andypappb16_ESO wrote: »I didnt get past the part where you said dodge rolling absorbs damage. Im sure everyone here knows what you mean by this, that dodge rolling ultimately negates damage however it just bothered me that you completely failed to describe the dodge roll mechanic.
And since you brought it up, sorcs are the only class that has streak. Which is basically just an "over powered" dodge roll (I am NOT saying imbalanced when I say "OP" because Im aware of the resource cost of streak, but its increased cost per cast is similar to dodge roll and you get way more distance out of a streak than you do a dodge roll). Sorcs are the only class to have this ability as well, in addition to being able to dodge roll despite having low stamina.
@Serenityx
English is not my first language, sorry if it bothers you that much.
But how the hell is a Streak an "overpowered Dodge roll". I'd understand you if you dodge any incoming damage while using Streak. Thats not the case. Overpowered because you travel like what, 4m further? You dont escape Gap Closer spam and you dont escape Projectiles aswell(except Magicka Projectiles for 1.8sec with the other Morph). Come on.
PurifedBladez wrote: »Do you guys remember when TG came out and everyone was complaining about Stamblades and swithing them to Magblades.. still makes me lol.
this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.
•Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
•Power Surge being nerfed to Powerless Surge
•Dawnbreaker lost to Stam (wow that was necessary)
•additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
• buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break
Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.
Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.
I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.
OP try out sorc I'm sure you'd be great at it. Glhf
this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.
•Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
•Power Surge being nerfed to Powerless Surge
•Dawnbreaker lost to Stam (wow that was necessary)
•additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
• buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break
Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.
Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.
I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.
OP try out sorc I'm sure you'd be great at it. Glhf
And I stopped at: •Dawnbreaker lost to Stam (wow that was necessary)
Thanks for showcasing that sorcs are just used to being OP and have completely no idea what balance is.
And, the rest is a prime example of what I mean by TL;DR. Im not trying to be rude here. But Im on the same page as @IzakiBrotheSs in what he just posted.
Even though I dont and never will bother to play a sorc, that doesnt denote the BUFFS your (Edit: Not directed at you Izaki, did not want to be confusing after having tagged you) class got. Which was the point of this post.
Sure streak isnt a guarenteed dodge. And im sure its much further than 4m lol
Sorry, I meant to say travel 4/5m further than someone who dodge rolls.Overpowered because you travel like what, 4m further?
There is a huge difference between absorbing and dodging damage, even though both result in damage not being done to your health.
this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.
•Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
•Power Surge being nerfed to Powerless Surge
•Dawnbreaker lost to Stam (wow that was necessary)
•additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
• buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break
Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.
Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.
I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.
OP try out sorc I'm sure you'd be great at it. Glhf
And I stopped at: •Dawnbreaker lost to Stam (wow that was necessary)
Thanks for showcasing that sorcs are just used to being OP and have completely no idea what balance is.
And, the rest is a prime example of what I mean by TL;DR. Im not trying to be rude here. But Im on the same page as @IzakiBrotheSs in what he just posted.
Even though I dont and never will bother to play a sorc, that doesnt denote the BUFFS your (Edit: Not directed at you Izaki, did not want to be confusing after having tagged you) class got. Which was the point of this post.
Only ppl that don't play a sorc say that there is any buffs. Yes negate got a buff and they are game changers but I Rez my sorc team mates constantly now. Also negate was even stronger at PC launch so this buff is still less than it was before. I stopped playing mine being good for one ultimate per fight is not my idea of fun. Constantly spamming shields is no fun either. It's not about the shield nerf really it's a combo of ability cost increases lack of resources and having to spam shields resulting in a huge dps loss. Every six seconds you have to stop time on target reapply shields then go back to offense. It's not sustainable but more importantly not fun. Also I figured out how to cc and stun Sorcs so they are shield less when I burst on them and now kill Sorcs I could never kill or kill easily before. My sustain on my magplar is far superior to my magsorc. It's not even close. They are both high elves so..... Also I did a trial recently the sorc was dropped after he ran out of magic a few times. He was asked what he was running Julianos.... They told him told to craft seducer and Magnus and that Julianos was not for Sorcs anymore. I was looking on my character at all my law of julianos that I had taken from my sorc thinking this works great... On my Templar.I felt sorry for him but he should have known.
IzakiBrotheSs wrote: »I play a both a magicka and stamina sorcerer. Magicka is still amazing. Stamina is getting good. I'm tired of trying to dissuade people of the fact that we were nerfed. So I'm not going to develop any sort of arguement. I feel that sorcerers definitely need some adjustments, but I feel that shields aren't too bad now. Just pop it onto the front bar, or get used to bar swapping. And now I have a question for all magicka sorcs out there : has your shield ever lasted for the full duration ?
In light of all the sorcs complaining about their classes (and many even encouraging others to continue complaining) - If you look at the patch notes for your class, the only thing that got reduced was shield duration. Literally EVERY other change to your class abilitys was an increase.
Here, Ive emboldened everywhere your class abilitys/passives has been improved per patch 2.4.5 (Dark brotherhood/ May 30th)
Sorcerer
* Dark Magic
* Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
* Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.
* Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike
* Daedric Summoning
* Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance
* Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
* Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds
* Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds
* Expert Summoner:
* Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
* This passive ability’s old bonuses are now baseline effects for your pets.
* Storm Calling
* Disintegrate:
* Renamed this passive ability to Implosion.
* This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them
* Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
* Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done
* Implosion: Fixed an issue where this passive ability could not critically strike.
* Mage’s Fury:
* This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
* This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health instead of only below 20% Health
* This ability and its morphs have had some minor visual FX improvements made and bugs fixed
* Surge:
* This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second
* This ability and the Power Surge morph have also had their healing increased by approximately 30%.
* Thundering Presence (Lightning Form morph):
* Renamed this morph to Hurricane.
* Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size
* This morph now deals Physical Damage instead of Shock Damage.
Nothing was noted to have been changed in the recent 2.4.6 or 2.4.7 patches either. The only thing that got reduced was shield duration and some changes to crit surge that may have made it somehow less optimal for PvP, despite those changes it still recieved a buff.
EDIT: I meant to aim this at the players who play this class in cyrodil, as their class is still very capeable of competing with other classes in PvP even though some insist otherwise. I do sympathize with sorcs in the PvE environment post DB.
this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.
•Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
•Power Surge being nerfed to Powerless Surge
•Dawnbreaker lost to Stam (wow that was necessary)
•additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
• buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break
Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.
Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.
I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.
OP try out sorc I'm sure you'd be great at it. Glhf
And I stopped at: •Dawnbreaker lost to Stam (wow that was necessary)
Thanks for showcasing that sorcs are just used to being OP and have completely no idea what balance is.
And, the rest is a prime example of what I mean by TL;DR. Im not trying to be rude here. But Im on the same page as @IzakiBrotheSs in what he just posted.
Even though I dont and never will bother to play a sorc, that doesnt denote the BUFFS your (Edit: Not directed at you Izaki, did not want to be confusing after having tagged you) class got. Which was the point of this post.
I'll also note that dark exchange and dark deal is a great skill. For Stam sorcs.
Why? Because they can dodge roll and hit it without any sort of repercussion. Magicka sorcs however, can't. You get interrupted or flattened.
It needs a heal-only morph that costs Magicka and is instant-cast so we can drop the damn resto staff already.
IzakiBrotheSs wrote: »I play a both a magicka and stamina sorcerer. Magicka is still amazing. Stamina is getting good. I'm tired of trying to dissuade people of the fact that we were nerfed. So I'm not going to develop any sort of arguement. I feel that sorcerers definitely need some adjustments, but I feel that shields aren't too bad now. Just pop it onto the front bar, or get used to bar swapping. And now I have a question for all magicka sorcs out there : has your shield ever lasted for the full duration ?
You don't play the class.
1. Yes it does.
2. Anyone who can count to five and then fear/stun you can kill you when the shield drops. Even with impen it's ridiculous because you die in a second and a half.
PS: fear is still broken and requires multiple button presses to break even when at full Stam. Fear needs a nerf or a fix of some kind, fast.
thankyourat wrote: »Lol to every one saying if you get cc'd while shields are down you die in one second I have a question for. What's saving other magicka classes from the same fate? Sorc seems pretty balanced with the rest of the magicka classes at the moment
thankyourat wrote: »Lol to every one saying if you get cc'd while shields are down you die in one second I have a question for. What's saving other magicka classes from the same fate? Sorc seems pretty balanced with the rest of the magicka classes at the moment
Scales?
Cloak?
Breath of life?
Better passives?
Attack abilities with defense or regeneration built in?
Let's stop pretending that sorcs have something other than hardened Ward to mitigate damage.
'Balanced' is a code word now for 'I can farm 90% of sorcs and that feels right'.
IzakiBrotheSs wrote: »@Xundiin hey man check out what I wrote just before you in the thread tell me what you think.
Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
thankyourat wrote: »Lol to every one saying if you get cc'd while shields are down you die in one second I have a question for. What's saving other magicka classes from the same fate? Sorc seems pretty balanced with the rest of the magicka classes at the moment
Scales?
Cloak?
Breath of life?
Better passives?
Attack abilities with defense or regeneration built in?
Let's stop pretending that sorcs have something other than hardened Ward to mitigate damage.
'Balanced' is a code word now for 'I can farm 90% of sorcs and that feels right'.
FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
IzakiBrotheSs wrote: »@Xundiin hey man check out what I wrote just before you in the thread tell me what you think.
I read over it and some of it I agree with some of it I don't. This is one of those classes that is hard to talk about what needs fixed in detail when Stam and mag sides need completely different things.
Also, Sorcs only get minor expedition, not both. You have to cast either rapid maneuvers or dodge roll with bow passive to get major which all classes have access to. You make it sound like we get both.
Also I want to point out that Sorcs are the ONLY calss with a toggle. All other toggles have been changed to no longer function the way sorcs do. This NEEDS to change.
FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
As a non sorc magicka harness was one of the only shield skills I had access to and now it's pointless to run.....6 sec duration is worthless.
cosmic_niklas_93b16_ESO wrote: »FriedEggSandwich wrote: »Wreuntzylla wrote: »
Sorcs have always been one of the crappiest bounty quests to get. Losing 1v1? STREAK! Losing 1vx? STREAK! Losing 1vZerg? STREAK!
Um, NB? Losing 1v1? CLOAK! Losing 1vX? CLOAK! Losing 1vzerg? CLOAK!
It's called using your defences wisely lol.
Cloak? -DoT, Caltrops, any AoE, detect pots, there are even poisons now that prevent you from cloaking or allow you to "mark" an NB. By any sorcs logic, NB has actually been nerfed. Their class ability mark target is now available to any class via poison. NBs are so effing trash, we need 20 second cloaks, 100% buff to vigor, and rally should be a class/guild line ability to make our class viable. @Wrobel @ZOS_JessicaFolsom @ZOS_GinaBruno
Streak got every single gap closer in the game that prevents a sorc from getting away. Maybe if you'd L2P you'd know that instead of whining on the forums about streak being OP.......