So, I see a lot of posts about costume dying, but nothing mentioned about the fact they're going to be raising CP cap and that they are implementing racial passive changes with the next update. Both of these are MAJOR considering all the discussion threads about them... and they are mentioned in ESO Live today but nobody has brought them up yet. So... I'll be the first.
Well seeing as there's no specific information on either yet there's nothing to discuss really.
SwaminoNowlino wrote: »Lucius_Aelius wrote: »All I know is that changing the racials should be about adding things and not replacing them with other things, honestly the entire point I even made my two Argonian characters was for the swim speed (and because they look so innately badass), and if they listen to all the people complaining about that passive (which are many) they're quite likely to replace it with something else I'm afraid, and in the process deprive me of the entire point of my having an Argonian.
With every change you make to the old passives you'll *** off someone who's build depends or at least partially relies upon it to be effective, so the only way they can possibly avoid screwing anyone up is if they don't replace any of the old passives. And while the Race changes are nice, no one should need to change their Race just to make their build viable when the Races they picked (and probably are quite fond of) are viable right now, and if you like your Race you should get to keep your Race.
I liked the idea someone else had of making Racial bonuses more expansive, just add a whole bunch of new ones on top of the old and leave the old ones alone (or even buff them, I thought I heard somewhere a while back that they were thinking of increasing the racial passives' effects at some point to make them more meaningful and relevant, and if they're not doing that then they should).
What if they make it a general bonus to movement speed that applies to sprinting as well as swimming? Would you be as angry then? Change isn't always bad, though I admit im skeptical of how they are going to implement this.
Lucius_Aelius wrote: »SwaminoNowlino wrote: »Lucius_Aelius wrote: »All I know is that changing the racials should be about adding things and not replacing them with other things, honestly the entire point I even made my two Argonian characters was for the swim speed (and because they look so innately badass), and if they listen to all the people complaining about that passive (which are many) they're quite likely to replace it with something else I'm afraid, and in the process deprive me of the entire point of my having an Argonian.
With every change you make to the old passives you'll *** off someone who's build depends or at least partially relies upon it to be effective, so the only way they can possibly avoid screwing anyone up is if they don't replace any of the old passives. And while the Race changes are nice, no one should need to change their Race just to make their build viable when the Races they picked (and probably are quite fond of) are viable right now, and if you like your Race you should get to keep your Race.
I liked the idea someone else had of making Racial bonuses more expansive, just add a whole bunch of new ones on top of the old and leave the old ones alone (or even buff them, I thought I heard somewhere a while back that they were thinking of increasing the racial passives' effects at some point to make them more meaningful and relevant, and if they're not doing that then they should).
What if they make it a general bonus to movement speed that applies to sprinting as well as swimming? Would you be as angry then? Change isn't always bad, though I admit im skeptical of how they are going to implement this.
When I said change I meant specifically having something we have now changed into something else such that what was there before isn't there at all anymore, technically what you're describing is an additional passive that run speed is increased in addition to swim speed. If they had both speeds increase by less as a result of having the extra perk, then that's something I wouldn't want, not so much for Argonians' sake but for all passives in general I think that's the wrong move here, lots of people's builds depend on their perks more than I depend on being able to swim fast and if they did that to Argonians I doubt they would stop there, and it would be the wrong way to do it. Add more perks, but keep the ones we have now at least as good as they already are, the only changes should be additional perks and/or the ones we already have buffed.
SwaminoNowlino wrote: »Lucius_Aelius wrote: »SwaminoNowlino wrote: »Lucius_Aelius wrote: »All I know is that changing the racials should be about adding things and not replacing them with other things, honestly the entire point I even made my two Argonian characters was for the swim speed (and because they look so innately badass), and if they listen to all the people complaining about that passive (which are many) they're quite likely to replace it with something else I'm afraid, and in the process deprive me of the entire point of my having an Argonian.
With every change you make to the old passives you'll *** off someone who's build depends or at least partially relies upon it to be effective, so the only way they can possibly avoid screwing anyone up is if they don't replace any of the old passives. And while the Race changes are nice, no one should need to change their Race just to make their build viable when the Races they picked (and probably are quite fond of) are viable right now, and if you like your Race you should get to keep your Race.
I liked the idea someone else had of making Racial bonuses more expansive, just add a whole bunch of new ones on top of the old and leave the old ones alone (or even buff them, I thought I heard somewhere a while back that they were thinking of increasing the racial passives' effects at some point to make them more meaningful and relevant, and if they're not doing that then they should).
What if they make it a general bonus to movement speed that applies to sprinting as well as swimming? Would you be as angry then? Change isn't always bad, though I admit im skeptical of how they are going to implement this.
When I said change I meant specifically having something we have now changed into something else such that what was there before isn't there at all anymore, technically what you're describing is an additional passive that run speed is increased in addition to swim speed. If they had both speeds increase by less as a result of having the extra perk, then that's something I wouldn't want, not so much for Argonians' sake but for all passives in general I think that's the wrong move here, lots of people's builds depend on their perks more than I depend on being able to swim fast and if they did that to Argonians I doubt they would stop there, and it would be the wrong way to do it. Add more perks, but keep the ones we have now at least as good as they already are, the only changes should be additional perks and/or the ones we already have buffed.
I'm more inclined to think they'll attempt to balance races like nords and argonians than strip others. At least I hope so. I'm trying to have faith but we will have to wait and see before we break out the pitchforks. But if they add passives instead of recalibrating some, that will require more skill points be invested than other classes, so that's not ideal either. Fingers crossed they'll pull it off right. We may disagree with some of Wrobel's decisions, but he's not a dumb guy. We thought he gutted Stam sorcs with the surge change but Stam sorcs are in a fairly good place.
SwaminoNowlino wrote: »@Lucius_Aelius I'm not home to check, but does every class not have an equal number of passives? I thought the number was always the same but the quality lacked (specifically argonians and nords)
SwaminoNowlino wrote: »@Lucius_Aelius I wouldn't get too exercised until we actually see what it is. I would suspect that they can make some of the lower tier races good by just tweaking existing passives. Like adding sprint speed to argonians and increasing their health passive. For nords I think they could add Magicka absorption to the resistance passive so that it absorbs a % of Magicka based in damage taken or something.
Travestynox wrote: »By racial passive changes, I really hope they mean to nerf them. Racial passives really shouldn't matter as much as they currently do.
Ideally IMO there shouldn't even be racial passives that contribute to meta builds, ie to stamina, magicka or health, racial passives should rather be traits to give 'non combat' relevant bonuses.
As much as I'd like this to be the case, sadly I don't think ZOS will go this way.
But by changes I at least hope they will nerf the current percentage bonuses in order to make the current gap between the races a lot smaller.
A little off topic, but I really hope they will nerf the bonuses from CPs aswell. They contribute to a level of powercreep which is unsustainable even now, not to mention when CP cap is increased.
SwaminoNowlino wrote: »Travestynox wrote: »By racial passive changes, I really hope they mean to nerf them. Racial passives really shouldn't matter as much as they currently do.
Ideally IMO there shouldn't even be racial passives that contribute to meta builds, ie to stamina, magicka or health, racial passives should rather be traits to give 'non combat' relevant bonuses.
As much as I'd like this to be the case, sadly I don't think ZOS will go this way.
But by changes I at least hope they will nerf the current percentage bonuses in order to make the current gap between the races a lot smaller.
A little off topic, but I really hope they will nerf the bonuses from CPs aswell. They contribute to a level of powercreep which is unsustainable even now, not to mention when CP cap is increased.
Not going to get into the CP discussion as it is agree to disagree.
But in regards to your desire to nerf the races, what about Imperials? People purchased the imperial upgrade for the sake of playing imperials, and if those passives are nerfed then people will be well within their rights to complain. If they nerf every classes passives except imperial, wouldn't that be pay to win?...
timidobserver wrote: »IMO, every character should get a free racechange if there are sweeping nerfs that ruin characters.
Shadesofkin wrote: »Rust_in_Peace wrote: »They'll probably just remove stat bonuses altogether and make all the racials like the leveling bonuses to certain weapon or armor types.
That would be flat out awful and lore-unfriendly.
ZOS_KaiSchober wrote: »The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.
@ZOS_KaiSchober then what is the point at all? Even raising the cap by 51 (which is the number I heard) only gives 17 per section. This is damn near worthless. We still can't have 2 lines at 100; even that would require a 99 bump minimum.
GreenSoup2HoT wrote: »I would like to see a complete overhaul on racial balance.
I dislike how only Khajiits and Woodelfs have the stealthy passive. Its not like thief's and assassin's did not exist in the Daggerfall Covenant and Ebonheart Pact. Not every Nord is a huge clumsy professional body builder is what im saying, you could have female nords who are very stealthy. Not every Orc is a brute either.
For a game that sponsor's the saying "play how you want to play" , it's really an understatement when you are pigeonholed into specific races for that optimal passive setup.
There should be an option to either adopt another race's passive's or select specific passives at the start of character creation (would require a complete rework of the passive system). All im asking is for arch-types before you select a race like: stealth/warrior/mage/tank/healer/potion drinker Kappa/sustained magicka/sustained stamina/etc
ZOS_KaiSchober wrote: »The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.
51 is just fine Kai, we don't really want to aggreviate the power creep curve until we have some kind of system that allows us to scale the content's difficulty to our needs. Like the Torment I - VI system on Diablo III