Have you played enough DAOC to judge that I haven't played enough DAOC though?Joy_Division wrote: »HoloYoitsu wrote: »I am very confused now....4 mans really can't be Zergballs.
I'd say 12+ is when you can really start calling them that.4-8 could be considered zerging depending on which gameplay you're taking part in.I continue to be confused...While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it
You obviously haven't played enough DAOC.
HoloYoitsu wrote: »I am very confused now....4 mans really can't be Zergballs.
I'd say 12+ is when you can really start calling them that.4-8 could be considered zerging depending on which gameplay you're taking part in.I continue to be confused...While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it
I'm not sure you're qualified to make that judgement without extensive DAOC references. =\HoloYoitsu wrote: »I am very confused now....4 mans really can't be Zergballs.
I'd say 12+ is when you can really start calling them that.4-8 could be considered zerging depending on which gameplay you're taking part in.I continue to be confused...While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it
So there are 2 statements about zerg balls and zerging respectively, which do not contradict each other in any way. Are you that desperate?
HoloYoitsu wrote: »I'm not sure you're qualified to make that judgement without extensive DAOC references. =\HoloYoitsu wrote: »I am very confused now....4 mans really can't be Zergballs.
I'd say 12+ is when you can really start calling them that.4-8 could be considered zerging depending on which gameplay you're taking part in.I continue to be confused...While someone who doesn't zerg ball...me for example..Gave exactly two *** about any of those things.... I'm sure i'm not the only one either.Xsorus wrote:I will Zerg any day of the week and have zero problem admitting it
So there are 2 statements about zerg balls and zerging respectively, which do not contradict each other in any way. Are you that desperate?
Force-Siphon wrote: »I love the new negate and yes Its tough on me when someone drops it on me as a sorc. It's one of the things that gives players a chance against a big group though. One of the best changes they made this patch and they won't revert it again lol.
Your first mistake was assuming there even is a combat team. Pretty sure it's just Wrobel with no oversight.Force-Siphon wrote: »I love the new negate and yes Its tough on me when someone drops it on me as a sorc. It's one of the things that gives players a chance against a big group though. One of the best changes they made this patch and they won't revert it again lol.
The combo with bombard is the issue, though an argument could be made for the problem just being bombard.
On negate though, if it's going to be that strong then nova/banner/veil need to be at least in the same ballpark. Not only are they more expensive, they provide less usefulness than negate, AND they're also removed by negates. Like ... did no one on the combat team take a step back and ask if the negate change would leave it comparable to the other class ultimates?
rich.magab14a_ESO wrote: »All I saw was FENGOLAS making sure he emphasized how much he agrees with me.
Here's the thing fengrush, the stack on flags and win only by stacking more bodies because no dmg went through was terrible - but that's not the combat meta. The combat meta (lag permitting) was prox, tornado, and barrier rotation. The meta now is bring tons, drop multiple negates, and blanket the area with spread out bombard spammers.
Not sure who you're fighting on haderus, but your 4 man will have a bad time on TF fighting 60+ red and blue that spam camps, and it won't be because of aoe caps. You still complain about ball groups and yet there are fewer than ever while the megazerg moving en masse from one objective to another is the reality and stronger than ever.
I WISH more of the megazerg would form ball groups - they'd be easier to kill and could push different objectives. If you're playing on haderus because TF lags, I'm sorry, but youre missing what the meta actually is because that's what's causing the lag that makes you flee. It's not the ball groups on TF - there are hardly any left and they're running fewer - it's the megazerg that is strengthened and encouraged by the current combat mechanics.
You know instead of complaining about bombard you and your raid could get some Immovable pots with speed and stamina. You could also slot the the immovable skill that's available to all classes. But hey that would require you and your guys to rethink their build and how they allocate resources.
Immovable (or CC immunity in general) does not prevent soft CCs (like roots, in case you don't know what those are)
I was going to say this, a bit meaner and with some more sarcasm, but you beat me to it.
In fact immovable pots are largely useless in this meta as they don't even work on negates.
the amount of dmg stamina classes can put out is ridiculous this DLC, too ridiculous to justify having the insane stamina heals they also have. Tone down one or the other FFS
Give back Reduce Break Free to heavy armor passives, grant Immovable Brute 10% reduce time of root for each piece, so it would be 70% for 7 pieces. Rename it to Unstoppable Brute.
From the PTS patch notes :
- Fixed an issue where numerous Stamina abilities could not be cast while you were silenced, or would only apply some of their effects while you were silenced.
Hopefuly no more complaining about Bombard spam + negate. You use either Shuffle or Forward momentum and you're out of there in a second. Hard counter. Period
And don't give me that silly excuse that those abilities are stamina based and you can't afford them on your magplar. You did told me in the Radiant Destruction thread to slot Purge on a stamDK. Goes both sides.
Thank you frozy for your amazing solution. I'm lovin the 0 seconds of immunity from Shuffle on my magicka build, and being forced to slot 2 hander for Forward Momentum on a mag sorc is genius on a class that is already forced to slot resto off bar due to lack of class heals.You use either Shuffle or Forward momentum and you're out of there in a second. Hard counter. Period
HoloYoitsu wrote: »Thank you frozy for your amazing solution. I'm lovin the 0 seconds of immunity from Shuffle on my magicka build, and being forced to slot 2 hander for Forward Momentum on a mag sorc is genius on a class that is already forced to slot resto off bar due to lack of class heals.You use either Shuffle or Forward momentum and you're out of there in a second. Hard counter. Period
On top of all of it, my absolute favorite part about the whole deal is how they are both stamina abilities. I just have all this extra stamina on my mag build sitting around being used for nothing.
Before you call hyperbole, remember, you're the one dubbing it the hard counter.
HoloYoitsu wrote: »Thank you frozy for your amazing solution. I'm lovin the 0 seconds of immunity from Shuffle on my magicka build, and being forced to slot 2 hander for Forward Momentum on a mag sorc is genius on a class that is already forced to slot resto off bar due to lack of class heals.You use either Shuffle or Forward momentum and you're out of there in a second. Hard counter. Period
On top of all of it, my absolute favorite part about the whole deal is how they are both stamina abilities. I just have all this extra stamina on my mag build sitting around being used for nothing.
Before you call hyperbole, remember, you're the one dubbing it the hard counter.
Maybe changing Shuffle to increase your chances to dodge instead of increasing the snare/root immunity per piece? Then put a straight 3-4 seconds immunity on it.
Maybe having a stamina purge morph from the alliance war would fix the issue?