in Deshaan's Vivec's Blessing neighborhood (for example) and people can physically get to your house - your very own house - and not a random building everyone owns.

    The Pro:
    Basically the same functionalities as Instanced Housing + Communities, community events, and all that. Greater sense of belonging to the world. Far more immersive. Neighborhood content is possible: events, mini-games, vendors, collective projects (like upgradeable market squares which players from the same neighborhood can improve), etc... anything is possible.

    The Con:
    Far more work is required from ZOS. :P Some people might have trouble memorizing their address?

    SANDBOX HOUSING
    I'll keep this short because it's not really relevant for this thread. It's when the game allows you to build or place your very own house within the actual game world. Not an instance, nothing - the actual game world.

    This is impossible for ESO. Not only it was not built for that (there's literally no room) but also because the game has not enough sandbox elements to justify this kind of housing (like farming, etc...) It's really cool for games built with this purpose - but not really good for ESO, as tempting as it may be to ask for it, there's simply no way to make it work nice here. Unless, perhaps, one day, we get new, huge regions JUST FOR THAT. But that's a whole different story :)

    Examples
    I can name two games which have awesome Neighborhood Housing systems. Regardless of their requirements (pay walls and such), both LOTRO's and Final Fantasy XIV's Housing system are awesome and based on neighborhoods.

    It adds so much depth and flavour to housing, allows you to meet new people (or conquer whole neighborhoods with your friends!) and stuff like that - not to mention Guild Halls, garden decoration, community parties and building your own home on your plot (FFXIV)

    So, if you're curious about how fun Neighborhood Housing is, google/go to youtube for these two housing systems!

    ... Please, ZOS, reconsider the design if you're just aiming to regular instanced houses. I promise you there's a lot more of potential (and profit!) for Instanced Neighborhoods! :smiley:

    As was discussed in the thread you linked. This is the best option for the game. Instanced Neighborhoods could easily turn into deadzones like it has in other MMOs. The problem with neighborhoods is that it can easily become a place where players that owned those houses could quit and suddenly you have an empty neighborhood...And Im going to take a wild guess and say youd be back here complaining about it. Or maybe one of the people that quit and we have to deal with your neighbor complaining about it.

    No thanks. I prefer the instanced version.
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  • Sylveria_Relden
    Sylveria_Relden
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    If it were incorporated into the current maps as available housing (i.e., houses/buildings that exist in the world currently) and people could buy the house/building, if it's instanced then it means many people could "own" the same property.

    If it's situated like DAoC's housing system (i.e., teleporting to a new zone location) then there's all sorts of things they could do with it, but it would mean a lot of introductory bugs, and likely wouldn't be finished very soon. It took YEARS for Mythic to make a lot of improvements, for example.

    Personally, I think instanced housing would be better and more efficient. People could still "visit" your domicile, it just means you'd have a unique ID tied to it in order to link the "address" you're traveling to.

    Either way, a great range of customization options, (racial architecture, furnishings, etc.) and the ability to store "trophies" of accomplishments or something like that would be extremely welcome, IMO.

    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • ShedsHisTail
    ShedsHisTail
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    Eshelmen wrote: »
    How do you guys think housing will interact (if at all) with some of the items already in game you can get from pick-pocketing and thieving.

    You know, the ones marked, "Trophy" or "Wall Mount" or "Decoration."

    I don't think players will be able to lock pick other players houses, however with that being said, that is definitely an interesting idea to have.

    Not really what I was alluding to.

    What I meant was, when you pick-pocket or steal from NPCs, you'll often get items marked "Treasure" or "Wall Mount" or "Decoration."

    Do you think these sorts of items will be things you could use to adorn your own home?
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • IOUAT
    IOUAT
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    hmmm never been apart of instanced neighborhoods before just instances houses... instanced neighborhoods sounds better
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