World Building
A few new buildings were added to several zones, and the zone maps were updated accordingly. These buildings are not accessible at this time. In some of these locations, wildlife, and/or bystanders were removed or adjusted to make way for the new construction. In addition, some residents have been moved from their homes, and those buildings are no longer accessible. These changes are in preparation for the upcoming release of Player Housing.
There's another big con to instanced neighbourhoods - when the initial excitement wears off, they become virtual ghost towns, ala LOTRO. I'm thrilled they haven't gone this route. They're usually off in the middle of nowhere, and empty as hell, making housing feel like a random bolt-on with very little activity.
There is a fourth option btw - phased housing. The houses are 'in the world' like with instanced housing, except visible areas (gardens for instanced) are phased so that you can see group or guild members 'in the world' too.
They would only become "Ghost Towns" if you have nothing important to do or have ar your house.
In FFXIV, The Auction house (Merchant Board) is basically only a few seconds to a minutes walk away. Guiild houses were usually the centerpoint for those who lived in their own houses around it. Guilds would build their Guild Hall and then move in around it.
The traffic becomes pretty steady at this point because typically everything is with in arms reach of you. You've got your guild hall, full of merchants and crafting tools(anvil, cloth station etc.) as well as the trader system right around the corner.
It becomes convenient for all players in the guild and not just the ones living next to the guild hall.
My guild in FFXIV made it the hang out spot, for anything. Crafting, selling and buying, the place to be when in queue for a dungeon, etc....
With many 500 player guilds in ESO, I highly doubt we'd see a ghost town, if it's done correctly.
in which case it is the world that becomes the ghost town, and equally important reason for keeping houses in central locations and not separating them from the living virtual world ZOS is creating.
DaniAngione wrote: »yes, but I'll make a generalisation for the sake of the explanation.
I can't imagine how instanced neighborhoods would work. Can you move if you don't like your neighbors? What if all your neighbors quit playing?
I can't imagine how instanced neighborhoods would work. Can you move if you don't like your neighbors? What if all your neighbors quit playing?
The best case scenario for what you're describing, though likely still impossible, would be to allow all guild members access to some communal area - a guild hall - but your actual home (or room, or floor) would have to be instanced housing. You may sleep alone, but at least when you step outside, you might see people from your guild banking & crafting.
I'm not that picky. Give me an instanced Skyrim Riften house or Whiterun house and I'll be fine. I'll be happy just to have a spot to display a suit of armor or special weapons on the walls.
My wish list would be: I want to sit in a chair near the fire. Cook in my kitchen. And maybe lay in my bed. If that's not too much to ask.
In ffxi there was instanced housing one small room per player. There was/is like 6 wall spots for plaques it flags pictures etc and about 20 to 40 floor tiles... Even so small as it was it still pretty awesome for all those years designing your mog house! The game launched in Japan in 2002 do i hope to God we something better than that here.
In ffxiv there was instanced neighborhoods which were way better!! Only thing was when launched they were from like 30 million to 6 million depending on lot size.. And they still don't have enough spots per server demand...
Can anyone give examples of housing on mega server? I think that's the question!
And let's be honest ZOS should show their hands asap on this so we the people who pay for the game can give feedback before they cross a threshold the player base might not like!!
I for one would play good money to have a housing plot! But I think to boost the economy they need the players to use in game materials to build it though!!!
Agreed. I would hate instanced neighbourhoods - that would just lead to even more player segregation, as each player group is shafted away into their own instance. If there's nothing to do in the instanced neighbourhoods, they become dead space as you just go through a bunch of empty identikit structures until you get to the one that's yours. If there are things to do in the neighbourhoods, then other areas, such as the main cities, start seeing less players in them. With instanced houses in the cities, you get the neighbourhood feel with the other players and aren't separated from them; the slightly immersion-breaking case of everyone using the same door is a small price to pay for not splitting your player base up.There's another big con to instanced neighbourhoods - when the initial excitement wears off, they become virtual ghost towns, ala LOTRO. I'm thrilled they haven't gone this route. They're usually off in the middle of nowhere, and empty as hell, making housing feel like a random bolt-on with very little activity.
LotRO housing is fine. If your neighbourhood there has become a 'ghosttown' thats because the game is almost 10 years old with a severely depleted population. In its heyday, the neighbourhoods were VERY busy although most people (still tend) to use their house for storage, meetings and guilding.
No, it's a ghost town because there are only about 20 houses per "neighborhood" and the odds of those 20 players wanting to be in the neighborhood all at the same time to do nearly nothing is very slim. Neighborhoods compartmentalize the community way more than open world portal housing does (EQ2 style). EQ2 style access allows the neighborhood to be populated where anyone can meet another. Neighborhoods also mean that popular houses get filled quickly and additional neighborhood instances are created so that those popular houses can be filled while unpopular houses remain perpetually vacated.LotRO housing is fine. If your neighbourhood there has become a 'ghosttown' thats because the game is almost 10 years old with a severely depleted population. In its heyday, the neighbourhoods were VERY busy although most people (still tend) to use their house for storage, meetings and guilding.