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ESO Live: CP Cap Increase AND Racial Passive Changes

  • Crowzer
    Crowzer
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    What's the best to gain CP fast ? I stop before CP system and I'm quite lost now.
  • Rawst
    Rawst
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    So... should I wait for the raise to make my first set of max level gear? Or are they not raising the armor&weapon cap?
    Beasts in amber! Wake and remember!
  • XaXa
    XaXa
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    What I wanna know is, is 160 still going to be max level for gear? or are we going to have to recraft all our stuff... again...
  • RoyJade
    RoyJade
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    Wanna know too.
    I think the live can tell us, if the new dungeon's mobs are cp 160 I assume that this cap won't move.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    is it every race and are they making them less important where it wont make or break you or make them more important
    I hope they will always keep max gear at 160cp and keep working on getting all sets to 160cp so there will always have more build options
    Edited by lucky_Sage on June 26, 2016 10:49AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Coolio_Wolfus
    Coolio_Wolfus
    ✭✭✭
    XaXa wrote: »
    What I wanna know is, is 160 still going to be max level for gear? or are we going to have to recraft all our stuff... again...
    FREQUENTLY ASKED QUESTIONS
    We also wanted to take this opportunity to answer a few of the more common questions we've seen on the official ESO forums from players who have gotten a chance to try these changes on the PTS:
    ...
    Q: Can I get Champion Point 101 or Champion Point 400 gear?

    A: The gear cap is currently CP 160, but it will be raised in the future. Gear will exist every 10 Champion Points so in the case of CP 101, the gear level will be rounded to the nearest ten; it will drop at either CP 100 or CP 110.
    ...
    TL:DR: Not yet but is being considered for the future.
    Note: Am surprised at how many on the forums may of overlooked this tiny piece of info.
  • tist
    tist
    ✭✭✭
    The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.

    Smart move. Stamina already doing absurd dmg.
  • Arato
    Arato
    ✭✭✭✭✭
    Gross. we'll have yet another tier of materials in our already cluttered list with half of the materials being completely useless, and it'll cost thousands to make each piece probably. Thanks @Wrobel. I wish I could tell you what I wish you'd do on these forums without getting banned. It's not pleasant.

    It's not just the extra effort in getting new gear, it's the scaling. You don't even progress when you add new tiers of gear/VR's really. Because the numbers for ratings required for % increases goes up. So basically like when you went from VR14 to VR16, your VR14 gear at VR14 gave you a certain amount of crit and weapon damage and spell damage, etc, but if you're VR16 wearing VR14 gear the VR14 gear stats go down, and the number required to raise your stats goes up, so you actually lose power till you craft VR16 gear, which puts you right back at the same relative power as you were at VR14 with VR14 gear. It doesn't push progression it invalidates prior progression and effort. Remember that effort that went into making your VR16 gear? Erased.
    Edited by Arato on June 26, 2016 8:47PM
  • Abeille
    Abeille
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    Jaronking wrote: »
    mb10 wrote: »
    Please no nerfs to any racial passives!

    Just buffs to Argonians, Nords and Orcs
    Nord's are fine they don't need any buffs and I would say the same about ORcs their pretty good right now as well.Especially onna Stam Sorc Orc Stan Sorcs are like sonic on the battlefield.

    speak for yourself.

    by lore Nords are heavy armor greatsword wielding masters of martial arts ESO passives ignores this. Nords are warriors we need passives to reflect to reflect that

    Yeah. And by lore, Argonians should be sneaky.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Vidahr
    Vidahr
    ✭✭✭
    lucky_Sage wrote: »
    is it every race and are they making them less important where it wont make or break you or make them more important
    I hope they will always keep max gear at 160cp and keep working on getting all sets to 160cp so there will always have more build options

    They should just auto-scale every set to the next cap when it raises.
  • SwaminoNowlino
    SwaminoNowlino
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    Arato wrote: »
    Gross. we'll have yet another tier of materials in our already cluttered list with half of the materials being completely useless, and it'll cost thousands to make each piece probably. Thanks @Wrobel. I wish I could tell you what I wish you'd do on these forums without getting banned. It's not pleasant.

    It's not just the extra effort in getting new gear, it's the scaling. You don't even progress when you add new tiers of gear/VR's really. Because the numbers for ratings required for % increases goes up. So basically like when you went from VR14 to VR16, your VR14 gear at VR14 gave you a certain amount of crit and weapon damage and spell damage, etc, but if you're VR16 wearing VR14 gear the VR14 gear stats go down, and the number required to raise your stats goes up, so you actually lose power till you craft VR16 gear, which puts you right back at the same relative power as you were at VR14 with VR14 gear. It doesn't push progression it invalidates prior progression and effort. Remember that effort that went into making your VR16 gear? Erased.

    Raising the CP cap is not the same thing as increasing gear level. The current clear level is cp160, the current cp cap is 501.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Karminathevamp
    Karminathevamp
    ✭✭✭
    The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.

    Ha! 3 points to 504 lol :p
    Master Angler
  • Arato
    Arato
    ✭✭✭✭✭
    Arato wrote: »
    Gross. we'll have yet another tier of materials in our already cluttered list with half of the materials being completely useless, and it'll cost thousands to make each piece probably. Thanks @Wrobel. I wish I could tell you what I wish you'd do on these forums without getting banned. It's not pleasant.

    It's not just the extra effort in getting new gear, it's the scaling. You don't even progress when you add new tiers of gear/VR's really. Because the numbers for ratings required for % increases goes up. So basically like when you went from VR14 to VR16, your VR14 gear at VR14 gave you a certain amount of crit and weapon damage and spell damage, etc, but if you're VR16 wearing VR14 gear the VR14 gear stats go down, and the number required to raise your stats goes up, so you actually lose power till you craft VR16 gear, which puts you right back at the same relative power as you were at VR14 with VR14 gear. It doesn't push progression it invalidates prior progression and effort. Remember that effort that went into making your VR16 gear? Erased.

    Raising the CP cap is not the same thing as increasing gear level. The current clear level is cp160, the current cp cap is 501.

    Right but they said they may consider raising the gear cap, which I think invalidates prior efforts, because you aren't beefing up your current gear, you're scrapping it and making new gear from scratch, and thousands of scratch material at that.
  • Shadesofkin
    Shadesofkin
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    DocFrost72 wrote: »
    They'll probably just remove stat bonuses altogether and make all the racials like the leveling bonuses to certain weapon or armor types.

    That would be flat out awful and lore-unfriendly.

    Game mechanic =/= lore to me, at least. Ie, breton will always have superior magicka control in lore, but in an MMO balance is important too. Where you cannot see that my Breton has orc passives, I would argue that it doesn't touch lore.

    I feel the opposite, I believe that lore > game mechanic in as many ways as we can possibly achieve it. All Bretons boast a natural affinity for magic, a Breton who rejects that is never going to be as naturally gifted as the Nord who embraces his hardy side.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
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    Well not only are the Argonian racials bad, but they also make no sense when looking at established racial lore from previous games!

    In morrowind we had:
    Male 40 str Female 40 str
    40 int 50 int
    30 will 40 wil
    50 agi 40 agi
    50 spd 40 spd
    30 end 30 end
    30 per 30 per
    40 luck 40 luck
    +15 to athletics,+5 alchemy, +5 illusion, +5 medium armor, +5 mysticism, +5 spear, +5 unarmored Waterbreathing, 100% poison resistance, and 75% disease resistance

    Notice that argonians have very low endurance which back then meant they were bad in the health department, yet somehow we ended up with a hp increase! Also take note of our extreme speed! Not only do we have the fastest base speed, but we also get a massive +15 to athletics making argonians the favorite race for speed runners(yet some how orcs get the speed boost, yeah ok zos you were high when you made the racials admit it)! Female argonians are not to bad at being mages and yet no magicka boost what so ever! We are looking at the stats for a race that either chooses to go thief/assasin or mage, not tank zos and not healer. Based on this we should remove the health passive and replace it with the stam and magicka racial that dunmer have because it makes perfect sense lore wise.

    In oblivion we had pretty much the exact same attributes, but with more luck this time. We still have the water breathing and the same resistances as before.

    +10 Athletics and Security
    +5 Alchemy, Blade, Hand to Hand, Illusion, and Mysticism

    So yet again these are stats that would be rather bad for a tank or healer, but actually not half bad for a mage or thief. Also take note that neither of these games gave us a bonus to drinking potions(only making better ones), that one was pulled from a dark and smelly place.

    Now in skyrim the most up to date game we no longer get attributes so we can't look at those, but we do have these starting skills.

    Lockpicking +10
    Light Armor +5
    Alteration +5
    Pickpocket +5
    Restoration +5
    Sneak +5

    Alright so now we see where this sudden restoration boost of +5 comes in, but before you go "BUT SLAM YOU SAID ARGONIANS BEING GOOD AT HEALING MAKES NO SENSE LORE WISE!!!11!" Imperials have a +10 to restoration in skyrim and yet they get no healing boost in eso. Ignoring that though based on these starting skills we can see yet again a focus on magic and thievery!

    Yeah zos took a huge *** on lore when they made argonian racials, so I don't see why they couldn't just do it again for other races. The historically lowest hp race some how got a health boost and the historically slowest race(orcs) got a speed boost instead of the fastest race(argonians). They gave a restoration boost to argonians instead of imperials! They pulled these eso racials out of no where and clearly didn't even bother to look at previous lore for research, so a racial rework is very needed and hopefully this time they do their research. They have a damn "lore master" for crying out loud! Zos please listen to the man when he tells you your racials are really lore breaking because I highly doubt he thinks they are ok. If he does think they are ok this way.......well that explains a lot then!
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

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  • GreenSoup2HoT
    GreenSoup2HoT
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    I would like to see a complete overhaul on racial balance.

    I dislike how only Khajiits and Woodelfs have the stealthy passive. Its not like thief's and assassin's did not exist in the Daggerfall Covenant and Ebonheart Pact. Not every Nord is a huge clumsy professional body builder is what im saying, you could have female nords who are very stealthy. Not every Orc is a brute either.

    For a game that sponsor's the saying "play how you want to play" , it's really an understatement when you are pigeonholed into specific races for that optimal passive setup.

    There should be an option to either adopt another race's passive's or select specific passives at the start of character creation (would require a complete rework of the passive system). All im asking is for arch-types before you select a race like: stealth/warrior/mage/tank/healer/potion drinker Kappa/sustained magicka/sustained stamina/etc

    Clearly you do not know why racial pasives are as they are lol

    Your trying to assume im oblivious to why racial passives exist? Get your head out of the gutter. Clearly you are not open to suggestions. This is'nt the only TESO game i've played.
    PS4 NA DC
  • Shadesofkin
    Shadesofkin
    ✭✭✭✭✭
    Well not only are the Argonian racials bad, but they also make no sense when looking at established racial lore from previous games!

    In morrowind we had:
    Male 40 str Female 40 str
    40 int 50 int
    30 will 40 wil
    50 agi 40 agi
    50 spd 40 spd
    30 end 30 end
    30 per 30 per
    40 luck 40 luck
    +15 to athletics,+5 alchemy, +5 illusion, +5 medium armor, +5 mysticism, +5 spear, +5 unarmored Waterbreathing, 100% poison resistance, and 75% disease resistance

    Notice that argonians have very low endurance which back then meant they were bad in the health department, yet somehow we ended up with a hp increase! Also take note of our extreme speed! Not only do we have the fastest base speed, but we also get a massive +15 to athletics making argonians the favorite race for speed runners(yet some how orcs get the speed boost, yeah ok zos you were high when you made the racials admit it)! Female argonians are not to bad at being mages and yet no magicka boost what so ever! We are looking at the stats for a race that either chooses to go thief/assasin or mage, not tank zos and not healer. Based on this we should remove the health passive and replace it with the stam and magicka racial that dunmer have because it makes perfect sense lore wise.

    In oblivion we had pretty much the exact same attributes, but with more luck this time. We still have the water breathing and the same resistances as before.

    +10 Athletics and Security
    +5 Alchemy, Blade, Hand to Hand, Illusion, and Mysticism

    So yet again these are stats that would be rather bad for a tank or healer, but actually not half bad for a mage or thief. Also take note that neither of these games gave us a bonus to drinking potions(only making better ones), that one was pulled from a dark and smelly place.

    Now in skyrim the most up to date game we no longer get attributes so we can't look at those, but we do have these starting skills.

    Lockpicking +10
    Light Armor +5
    Alteration +5
    Pickpocket +5
    Restoration +5
    Sneak +5

    Alright so now we see where this sudden restoration boost of +5 comes in, but before you go "BUT SLAM YOU SAID ARGONIANS BEING GOOD AT HEALING MAKES NO SENSE LORE WISE!!!11!" Imperials have a +10 to restoration in skyrim and yet they get no healing boost in eso. Ignoring that though based on these starting skills we can see yet again a focus on magic and thievery!

    Yeah zos took a huge *** on lore when they made argonian racials, so I don't see why they couldn't just do it again for other races. The historically lowest hp race some how got a health boost and the historically slowest race(orcs) got a speed boost instead of the fastest race(argonians). They gave a restoration boost to argonians instead of imperials! They pulled these eso racials out of no where and clearly didn't even bother to look at previous lore for research, so a racial rework is very needed and hopefully this time they do their research. They have a damn "lore master" for crying out loud! Zos please listen to the man when he tells you your racials are really lore breaking because I highly doubt he thinks they are ok. If he does think they are ok this way.......well that explains a lot then!

    Some sound arguments made here, but I will say I don't consider Argonians bad, they make amazing tanks and I do mean amazing. Now, that being said, I do believe they deserve a passive protecting them from some of the current poison damage.
    How far back did you go though, just to Morrowind? Daggerfall has the Argonian gaining endurance, agility and strength. In Arena they were known for the intelligence and magic casting as well as sneakiness.

    An argument could be made that this game taking place in the 2nd Era harkens back to the days of Arena and Daggerfall for some of it's racial reasoning, but that's pure speculation. I don't believe that ZoS has completely hosed itself on the lore, but they have at times taken from interesting sources to create what we have now.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Well not only are the Argonian racials bad, but they also make no sense when looking at established racial lore from previous games!

    In morrowind we had:
    Male 40 str Female 40 str
    40 int 50 int
    30 will 40 wil
    50 agi 40 agi
    50 spd 40 spd
    30 end 30 end
    30 per 30 per
    40 luck 40 luck
    +15 to athletics,+5 alchemy, +5 illusion, +5 medium armor, +5 mysticism, +5 spear, +5 unarmored Waterbreathing, 100% poison resistance, and 75% disease resistance

    Notice that argonians have very low endurance which back then meant they were bad in the health department, yet somehow we ended up with a hp increase! Also take note of our extreme speed! Not only do we have the fastest base speed, but we also get a massive +15 to athletics making argonians the favorite race for speed runners(yet some how orcs get the speed boost, yeah ok zos you were high when you made the racials admit it)! Female argonians are not to bad at being mages and yet no magicka boost what so ever! We are looking at the stats for a race that either chooses to go thief/assasin or mage, not tank zos and not healer. Based on this we should remove the health passive and replace it with the stam and magicka racial that dunmer have because it makes perfect sense lore wise.

    In oblivion we had pretty much the exact same attributes, but with more luck this time. We still have the water breathing and the same resistances as before.

    +10 Athletics and Security
    +5 Alchemy, Blade, Hand to Hand, Illusion, and Mysticism

    So yet again these are stats that would be rather bad for a tank or healer, but actually not half bad for a mage or thief. Also take note that neither of these games gave us a bonus to drinking potions(only making better ones), that one was pulled from a dark and smelly place.

    Now in skyrim the most up to date game we no longer get attributes so we can't look at those, but we do have these starting skills.

    Lockpicking +10
    Light Armor +5
    Alteration +5
    Pickpocket +5
    Restoration +5
    Sneak +5

    Alright so now we see where this sudden restoration boost of +5 comes in, but before you go "BUT SLAM YOU SAID ARGONIANS BEING GOOD AT HEALING MAKES NO SENSE LORE WISE!!!11!" Imperials have a +10 to restoration in skyrim and yet they get no healing boost in eso. Ignoring that though based on these starting skills we can see yet again a focus on magic and thievery!

    Yeah zos took a huge *** on lore when they made argonian racials, so I don't see why they couldn't just do it again for other races. The historically lowest hp race some how got a health boost and the historically slowest race(orcs) got a speed boost instead of the fastest race(argonians). They gave a restoration boost to argonians instead of imperials! They pulled these eso racials out of no where and clearly didn't even bother to look at previous lore for research, so a racial rework is very needed and hopefully this time they do their research. They have a damn "lore master" for crying out loud! Zos please listen to the man when he tells you your racials are really lore breaking because I highly doubt he thinks they are ok. If he does think they are ok this way.......well that explains a lot then!

    Some sound arguments made here, but I will say I don't consider Argonians bad, they make amazing tanks and I do mean amazing. Now, that being said, I do believe they deserve a passive protecting them from some of the current poison damage.
    How far back did you go though, just to Morrowind? Daggerfall has the Argonian gaining endurance, agility and strength. In Arena they were known for the intelligence and magic casting as well as sneakiness.

    An argument could be made that this game taking place in the 2nd Era harkens back to the days of Arena and Daggerfall for some of it's racial reasoning, but that's pure speculation. I don't believe that ZoS has completely hosed itself on the lore, but they have at times taken from interesting sources to create what we have now.

    Who wants to be a tank? Boooooring!

    Now a Shadowscale? That's a lot more fun!

    Argonians should be the magicka equivalent to Bosmer and Khajiit. It will never happen and ZOS will undoubtedly keep Argonians as the craptastic tank race that they are, much to my chagrin. At least there's race change now. I never wanted to be a tank, but over the last two years they've made Argonians just that. I'm just glad that there's a way out now. At least, I don't have to reroll. I'm sick of watching ZOS cling to that horrible potion passive trying to make it appealing. It sucks. Let it go.
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Well not only are the Argonian racials bad, but they also make no sense when looking at established racial lore from previous games!

    In morrowind we had:
    Male 40 str Female 40 str
    40 int 50 int
    30 will 40 wil
    50 agi 40 agi
    50 spd 40 spd
    30 end 30 end
    30 per 30 per
    40 luck 40 luck
    +15 to athletics,+5 alchemy, +5 illusion, +5 medium armor, +5 mysticism, +5 spear, +5 unarmored Waterbreathing, 100% poison resistance, and 75% disease resistance

    Notice that argonians have very low endurance which back then meant they were bad in the health department, yet somehow we ended up with a hp increase! Also take note of our extreme speed! Not only do we have the fastest base speed, but we also get a massive +15 to athletics making argonians the favorite race for speed runners(yet some how orcs get the speed boost, yeah ok zos you were high when you made the racials admit it)! Female argonians are not to bad at being mages and yet no magicka boost what so ever! We are looking at the stats for a race that either chooses to go thief/assasin or mage, not tank zos and not healer. Based on this we should remove the health passive and replace it with the stam and magicka racial that dunmer have because it makes perfect sense lore wise.

    In oblivion we had pretty much the exact same attributes, but with more luck this time. We still have the water breathing and the same resistances as before.

    +10 Athletics and Security
    +5 Alchemy, Blade, Hand to Hand, Illusion, and Mysticism

    So yet again these are stats that would be rather bad for a tank or healer, but actually not half bad for a mage or thief. Also take note that neither of these games gave us a bonus to drinking potions(only making better ones), that one was pulled from a dark and smelly place.

    Now in skyrim the most up to date game we no longer get attributes so we can't look at those, but we do have these starting skills.

    Lockpicking +10
    Light Armor +5
    Alteration +5
    Pickpocket +5
    Restoration +5
    Sneak +5

    Alright so now we see where this sudden restoration boost of +5 comes in, but before you go "BUT SLAM YOU SAID ARGONIANS BEING GOOD AT HEALING MAKES NO SENSE LORE WISE!!!11!" Imperials have a +10 to restoration in skyrim and yet they get no healing boost in eso. Ignoring that though based on these starting skills we can see yet again a focus on magic and thievery!

    Yeah zos took a huge *** on lore when they made argonian racials, so I don't see why they couldn't just do it again for other races. The historically lowest hp race some how got a health boost and the historically slowest race(orcs) got a speed boost instead of the fastest race(argonians). They gave a restoration boost to argonians instead of imperials! They pulled these eso racials out of no where and clearly didn't even bother to look at previous lore for research, so a racial rework is very needed and hopefully this time they do their research. They have a damn "lore master" for crying out loud! Zos please listen to the man when he tells you your racials are really lore breaking because I highly doubt he thinks they are ok. If he does think they are ok this way.......well that explains a lot then!

    I agree. Not a whole lot makes sense with the racial passive choices ZOS made. It's like they got to Argonians and ran out of ideas so they just gave them something that sounds like it could be cool, but in reality just doesn't work well with how they've designed the rest of the game.
  • Pangnirtung
    Pangnirtung
    ✭✭✭✭✭
    AGrz5585 wrote: »
    I'm just hoping argonian and Nord get alil love. Kinda wanna turn my imperial magplar into an argonian if they get a magicka increase passive

    A little love?

    You mean the cold resistance that my Nord DK has isn't enough? Come on... you gotta be kidding me, cold resist is almost OP as it is. o:)
    Edited by Pangnirtung on June 27, 2016 2:00AM
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    Never fails...soon as I get my Imperial Templar main to where I'm comfortable with her balance and strengths, ZOS comes along to upset everything again.
  • Vangy
    Vangy
    ✭✭✭✭✭
    Oh god.....

    Why do I have a sick, queasy feeling at the bottom of my tummy just thinking about racial changes...... Re-balance is what ZOS says just before they nuke the meta and force the world to re-gear or remake their builds....... Ive got 6 toons with maxed gear and gold stuff..... Please dont make me regear....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Van_0S
    Van_0S
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    Is Wrobel in charge of racial passive change?
    Edited by Van_0S on June 27, 2016 3:51AM
  • Nebthet78
    Nebthet78
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    Vangy wrote: »
    Oh god.....

    Why do I have a sick, queasy feeling at the bottom of my tummy just thinking about racial changes...... Re-balance is what ZOS says just before they nuke the meta and force the world to re-gear or remake their builds....... Ive got 6 toons with maxed gear and gold stuff..... Please dont make me regear....

    I'm right there with you... I have taken the time to make at least one character of each race to play with and for the most part, a lot of them are fine now, with the exception of Nords and Argonians where some of their passives are next to useless or very situational.

    Sadly, we all know when ZOS says skill changes are coming, they very rarely, if ever, buff something. Though personally, I think they only thing they really need to do is raise Argonians and Nords to be in line with the other races.

    In Elder Scrolls lore, racial skills were always meant to fill a specific niche or roll. ALWAYS. Even though with some creativity you could take that character slightly outside the box, like the Nord mages. If ZOS starts changing this, then we might as well stop calling this an Elder Scrolls game as they are pretty much starting to stand way outside the standards that had previously been set by the single player games.

    Also, players need to stop expecting that they can do every thing with every race. That's where you just have to suck it up. Think about and choose your race carefully based on what roll you want to play and if you play PVP, or do Raids with your Guildes. There are a couple websites out there where you can pretty much prebuild your character to get an idea of what you would be able to do with it, prior to even creating it in game. USE THOSE TOOLS!

    I have made several out of the box characters just to see what I could do with them. My Bosmer Nightblade Hybrid actually makes a pretty awesome tank, but she's a terrible DPS.

    Here is what I would like to see ZOS do with the two races that really need lifting.

    - Argonians: + stamina (& possibly + mag) recovery and remove the swim speed and potion bonus. Change the Restoration skill line passive and replace it with Dual Wield.

    - Nords: + max stamina, + stamina recovery and remove Cold Resistance as there isn't much of it used in the game.

    I would also possibly switch out the Breton Light Armor passive and replace it with the Restoration Staff skill line increase.
    Far too many characters to list any more.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I'm kind of torn on the idea of upcoming racial changes. I don't think there's ANY question that some tweaking is needed, especially for Nords and Argonians.

    But part of me is starting to wonder if passive resource bonuses (Health, Magicka, Stamina) need to go away completely in the interest of balance.

    As it stands now being a top-tier player means organizing your entire build around 1 or 2 optimal races. I'd like to see a racial passive system that really does allow you to play the race you want without compromising your build in any significant way.

    What should we have in place of passive resource bonuses? I honestly don't know. Obviously the XP increase to certain skill lines is perfectly okay and doesn't compromise balance. Maybe racials could have to do with quality-of-life improvements like bonuses to research times, pickpocketing, exploration, or anything else one could imagine.

    And what about an active ability that's more for flavor than anything else? I REALLY liked some of the racial in TES4: Oblivion. For example, the Khajiit's "Night Eye" ability and the Imperials' ability to charm NPCs were super fun and added a twist that made these races FEEL like who they were. I'm not - repeat AM NOT - talking about something that takes up a skill slot; but maybe it could be keybound or put in your quickslot ring, or maybe even work like a memento.

    But yeah, that's all the spitball speculation I have in me for one evening. Good night, y'all!

    :p
    Edited by milesrodneymcneely2_ESO on June 27, 2016 4:51AM
  • IwakuraLain42
    IwakuraLain42
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    Junkogen wrote: »
    Oh great, I'll never catch that damn CP cap....

    you only had over 2 years... Unless you forgot to [enter sarcasm here]

    Well, some of us only had 1 year to get there ...
  • Kronuxx
    Kronuxx
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    The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.

    @ZOS_KaiSchober Thank goodness. I'd prefer a smaller increase than a large one to help slow any power creep. Especially since once you have enough champion points, the lines and uniqueness between different champion builds becomes blurred and muddied. I remember ESO prior to Champ Point Cap, and people were able to solo molag baal in Imperial City when it was first released. You essentially become an Emp as resource gain is high, resource cost is low, and damage output is high. I feel that there should be a hard cap in champion points at some point. It just wouldn't allow for unique builds if it keeps getting raised.
    Edited by Kronuxx on June 27, 2016 10:57AM
  • Orchish
    Orchish
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    The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.

    Please increase CP/XP gain in PvP. As someone who ONLY PvPs it takes me FOREVER to catch up. If i take a break from the game it almost discurages me from coming back because i know that if i want to catch up i need to grind PvE which isn't fun for me. I have enjoyed PvP since the beta it would be nice if my time was rewarded.
  • Van_0S
    Van_0S
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    Orchish wrote: »
    The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.

    Please increase CP/XP gain in PvP. As someone who ONLY PvPs it takes me FOREVER to catch up. If i take a break from the game it almost discurages me from coming back because i know that if i want to catch up i need to grind PvE which isn't fun for me. I have enjoyed PvP since the beta it would be nice if my time was rewarded.

    @ZOS_GinaBruno @ZOS_MattFiror @ZOS_JessicaFolsom
  • Jaronking
    Jaronking
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    Kronuxx wrote: »
    The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.

    @ZOS_KaiSchober Thank goodness. I'd prefer a smaller increase than a large one to help slow any power creep. Especially since once you have enough champion points, the lines and uniqueness between different champion builds becomes blurred and muddied. I remember ESO prior to Champ Point Cap, and people were able to solo molag baal in Imperial City when it was first released. You essentially become an Emp as resource gain is high, resource cost is low, and damage output is high. I feel that there should be a hard cap in champion points at some point. It just wouldn't allow for unique builds if it keeps getting raised.
    That's already the case now all Min/max builds run the same CP setup I say increase the cap to 601 now point in only increasing it by 20 its a waste of our time and their at that point.Their no uniques in CP now as is so their no point in them not raising the cap by a good amount.Also the Lord @FENGRUSH can solo Molag Baal now lol.With a few added bonuses.
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