CP cap: By how much would you raise it?

  • IcyDeadPeople
    IcyDeadPeople
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    Make it 552
    50 points is equivalent to a few VR levels.

    This was a pretty reasonable pace previously about once per year when we went from V10 to V12, V12 to V14 and then V14 to V16. Now if I'm not mistaken it will be a quarterly bump instead of yearly.

    I see some are asking for an increase of 250 points at once all the way to 750, but this seems much too high. We would end up with perhaps a bit too many players grinding a lot to catch up.

    A major appeal of the new account wide champion system is there is not much need to grind unless you are far behind. People who are close to 500 at the new update will be able to get to 550 without really grinding, earning a couple CP per day.
    .
    Edited by IcyDeadPeople on June 23, 2016 5:28PM
  • FearlessOne_2014
    FearlessOne_2014
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    Leave the CP cap as it it (501).
    Scrap the system. It contributes to problems with balance and game scaling.

    I'd much rather this too, but I'm willing to level with the kiddies that need a CP advantage to be good. The problem is those kiddies are not willing to level with us "AT ALL". Most of the vocal voices that are saying it should be raised to 1000 and so on, I bet they was the ones who exploited the glitched content then had it closed behind them, then afterwards went into the non vet campaigns to do nothing but grief. I'm sorry but if ZOS cater to these people more then there legit consumer base then ZOS will have no future after ESO.

    Again I'm ok with yall being able to use all of yalls CPs, only if the players getting them now get the same easy treatment yall did. I talking about the players who in 2 weeks of the CP system dropping able to get 1000 plus CPs. But again they don't want competition they just want to grief like little high school baddies.

    So again give these people their unlocked CP cap, keep the CXP needed for each Champion Point. However undo all of the nerfs to XP and CXP gains to all of the content of the game. That would be a true CP catch up system.Then nearly everyone can be happy. It's what you call a WIN/WIN.
  • FearlessOne_2014
    FearlessOne_2014
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    Leave the CP cap as it it (501).
    Scrap the system. It contributes to problems with balance and game scaling.

    I'd much rather this too, but I'm willing to level with the kiddies that need a CP advantage to be good. The problem is those kiddies are not willing to level with us "AT ALL". Most of the vocal voices that are saying it should be raised to 1000 and so on, I bet they was the ones who exploited the glitched content then had it closed behind them, then afterwards went into the non vet campaigns to do nothing but grief. I'm sorry but if ZOS cater to these people more then there legit consumer base then ZOS will have no future after ESO.

    Again I'm ok with yall being able to use all of yalls CPs, only if the players getting them now get the same easy treatment yall did. I talking about the players who in 2 weeks of the CP system dropping able to get 1000 plus CPs. But again they don't want competition they just want to grief like little high school baddies.

    So again give these people their unlocked CP cap, keep the CXP needed for each Champion Point. However undo all of the nerfs to XP and CXP gains to all of the content of the game. That would be a true CP catch up system.Then nearly everyone can be happy. It's what you call a WIN/WIN.
    Scrap the system. It contributes to problems with balance and game scaling.

    I'd much rather this too, but I'm willing to level with the kiddies that need a CP advantage to be good. The problem is those kiddies are not willing to level with us "AT ALL". Most of the vocal voices that are saying it should be raised to 1000 and so on, I bet they was the ones who exploited the glitched content then had it closed behind them, then afterwards went into the non vet campaigns to do nothing but grief. I'm sorry but if ZOS cater to these people more then there legit consumer base then ZOS will have no future after ESO.

    Again I'm ok with yall being able to use all of yalls CPs, only if the players getting them now get the same easy treatment yall did. I talking about the players who in 2 weeks of the CP system dropping able to get 1000 plus CPs. But again they don't want competition they just want to grief like little high school baddies.

    So again give these people their unlocked CP cap, keep the CXP needed for each Champion Point. However undo all of the nerfs to XP and CXP gains to all of the content of the game. That would be a true CP catch up system.Then nearly everyone can be happy. It's what you call a WIN/WIN.

    Or..... We can just flat out remove the cap and the throttle down on the CP system, and just take away EVERY CP that everyone got by grinding the glitched content not working as intended. I'm ok with all of the people sitting at 600CPs or more that didn't use exploits to gain their CPs. Actually I think those players should be able to use ever ounce of their hard earned CPs. But on the other hand ill gotten CPs should just go bye bye.

    Problem ultimately solved!
    Edited by FearlessOne_2014 on June 23, 2016 4:31PM
  • rotaugen454
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    Everyone is always screaming for class balance, but not CP balance. I suspect it's because the high CP players know it gives them a massive advantage. ZOS knows what the average person has and I imagine they will adjust cap off of that, regardless of what anyone says here. I'm over 600 myself but am fine with it staying where it is until most players get at least close.
    "Get off my lawn!"
  • Kildayen
    Kildayen
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    Make it 750
    I have CP's somewhere in the low 600's right now. I would love to see the cap raised by more than 51. 17 more CP per tree is crap and means nothing. It has been a long time and I want to be able to use what I worked hard for. Will it make me stronger? Sure it will, but I rate most of my strength on my playing skill. You can have 1000 CP, but if you suck as a player, then you will still suck and the extra CPs might help you live just a little longer in PVE or PVP.

    I enjoy playing with new people and helping them do dungeons. I am extremely bored with the game and this gives me something "rewarding" to do. I love being able to walk people through things that they could not do on their own. Bring some noobs through an SO run and let them see what it is like while giving them a taste of some shiny new gear. It brings something different to the game for me. I have completed every quest in this game and have over 16000 achievement points. Going back and helping the noobs with old content is kinda the only thing I have to enjoy in this game anymore. If anything, raising the cap would help stronger players play with noobs who have very low CP. It could help make up for the lack of skill they have while being able to work a little harder with my own skill to help everyone get through the content.

    As for PVP, I have played the non-CP campaign and it is fun, but I would rather play with the points I've earned. I am just as strong in the non PVP when it comes to fighting other players. I am far from being the best, but I'm good enough to hold my own and I still rage when people kick my butt lol. I would love to be able to play with a higher cap now. It would bring something fresh for some of us. 750 would be nice, even though I am at least 100 below it. I love the challenge and I love improving my own skills. I would love a nice sized cap increase.

    It would be really cool if ZOS added another PVP campaign for those who were concerned. Raise the cap to 750 but add a 300 or 375 CP capped campaign. That way players who fear the increase could play somewhere they feel a little safer.

    Just because I want more CP and you don't doesn't make any of us wrong. It is our opinions and we should be respectful of each other. I expect someone out there to troll part of my post because that is what these message boards are filled with anymore. If you disagree with someone, don't make it personal. Share your opinion and leave it like that.

    Besides, we all know that ZOS doesn't care about what we have to say anyway unless it is something that bashes them. They will move the CP cap up by 51 and we will just have to deal with it.
  • Phatmattfu
    Phatmattfu
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    over 9000
  • Ghost-Shot
    Ghost-Shot
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    Make it 750
    I miss being excited when I earned a champion point.
  • Pomaikai
    Pomaikai
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    Even higher ???
    Just use Cheat Engine and remove them completely. It's not like there are any real consequences for doing so, and they can't actually catch you doing it.

    /sigh
  • kojou
    kojou
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    Make it 750
    Cap PvP at the current 501, give pve no limit.

    I could also go with this solution, but implementation would be a little tricky. How do you decide which of the 501 points to count, or do you have to set your 501 every time before going into PvP?
    Playing since beta...
  • mechsauc3
    mechsauc3
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    Leave the CP cap as it it (501).
    No caps.

    dont turn this into a korean mmorpg now ..
  • FearlessOne_2014
    FearlessOne_2014
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    Leave the CP cap as it it (501).
    mechsauc3 wrote: »
    No caps.

    dont turn this into a korean mmorpg now ..

    They already half did that with the implementation of the champion system. But being said that I'll give ZOS credit on the grounds ESO is still the farthest thing from a Pay to Win game possible. So kudos on that ZOS devs, and higher management.
  • WanderingJarlPuncher
    Even higher ???
    at the start there was 10 800 CP, you guys complained that reaching this much CP was too hard so they nerfed the max amount to 501 now you guys are complaining that 501 is making raids too hard?
    you just rant like spoiled kids who cant get what they want.
    [snip]

    [edited for flaming]
    Edited by ZOS_CoriJ on June 24, 2016 4:22PM
  • jcaceresw
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    Make it 552
    I would say 600. I still see people below 501 and lots of people that havent passed the 501 mark.
  • RebornV3x
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    Make it 750
    I would like it to be 600+ CP before the end of the 2016 no gear increase tho really don't wanna farm CP 170+ gear anytime soon.
    Edited by RebornV3x on June 23, 2016 9:57PM
    Xbox One - NA GT: RebornV3x
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  • Lucius_Aelius
    Lucius_Aelius
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    Make it 750
    I see two directions, either raise it by smaller amounts more often, or by bigger amounts less often. So really it depends on how long until they raise the cap again after this first time, if they wait as long to raise it again as they've waited already then they should up it to 900 or something, but if they'll raise it every few months from this point on then going up to 600 and then 699/702 and so on every few months seems about right to me.

    I'll vote 750 just because it's in the middle ground, but it's a more complicated question with a more complicated answer than the poll permits for given no mention of when the next raise after this will be, or how much that raise will be by.

    And also I don't want to see the gear increase too often, it's a given in this type of game that you will periodically need to obtain and/or create new gear for your maxed out characters as the game progresses, but it shouldn't be too often, and every few months is too often. I'd rather like to see it only increase every six months at the most frequent, if not less frequently than that, but then I don't enjoy grinding for new things, I like most playing the game after I've obtained them, and having to obtain new things too often reduces the time I have to actually use the things I've acquired and enjoy the game in the process.

    I'd love for it to increase no more than once a year at most, but other people will likely disagree, so six months seems like a reasonable compromise. Having the gear increase too often also puts off people who have less time to play most especially, and would be harmful I think to the overall health of the game.
    Edited by Lucius_Aelius on June 23, 2016 11:23PM
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  • ConeOfSilence
    ConeOfSilence
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    Leave the CP cap as it it (501).
    A high cap just turns the game into easy mode in PvE.
  • MuddledMuppet
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    So, they're updating old sets to 160 but raising the cap...

    Will existing sets be raised or left to one side like previously?
  • elium85
    elium85
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    Even higher ???
    No cap.
  • C0wrex
    C0wrex
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    Even higher ???
    Makes it limitless! For p0werz!
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

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  • RedFireDisco
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    Make it 552
    Raise it 50 at a time. It's better than nothing, but it doesn't blow out the gap.

  • xblackroxe
    xblackroxe
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    Make it 750
    So, they're updating old sets to 160 but raising the cap...

    Will existing sets be raised or left to one side like previously?
    There will be no gear cap raise. Only the max amount of CP you can spend changes

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  • Ackwalan
    Ackwalan
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    peniku8 wrote: »
    phairdon wrote: »
    Why 552 and not 550?

    Because you can't divide 550 by 3 :smile:

    You can divide 550 by 3, you just won't have 3 equal parts with whole numbers.
  • Lenikus
    Lenikus
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    Even higher ???
    Let the grind fest begin !
    ... Mai cave. >:3
  • Duiwel
    Duiwel
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    Even higher ???
    Ackwalan wrote: »
    peniku8 wrote: »
    phairdon wrote: »
    Why 552 and not 550?

    Because you can't divide 550 by 3 :smile:

    You can divide 550 by 3, you just won't have 3 equal parts with whole numbers.

    He meant equally :wink: not mixed fractions (decimals)
    @Duiwel:
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  • Sleep
    Sleep
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    Even higher ???
    3600
  • Dracane
    Dracane
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    Make it 750
    750 would be cool. The cap needs a juicy lifting.
    I am at exactly 700 cp at the moment and with enlightment. exp scrolls and the current catch up mechanic, it would be easy to catch up.

    552 (as they mentioned earlier this year) is definately not satisfying :)
    Edited by Dracane on June 24, 2016 8:17AM
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  • raaphor
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    raaphor wrote: »
    I would like to see the cap at 585 for 120/75 benefits. more is OP in my opinion.

    What I would like is a system where I can assign all points in sets, eg. when I'm at 720 I could save 2 sets with 360 each for separate healer and dd build or max out one build at 585 and use the remaining 135 points for a secondary build.

    Since no-one reacts to my suggestion I will do so myself :)

    There is already an enormous performance gap between low cp and high cp players and raising the cap too much make the stronger players even more OP imho.

    Choosing active skills, distributing skill points in certain passives and being forced to choose the most appropriate CP distribution for your build is what makes working on your build and playing it interesting.

    stored CP sets, combined with the flexibility of armor and skill sets we already have gives a meaningful way to spend all of your hard earned CP. e.g for my tank I can choose between a full mitigation/support build or change to a more aggressive build for easier content or certain bosses. Or a dd/healer character can change builds based on the role for that moment.

    The maximum of CP that can be used is 3600 and when enough people reach this limit the developers are forced to come up with new trees or overhaul the system completely. It also is against the core design of this game where you have to make choices when developing your character.

    Edited by raaphor on June 24, 2016 8:33AM
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  • Gidorick
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    Raise it by 10... every month. From now on. :wink:
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  • Divinius
    Divinius
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    Even higher ???
    Gidorick wrote: »
    Raise it by 10... every month. From now on. :wink:

    Except you'd need it to be 9 or 12. And at 12 a month, it would take over 20 years to reach the 3600 cap.

    12 a week would be better. That would still take 5 years to max out. :)

    Edited by Divinius on June 24, 2016 11:57AM
  • Marktoneth3
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    Make it 999
    750 seem legit

    but 820 would be better
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