No. anyone without high amounts of CP and high value gear would be screwed. If this were to happen more campaigns would need to be made to accommodate everyone at X stage; and that would only have negative consequences.
however, I do believe some changes need to be made.
for starters softcaps need to come back. The only reason I can imagine ZOS having had them removed, was because LA and MA people were able to achieve the caps for armor via enchantments, making heavy armor somewhat redundant; but that can be fixed by simply nerfing armor enchants (yes, the N word we all hate)
People are able to 2-3 shot people while still being able to perform multiple dodge rolls with healing spam because of the lack of softcaps. I know this because I had a glass cannon build back in the times of soft caps. I was able to 2-3 shot people back in those days, but it came at a huge cost. My survivalbility was very low(if it were not for sparks I would have been useless in up front combat) my regain was low, my health low, and so was my armor. I had a very hard time up front fighting people. Now though I can both near insta kill people from stealth while still being able to fight them in up front combat, because I am not held back. I can spread everything out stat wise with little consequence. With softcaps on I would have a very hard time doing this.
My opinion, many disagree.
AlexHo1982 wrote: »No. anyone without high amounts of CP and high value gear would be screwed. If this were to happen more campaigns would need to be made to accommodate everyone at X stage; and that would only have negative consequences.
This has been brought up here more than once and I am wondering why? We already have a disparity between low and high CP players and having to spread would in my opinion actually not increase this. Differences between epic to legendary gear however are too big in my opinion, which was made worse since IC, if I remember correctly. Gear stats need to be looked at overall.
On the other hand we would still have no CP and non Vet campaigns, where people that are not at cap could and should go to. Spreading people to the different campaigns instead of everyone entering one might be beneficial for the performance in Cyrodiil. Also keep in mind that percentage is more valuable at high base stats than on lower ones. Having to move for example points from stam to health to be able to survive initial burst, might actually reduce fully stacked dps from CP to some degree. And dots would become more viable with lower health pools and without the damage reduction - especially since purge and purify were nerfed.
I still think that Battle Spirit (together with removing softcaps obviously!) is one of the reasons of the burst only "meta", since other build types are even less viable since 1.6.however, I do believe some changes need to be made.
for starters softcaps need to come back. The only reason I can imagine ZOS having had them removed, was because LA and MA people were able to achieve the caps for armor via enchantments, making heavy armor somewhat redundant; but that can be fixed by simply nerfing armor enchants (yes, the N word we all hate)
People are able to 2-3 shot people while still being able to perform multiple dodge rolls with healing spam because of the lack of softcaps. I know this because I had a glass cannon build back in the times of soft caps. I was able to 2-3 shot people back in those days, but it came at a huge cost. My survivalbility was very low(if it were not for sparks I would have been useless in up front combat) my regain was low, my health low, and so was my armor. I had a very hard time up front fighting people. Now though I can both near insta kill people from stealth while still being able to fight them in up front combat, because I am not held back. I can spread everything out stat wise with little consequence. With softcaps on I would have a very hard time doing this.
My opinion, many disagree.
On softcaps I totally agree and I mentioned this in my initial post, but they are not part of this vote.
I believe they would however be a logical consequence of removing Battle Spirit, since they were the main balancing mechanic of a game without cool downs. Instead of introducing cheap overall hard caps with the 50% reductions, all skills and main stat benefits should have diminishing returns. Hardcaps for armor on the other hand should be removed and should be turned into softcaps as well. That way all stats have the same base value and stacking points into one tree in the CP system would have a lower effect on higher levels.
Removing softcaps while introducing the CP system was one of the poorest balancing decisions I have observed in any multiplayer game. This basically broke the inherent game design of ESOs balancing mechanics in PvP.
Btw.: Thanks to everyone that has participated in this discussion so far. There are interesting points with differing perspectives and balancing is obviously a very delicate topic.
No. There was a spot in Cyrodiil where Battle Level would be removed and I was able to wipe a 10man in it purely by leaping and instakilling half of the group. Your losing a *** of HP and now your going to be hitting insane numbers.
vortexman11 wrote: »If done properly the removal of battle spirit could be the best thing that happens to PvP, but they wont do it properly. It would require a complete re balance of the game, both PvE and PvP. Skills, monsters, sets, passives, every single offensive or defensive ability would need to be reworked... If skills don't get overhauled and battlespirit is removed we're looking at 30k frags on people with 15-25k health...