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Getting Sick Of All The Murders In Town

  • Jaronking
    Jaronking
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    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.
  • newtinmpls
    newtinmpls
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    Jaronking wrote: »
    Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    However, they (the majority) also wanted:

    1-opt out (or by preference "be able to opt in").

    2-as troll-proof as possible.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Lysette
    Lysette
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    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    Well, this is in every MMO about the same, even in EVE, where all is pvp - 80% of characters are not taking part in the alliance wars in null-sec. It is simply a fact, that the majority is not into open pvp - EVE is all pvp, but there are rules to it in high security space, where the majority of players is and rarely leaves it. Open pvp is not what the majority wants.

    Edit. a forum poll means basically nothing, it is not representative for the community in a whole.

    I am not against pvp at all - I am just against pvp polluting the atmosphere in PvE zones, it would just kill the character of the game. PvP is best ghettoed in Cyrrodil, that was a splendid idea, to wall them in and not let them spread out their toxic behavior to the rest of the world. With One Tamriel the game goes clearly into cooperative gameplay - and Cyrrodil stays like it is - for now, but this could change as well.
    Edited by Lysette on June 24, 2016 2:21AM
  • Korozenn
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    Yeah, I get sick of seeing this, too, and it's worse because I'm actually playing the role of a thief/assassin, and I think the muderous rampage people go on is beyond ridiculous in the game now. Makes me really wish the Enforcer component of the Justice System was implemented now.

    It doesn't bother me when it is someone who is actually being sneaky and doing it to someone who is unexpecting. But when people do it in broad daylight with other citizens around them and guards all the time and there is a stack of bodies of some random Male Nord named Otrogar in Bleakrock Isle upon spawning there at Bleakrock Village from another zone, it just looks stupid and breaks all sense of immersion.

    Meanwhile, the 9th Otrogar is just standing there fishing and singing away while another "o-so-sneaky-rogue" slays him from behind. You'd think this Otrogar guy would have an assembly of guards protecting him by now...
  • Tekyn
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    As opposed to the people that just outright slaughter the NPCs in open combat on characters that are apparently going for the high score on the bounty board? Probably once a day I'll be in town and someone will just be doing open combat with every NPC they can get their hands on.

    It's an MMO, and this sort of thing is bound to happen. I'm more glad that it's possible than I am upset at seeing the results of there being 100 main characters per square mile of Tamriel. It's also an Elder Scrolls game...this sort of thing is bound to happen.
  • BenLocoDete
    BenLocoDete
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    newtinmpls wrote: »
    Just getting locked up on purpose, sitting in a cell singing "Nobody knows the trouble I've seen, nobody knows my sorrow"

    A new emote????

    Maybe they could add the harmonica as a playable instrument. That would work too.

    Maybe after you spend X amount of time locked up you get a personality...
    [slit]Throat[/slit]
  • thisisScoMan
    thisisScoMan
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    newtinmpls wrote: »
    Just getting locked up on purpose, sitting in a cell singing "Nobody knows the trouble I've seen, nobody knows my sorrow"

    A new emote????

    Maybe they could add the harmonica as a playable instrument. That would work too.

    Maybe after you spend X amount of time locked up you get a personality...

    I like the idea of personalities being based on doing set tasks first.
    Xbox One. NA Server
    Australian.
    600+ CP
    DC - 3 x Level 50
    AD - 2 x Level 50
    EP - 3 x Level 50
  • UltimaJoe777
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    newtinmpls wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Awesome!!!! I want this in the Justice System!!

    .

    This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.

    There are plenty of griefing in Cyrodiil, don't really get why it should be left outside the game 'per se'.
    Also, this is what makes Cyrodiil challenging and exciting and not absurdly boring as looting weak and dumb NPCs.

    You don't know what griefing is do you? Allow me to enlighten you:

    Griefing: MMO term for causing grief to other players by means of inappropriate behavior such as stalking, blackmailing, or being generally disruptive and finding ways that prevent someone from enjoying or even progressing in the game.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Arato
    Arato
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    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    Well, this is in every MMO about the same, even in EVE, where all is pvp - 80% of characters are not taking part in the alliance wars in null-sec. It is simply a fact, that the majority is not into open pvp - EVE is all pvp, but there are rules to it in high security space, where the majority of players is and rarely leaves it. Open pvp is not what the majority wants.

    Edit. a forum poll means basically nothing, it is not representative for the community in a whole.

    I am not against pvp at all - I am just against pvp polluting the atmosphere in PvE zones, it would just kill the character of the game. PvP is best ghettoed in Cyrrodil, that was a splendid idea, to wall them in and not let them spread out their toxic behavior to the rest of the world. With One Tamriel the game goes clearly into cooperative gameplay - and Cyrrodil stays like it is - for now, but this could change as well.

    PVP justice/Enforcer system ISN'T open PVP. You have to do something voluntarily to participate. You have to join the enforcer guild to hunt down criminals and you have to get a really high bounty to become wanted by the enforcers.

    It's supposed to account for the fact that someone with that high of a bounty obviously doesn't see the PVE guards as much of a deterrent for crime. Crime is supposed to have risk involved in it and if the PVE guards aren't enough risk, then more risk needs to be added. Crime isn't supposed to be just free money.
  • Lysette
    Lysette
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    newtinmpls wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Awesome!!!! I want this in the Justice System!!

    .

    This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.

    There are plenty of griefing in Cyrodiil, don't really get why it should be left outside the game 'per se'.
    Also, this is what makes Cyrodiil challenging and exciting and not absurdly boring as looting weak and dumb NPCs.

    You don't know what griefing is do you? Allow me to enlighten you:

    Griefing: MMO term for causing grief to other players by means of inappropriate behavior such as stalking, blackmailing, or being generally disruptive and finding ways that prevent someone from enjoying or even progressing in the game.

    And just to add this, actual griefing is not part of the game, but forbidden by the terms of service.
  • Lysette
    Lysette
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    Arato wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    Well, this is in every MMO about the same, even in EVE, where all is pvp - 80% of characters are not taking part in the alliance wars in null-sec. It is simply a fact, that the majority is not into open pvp - EVE is all pvp, but there are rules to it in high security space, where the majority of players is and rarely leaves it. Open pvp is not what the majority wants.

    Edit. a forum poll means basically nothing, it is not representative for the community in a whole.

    I am not against pvp at all - I am just against pvp polluting the atmosphere in PvE zones, it would just kill the character of the game. PvP is best ghettoed in Cyrrodil, that was a splendid idea, to wall them in and not let them spread out their toxic behavior to the rest of the world. With One Tamriel the game goes clearly into cooperative gameplay - and Cyrrodil stays like it is - for now, but this could change as well.

    PVP justice/Enforcer system ISN'T open PVP. You have to do something voluntarily to participate. You have to join the enforcer guild to hunt down criminals and you have to get a really high bounty to become wanted by the enforcers.

    It's supposed to account for the fact that someone with that high of a bounty obviously doesn't see the PVE guards as much of a deterrent for crime. Crime is supposed to have risk involved in it and if the PVE guards aren't enough risk, then more risk needs to be added. Crime isn't supposed to be just free money.

    It would kill my enjoyment of the game and that of many others, like this thread is clearly showing - we do not want that in the game and neither does ZOS. So all is fine, you can just stop thinking about the justice system, it is not any likely to happen.

    Edit. and like I said before, if you want more risk, add a jailtime experience to it - but not pvp action. Jail time with consequences like loosing skills if you fail to break out, was part of pretty much any TES game, there would even be a reason to add jail time to the game. And this time around it could not be cheated by reloading - this would be a considerable experience to enhance this kind of game play.
    Edited by Lysette on June 24, 2016 7:14PM
  • JinMori
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    This is an mmo rpg deal with it, many people wants to do many things.
  • Lysette
    Lysette
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    JinMori wrote: »
    This is an mmo rpg deal with it, many people wants to do many things.

    If some design decisions lead to immersion breaking behavior, than I have a right to complain as a paying customer, and I will not let anyone take this from me.
  • Clerics1985
    Clerics1985
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    >.>
    Edited by Clerics1985 on June 24, 2016 7:20PM
  • Lysette
    Lysette
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    With such polls, most would not even vote on such a poll, who are not interested into it - why?- because ZOS said, it will not happen, so there is no reason to vote agianst it, it will not happen anyway. So more or less all of these polls are not representative.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Lysette wrote: »
    JinMori wrote: »
    This is an mmo rpg deal with it, many people wants to do many things.

    If some design decisions lead to immersion breaking behavior, than I have a right to complain as a paying customer, and I will not let anyone take this from me.
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.

    So which is it? You want the game to cater to what you want, or you are ok with the game catering to what the majority wants? Or option 3, you are ok with them doing what the majority wants as long as you agree with it?
  • dodgehopper_ESO
    dodgehopper_ESO
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    disintegr8 wrote: »
    I had not put 2 and 2 together - I have been noticing more dead bodies than usual around towns but it did not even occur to me that if was for DB (on console here).

    I am sure it will settle down to a 'normal' level once the initial rush is over. Maybe I should start on TG while everyone is busy on DB and then when I get to DB it won't be as crazy as it probably is now.

    @disintegr8

    That is actually a great idea to do TG before DB. Not only will it die down, but the TG skill line is REALLY helpful when doing DB, especially the quickly forgotten skill which lowers your bounty faster. Also you get leniency edits which reduce your bounty by a certain dollar amount. I have the one from the TG that forgives $100,000 bounty, but I can't imagine what I could do to incur such a bounty... killing everyone in Wayrest? Happy playing...

    I built a character up from a very low level (out of coldharbor) to his 20's by doing the Dark Brotherhood questline, and had no difficulty doing so. In fact, the character still has most of the questline to complete because I focused on doing contracts and sacraments (I wanted to have all the cool DB passives during the storyline). While the thieves guild passives most certainly make the job EASIER it isn't a need really. By the way this character also is not a bosmer or khajiit. While there are many choices (Sets, races, medium armor, potions, etc) that you can make that can make the job easier, its possible to do everything without it. The only area where I really see it impossible to score top notch with regularity is with sacraments - if you're not a nightblade you really do need potions and there are some confining factors here, a large reason why I really feel there needs to be an out of class cloak available to all, particularly now that they've more or less given nightblade the full toolkit (by the way not something I'm averse to). If I had it my way though the entire class system as it exists would merely be the beginning of a game that opens us up to all skill lines (like the last major Elder Scrolls games that came before it).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • ADarklore
    ADarklore
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    Jaronking wrote: »
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    I don't know what poll you've been participating in, but I have yet to see a poll where the MAJORITY wants any type of PvP added to PvE areas... and this includes the justice system. The ONLY WAY most people have support this idea is if it is completely voluntary and people are allowed to opt out... now I ask you, how many people do you think would participate in allowing other players to hunt them down? Answer= not enough for ZOS to warrant putting any time and resources into adding it to the game.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • BenLocoDete
    BenLocoDete
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    Lysette wrote: »
    newtinmpls wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Awesome!!!! I want this in the Justice System!!

    .

    This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.

    There are plenty of griefing in Cyrodiil, don't really get why it should be left outside the game 'per se'.
    Also, this is what makes Cyrodiil challenging and exciting and not absurdly boring as looting weak and dumb NPCs.

    You don't know what griefing is do you? Allow me to enlighten you:

    Griefing: MMO term for causing grief to other players by means of inappropriate behavior such as stalking, blackmailing, or being generally disruptive and finding ways that prevent someone from enjoying or even progressing in the game.

    And just to add this, actual griefing is not part of the game, but forbidden by the terms of service.

    I meant leave the report crime system out of the game because of possible griefing. No MMO is grief free, and as far as I know, and just like @Lysette mentioned, it goes against the TOS, so it can and should be reported.

    Now you are telling me people will report other players for "griefing" and put in the reason box: "because I want to steal from the market and kill civilians and X player is calling the guards?"

    This argument is unacceptable.

    Let me put an example of how completely unreasonable this seems to me:

    - I'm investigating a vanishing, where a certain character suddenly disappeared from town and none knows why or what happened to him. But everyone just keep to their business until the player character finds his body, then the people who knew him starts to feel uneasy.

    This is a setup scenario for an intriguing plot surrounding a deep conspiracy. It grows in interested as you speak to the people who knew the victim and it increases the ambiance of the quest.

    But now let me put it in a way that is more coherent with my current gameplay:

    - I was approached by a dog, barking at me running over a dead body, and there is another dead body in the plaza, and a guard walking around, Oh, I see a guard fighting a killer, he's down... his ghost wanders 10 feet and resurrects and, and the dog is still at me barking and seems to be trying to get my att- oops there is that killer again just murdered the same farmer from 20 seconds ago and the dog doesn't seem to let me off and there comes the guard, and the killer escapes and I can hear some far away screaming "Why are you doing that?" oh and there is just about corpses in the plaza, several clones they all look the same and, dog is barking - and there is that killer again, murdered another citizen. Guards all around... WHY CAN'T I JUST KILL THIS DOG!?!?! Meanwhile a lady sweeps the entrance of her house...

    I understand this is a fair afternoon at the Glenumbra's plaza but my point is, why should I care if there is a body laying around when there seem to be hundreds about everywhere? And none gives a damn about it, and the guards can't get rid of the criminals, meanwhile everyone is about to die.

    I'm griefing right now, I find this behavior abusive and is the reason I can't keep logged for more than 5 minutes trying to get into the "storytelling" the game advertises upon, is because all I see is "Trolltelling", people exploiting a flawed game mechanic.

    There is a really awful atmosphere breaking any story the game intends to tell because the criminal system was roughly dumped into a peaceful ambiance. It is just not finished, and it is right in our faces! It is horrible, it only inspires me to actually break the game, because I'm rewarded for doing that.

    So my question to you is why is anything presented to inhibit this behavior called "bad it can cause grief".
    [slit]Throat[/slit]
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    newtinmpls wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Awesome!!!! I want this in the Justice System!!

    .

    This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.

    There are plenty of griefing in Cyrodiil, don't really get why it should be left outside the game 'per se'.
    Also, this is what makes Cyrodiil challenging and exciting and not absurdly boring as looting weak and dumb NPCs.

    You don't know what griefing is do you? Allow me to enlighten you:

    Griefing: MMO term for causing grief to other players by means of inappropriate behavior such as stalking, blackmailing, or being generally disruptive and finding ways that prevent someone from enjoying or even progressing in the game.

    And just to add this, actual griefing is not part of the game, but forbidden by the terms of service.

    I meant leave the report crime system out of the game because of possible griefing. No MMO is grief free, and as far as I know, and just like @Lysette mentioned, it goes against the TOS, so it can and should be reported.

    Now you are telling me people will report other players for "griefing" and put in the reason box: "because I want to steal from the market and kill civilians and X player is calling the guards?"

    This argument is unacceptable.

    Let me put an example of how completely unreasonable this seems to me:

    - I'm investigating a vanishing, where a certain character suddenly disappeared from town and none knows why or what happened to him. But everyone just keep to their business until the player character finds his body, then the people who knew him starts to feel uneasy.

    This is a setup scenario for an intriguing plot surrounding a deep conspiracy. It grows in interested as you speak to the people who knew the victim and it increases the ambiance of the quest.

    But now let me put it in a way that is more coherent with my current gameplay:

    - I was approached by a dog, barking at me running over a dead body, and there is another dead body in the plaza, and a guard walking around, Oh, I see a guard fighting a killer, he's down... his ghost wanders 10 feet and resurrects and, and the dog is still at me barking and seems to be trying to get my att- oops there is that killer again just murdered the same farmer from 20 seconds ago and the dog doesn't seem to let me off and there comes the guard, and the killer escapes and I can hear some far away screaming "Why are you doing that?" oh and there is just about corpses in the plaza, several clones they all look the same and, dog is barking - and there is that killer again, murdered another citizen. Guards all around... WHY CAN'T I JUST KILL THIS DOG!?!?! Meanwhile a lady sweeps the entrance of her house...

    I understand this is a fair afternoon at the Glenumbra's plaza but my point is, why should I care if there is a body laying around when there seem to be hundreds about everywhere? And none gives a damn about it, and the guards can't get rid of the criminals, meanwhile everyone is about to die.

    I'm griefing right now, I find this behavior abusive and is the reason I can't keep logged for more than 5 minutes trying to get into the "storytelling" the game advertises upon, is because all I see is "Trolltelling", people exploiting a flawed game mechanic.

    There is a really awful atmosphere breaking any story the game intends to tell because the criminal system was roughly dumped into a peaceful ambiance. It is just not finished, and it is right in our faces! It is horrible, it only inspires me to actually break the game, because I'm rewarded for doing that.

    So my question to you is why is anything presented to inhibit this behavior called "bad it can cause grief".

    It is more about that the majority in pretty much any MMO - even when it is a pvp MMO - is not fond of this aspect of the game and this goes even more for ESO - the pvp crowd is for certain not the majority, because it requires to be competitive and there is no scaling possible to it, which would allow someone with lesser skills to compete in any way - so this is elite only basically and elite would not be elite, if those would be the majority - so most do not want to see pvp and want that out of their sight. A justice system like suggested would have this back right into their very face and they would simply hate it.

    Edit. the IC DLC was a test to see if that can be mixed - and you see how this turned out.
    Edited by Lysette on June 24, 2016 10:29PM
  • BenLocoDete
    BenLocoDete
    ✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    newtinmpls wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Awesome!!!! I want this in the Justice System!!

    .

    This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.

    There are plenty of griefing in Cyrodiil, don't really get why it should be left outside the game 'per se'.
    Also, this is what makes Cyrodiil challenging and exciting and not absurdly boring as looting weak and dumb NPCs.

    You don't know what griefing is do you? Allow me to enlighten you:

    Griefing: MMO term for causing grief to other players by means of inappropriate behavior such as stalking, blackmailing, or being generally disruptive and finding ways that prevent someone from enjoying or even progressing in the game.

    And just to add this, actual griefing is not part of the game, but forbidden by the terms of service.

    I meant leave the report crime system out of the game because of possible griefing. No MMO is grief free, and as far as I know, and just like @Lysette mentioned, it goes against the TOS, so it can and should be reported.

    Now you are telling me people will report other players for "griefing" and put in the reason box: "because I want to steal from the market and kill civilians and X player is calling the guards?"

    This argument is unacceptable.

    Let me put an example of how completely unreasonable this seems to me:

    - I'm investigating a vanishing, where a certain character suddenly disappeared from town and none knows why or what happened to him. But everyone just keep to their business until the player character finds his body, then the people who knew him starts to feel uneasy.

    This is a setup scenario for an intriguing plot surrounding a deep conspiracy. It grows in interested as you speak to the people who knew the victim and it increases the ambiance of the quest.

    But now let me put it in a way that is more coherent with my current gameplay:

    - I was approached by a dog, barking at me running over a dead body, and there is another dead body in the plaza, and a guard walking around, Oh, I see a guard fighting a killer, he's down... his ghost wanders 10 feet and resurrects and, and the dog is still at me barking and seems to be trying to get my att- oops there is that killer again just murdered the same farmer from 20 seconds ago and the dog doesn't seem to let me off and there comes the guard, and the killer escapes and I can hear some far away screaming "Why are you doing that?" oh and there is just about corpses in the plaza, several clones they all look the same and, dog is barking - and there is that killer again, murdered another citizen. Guards all around... WHY CAN'T I JUST KILL THIS DOG!?!?! Meanwhile a lady sweeps the entrance of her house...

    I understand this is a fair afternoon at the Glenumbra's plaza but my point is, why should I care if there is a body laying around when there seem to be hundreds about everywhere? And none gives a damn about it, and the guards can't get rid of the criminals, meanwhile everyone is about to die.

    I'm griefing right now, I find this behavior abusive and is the reason I can't keep logged for more than 5 minutes trying to get into the "storytelling" the game advertises upon, is because all I see is "Trolltelling", people exploiting a flawed game mechanic.

    There is a really awful atmosphere breaking any story the game intends to tell because the criminal system was roughly dumped into a peaceful ambiance. It is just not finished, and it is right in our faces! It is horrible, it only inspires me to actually break the game, because I'm rewarded for doing that.

    So my question to you is why is anything presented to inhibit this behavior called "bad it can cause grief".

    It is more about that the majority in pretty much any MMO - even when it is a pvp MMO - is not fond of this aspect of the game and this goes even more for ESO - the pvp crowd is for certain not the majority, because it requires to be competitive and there is no scaling possible to it, which would allow someone with lesser skills to compete in any way - so this is elite only basically and elite would not be elite, if those would be the majority - so most do not want to see pvp and want that out of their sight. A justice system like suggested would have this back right into their very face and they would simply hate it.

    Edit. the IC DLC was a test to see if that can be mixed - and you see how this turned out.

    I don't know I've never been to IC and hardly to Cyrodiil so PvP is not what I'm advocating for, but for a smooth experience where I don't need to fake that what is happening is not happening or spend more time finding a reasonable and lore-wise response to why is this happening when it is clearly not even remotely possible to happen in any credible environment.

    Give me another fix to address the trolls exploiting a flawed game mechanics and I'm probably sold. Anything that is lore-wise and reasonably possible in a credible environment where I try to immerse myself on, because I believe this is what the game is trying to present or advertising itself as of.
    [slit]Throat[/slit]
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    A majority forum vote doesn't speak for the majority of players who never come on here or those who just don't care to vote. I've never even seen those polls and I'm against a PvP justice system in PvE zones and so are my friends who never post here.

    I like to steal, sometimes I time it wrong and an NPC spots me in the middle of taking all from a lockbox, shooting me up to notorious instantly. I would hate for some player(s) in the area to all gang up on me and make me lose my hard earned loot (I loot until I reach 50 stolen items).

    PvP belongs in the PvP zone.
    Edited by waterfairy on June 24, 2016 11:35PM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    newtinmpls wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Awesome!!!! I want this in the Justice System!!

    .

    This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.

    There are plenty of griefing in Cyrodiil, don't really get why it should be left outside the game 'per se'.
    Also, this is what makes Cyrodiil challenging and exciting and not absurdly boring as looting weak and dumb NPCs.

    You don't know what griefing is do you? Allow me to enlighten you:

    Griefing: MMO term for causing grief to other players by means of inappropriate behavior such as stalking, blackmailing, or being generally disruptive and finding ways that prevent someone from enjoying or even progressing in the game.

    And just to add this, actual griefing is not part of the game, but forbidden by the terms of service.

    I meant leave the report crime system out of the game because of possible griefing. No MMO is grief free, and as far as I know, and just like @Lysette mentioned, it goes against the TOS, so it can and should be reported.

    Now you are telling me people will report other players for "griefing" and put in the reason box: "because I want to steal from the market and kill civilians and X player is calling the guards?"

    This argument is unacceptable.

    Let me put an example of how completely unreasonable this seems to me:

    - I'm investigating a vanishing, where a certain character suddenly disappeared from town and none knows why or what happened to him. But everyone just keep to their business until the player character finds his body, then the people who knew him starts to feel uneasy.

    This is a setup scenario for an intriguing plot surrounding a deep conspiracy. It grows in interested as you speak to the people who knew the victim and it increases the ambiance of the quest.

    But now let me put it in a way that is more coherent with my current gameplay:

    - I was approached by a dog, barking at me running over a dead body, and there is another dead body in the plaza, and a guard walking around, Oh, I see a guard fighting a killer, he's down... his ghost wanders 10 feet and resurrects and, and the dog is still at me barking and seems to be trying to get my att- oops there is that killer again just murdered the same farmer from 20 seconds ago and the dog doesn't seem to let me off and there comes the guard, and the killer escapes and I can hear some far away screaming "Why are you doing that?" oh and there is just about corpses in the plaza, several clones they all look the same and, dog is barking - and there is that killer again, murdered another citizen. Guards all around... WHY CAN'T I JUST KILL THIS DOG!?!?! Meanwhile a lady sweeps the entrance of her house...

    I understand this is a fair afternoon at the Glenumbra's plaza but my point is, why should I care if there is a body laying around when there seem to be hundreds about everywhere? And none gives a damn about it, and the guards can't get rid of the criminals, meanwhile everyone is about to die.

    I'm griefing right now, I find this behavior abusive and is the reason I can't keep logged for more than 5 minutes trying to get into the "storytelling" the game advertises upon, is because all I see is "Trolltelling", people exploiting a flawed game mechanic.

    There is a really awful atmosphere breaking any story the game intends to tell because the criminal system was roughly dumped into a peaceful ambiance. It is just not finished, and it is right in our faces! It is horrible, it only inspires me to actually break the game, because I'm rewarded for doing that.

    So my question to you is why is anything presented to inhibit this behavior called "bad it can cause grief".

    It is more about that the majority in pretty much any MMO - even when it is a pvp MMO - is not fond of this aspect of the game and this goes even more for ESO - the pvp crowd is for certain not the majority, because it requires to be competitive and there is no scaling possible to it, which would allow someone with lesser skills to compete in any way - so this is elite only basically and elite would not be elite, if those would be the majority - so most do not want to see pvp and want that out of their sight. A justice system like suggested would have this back right into their very face and they would simply hate it.

    Edit. the IC DLC was a test to see if that can be mixed - and you see how this turned out.

    I don't know I've never been to IC and hardly to Cyrodiil so PvP is not what I'm advocating for, but for a smooth experience where I don't need to fake that what is happening is not happening or spend more time finding a reasonable and lore-wise response to why is this happening when it is clearly not even remotely possible to happen in any credible environment.

    Give me another fix to address the trolls exploiting a flawed game mechanics and I'm probably sold. Anything that is lore-wise and reasonably possible in a credible environment where I try to immerse myself on, because I believe this is what the game is trying to present or advertising itself as of.

    I gave the solution already - jail time - maybe even with the feature like it was in other TES games - you got one lock pick only and a quite hard lock - you are not allowed to break the lock - you have to pick it - if you fail, you have to serve your time - and if you succeed you have to retrieve your gear from a box somewhere in the prison - and your bounty will get even higher then.

    Now make jail time short - maybe just an hour - but the player has to stay online during serving his time. He will have to experience what the consequences are, because he will be restricted for some time - but it is as well not that short, that it would make him ignore the fact, that he got jail time.

    Archeage has such a system, where a player jury decides about how long he has to serve time in prison - from a few minutes to a couple of hours even - being online and being logged out after a couple of minutes, if he does nothing and goes afk. That is a justice system, with a court and a jury and jail time - the other would just be sanctioned murder.
    Edited by Lysette on June 25, 2016 12:14AM
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    I really want a Player engaged justice system. Bounties would be awesome in my opinion. It could all be peaceful until someone is murdered, then Players could meet out justice :) If you don't get caught stealing or murdering then there would be peace...

    That said, i'd like to see this tested first of course in some specific "Justice enabled" city to make sure it'd be alot of fun. I could see it though, if the rewards for the criminals and bounty hunters were good. Wild West.
  • BenLocoDete
    BenLocoDete
    ✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    newtinmpls wrote: »
    Arato wrote: »
    Players should be able to "witness" a crime, if a murder goes off within line of sight of them within a range comparable to NPC vision, a prompt should pop up to "report crime to the guard" or "turn a blind eye"

    Awesome!!!! I want this in the Justice System!!

    .

    This would also be abused by players, making them just as bad or worse. Could lead to people stalking people and blackmailing them, aka griefing.

    There are plenty of griefing in Cyrodiil, don't really get why it should be left outside the game 'per se'.
    Also, this is what makes Cyrodiil challenging and exciting and not absurdly boring as looting weak and dumb NPCs.

    You don't know what griefing is do you? Allow me to enlighten you:

    Griefing: MMO term for causing grief to other players by means of inappropriate behavior such as stalking, blackmailing, or being generally disruptive and finding ways that prevent someone from enjoying or even progressing in the game.

    And just to add this, actual griefing is not part of the game, but forbidden by the terms of service.

    I meant leave the report crime system out of the game because of possible griefing. No MMO is grief free, and as far as I know, and just like @Lysette mentioned, it goes against the TOS, so it can and should be reported.

    Now you are telling me people will report other players for "griefing" and put in the reason box: "because I want to steal from the market and kill civilians and X player is calling the guards?"

    This argument is unacceptable.

    Let me put an example of how completely unreasonable this seems to me:

    - I'm investigating a vanishing, where a certain character suddenly disappeared from town and none knows why or what happened to him. But everyone just keep to their business until the player character finds his body, then the people who knew him starts to feel uneasy.

    This is a setup scenario for an intriguing plot surrounding a deep conspiracy. It grows in interested as you speak to the people who knew the victim and it increases the ambiance of the quest.

    But now let me put it in a way that is more coherent with my current gameplay:

    - I was approached by a dog, barking at me running over a dead body, and there is another dead body in the plaza, and a guard walking around, Oh, I see a guard fighting a killer, he's down... his ghost wanders 10 feet and resurrects and, and the dog is still at me barking and seems to be trying to get my att- oops there is that killer again just murdered the same farmer from 20 seconds ago and the dog doesn't seem to let me off and there comes the guard, and the killer escapes and I can hear some far away screaming "Why are you doing that?" oh and there is just about corpses in the plaza, several clones they all look the same and, dog is barking - and there is that killer again, murdered another citizen. Guards all around... WHY CAN'T I JUST KILL THIS DOG!?!?! Meanwhile a lady sweeps the entrance of her house...

    I understand this is a fair afternoon at the Glenumbra's plaza but my point is, why should I care if there is a body laying around when there seem to be hundreds about everywhere? And none gives a damn about it, and the guards can't get rid of the criminals, meanwhile everyone is about to die.

    I'm griefing right now, I find this behavior abusive and is the reason I can't keep logged for more than 5 minutes trying to get into the "storytelling" the game advertises upon, is because all I see is "Trolltelling", people exploiting a flawed game mechanic.

    There is a really awful atmosphere breaking any story the game intends to tell because the criminal system was roughly dumped into a peaceful ambiance. It is just not finished, and it is right in our faces! It is horrible, it only inspires me to actually break the game, because I'm rewarded for doing that.

    So my question to you is why is anything presented to inhibit this behavior called "bad it can cause grief".

    It is more about that the majority in pretty much any MMO - even when it is a pvp MMO - is not fond of this aspect of the game and this goes even more for ESO - the pvp crowd is for certain not the majority, because it requires to be competitive and there is no scaling possible to it, which would allow someone with lesser skills to compete in any way - so this is elite only basically and elite would not be elite, if those would be the majority - so most do not want to see pvp and want that out of their sight. A justice system like suggested would have this back right into their very face and they would simply hate it.

    Edit. the IC DLC was a test to see if that can be mixed - and you see how this turned out.

    I don't know I've never been to IC and hardly to Cyrodiil so PvP is not what I'm advocating for, but for a smooth experience where I don't need to fake that what is happening is not happening or spend more time finding a reasonable and lore-wise response to why is this happening when it is clearly not even remotely possible to happen in any credible environment.

    Give me another fix to address the trolls exploiting a flawed game mechanics and I'm probably sold. Anything that is lore-wise and reasonably possible in a credible environment where I try to immerse myself on, because I believe this is what the game is trying to present or advertising itself as of.

    I gave the solution already - jail time - maybe even with the feature like it was in other TES games - you got one lock pick only and a quite hard lock - you are not allowed to break the lock - you have to pick it - if you fail, you have to serve your time - and if you succeed you have to retrieve your gear from a box somewhere in the prison - and your bounty will get even higher then.

    Now make jail time short - maybe just an hour - but the player has to stay online during serving his time. He will have to experience what the consequences are - but it is as well not that short, that it would make him ignore the fact, that he got jail time.

    Totally agree, the whole justice system is awesome if we think that more features can be added to it.
    And regarding its implementation, an ideal approach would be:

    1. You make stealing and murdering and just about any other criminal activity so hard and unforgiving that it just isn't worth.
    2. Then you start to make it rewarding.

    But the problem with the actual system is that it seems to be implemented backwards, this is what caused a massive unbalance since it is really easy due to the awful AI, and that DB started to greatly reward you for taking advantage on that.

    If we think that whole new features and campaigns can be created out of the Justice System i.e.:
    - classic TES breaking out of prison,
    - a new personality if you've spent enough time locked in,
    Or DLCs to further expand TG and DB:
    - rescue a fellow thief* from the jail,
    - silence a prisoner*(good old Oblivion tribute),
    - perform the Black Sacrament for people with huge bounties and have the DB send an assassin* after them,
    - have bounty hunters* paid to track down famous criminals,
    *Note that none of these would require PvP, just plain simple send a strong NPC to track down bandits living with a low profile in the wilderness.

    All these suggestions are made in this thread, and in others trying to address very much the same: players with issues about the way the Justice System is presented right now. We must really support the ideas coming out of threads like this.

    Now please don't say these can be abused - people stealing and killing will love to live and deal with the notoriety of their crimes, the most interesting part of the justice system is the excitement of really being a criminal. There is no abuse in having more ways to prove we're indeed to be feared.

    An it is abhorrent to look at the justice system as it is without a clear sign that it requires further improvements and/or a revamp.
    [slit]Throat[/slit]
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    A jail time system would be a continuation of how things like this were handled in other TES games. So it would not feel alien at all, to have this in an adapted form in ESO as well. And jail time can easily be avoided, just pay your fine to the guard or the fence and all is good again. So this is nothing what would be forced on criminals, it would just make it more interesting for those, who rather try to escape from prison. And there are so many edicts to find in thief troves as well - if I make a mistake and get seen, I make a quick escape, use an edict and all is good again, I am upstanding and can fence my goods and no guard will bother me with it. Murder is not different, it is a bounty and I can get rid of it with using the better edicts or more of the smaller ones if caught - but the endless immersion breaking mass murder in towns would stop with it.
    Edited by Lysette on June 25, 2016 1:11AM
  • Arato
    Arato
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    Lysette wrote: »
    Arato wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    Well, this is in every MMO about the same, even in EVE, where all is pvp - 80% of characters are not taking part in the alliance wars in null-sec. It is simply a fact, that the majority is not into open pvp - EVE is all pvp, but there are rules to it in high security space, where the majority of players is and rarely leaves it. Open pvp is not what the majority wants.

    Edit. a forum poll means basically nothing, it is not representative for the community in a whole.

    I am not against pvp at all - I am just against pvp polluting the atmosphere in PvE zones, it would just kill the character of the game. PvP is best ghettoed in Cyrrodil, that was a splendid idea, to wall them in and not let them spread out their toxic behavior to the rest of the world. With One Tamriel the game goes clearly into cooperative gameplay - and Cyrrodil stays like it is - for now, but this could change as well.

    PVP justice/Enforcer system ISN'T open PVP. You have to do something voluntarily to participate. You have to join the enforcer guild to hunt down criminals and you have to get a really high bounty to become wanted by the enforcers.

    It's supposed to account for the fact that someone with that high of a bounty obviously doesn't see the PVE guards as much of a deterrent for crime. Crime is supposed to have risk involved in it and if the PVE guards aren't enough risk, then more risk needs to be added. Crime isn't supposed to be just free money.

    It would kill my enjoyment of the game and that of many others, like this thread is clearly showing - we do not want that in the game and neither does ZOS. So all is fine, you can just stop thinking about the justice system, it is not any likely to happen.

    Edit. and like I said before, if you want more risk, add a jailtime experience to it - but not pvp action. Jail time with consequences like loosing skills if you fail to break out, was part of pretty much any TES game, there would even be a reason to add jail time to the game. And this time around it could not be cheated by reloading - this would be a considerable experience to enhance this kind of game play.

    It'd only kill your enjoyment of the game if you were really really really bad at the gameplay you profess you want to do, and don't pay off your bounty. I mean you'd have to be the worst possible player ever to get busted by PVP players "on accident"

    Really the PVP side would make people be more careful about witnesses and not murder in the middle of a crowd of players is all.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Arato wrote: »
    Lysette wrote: »
    Arato wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Jaronking wrote: »
    Lysette wrote: »
    Kenthros wrote: »
    Really I would like to see a system for the crimes put in that kinda works like The Division. Agents that attacked other players became rogue and showed up on the map, giving incentives to other players to hunt them down. While on the flip side giving incentives for the rogue or rogues to stay alive and escape. I think a system like that would be awesome to help combat the crimes that we witness but can do nothing about. This is just a rough idea and tweaks would have to be made I think, but all and all if something like that was put in i think that would be pretty fun.

    Put them in jail for some time - as long as they are imprisoned, they cannot murder - simple as that - it does not take pvp activity,which just would add misery.
    If you put them in jail they can just switch to one of their other characters and keep doing it.Also who would arrest them and put them in jail the guards?If its the guards the jail cells will be as empty as a hollow tree no one with be their because the guards as so easily to get away from.Players should be the one to arrest you and put you into prison so you can't escape.

    There will be no pvp justice system, when do you get this?- it would make the issue just worse.

    Edit. and it is absolutely no problem to implement that - guards get a new spell and you are in prison, simple as that.
    No it wouldn't it would actually fixed the issue because right now its nothing stopping people from breaking the law.Also this would be PVP in the sense that the other player has to knock you unconscious to arrest you.be it by a ability only player guards have or through battle.It also allow criminal a chance to escape.

    Then players will complain about not being able to escape from the immortals guards.This will just cause ZOS to revert the change since it be unbalanced.

    ZOS will not be that stupid to go against the majority of players - and those are not into PvP at all - they do not want to see or interfere with pvp activity. ZOS would shoot into their own foot, if they would alienate the majority of their player base.
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    Well, this is in every MMO about the same, even in EVE, where all is pvp - 80% of characters are not taking part in the alliance wars in null-sec. It is simply a fact, that the majority is not into open pvp - EVE is all pvp, but there are rules to it in high security space, where the majority of players is and rarely leaves it. Open pvp is not what the majority wants.

    Edit. a forum poll means basically nothing, it is not representative for the community in a whole.

    I am not against pvp at all - I am just against pvp polluting the atmosphere in PvE zones, it would just kill the character of the game. PvP is best ghettoed in Cyrrodil, that was a splendid idea, to wall them in and not let them spread out their toxic behavior to the rest of the world. With One Tamriel the game goes clearly into cooperative gameplay - and Cyrrodil stays like it is - for now, but this could change as well.

    PVP justice/Enforcer system ISN'T open PVP. You have to do something voluntarily to participate. You have to join the enforcer guild to hunt down criminals and you have to get a really high bounty to become wanted by the enforcers.

    It's supposed to account for the fact that someone with that high of a bounty obviously doesn't see the PVE guards as much of a deterrent for crime. Crime is supposed to have risk involved in it and if the PVE guards aren't enough risk, then more risk needs to be added. Crime isn't supposed to be just free money.

    It would kill my enjoyment of the game and that of many others, like this thread is clearly showing - we do not want that in the game and neither does ZOS. So all is fine, you can just stop thinking about the justice system, it is not any likely to happen.

    Edit. and like I said before, if you want more risk, add a jailtime experience to it - but not pvp action. Jail time with consequences like loosing skills if you fail to break out, was part of pretty much any TES game, there would even be a reason to add jail time to the game. And this time around it could not be cheated by reloading - this would be a considerable experience to enhance this kind of game play.

    It'd only kill your enjoyment of the game if you were really really really bad at the gameplay you profess you want to do, and don't pay off your bounty. I mean you'd have to be the worst possible player ever to get busted by PVP players "on accident"

    Really the PVP side would make people be more careful about witnesses and not murder in the middle of a crowd of players is all.

    you don't get it - most PvE players do not want to have any contact with PvP at all - not see it, not hear from it, nothing like this. Most would be perfectly fine if ESO would be PvE only - they certainly do not want you guys in PvE zones fighting other players. Leave that in Cyrrodil, where it is well ghettoed and out of sight. Why do you think One Tamriel is coming now - more cooperative gameplay, not competitive.
    Edited by Lysette on June 25, 2016 2:59AM
  • Jaronking
    Jaronking
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    ADarklore wrote: »
    Jaronking wrote: »
    How can you claim you know what majority of the game want?Or how do you know the majority of players would be against this?Every poll we had the wide majority of players voted for PVP justice system.Your assuming it would alienate only you and your friends you have nothing to back up your information while every poll we had on the forums on the subject proved you wrong.

    I don't know what poll you've been participating in, but I have yet to see a poll where the MAJORITY wants any type of PvP added to PvE areas... and this includes the justice system. The ONLY WAY most people have support this idea is if it is completely voluntary and people are allowed to opt out... now I ask you, how many people do you think would participate in allowing other players to hunt them down? Answer= not enough for ZOS to warrant putting any time and resources into adding it to the game.
    Here you go here is the biggest thread on the matter with over 75% for them adding it to the gamehttps://forums.elderscrollsonline.com/en/discussion/240929/justice-system-pvp-please-explain-exactly-why-you-are-for-against-this-content
    Their other threads like this with other polls with similar votes for.Just use the search function. Personally this is something we can just guess on we don't know how many people would actually want it and we don't know of players would leave if they add it.Their people on every day who say they will leave if they don't add this or of they add this we will stop playing and still play everyday.So am pretty sure it would be the same thing here.

    @Lysette been busy most of today I'll respond to your post later if that's OK with you?
  • Trashyratchet
    Trashyratchet
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    What a great case study of a thread. The game spits and sputters, lags to load screens, audio cutting out, crashing, core mechanics of the game functioning like a 5 dollar PS Plus deal, and this thread about NPC killing has 13 pages.
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