Animal_Mother wrote: »Scrap the system. It contributes to problems with balance and game scaling.
FearlessOne_2014 wrote: »Animal_Mother wrote: »Scrap the system. It contributes to problems with balance and game scaling.
I'd much rather this too, but I'm willing to level with the kiddies that need a CP advantage to be good. The problem is those kiddies are not willing to level with us "AT ALL". Most of the vocal voices that are saying it should be raised to 1000 and so on, I bet they was the ones who exploited the glitched content then had it closed behind them, then afterwards went into the non vet campaigns to do nothing but grief. I'm sorry but if ZOS cater to these people more then there legit consumer base then ZOS will have no future after ESO.
Again I'm ok with yall being able to use all of yalls CPs, only if the players getting them now get the same easy treatment yall did. I talking about the players who in 2 weeks of the CP system dropping able to get 1000 plus CPs. But again they don't want competition they just want to grief like little high school baddies.
So again give these people their unlocked CP cap, keep the CXP needed for each Champion Point. However undo all of the nerfs to XP and CXP gains to all of the content of the game. That would be a true CP catch up system.Then nearly everyone can be happy. It's what you call a WIN/WIN.
FearlessOne_2014 wrote: »Animal_Mother wrote: »Scrap the system. It contributes to problems with balance and game scaling.
I'd much rather this too, but I'm willing to level with the kiddies that need a CP advantage to be good. The problem is those kiddies are not willing to level with us "AT ALL". Most of the vocal voices that are saying it should be raised to 1000 and so on, I bet they was the ones who exploited the glitched content then had it closed behind them, then afterwards went into the non vet campaigns to do nothing but grief. I'm sorry but if ZOS cater to these people more then there legit consumer base then ZOS will have no future after ESO.
Again I'm ok with yall being able to use all of yalls CPs, only if the players getting them now get the same easy treatment yall did. I talking about the players who in 2 weeks of the CP system dropping able to get 1000 plus CPs. But again they don't want competition they just want to grief like little high school baddies.
So again give these people their unlocked CP cap, keep the CXP needed for each Champion Point. However undo all of the nerfs to XP and CXP gains to all of the content of the game. That would be a true CP catch up system.Then nearly everyone can be happy. It's what you call a WIN/WIN.
notimetocare wrote: »Cap PvP at the current 501, give pve no limit.
a1i3n0ct0pu5 wrote: »No caps.
a1i3n0ct0pu5 wrote: »No caps.
dont turn this into a korean mmorpg now ..
There will be no gear cap raise. Only the max amount of CP you can spend changesMuddledMuppet wrote: »So, they're updating old sets to 160 but raising the cap...
Will existing sets be raised or left to one side like previously?
I would like to see the cap at 585 for 120/75 benefits. more is OP in my opinion.
What I would like is a system where I can assign all points in sets, eg. when I'm at 720 I could save 2 sets with 360 each for separate healer and dd build or max out one build at 585 and use the remaining 135 points for a secondary build.