https://youtu.be/UBKT-Fu_B0A?t=33m57s Elijah_Crow wrote: »Sallington wrote: »No ETA?
Yes, with update 10 (Dark Brotherhood).
WalkingLegacy wrote: »Welcome to every other MMO I've ever played a tank in
Took them two years but better late than never?
Animal_Mother wrote: »Guard was present in WAR. Always threw mine on healers. It's about time we got it here. Now if taunts would reduce damage in PVP to other targets...
Elijah_Crow wrote: »WalkingLegacy wrote: »Welcome to every other MMO I've ever played a tank in
Took them two years but better late than never?
Are there other games (besides SWTOR) that have this ability? Being able to place protection on a single player and soak damage? Every other MMO you've tanked in had this?
WalkingLegacy wrote: »Welcome to every other MMO I've ever played a tank in
Took them two years but better late than never?
Elijah_Crow wrote: »This is a feature that (by my understanding) was created for tanks in SWTOR. It's one of the few features in an MMO in recent years that was innovative in my opinion.
ESO also didn't invent the "taunt" but it helped define the play style of tanks and "guard" goes even further bringing a lot of value to tanks.
Running a dungeon with a squishy DPS, put Guard on him. Want to be sure your healer stays up in PvP, place guard on him. Protecting someone on a siege weapon, Guard him.
Having played SWTOR as a tank and knowing what this ability brings to the table, it's exciting. Can't count the number of times everyone had to stop chasing the Hutball carrier and instead kill the tank who had him/her guarded first. It's an awesome ability.
Elijah_Crow wrote: »WalkingLegacy wrote: »Welcome to every other MMO I've ever played a tank in
Took them two years but better late than never?
Are there other games (besides SWTOR) that have this ability? Being able to place protection on a single player and soak damage? Every other MMO you've tanked in had this?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It's a great change but good luck with targetting your healer in a 24v24 with a buff that will probably have a 6 second duration.
Elijah_Crow wrote: »It's a great change but good luck with targetting your healer in a 24v24 with a buff that will probably have a 6 second duration.
I'm pretty sure it will be something you turn on and then it stays as long as you are within a certain range. Really hope it's not duration based. That would be awful.
Elijah_Crow wrote: »It's a great change but good luck with targetting your healer in a 24v24 with a buff that will probably have a 6 second duration.
I'm pretty sure it will be something you turn on and then it stays as long as you are within a certain range. Really hope it's not duration based. That would be awful.
Well, they are moving away from toggles....
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Elijah_Crow wrote: »It's a great change but good luck with targetting your healer in a 24v24 with a buff that will probably have a 6 second duration.
I'm pretty sure it will be something you turn on and then it stays as long as you are within a certain range. Really hope it's not duration based. That would be awful.
Well, they are moving away from toggles....
that atleast is a usefull toggle...
rfennell_ESO wrote: »I used to main tank in DAOC SI raids as a mercenary.
That's with an armsman with Guard on me, of course.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rfennell_ESO wrote: »I used to main tank in DAOC SI raids as a mercenary.
That's with an armsman with Guard on me, of course.
dirty tricks... awwww man do i miss the diversity...