We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
It's terrible and I feel dirty ever slotting encase on my sorc but there's no reason not to do so in places like keep defenses or anywhere with a choke point.
Ghost-Shot wrote: »We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
It's terrible and I feel dirty ever slotting encase on my sorc but there's no reason not to do so in places like keep defenses or anywhere with a choke point.
The only acceptable aoe roots IMO are the ones that require you to be in the middle of a group, its what has made talons amazing for so long. But why bother with one of my iconic class abilities when one can simply put on a bow and safely sit back away from the line of fire and apply a stacking root. Great game play @Wrobel, really nice job. I survived the lighting patch, I survived the slideshow that was 1.6, I survived my favorite class being neutered in 2.1, but you have finally made me not want to log in.
Other than Telel's usual 'leave mah bombard alone' spiel they'd just like to point out that every build khajiit seems to try becomes 'the cheese meta' six to eight months later.
Which is why this one is now making a double 2hder build incorporating brawler, reverse slice, Morihaus, and ....oh let's say shades.
Also, nerf prox det blobs.
Other than Telel's usual 'leave mah bombard alone' spiel they'd just like to point out that every build khajiit seems to try becomes 'the cheese meta' six to eight months later.
Which is why this one is now making a double 2hder build incorporating brawler, reverse slice, Morihaus, and ....oh let's say shades.
Also, nerf prox det blobs.
Prox det has already been nerfed a lot this patch, please dear god leave it alone Q_Q
Other than Telel's usual 'leave mah bombard alone' spiel they'd just like to point out that every build khajiit seems to try becomes 'the cheese meta' six to eight months later.
Which is why this one is now making a double 2hder build incorporating brawler, reverse slice, Morihaus, and ....oh let's say shades.
Also, nerf prox det blobs.
Prox det has already been nerfed a lot this patch, please dear god leave it alone Q_Q
Never! it plus stun and rapids spam are still Khajiit's number three cause of death.
The first being three templars with newb beam. The second being people exploiting the malfunctioning nature of the cloak skill.
Ironically Bombard is rather low on the list...
Ghost-Shot wrote: »
Ghost-Shot wrote: »We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
It's terrible and I feel dirty ever slotting encase on my sorc but there's no reason not to do so in places like keep defenses or anywhere with a choke point.
The only acceptable aoe roots IMO are the ones that require you to be in the middle of a group, its what has made talons amazing for so long. But why bother with one of my iconic class abilities when one can simply put on a bow and safely sit back away from the line of fire and apply a stacking root. Great game play @Wrobel, really nice job. I survived the lighting patch, I survived the slideshow that was 1.6, I survived my favorite class being neutered in 2.1, but you have finally made me not want to log in.
Ghost-Shot wrote: »
Clearly we're supposed to form a mega zerg of equal or greater numbers. And then we blame the lag on ball groups that left the game. Their lag was so great that the remnants of their one button spam (if that! most of those zerglings couldnt even handle 1 button!) will cause the servers performance issues for years to come. Afterall, those 12 players working together are the problem, and 50 people spread out spamming bombard is the solution.
hammayolettuce wrote: »Ghost-Shot wrote: »We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
It's terrible and I feel dirty ever slotting encase on my sorc but there's no reason not to do so in places like keep defenses or anywhere with a choke point.
The only acceptable aoe roots IMO are the ones that require you to be in the middle of a group, its what has made talons amazing for so long. But why bother with one of my iconic class abilities when one can simply put on a bow and safely sit back away from the line of fire and apply a stacking root. Great game play @Wrobel, really nice job. I survived the lighting patch, I survived the slideshow that was 1.6, I survived my favorite class being neutered in 2.1, but you have finally made me not want to log in.
Okay but also, bombard is the only root I have available to my stamplar and I almost always use it at melee range. I usually duo on my stamplar and sometimes play in slightly larger groups (like 5 people). We can't nerf bombard in a way that will make small scale even less effective. Usually we've only got one negate so it's essential to be able to get that root off in a choke point, negate and ulti dump a larger group. I would be more than happy if ZOS introduced a melee aoe root for stam builds and got rid of bombard altogether, but until then, we have to really think about how the changes proposed are going to affect smaller groups. Right now, bombard is an essential skill.
Ghost-Shot wrote: »
Clearly we're supposed to form a mega zerg of equal or greater numbers. And then we blame the lag on ball groups that left the game. Their lag was so great that the remnants of their one button spam (if that! most of those zerglings couldnt even handle 1 button!) will cause the servers performance issues for years to come. Afterall, those 12 players working together are the problem, and 50 people spread out spamming bombard is the solution.
Ghost-Shot wrote: »hammayolettuce wrote: »Ghost-Shot wrote: »We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
It's terrible and I feel dirty ever slotting encase on my sorc but there's no reason not to do so in places like keep defenses or anywhere with a choke point.
The only acceptable aoe roots IMO are the ones that require you to be in the middle of a group, its what has made talons amazing for so long. But why bother with one of my iconic class abilities when one can simply put on a bow and safely sit back away from the line of fire and apply a stacking root. Great game play @Wrobel, really nice job. I survived the lighting patch, I survived the slideshow that was 1.6, I survived my favorite class being neutered in 2.1, but you have finally made me not want to log in.
Okay but also, bombard is the only root I have available to my stamplar and I almost always use it at melee range. I usually duo on my stamplar and sometimes play in slightly larger groups (like 5 people). We can't nerf bombard in a way that will make small scale even less effective. Usually we've only got one negate so it's essential to be able to get that root off in a choke point, negate and ulti dump a larger group. I would be more than happy if ZOS introduced a melee aoe root for stam builds and got rid of bombard altogether, but until then, we have to really think about how the changes proposed are going to affect smaller groups. Right now, bombard is an essential skill.
I think the main issue with bombard is that the root stacks and most people don't use it from melee range but rather stand back safely out of the line of fire. Maybe a root could be added to cleave and removed from bombard, that way it requires you to be in melee range to root people.
Ghost-Shot wrote: »hammayolettuce wrote: »Ghost-Shot wrote: »We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
It's terrible and I feel dirty ever slotting encase on my sorc but there's no reason not to do so in places like keep defenses or anywhere with a choke point.
The only acceptable aoe roots IMO are the ones that require you to be in the middle of a group, its what has made talons amazing for so long. But why bother with one of my iconic class abilities when one can simply put on a bow and safely sit back away from the line of fire and apply a stacking root. Great game play @Wrobel, really nice job. I survived the lighting patch, I survived the slideshow that was 1.6, I survived my favorite class being neutered in 2.1, but you have finally made me not want to log in.
Okay but also, bombard is the only root I have available to my stamplar and I almost always use it at melee range. I usually duo on my stamplar and sometimes play in slightly larger groups (like 5 people). We can't nerf bombard in a way that will make small scale even less effective. Usually we've only got one negate so it's essential to be able to get that root off in a choke point, negate and ulti dump a larger group. I would be more than happy if ZOS introduced a melee aoe root for stam builds and got rid of bombard altogether, but until then, we have to really think about how the changes proposed are going to affect smaller groups. Right now, bombard is an essential skill.
I think the main issue with bombard is that the root stacks and most people don't use it from melee range but rather stand back safely out of the line of fire. Maybe a root could be added to cleave and removed from bombard, that way it requires you to be in melee range to root people.
PosternHouse wrote: »
OR
1. Undo the nerf to Rapid Maneuvers, so that groups can buff and heal without breaking the immunity
2. FIX BLOODY PURGE FOR TALOS' SAKE
We can't nerf bombard in a way that will make small scale even less effective. Usually we've only got one negate so it's essential to be able to get that root off in a choke point, negate and ulti dump a larger group.
hammayolettuce wrote: »Ghost-Shot wrote: »hammayolettuce wrote: »Ghost-Shot wrote: »We've warned and complained about the root meta since we first saw those TG patch notes on PTS. 3-4 months later we got mist form and a buff to forward momentum. The new PTS patch notes are out and nadda. This will continue to be the meta for another 4-5 months. Yay.
It's terrible and I feel dirty ever slotting encase on my sorc but there's no reason not to do so in places like keep defenses or anywhere with a choke point.
The only acceptable aoe roots IMO are the ones that require you to be in the middle of a group, its what has made talons amazing for so long. But why bother with one of my iconic class abilities when one can simply put on a bow and safely sit back away from the line of fire and apply a stacking root. Great game play @Wrobel, really nice job. I survived the lighting patch, I survived the slideshow that was 1.6, I survived my favorite class being neutered in 2.1, but you have finally made me not want to log in.
Okay but also, bombard is the only root I have available to my stamplar and I almost always use it at melee range. I usually duo on my stamplar and sometimes play in slightly larger groups (like 5 people). We can't nerf bombard in a way that will make small scale even less effective. Usually we've only got one negate so it's essential to be able to get that root off in a choke point, negate and ulti dump a larger group. I would be more than happy if ZOS introduced a melee aoe root for stam builds and got rid of bombard altogether, but until then, we have to really think about how the changes proposed are going to affect smaller groups. Right now, bombard is an essential skill.
I think the main issue with bombard is that the root stacks and most people don't use it from melee range but rather stand back safely out of the line of fire. Maybe a root could be added to cleave and removed from bombard, that way it requires you to be in melee range to root people.
I get what the issue is, but the problem is that removing the root as a proposed solution defeats the entire point of the skill. Get rid of the snare? Fine. Get rid of the damage? Fine. Give it the streak treatment? Ok by me. I agree that the root shouldn't be able to stack- I'm even fine with adding a root immunity, so long as it's not just added on with the same immunity on hard CCs. I would totally use cleave if it had a root.PosternHouse wrote: »
OR
1. Undo the nerf to Rapid Maneuvers, so that groups can buff and heal without breaking the immunity
2. FIX BLOODY PURGE FOR TALOS' SAKE
Ding ding ding! We have a winner!
@FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.
hammayolettuce wrote: »@FearlessOne_2014 In no way does bombard benefit the small group more than the zerg when both are using it. Small groups can still bomb in chokes just fine. We've killed plenty of blue and red zergs without bombard. If anything, mobility is what smaller groups always relied on to take out the zerg and that was gutted with the rapid maneuvers nerf in TG. Bombard spam always benefits the side with obscene numbers, even moreso when they just spread out and start twanging nonstop. Wrobel at least realizes this meta is a problem because otherwise he wouldnt have done the mist form and forward momentum changes. Unfortunately he either thinks its good enough now or doesnt know what else to do because theyre so adamantly anti-group that theyd rather promote the mega zerg than give groups back a functional rapid maneuvers. Either way we're stuck with this garbage meta for probably at least another 4.5 months - the patch notes on pts have almost zero combat/balance changes.
Then how come the small group players are the only ones that want to keep the root on bombard? I'm sorry, but VE doesn't count as a small group and you can't say that bombard doesn't help small groups defeat zergs because, speaking from personal experience, yes it does.