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ESO Live: CP Cap Increase AND Racial Passive Changes

  • Van_0S
    Van_0S
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    i would like these changes for racial passives:
    Van_0S wrote: »
    I
    Also, give bosmer race a max magicka about 3/5/6% or magicka regen by 3/5/7% due to their belief in a Magical god "Y'ffre" or just let they also have 21% magicka regen and 3% max magicka. So, that they will be called as the kings and queens of Regen! ;)


    For Dunmer, an increase in fire resistance and light /heavy attacks restore x% magicka. So, May they be called as the kings/queens of magicka.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel

    Altmer: Elemental Talent Spell Talent: increase spell damage instead of element damage by 6%.Gift of Magnus:Increases Max Magicka by 15%.
    Breton: Magicka Mastery: Reduces the Magicka cost of spells by 20%.
    khajiit: Robust Constitution: Increase Max Health by 7% Increase Max Stamina by 10%
    Imperial: Conditioning: Increases Max Stamina by 18%, Red Diamond: Melee attacks have a 25% chance to restore x health.
    Nord: Resist Frost: Increases Max Health by 15%
    Argonian: Quick to Mend: Increases healing received by 20%

    for Dunmer and bosmer as stated above but also some changes here
    Dunmer: Resist Flame: Increases Flame Resistance by 15%,Increases Max Magicka by 5%, light/heavy attacks restores 3 x magicka to player when damaging an enemy.
    Bosmer: Y'ffre's Endurance: Increases Stamina and Magicka Regeneration by 21%,Resist Affliction:Increases Max Stamina and Magicka by 3%.

    Note: I am adding a new Magicka race "Bosmer" because if you see the races of tamriel properly then you will realise there are only 3 races to magicka and more races to stamina. Also the spiners and Silvenar are more towards magicka races, in addition they are also descendants of Ayleids and worship a magical god Y'ffre.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel
    Edited by Van_0S on June 25, 2016 7:45AM
  • Mojmir
    Mojmir
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    Van_0S wrote: »
    i would like to these changes:
    Van_0S wrote: »
    I
    Also, give bosmer race a max magicka about 3/5/6% or magicka regen by 3/5/7% due to their belief in a Magical god "Y'ffre" or just let they also have 21% magicka regen and 3% max magicka. So, that they will be called as the kings and queens of Regen! ;)


    For Dunmer, an increase in fire resistance and light /heavy attacks restore x% magicka. So, May they be called as the kings/queens of magicka.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel

    Altmer: Elemental Talent Spell Talent: increase spell damage instead of element damage by 6%.Gift of Magnus:Increases Max Magicka by 15%.
    Breton: Magicka Mastery: Reduces the Magicka cost of spells by 20%.
    khajiit: Robust Constitution: Increase Max Health by 7% Increase Max Stamina by 10%
    Imperial: Conditioning: Increases Max Stamina by 18%, Red Diamond: Melee attacks have a 25% chance to restore x health.
    Nord: Resist Frost: Increases Max Health by 15%
    Argonian: Quick to Mend: Increases healing received by 20%

    for Dunmer and bosmer as stated above but also some changes here
    Dunmer: Resist Flame: Increases Flame Resistance by 15%,Increases Max Magicka by 5%, light/heavy attacks restores 3 x magicka to player when damaging an enemy.
    Bosmer: Y'ffre's Endurance: Increases Stamina and Magicka Regeneration by 21%,Resist Affliction:Increases Max Stamina and Magicka by 3%.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel

    Orc should get increase wep damage,12%
  • Cinbri
    Cinbri
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    I would like to see dunmer passive as minor evasion 8% so i could feel myself like playing tes 3 :)
  • khele23eb17_ESO
    khele23eb17_ESO
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    Ofc there will be massive sweeping racials 'balancing' (nerfing strong races to crap, buffing weak races to OP) to motivate people to spend money on the race change.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Mordenkainen
    Mordenkainen
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    Van_0S wrote: »
    i would like these changes for racial passives:
    Van_0S wrote: »
    I
    Also, give bosmer race a max magicka about 3/5/6% or magicka regen by 3/5/7% due to their belief in a Magical god "Y'ffre" or just let they also have 21% magicka regen and 3% max magicka. So, that they will be called as the kings and queens of Regen! ;)


    For Dunmer, an increase in fire resistance and light /heavy attacks restore x% magicka. So, May they be called as the kings/queens of magicka.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel

    Altmer: Elemental Talent Spell Talent: increase spell damage instead of element damage by 6%.Gift of Magnus:Increases Max Magicka by 15%.
    Breton: Magicka Mastery: Reduces the Magicka cost of spells by 20%.
    khajiit: Robust Constitution: Increase Max Health by 7% Increase Max Stamina by 10%
    Imperial: Conditioning: Increases Max Stamina by 18%, Red Diamond: Melee attacks have a 25% chance to restore x health.
    Nord: Resist Frost: Increases Max Health by 15%
    Argonian: Quick to Mend: Increases healing received by 20%

    for Dunmer and bosmer as stated above but also some changes here
    Dunmer: Resist Flame: Increases Flame Resistance by 15%,Increases Max Magicka by 5%, light/heavy attacks restores 3 x magicka to player when damaging an enemy.
    Bosmer: Y'ffre's Endurance: Increases Stamina and Magicka Regeneration by 21%,Resist Affliction:Increases Max Stamina and Magicka by 3%.

    Note: I am adding a new Magicka race "Bosmer" because if you see the races of tamriel properly then you will realise there are only 3 races to magicka and more races to stamina. Also the spiners and Silvenar are more towards magicka races, in addition they are also descendants of Ayleids and worship a magical god Y'ffre.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel

    Give Bosmer a 6% damage bonus with ranged attacks.

    Nords, Khajiit, Redguard, Orcs, Imperials, a 6% damage bonus with melee attacks.

    Bretons 6% damage bonus with spells.

    Argonians - Maybe some actual useful passives to begin with ?!


    Don't see why only two races should get the damage cake from the staple and the rest not, lol.


    Also.. 18% stamina for imperials? Wtf.
    Edited by Mordenkainen on June 25, 2016 8:16AM
  • Van_0S
    Van_0S
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    Van_0S wrote: »
    i would like these changes for racial passives:
    Van_0S wrote: »
    I
    Also, give bosmer race a max magicka about 3/5/6% or magicka regen by 3/5/7% due to their belief in a Magical god "Y'ffre" or just let they also have 21% magicka regen and 3% max magicka. So, that they will be called as the kings and queens of Regen! ;)


    For Dunmer, an increase in fire resistance and light /heavy attacks restore x% magicka. So, May they be called as the kings/queens of magicka.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel

    Altmer: Elemental Talent Spell Talent: increase spell damage instead of element damage by 6%.Gift of Magnus:Increases Max Magicka by 15%.
    Breton: Magicka Mastery: Reduces the Magicka cost of spells by 20%.
    khajiit: Robust Constitution: Increase Max Health by 7% Increase Max Stamina by 10%
    Imperial: Conditioning: Increases Max Stamina by 18%, Red Diamond: Melee attacks have a 25% chance to restore x health.
    Nord: Resist Frost: Increases Max Health by 15%
    Argonian: Quick to Mend: Increases healing received by 20%

    for Dunmer and bosmer as stated above but also some changes here
    Dunmer: Resist Flame: Increases Flame Resistance by 15%,Increases Max Magicka by 5%, light/heavy attacks restores 3 x magicka to player when damaging an enemy.
    Bosmer: Y'ffre's Endurance: Increases Stamina and Magicka Regeneration by 21%,Resist Affliction:Increases Max Stamina and Magicka by 3%.

    Note: I am adding a new Magicka race "Bosmer" because if you see the races of tamriel properly then you will realise there are only 3 races to magicka and more races to stamina. Also the spiners and Silvenar are more towards magicka races, in addition they are also descendants of Ayleids and worship a magical god Y'ffre.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    @Wrobel

    Give Bosmer a 6% damage bonus with ranged attacks.

    Nords, Khajiit, Redguard, Orcs, Imperials, a 6% damage bonus with melee attacks.

    Bretons 6% damage bonus with spells.

    Argonians - Maybe some actual useful passives to begin with ?!


    Don't see why only two races should get the damage cake from the staple and the rest not, lol.


    Also.. 18% stamina for imperials? Wtf.

    Well, because imperial race must be purchased to unlock it. But feel free to disagree.
    Also, if ZO$ decides to give 13-20%/ no change to max stamina then i am for it.
    Edited by Van_0S on June 25, 2016 8:53AM
  • Docmandu
    Docmandu
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    Not happy that they are increasing the cap already.. game is far from balanced with CP as-is, giving people even more CP to up their damage is not going to make PvP more enjoyable.
    Also hope they're not increasing the gear CP cap already.. I just want to play the game, not grind for gear.

    (and yes, I'm over the CP cap and probably will be even after the bump)
  • SublimeSparo
    SublimeSparo
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    The new racials for all races will be:
    Increase max Stamina by 25%,
    Reduce stamina costs by 10% and max magick/regen by 10%
    Increases the damage/duration of all NB abilities by 15%
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Van_0S
    Van_0S
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    The new racials for all races will be:
    Increases the damage/duration of all NB abilities by 15%

    lol ! :D
  • Faulgor
    Faulgor
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    Altmer, Divine Heritage: 10% chance to acquire an additional Skyshard when finding a Skyshard.
    Argonian, Amphibian Efficiency: 20% chance to not use up a potion when using one.
    Bosmer, Shade of the Green: Harder to detect by NPCs.
    Breton, Merethic Knowledge: Get 10% more experience from all sources.
    Dunmer, Ancestors' Gift: 15% chance to trap a soul on kill; Weapon charges drain 50% slower.
    Imperial, Imperial Luck: Always find a little more gold.
    Khajiit, Deft Paws: Lockpicks never break, 20% harder to detect when lockpicking.
    Nord, Party Hearty: All foods and drinks last until you log out.
    Orc, Wrothgarian Arts: No armor degradation.
    Redguard, Smiths of the West: Find 5% more materials when refining.

    lololol
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Elder_Night
    Elder_Night
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    Racial changes? Please tell me they are finally going to nerf stupid reguards...

    *Holds block*
    Edited by Elder_Night on June 25, 2016 10:27AM
    I'll blow your eyeballs off their hinges
  • Jaronking
    Jaronking
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    Racial changes? Please tell me they are finally going to nerf stupid reguards...

    Your favorite race is stupid madame or good sir.Don't hate on us because we are beautiful and useful.
  • Van_0S
    Van_0S
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    Jaronking wrote: »
    Racial changes? Please tell me they are finally going to nerf stupid reguards...

    Your favorite race is stupid madame or good sir.Don't hate on us because we are beautiful and useful.

    Those are Breton lines not redguards!
    For redguards, its like this why you #@;-%!#& ! :D
    Edited by Van_0S on June 25, 2016 10:41AM
  • Jaronking
    Jaronking
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    Van_0S wrote: »
    Jaronking wrote: »
    Racial changes? Please tell me they are finally going to nerf stupid reguards...

    Your favorite race is stupid madame or good sir.Don't hate on us because we are beautiful and useful.

    Those are Breton lines not redguards!
    For redguards, its like this why you #@;-%!#& ! :D
    Well am repurposing it and it a reason why Emeric wife a Redguard and not a fellow Breton and its not just because o the treaty.Redguards Ebony skin is beautiful.
  • Sleep
    Sleep
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    3600 please
  • Zinaroth
    Zinaroth
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    ADarklore wrote: »
    So, I see a lot of posts about costume dying, but nothing mentioned about the fact they're going to be raising CP cap and that they are implementing racial passive changes with the next update. Both of these are MAJOR considering all the discussion threads about them... and they are mentioned in ESO Live today but nobody has brought them up yet. So... I'll be the first. ;)

    Well seeing as there's no specific information on either yet there's nothing to discuss really.
  • Elder_Night
    Elder_Night
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    WAit so we can change class and alliance too?? YEESSS
    I'll blow your eyeballs off their hinges
  • Van_0S
    Van_0S
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    WAit so we can change class and alliance too?? YEESSS

    Nope! You can't!
  • Elder_Night
    Elder_Night
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    Van_0S wrote: »
    WAit so we can change class and alliance too?? YEESSS

    Nope! You can't!

    What? I thought I just heard them say you can in the stream.

    EDIT: NEVERMIND
    Edited by Elder_Night on June 25, 2016 11:39AM
    I'll blow your eyeballs off their hinges
  • timidobserver
    timidobserver
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    IMO, every character should get a free racechange if there are sweeping nerfs that ruin characters.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Tekyn
    Tekyn
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    The only race that I wouldn't use for any pre-planned character is Argonian. Every other race has a niche. Whether or not you want to play in that niche is a different matter.

    They only race they've jacked up recently is Dunmer, because they have a stam buff and a fire buff...and they just made stam DKs use poison. Basically a big middle finger to Dunmer DKs as far as I can tell. Since Dunmer just lost most of the reason to even care about the dual stam/mag racial, that might need some looking at.

    As a Khajiit, I'm a little worried. I love the stealth bonus. It's nice to be able to use stealth in heavy armor, an it's just a godsend when you're in medium. Khajiit like to sneak, after all. You can't nerf that, there's a friggin' song. But at the same time, obviously Bosmer and Khajiit racials are built to weigh the stealth bonus less... Look at the Bosmer stam regen and the Khajiit stam/health regen. For one passive those are each very very strong.

    I'm worried because the only way to really balance the races at this point is going to be to get rid of niche things like stealth bonus, sprint run speed, etc. so you don't have to try and weigh them against bonuses that apply to all stam or mag builds. If they had said they were going to look a few races I would feel better. Argonians have never not needed a buff. It's a running joke how bad their racials are. Dunmer might need reworked to either move away from the dual mag/stam idea or embrace it more fully. Outside of that I'm not sure what they'll be able to change without screwing people over that make use of the current racials.
    Edited by Tekyn on June 25, 2016 4:00PM
  • glavius
    glavius
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    Avalon wrote: »
    The most awesome thing they could say is that Argonians will be able to indefinitely hold their breath under water...

    I'm surprised no one every points out what a joke the poison/disease resistance is on Argonians and Bosmer. Unlike the numbers you see on a Dunmer or Breton 3,300ish, the poison/disease resistane on Argonan and Bosmer are really pretty low, to the point of being worthless, particularly when considering its only to do with the damage.

    Disease resists actually has an important added benefit. Makes you immune to disease status effect procs.
  • Van_0S
    Van_0S
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    Guys/Gals!
    Ditch the trash comments and post some race passives of your desire.
    Edit:
    Nvm....
    Here is the link:
    https://forums.elderscrollsonline.com/en/discussion/274659/how-much-you-wanna-bet-with-the-racial-passive-change-that#latest
    Edited by Van_0S on June 25, 2016 4:36PM
  • rfennell_ESO
    rfennell_ESO
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    I would much rather see the racial bonuses increased and added to.

    Balance doesn't have to mean nerfed.

    Many games have dealt with the racial imbalances by making them irrelevant or trivial or better yet homogenized.

    I'd like to see every race have a cool end of skill line ability that actually does something. Currently some do and some don't...

    Balance by raising the bar to a new level with everyone with their specialty. Don't be every other mmo that lowered the bar so that race means nothing.
  • Lucius_Aelius
    Lucius_Aelius
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    All I know is that changing the racials should be about adding things and not replacing them with other things, honestly the entire point I even made my two Argonian characters was for the swim speed (and because they look so innately badass), and if they listen to all the people complaining about that passive (which are many) they're quite likely to replace it with something else I'm afraid, and in the process deprive me of the entire point of my having an Argonian.

    With every change you make to the old passives you'll *** off someone who's build depends or at least partially relies upon it to be effective, so the only way they can possibly avoid screwing anyone up is if they don't replace any of the old passives. And while the Race changes are nice, no one should need to change their Race just to make their build viable when the Races they picked (and probably are quite fond of) are viable right now, and if you like your Race you should get to keep your Race.

    I liked the idea someone else had of making Racial bonuses more expansive, just add a whole bunch of new ones on top of the old and leave the old ones alone (or even buff them, I thought I heard somewhere a while back that they were thinking of increasing the racial passives' effects at some point to make them more meaningful and relevant, and if they're not doing that then they should).
    Edited by Lucius_Aelius on June 25, 2016 6:34PM
    Daggerfall Covenant - Scourge (Xbox NA) - GT: Lucius Aelius - Lord - 648CP
    Lucius Aelius Aurelius - 50 Imperial Dragonknight - Centurion - Stam Tank
    Lucius Aelius Valerius - 50 Imperial Templar - Lieutenant - Mag Heal/DPS
    Lucius Aelius Regulus - 50 Imperial Nightblade - First Sergeant - Stam DPS
    Lucius Aelius Augustus - 50 Imperial Sorcerer - Corporal - Mag DPS
    Wags-His-Tail - 20 Argonian Sorcerer - Recruit - TBD
    Holds-The-Line - 40 Argonian Dragonknight - Recruit - TBD
    Carries-Extra-Gear - 4 Argonian Dragonknight - Recruit - TBD
    Guildmaster - Wardens of the Covenant
    Group Leader - xpThe Guildxp
    Trader - Secret Sauce
    Trader - Elite Dungeoneers
  • Xael
    Xael
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    The CP cap raise is really coming, but don't get your hopes up too high - it's a very small raise.

    @ZOS_KaiSchober then what is the point at all? Even raising the cap by 51 (which is the number I heard) only gives 17 per section. This is damn near worthless. We still can't have 2 lines at 100; even that would require a 99 bump minimum.
    I got killed in pvp, nerf everything...
  • Justice31st
    Justice31st
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    Junkogen wrote: »
    Oh great, I'll never catch that damn CP cap....

    you only had over 2 years... Unless you forgot to [enter sarcasm here]
    Edited by Justice31st on June 25, 2016 7:57PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • bardx86
    bardx86
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    The new racials for all races will be:
    Increase max Stamina by 25%,
    Reduce stamina costs by 10% and max magick/regen by 10%
    Increases the damage/duration of all NB abilities by 15%

    totally
  • phairdon
    phairdon
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    Nice & all. When are we getting more dailies?
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • SwaminoNowlino
    SwaminoNowlino
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    All I know is that changing the racials should be about adding things and not replacing them with other things, honestly the entire point I even made my two Argonian characters was for the swim speed (and because they look so innately badass), and if they listen to all the people complaining about that passive (which are many) they're quite likely to replace it with something else I'm afraid, and in the process deprive me of the entire point of my having an Argonian.

    With every change you make to the old passives you'll *** off someone who's build depends or at least partially relies upon it to be effective, so the only way they can possibly avoid screwing anyone up is if they don't replace any of the old passives. And while the Race changes are nice, no one should need to change their Race just to make their build viable when the Races they picked (and probably are quite fond of) are viable right now, and if you like your Race you should get to keep your Race.

    I liked the idea someone else had of making Racial bonuses more expansive, just add a whole bunch of new ones on top of the old and leave the old ones alone (or even buff them, I thought I heard somewhere a while back that they were thinking of increasing the racial passives' effects at some point to make them more meaningful and relevant, and if they're not doing that then they should).

    What if they make it a general bonus to movement speed that applies to sprinting as well as swimming? Would you be as angry then? Change isn't always bad, though I admit im skeptical of how they are going to implement this.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
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