Ghost-Shot wrote: »@ZOS_RichLambert The Dark Brotherhood patch was supposed to have raised the cap by 51 points to 552, why can't we at least get that much now?
radicalb21 wrote: »Seriously ZOS why only an increase of 30 Champion Points that's 10 Red, 10 Green, 10 Blue. Yes I'm glad we are finally getting and increase but come on 30 in my opinion is a huge let down ZOS. You really need to explain your self on this one. Can we please get a response from the DEV team on this please. @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_RichLambert , @Wrobel
601 or bust. This will make up for the last few DLC's with no increase.
ZOS had mentioned in the past that the increase was supposed to be 50 points a quarter or per DLC. So with TG and DB with no CPs that's 100 points lost.
Ghost-Shot wrote: »@ZOS_RichLambert The Dark Brotherhood patch was supposed to have raised the cap by 51 points to 552, why can't we at least get that much now?
The average forum user wanted much more, see Poll results here.
30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
Who comes up with those ideas...
krees28b14_ESO wrote: »The average forum user wanted much more, see Poll results here.
30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
Who comes up with those ideas...
Yup, Cause EVERYONE playing the game comes to the forums to vote in a poll.
Perfectly fine for me.
And please, stop quoting that stupid poll. Only about 350 people have voted there, this is far from representative!
(and to go even further, only one option was in favor of leaving the cap as it is, while 4 were for raising it. This is a bit biased, isn't it?)
The average forum user wanted much more, see Poll results here.
30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
Who comes up with those ideas...
krees28b14_ESO wrote: »The average forum user wanted much more, see Poll results here.
30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
Who comes up with those ideas...
Yup, Cause EVERYONE playing the game comes to the forums to vote in a poll.
How will they know what you want if you don't voice your desires? If you don't vote, your opinion doesn't matter.Perfectly fine for me.
And please, stop quoting that stupid poll. Only about 350 people have voted there, this is far from representative!
(and to go even further, only one option was in favor of leaving the cap as it is, while 4 were for raising it. This is a bit biased, isn't it?)
Not really. You want 4 options to keep it the same?
"Should we A ) Leave it as it is, B ) Keep it the same, C ) Don't change a thing, or D ) Stay the course my friend, stay the course?"
puffytheslayer wrote: »for what i can work out they want to keep cp cap low so casual players arent 'discouraged' from playing by FT players in PVP,
so instead of reducing the number of PVP maps, why not add more? and remove CP cap
introduce PVP maps that are based on champion rank;
your champion rank dictates what campaign you can access, for example
non vet is everyone up to 1 cp,
a campaign for up to 30 cp,
up to 90,
up to 225,
up to 450, etc etc
this way everyone is happy, new players can experience the joy of not knowing wth is going on,
casual and players can enjoy PVP with people around their 'theoretical' level
while 'ft' players can enjoy 'their' PVP at the best they can be.
bowmanz607 wrote: »puffytheslayer wrote: »for what i can work out they want to keep cp cap low so casual players arent 'discouraged' from playing by FT players in PVP,
so instead of reducing the number of PVP maps, why not add more? and remove CP cap
introduce PVP maps that are based on champion rank;
your champion rank dictates what campaign you can access, for example
non vet is everyone up to 1 cp,
a campaign for up to 30 cp,
up to 90,
up to 225,
up to 450, etc etc
this way everyone is happy, new players can experience the joy of not knowing wth is going on,
casual and players can enjoy PVP with people around their 'theoretical' level
while 'ft' players can enjoy 'their' PVP at the best they can be.
it is also about game balance. literally everything in this game was just balanced around 501 champ points being the cap. raising it a large amount will just create imbalances in the game for this new balanced content.
additionally, there are simply not enough players, especially outside of prime time, to warrant or even make so many campaigns feasible.
puffytheslayer wrote: »bowmanz607 wrote: »puffytheslayer wrote: »for what i can work out they want to keep cp cap low so casual players arent 'discouraged' from playing by FT players in PVP,
so instead of reducing the number of PVP maps, why not add more? and remove CP cap
introduce PVP maps that are based on champion rank;
your champion rank dictates what campaign you can access, for example
non vet is everyone up to 1 cp,
a campaign for up to 30 cp,
up to 90,
up to 225,
up to 450, etc etc
this way everyone is happy, new players can experience the joy of not knowing wth is going on,
casual and players can enjoy PVP with people around their 'theoretical' level
while 'ft' players can enjoy 'their' PVP at the best they can be.
it is also about game balance. literally everything in this game was just balanced around 501 champ points being the cap. raising it a large amount will just create imbalances in the game for this new balanced content.
additionally, there are simply not enough players, especially outside of prime time, to warrant or even make so many campaigns feasible.
good points, but there has to be some kind of solution which would keep the long term/FT and new/casual players happy.
i think bk to when the game launched on console, and a number of PC transfers came over & dominated everything it was incredibly unfair so i know exactly how new & casual players feel. but im also annoyed that i have 678 CP now and cant a equip a huge chunk of them!
The average forum user wanted much more, see Poll results here.
30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
Who comes up with those ideas...
any decent mathematical folk dont want it to increase at all. because they know how much impact CP have, tbh they need to halve the value of every CP star that impacts combat so we can at least choke back the powercreep beast.
Bottom line for me is that I'm earning something I can't use and is looking like I may never be able to use a lot. The question of "what is the point?" is beginning to set in and usually when that happens you move on to a new game. Sad because I like ESO a lot and expected to play it for a lot longer.
Bottom line for me is that I'm earning something I can't use and is looking like I may never be able to use a lot. The question of "what is the point?" is beginning to set in and usually when that happens you move on to a new game. Sad because I like ESO a lot and expected to play it for a lot longer.
This why bother letting us earn more if we are never going to get to use them - seems pointless!