Transairion wrote: »"Averya_Teira wrote: »They are not the first DLC only Dungeons... and this DLC will probably be less expensive than TG and DB as the actual DLC does seem to be only two Dungeons.
They are not part of the base game because ZOS is a company that wants to be profitable lol ? You could just sub and get all DLCs you know, 15$ per month is one of the cheapest entertainment you can get. I mean... ONE movie ticket is around 16$ where I live lol...
As for ZOS not wanting to separate players. I think they do want that, so "free" players actually feel like missing out on something. How else will ZOS get them to buy the DLC or sub lol ?
Ergo my point, why bother to make a DLC that only includes 2 dungeons (everything else part of Update 11 appears to be a base game patch of Quality of Life features) if that's all there is? Every other DLC has contained a colossal amount of content compared to that.
Not going to get into a debate about subs vs non-subs, but I love ESO for being Buy to Play (hint hint, that cost money, there is no Free to Play) and I'm all for the cash shop/crown store... I don't really like being separated out due to lack of DLC though, especially when it's unnecessary. 4 straight days of being unable to do Undaunted Pledges isn't ideal at all.
It's obscenely unlikely anyone will subscribe just for that though, it'll just be same as now: when Imperial dungeons are Pledge/s of the day, only a handful of groups are looking during Pledge rollover. On any other day, there's dozens of groups looking. People without the DLC just don't turn up.
FLuFFyxMuFFiN wrote: »Lets see here. Company makes new DLC. Company spends a lot of money and resources to make the DLC. Company gives away DLC for free. Company loses money. Does that sound like a good idea to you? Yes there are certain things that should remain free as a base game patch but I can assure you that this is not one of those things.
Transairion wrote: »FLuFFyxMuFFiN wrote: »Lets see here. Company makes new DLC. Company spends a lot of money and resources to make the DLC. Company gives away DLC for free. Company loses money. Does that sound like a good idea to you? Yes there are certain things that should remain free as a base game patch but I can assure you that this is not one of those things.
Meanwhile, Craglorn.
Meanwhile, every bit of content not in the original game added afterwards and not DLC locked.
ESO is a Pay to Play game, even if you don't sub. Zenimax isn't going to be going broke anytime soon. And obviously "certain things" like race change and barbershop will be base game, because the amount of $ shrinks to a tiny amount if you limit it to DLC holders only.
Unless the Argonian Dungeons have the new super OP Monster Helm of the Year, I can't see them raking in endless profits at DLC prices unless they're cheaper than normal.
Shadesofkin wrote: »White Gold and ICP are immensely popular despite being locked behind the Imperial City, I doubt this will be a problem for most players.
newtinmpls wrote: »Shadesofkin wrote: »White Gold and ICP are immensely popular despite being locked behind the Imperial City, I doubt this will be a problem for most players.
Can you get them as undaunted and run them even if you don't have access to that DLC?
newtinmpls wrote: »Shadesofkin wrote: »White Gold and ICP are immensely popular despite being locked behind the Imperial City, I doubt this will be a problem for most players.
Can you get them as undaunted and run them even if you don't have access to that DLC?
Transairion wrote: »Not sure how I missed it the first time, but the new Argonian-themed dungeons are noted to be a DLC Pack of their own, meaning they're not part of the base game at all and quite contrary to what I originally thought, which was they were just part of a game update in general.
Apart from the obvious $$$ reason, why are they part of DLC (that seemingly is just two dungeons) and not free? Doesn't this now mean the last new playable content added for all players via game update was Craglorn? This also doubles the amount of dungeons non-DLC holders can run (White Gold Tower + Imperial City; up from 2 to 4 and likely removing 4 days of Undaunted Pledges as well), the further separation of grouping not being something I can see Zenimax wanting to add to if they can avoid it.
Of course, at this point it's already confirmed DLC so nothing will change, I'm not asking for that. I just don't really get why it's not part of the base game, since at the moment the "DLC" seems to only include those two dungeons and nothing else.
We only know of two dungeons in this DLC. Who knows what will come with the DLC as well. You have a huge complex game for free. It is not surprising, that they SELL additional content to stay alive as a company. Every real content after craglorn has been part of a DLC. I don't know how you even wonder, why this DLCs content is as well
Lava_Croft wrote: »It seems the upcoming DLC dungeons are salvaged from the supposedly cancelled Murkmire DLC.
Transairion wrote: »Not sure how I missed it the first time, but the new Argonian-themed dungeons are noted to be a DLC Pack of their own, meaning they're not part of the base game at all and quite contrary to what I originally thought, which was they were just part of a game update in general.
Apart from the obvious $$$ reason, why are they part of DLC (that seemingly is just two dungeons) and not free? Doesn't this now mean the last new playable content added for all players via game update was Craglorn? This also doubles the amount of dungeons non-DLC holders can run (White Gold Tower + Imperial City; up from 2 to 4 and likely removing 4 days of Undaunted Pledges as well), the further separation of grouping not being something I can see Zenimax wanting to add to if they can avoid it.
Of course, at this point it's already confirmed DLC so nothing will change, I'm not asking for that. I just don't really get why it's not part of the base game, since at the moment the "DLC" seems to only include those two dungeons and nothing else.
From what we heard last week from Kai, Murkmire is still on the cards, but it won't be an adventure zone.Mettaricana wrote: »Since when was murkmire cancelled?
FLuFFyxMuFFiN wrote: »Lets see here. Company makes new DLC. Company spends a lot of money and resources to make the DLC. Company gives away DLC for free. Company loses money. Does that sound like a good idea to you? Yes there are certain things that should remain free as a base game patch but I can assure you that this is not one of those things.
FLuFFyxMuFFiN wrote: »Lets see here. Company makes new DLC. Company spends a lot of money and resources to make the DLC. Company gives away DLC for free. Company loses money. Does that sound like a good idea to you? Yes there are certain things that should remain free as a base game patch but I can assure you that this is not one of those things.
Yeah but 2 dungeons? Where's the zone that goes with them? The rest of the update is either bringing current content up to date, a quality of life improvement for console, or crown store fluff. That to does not make a dlc.
Ep1kMalware wrote: »wow. more people are salty aboit this than vet maw being the weekly. Well, this game is going to *** because of the type of people qq'ing in this thread. (entitle,ent to everything). Hopefully zos starts standing their ground more.
FLuFFyxMuFFiN wrote: »Lets see here. Company makes new DLC. Company spends a lot of money and resources to make the DLC. Company gives away DLC for free. Company loses money. Does that sound like a good idea to you? Yes there are certain things that should remain free as a base game patch but I can assure you that this is not one of those things.
Yeah but 2 dungeons? Where's the zone that goes with them? The rest of the update is either bringing current content up to date, a quality of life improvement for console, or crown store fluff. That to does not make a dlc.
Transairion wrote: »FLuFFyxMuFFiN wrote: »Lets see here. Company makes new DLC. Company spends a lot of money and resources to make the DLC. Company gives away DLC for free. Company loses money. Does that sound like a good idea to you? Yes there are certain things that should remain free as a base game patch but I can assure you that this is not one of those things.
Meanwhile, Craglorn.
Meanwhile, every bit of content not in the original game added afterwards and not DLC locked.
ESO is a Pay to Play game, even if you don't sub. Zenimax isn't going to be going broke anytime soon. And obviously "certain things" like race change and barbershop will be base game, because the amount of $ shrinks to a tiny amount if you limit it to DLC holders only.
Unless the Argonian Dungeons have the new super OP Monster Helm of the Year, I can't see them raking in endless profits at DLC prices unless they're cheaper than normal.
UltimaJoe777 wrote: »Willing to bet we get a portion of Black Marsh that will contain these dungeons. Perhaps not a big portion but a portion nonetheless. We will see though...
It would appear, just as White Gold Tower and Imperial City Prison were attached to Imperial City, these dungeons will be as well.
If you want to play new content, it is not inconceivable that you will need to pay for that new content.
Base patch is free though.
The update 11 preview is extremely discouraging for me. Two dungeons, fixes to current end game(that should have been implemented already) and crown store shenanigans. Will not be purchasing any of it.
Lava_Croft wrote: »It seems the upcoming DLC dungeons are salvaged from the supposedly cancelled Murkmire DLC.