ShedsHisTail wrote: »Ethromelb14_ESO wrote: »
The Hardcore server: Would be filled with experienced players....
No it wouldn't.
So many of the self-proclaimed "hardcore" players would go to the Casual server to flex their e-peens, the Hardcore server would be basically deserted.
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority. Sorry if that includes you, but it stands true. Deal with it. Suggesting something that won't happen is futile, and it is therefore the reason why I didn't do that. I'm addressing where and how the game remains successful, and it is not with casual players.
I highly disagree. This game is extremely successful amongst casual players.
Based on what?
Based on the fact that hundreds of thousands of casual players play this game?
Ethromelb14_ESO wrote: »ShedsHisTail wrote: »Ethromelb14_ESO wrote: »
The Hardcore server: Would be filled with experienced players....
No it wouldn't.
So many of the self-proclaimed "hardcore" players would go to the Casual server to flex their e-peens, the Hardcore server would be basically deserted.
Then you have no idea how a true hardcore players think. Perhaps that's how you think, but most Hardcore players look for challenges for bragging rights. They don't go around looking for the easiest thing to do.
And being a"hardcore", really has nothing to do with skill, but rather that the player plays the game a lot more than the average "Casual" person.
Ethromelb14_ESO wrote: »
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
Ethromelb14_ESO wrote: »I really think people are reading far too much into Matt Firor's comments in the E3 article. No where did he say "Hardcore players are teh lame, casuals are awesome!!!1!1" Case in point, what are we getting in the next patch?
- Two new dungeons that, if the IC dungeons are any indicator, will have very difficult veteran modes, at least to start (for the hardcore folks).
- Scaling up of all the remaining underleveled endgame activities (for the hardcore folks again).
- NO overland, one-shot, OMG faceroll carebear zone or quests (sorry casuals!).
- Character customization / race change (really everyone wants this, but the race change is for hardcore min-maxers).
Update 11 is the closest thing we've had to a hardcore-centric update since Craglorn, or maybe IC. Yet there is almost no end to the "Oh noes ZOS doesn't love me because I play every day!" rhetoric. *sigh*
What makes you think I even read the article you just mentioned? I have no idea what you're speaking of.
Okay, enlighten us. Why are you salty about the whole causal vs hardcore thing? Were you aware that the next update is mostly hardcore-friendly? What exactly is your problem?
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »I really think people are reading far too much into Matt Firor's comments in the E3 article. No where did he say "Hardcore players are teh lame, casuals are awesome!!!1!1" Case in point, what are we getting in the next patch?
- Two new dungeons that, if the IC dungeons are any indicator, will have very difficult veteran modes, at least to start (for the hardcore folks).
- Scaling up of all the remaining underleveled endgame activities (for the hardcore folks again).
- NO overland, one-shot, OMG faceroll carebear zone or quests (sorry casuals!).
- Character customization / race change (really everyone wants this, but the race change is for hardcore min-maxers).
Update 11 is the closest thing we've had to a hardcore-centric update since Craglorn, or maybe IC. Yet there is almost no end to the "Oh noes ZOS doesn't love me because I play every day!" rhetoric. *sigh*
What makes you think I even read the article you just mentioned? I have no idea what you're speaking of.
Okay, enlighten us. Why are you salty about the whole causal vs hardcore thing? Were you aware that the next update is mostly hardcore-friendly? What exactly is your problem?
As stated by many before me, "the game has become extremely easy". The new Gold Coast is too easy. Where did the challenge go? So I wanted to make a point what separate servers, meant for a particular player base, would look like.
lordrichter wrote: »No. One community is better than lots of little communities that cater to special interests.
Ethromelb14_ESO wrote: »I'm not suggesting a separation of communities. So why is that part of of the OP even being replied to?
Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
lordrichter wrote: »No. One community is better than lots of little communities that cater to special interests.
Ethromelb14_ESO wrote: »ShedsHisTail wrote: »Ethromelb14_ESO wrote: »
The Hardcore server: Would be filled with experienced players....
No it wouldn't.
So many of the self-proclaimed "hardcore" players would go to the Casual server to flex their e-peens, the Hardcore server would be basically deserted.
Then you have no idea how a true hardcore players think. Perhaps that's how you think, but most Hardcore players look for challenges for bragging rights. They don't go around looking for the easiest thing to do.
And being a"hardcore", really has nothing to do with skill, but rather that the player plays the game a lot more than the average "Casual" person.
You keep saying that, and I'm pretty sure it's still completely wrong.Ethromelb14_ESO wrote: »Like I stated before, the large portion of the money is not really coming from the casual players. How can that be possible?
Because crown store items are mostly cosmetic crap that provides no functional advantage, I would bet a month's salary that the vast majority of the crown store sales come from the players you would call casuals. They are the ones more likely to go nuts over a new mount or pet, and toss money at "convenience" items like the banker and stuff that gives them more out of their limited playtime.
Also, just for fun, since you seem to like arguments based on stereotypes, I can even make one for this (please note, this is for illustrative purposes only, and is not meant to be taken seriously, or to reflect my actual views):
Hardcore gamers are mostly kids and people with no jobs that live in basements and have plenty of time to play ESO all day long. Casuals are mostly adults and people with real-life responsibilities that have less time to play. Obviously, the casuals are the ones who have jobs and access to disposable income, and therefore have far more money to spend in the crown store than the kids who live in their moms' basements.
Seriously though, there's one main reason why game developers don't like to try to cater to the "hardcore" players: They are typically impossible to please.
Look at things like VMA. There's an example of content that probably less than 10% of the playerbase can even complete. Yet how many times do you see posts where someone is complaining (about VMA) that "Oh, it's such a grind. It's not even a challenge anymore. We need something new." Or if not that, things like, "The challenge is all just stupid mechanics. It's not REAL challenge, it's just lazy." Constant complaining about how "easy" something that most of the players of this game will likely never complete.
Yet look at how many people get excited when the release a cool-looking new mount? You know who the vast majority of those people are? Casuals.
Given all this, who would YOU cater to, if you wanted to make money?
Ethromelb14_ESO wrote: »UltimaJoe777 wrote: »This thread just screams stereotype. Not all casual gamers are skillless noobs... It would also discriminate further against the players to make seperate servers like this. In fact, a simpler and less offensive way to suggest this is to request different servers of different difficulty, but I know it won't happen.
You're already taking my words out of context. I never said every casual is a newb. I'm speaking of the majority.
Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
ShedsHisTail wrote: »Ethromelb14_ESO wrote: »ShedsHisTail wrote: »Ethromelb14_ESO wrote: »
The Hardcore server: Would be filled with experienced players....
No it wouldn't.
So many of the self-proclaimed "hardcore" players would go to the Casual server to flex their e-peens, the Hardcore server would be basically deserted.
Then you have no idea how a true hardcore players think. Perhaps that's how you think, but most Hardcore players look for challenges for bragging rights. They don't go around looking for the easiest thing to do.
And being a"hardcore", really has nothing to do with skill, but rather that the player plays the game a lot more than the average "Casual" person.
#notallhardcores
Please. If your definition of "hardcore" doesn't include the people who get their jollies rolling "scrubs" and putting it on YouTube, then that server would be even more deserted than I'd expect.
Your entire post, despite being disclaimed as not being critical of casuals, revolves around the concept that Hardcore players are better at the game than casual players. Your previous sentence "Hardcore players look for challenges and bragging rights" implies that you believe hardcores are more skilled at the game. Everything you've said contradicts your statement that being "hardcore" has nothing to do with skill.
I've never seen anyone call anyone else "hardcore;" you know that?
You never see, "Oh, man, you know Bob? Dude is hardcore." It's always self-labelling.
I wonder why that is.
Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
Francis_Toliver wrote: »Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
The problem with your argument, like most emotional arguments, is it is based on multiple fallacies.
1.) that "not much money can be made" off of casual games.
2.) that hardcore games spend money on the game.
3.) that a hard core server would be more populated.
4.) that hard core players are "keeping the game alive".
Please show your sources for these erroneous ideas. Where do you get this data. If you can't show your sources then your statements are simply the opinion of a "hardcore" player that wants what he/she wants. The fact that you say casual gamers are too stupid to even know how to use the crown store shows that your bias is not based in fact, but in what you want.
Here is what the evidence shows. This is based on the assumption that Zenimax DOES have the data to follow who spends money on the game and how as well as on population trends;
Hardcore/pvp gamers make up a minute percentage of the client base for ESO. They do not spend enough money on the game to make catering to them worthwhile. They are the not Keeping the game alive. They are the most likely to complain and the least likely to express appreciation for the work that the Devs do.
Casual gamers and Roleplayers spend more, have a larger population and are the future of ESO.
That is why the game developers (who have the data at hand to see these things) have focused on the things they have. Why would they produce DLC after DLC over a period of two years for the casual/roleplaying population if it were not making them money? How would they still be financially viable? Why is the number Cyrodiiil campaigns smaller while the number of "roleplaying" zones larger?
So, unless you have some viable sources for your foolish assumptions, the devs (and really the rest of us) are probably simply going to continue to think you're doing what you're doing, which is complaining because you want something that you are unlikely to get.
Ethromelb14_ESO wrote: »Casual Server: There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying.
And being a"hardcore", really has nothing to do with skill, but rather that the player plays the game a lot more than the average "Casual" person.
Hardcore players ARE typically more skilled at the games they play.
One of my friends complains... about wiping and being the weak-link, but refuses to finish building one P because he's too busy always starting over with a new one. Is he hardcore because he plays almost every day? No.
Francis_Toliver wrote: »Ethromelb14_ESO wrote: »It is my belief that if, Zen, were to have separate servers ... one identified for casual players and newbs, and the other for hardcore players, and constants.
Disclaimer: This thread is not to criticize why people are casuals or hardcore. It's for the purpose of making the advantages and disadvantages to ESO's survival painfully obvious. No one has to cop a plea about how they have a life and better things to do than play ESO all day, otherwise you're just making my point - you are a casual, and not much money can be made off of you. People don't normally invest heavily in to something their not going to do regularly - not to say that there are not casuals that see the occasional vanity item and grab it up immediately, but it's not common.
Casual Server: Would consist of npc damage being low and handicaps being minor for pc; and the server would be less populated. There would be a greater failure rate for clearing dungeons and trials. Purchases from the crown store would be low in numbers, because most of the casuals barely know how to use the store, regardless of its simplicity. There would also be less arguing, and less egos involved.
Among my casual playing friends, I find that they play on the average of 1 to two hours, slowly, and not everyday. I am able to get very little done with these types of players, and to be honest, it's annoying. That would be the casual server. There would be threads of casual players that are posting, complaining that the casual server is dead, and so they decided to make a new character on the hardcore server, but now they feel overwhelmed by the increased threats - can someone help them?
The Hardcore server: Would be filled with experienced players, high difficulty, high damage, heavy pvp, a greater success rate for clearing dungeons and trials, more purchases from the Crown Store, a larger server population that's not huge, but would be more filled and bustling. There would be more conflicts among clashing player personalities. Perhaps egos making some player's experience unpleasant. Nevertheless, these can be gotten around. There would still be more beneficial outlooks that the hardcore server would offer. Such an atmosphere is what keeps players coming back for more.
So why are casuals being catered to, instead? Is this not a conflict of interest? Even if the casual players outnumber the hardcore ones, the earning from such players couldn't possibly be more lucrative. The Hardcore are the ones keeping the game alive. The extremely easy combat system is not sating the Hardcore's desire for a challenge.
I'm sure, Zen, is aware of how lop-sided and devastating dividing these two player-style types would be to ESO, and so here we are sharing the Tamriel world. I just think, Zen, should be careful just how far they go with their nerfing of this non-challenging world.
The problem with your argument, like most emotional arguments, is it is based on multiple fallacies.
1.) that "not much money can be made" off of casual games.
2.) that hardcore games spend money on the game.
3.) that a hard core server would be more populated.
4.) that hard core players are "keeping the game alive".
Please show your sources for these erroneous ideas. Where do you get this data. If you can't show your sources then your statements are simply the opinion of a "hardcore" player that wants what he/she wants. The fact that you say casual gamers are too stupid to even know how to use the crown store shows that your bias is not based in fact, but in what you want.
Here is what the evidence shows. This is based on the assumption that Zenimax DOES have the data to follow who spends money on the game and how as well as on population trends;
Hardcore/pvp gamers make up a minute percentage of the client base for ESO. They do not spend enough money on the game to make catering to them worthwhile. They are the not Keeping the game alive. They are the most likely to complain and the least likely to express appreciation for the work that the Devs do.
Casual gamers and Roleplayers spend more, have a larger population and are the future of ESO.
That is why the game developers (who have the data at hand to see these things) have focused on the things they have. Why would they produce DLC after DLC over a period of two years for the casual/roleplaying population if it were not making them money? How would they still be financially viable? Why is the number Cyrodiiil campaigns smaller while the number of "roleplaying" zones larger?
So, unless you have some viable sources for your foolish assumptions, the devs (and really the rest of us) are probably simply going to continue to think you're doing what you're doing, which is complaining because you want something that you are unlikely to get.
The OP mentioned that the casual server wouldn't have open PVP he said only the hardcore server would.Your biased as hell most hardcore PVPers don't even gank people let alone go to a carebear server when most PVPers already believe 98% of PVE is already easy enough as is.So they would be on the Hard core server in this instance.There's so many reasons why the split-server idea would never actually pan out the way you are expecting, but I'll just mention the main one:
All the PvE casuals would want to play on the hardcore server to get carried, and all the PvP hardcore players would want to play on the casual server to grief and gank easy kills. It would be a mess.
As for why casuals are being catered to? They DO grossly outnumber the hardcore ones, and your view of which spends more money on crowns is likely completely backwards.
FLuFFyxMuFFiN wrote: »I wish I was more hardcore at this game so I had something better to put on my resume. As of right now I am just a casual who plays the game a lot and can still play the more difficult content.
ShedsHisTail wrote: »FLuFFyxMuFFiN wrote: »I wish I was more hardcore at this game so I had something better to put on my resume. As of right now I am just a casual who plays the game a lot and can still play the more difficult content.
Lucky you.
Being hardcore has nothing to do with skill, maybe.
It's all about time investment, possibly.
You're hardcore now, potentially!
FLuFFyxMuFFiN wrote: »ShedsHisTail wrote: »FLuFFyxMuFFiN wrote: »I wish I was more hardcore at this game so I had something better to put on my resume. As of right now I am just a casual who plays the game a lot and can still play the more difficult content.
Lucky you.
Being hardcore has nothing to do with skill, maybe.
It's all about time investment, possibly.
You're hardcore now, potentially!
YAY!
Hardcore gamers are mostly kids and people with no jobs that live in basements and have plenty of time to play ESO all day long. Casuals are mostly adults and people with real-life responsibilities that have less time to play. Obviously, the casuals are the ones who have jobs and access to disposable income, and therefore have far more money to spend in the crown store than the kids who live in their moms' basements.
Player and gear checks when using grouping tool:
Normal:
There is no strict gear or dps checks, very easy to get groups
Veteran:
There is a mandatory minimum on gear and dps check, a little harder to get groups due to requirements
Elite:
There is a strict check, must have BiS and a high dps check, alot harder to get groups due to strict requirements
It would probably do more harm than in terms of making grouping easier. However, players would have less drama due to knowing requirements and not fueling anger due to mismatching goals.