Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Getting Sick Of All The Murders In Town

  • Giraffon
    Giraffon
    ✭✭✭✭✭
    ArchMikem wrote: »
    I too admit it's gotten real annoying to be standing at the Banker or a Crafting station and suddenly I hear an "AGH! Aghh~ *gurggle*" every minute.

    And it's not just straight up murder. I've seen people pickpocket and then murder the NPC they robbed. I stood right there and watched a guy do it. I would have LOVED to have unleashed a Heavy flame staff/Dark Flare/Jesus Beam combo on him if the Justice System worked that way.

    I do that. If I have a mark on someone from DB, I pickpocket them twice and then murder them. I get the third item drop on the DB kill. It's more loot that way!
    Edited by Giraffon on June 22, 2016 3:10PM
    Giraffon - Beta Lizard - For the Pact!
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.
    Edited by Lysette on June 22, 2016 3:09PM
  • SantieClaws
    SantieClaws
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khajiit has never been to Chicago or Detroit or Vulkhel Guard

    Do not try and pin those ones on Santie!

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • EdmundTowers
    EdmundTowers
    ✭✭✭
    Lol at all the people making fun of me for being immersed in this game. This is one of the most immersive MMOs out there. What do you think all the voice acting and walls of text are for? Immersion. Yeah, a few things here and there brake it but it's not as big a deal as what is happening now.
    Since DB, the game is a total failure in regard of immersion.
    No society could and would tolerate a behavior like this.
    ZOS failed to give us a working jurisdiction and bounty system,

    The game now is completely nuts.
    It is not like an Elder Scrolls family game anymore,
    more like a kind of GTA, celebrating violence. Disgusting.

    Exactly. I could get into playing the stealthy evil assassin type character, but it's pointless. You don't need to worry about stealth and not being seen. Just go out and murder defenseless NPCs like it's Grand Theft Auto. I'm not into that garbage.

    I'm not asking for PvP in the streets. I know that will turn out badly. I'm asking for a system to allow players to alert guards to chase down criminals when murders occur. It will add a whole layer of skill to the act of assassinating NPCs. I'm glad some of you assassin players want to see a feature like this added too.

    Edited by EdmundTowers on June 22, 2016 3:11PM
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • Potenza
    Potenza
    ✭✭✭✭✭
    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    I don't think that is true - was able to kill innocents in Skyrim for personal gain.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    That is exactly what I do not want - that DB members are compared to normal murderers - we are a sacred guild, and all who do not match the criteria should be expelled from the guild - murderers are from where we recruit, but as members they should change and their talent put to a sacred use - not for personal gain anymore, but to fulfill the will of a divine being.
  • Clerics1985
    Clerics1985
    ✭✭✭
    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    I don't think that is true - was able to kill innocents in Skyrim for personal gain.

    you couldn't get into the Dark brotherhood without a Civilian kill that I remember anyway.

    "It doesn't matter "who you kill" only that you obey "

    you remember the beginning quest in skyrim?


    and you people kicked and screamed that you didn't want attacked while you where doing your thieving with the justice system so now that people are droppin in the streets you change your mind? lawl
  • Potenza
    Potenza
    ✭✭✭✭✭
    You realize that there is more of a reason for all of the killing - there is an achievement to kill 20 people in the towns in DB.

    So once everyone has there achievements I suspect it will die down.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Vulkhel Guard used to be a peaceful town. Ya, there was the occasional thief here and there. That was fine. Also there was the occasional new player who would accidentally attack an npc and cause a ruckus. But it rarely happened. It used to be a nice vibrant town to get immersed in. The whole atmosphere was peaceful. But now you can't go a minute without hearing people getting murdered all around you. I'm trying to do some crafting, some trading, organize my items at the banker, all the while people are getting murdered all around me. Corpses lying on the streets and avenues. This applies to every towns I visit.

    I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion. If the town's were designed to be seedy dangerous places crawling with thieves and murderers, and the atmosphere build around that, I'd be fine with it. But they're not. They were designed to be peaceful lawful vibrant towns full of life. Which motivates the player to spend hours doing these quests to save the town from threats that would destroy it, and return a hero. But now you return to a town full of players murdering NPCs in plain site and you can't do anything about it. They just walk over to the next NPC and continue killing. What's the point? I guess players are doing it to get some lame achievement. But this is stupid. I can't attack them. Can't do anything about it. And it looks like its real easy for players to go on these killing sprees. How is this even fun?

    Can we introduce some method of allowing players to report and sick guards on other players who kill NPCs? I'm sure the people going on these murdering sprees would appreciate the extra challenge.

    @EdmundTowers , I understand where you're coming from, even as I've built characters who have completed the questline and achieved the litany of blood among other things. By the same token a part of me is really sad that a lost opportunity is here for those of us who would have liked the option to join and clean up the Order of the Hour or the Iron Wheel. Both of those organizations would have been great for our characters to join, and would have offered an interesting alternative branching choice. The best comparison would have been how in Morrowind, if you joined the Telvanni the Hlaalu and Redoran were not going to accept you. In skyrim a good example would be the choice to join Harkon's Vampires or the Dawnguard. This lack of choice in the matter really makes you feel on rails, and for those of us who want to rack up achievements you feel forced to do something that doesn't necessarily fit the theme of the character.

    Setting theme aside, I'm also disappointed that we can't play the Enforcer/Guard role and kill those dirty assassin/thief scum! I was really looking forward to the cops and robbers aspect of this game, and I'm personally still hopeful they can make it work. I just hope if they ever do offer these kinds of choices you will be able to leave either side. As far as I see it if you can remove the Vampiric or Werewolf curse, why not the curse of nocturnal and sithis?
    Edited by dodgehopper_ESO on June 22, 2016 3:18PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    I love my Blade of Woe Zos! Don't change a thing!

    Thank you.

    It can be fun, I give you that - but it is against the roleplay aspect of ESO - this is a role play game and this behavior to murder random NPC just for personal gain is not what the DB is like - these kind of people should be expelled from the guild and the blade of Woe taken from them. They do not deserve the divine power granted to them.

    I don't think that is true - was able to kill innocents in Skyrim for personal gain.

    But that is murder, it is not what the brotherhood's intention is - you did that as a person, not in the name of the DB.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Lysette wrote: »
    You can make sooooo much money with the Blade Of Woe....robbing every NPC as they die has filled my bank account. Find a small village with no guards and let the the slaughter begin. Just creep in a nice circular pattern around the village and by the time you get back to the first NPC you've killed they all start to re-spawn. Maxed out my Fence everyday since the DB landed on XB1.

    I am sorry, but that is not how a dark brother/sister should behave. I reject the notion, that DB members are murderers, we are not, a DB assassination is a sacrament, a sacred activity with a specific target person. This murdering going on in cities has nothing to do with what the DB was like in other TES games. I think it is not a good implementation, as it is, this behavior is just not what the brotherhood is meant to be - we are not meant to be bloodthirsty murderers, who go after any random NPC. The whole point of the DB is derailed with this implementation, it makes DB members scum, whereas we should be sacred.

    And here is the problem:
    Some people look at as Lysette does, it's part of roleplaying and shouldn't be allowed to be abused.
    Others look at it the way ChrispyRambo does, it's in the game, use it to make money.
    Its a result of poorly thought out game mechanics. Remember the justice system? This was suppose to be part of it. Well that didn't happen because of other badly thought out game mechanics now resulting in towns and cities of murdered npcs.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Lunarhound wrote: »
    Honestly, seeing as they've dropped the idea of player enforcers, I don't see anything wrong with giving other players the ability to call the guards in some way when they spot a crime. I was sneaking around swiping some stuff for a newly made character just the other day, and thinking how weird it was that I had to worry about NPC's seeing and reporting me, but players, for some reason, couldn't do a thing. If players could call the gaurds, it'd help drive crime to more secluded places within cities - alleyways, the interior of homes, etc. - where it makes more sense for them to be. Personally, I think it'd make being a thief/assassin more fun if I had to worry more about being seen out in the open, or in a crowded area.

    In all fairness it could make things near impossible. People could camp prime targets (like Litany marks) and troll the DB player. I think there has to be some reasonable element to this for both sides.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    You realize that there is more of a reason for all of the killing - there is an achievement to kill 20 people in the towns in DB.

    So once everyone has there achievements I suspect it will die down.

    IF there is such an achievement, it is an even worse implementation.
  • Clerics1985
    Clerics1985
    ✭✭✭
    Lunarhound wrote: »
    Honestly, seeing as they've dropped the idea of player enforcers, I don't see anything wrong with giving other players the ability to call the guards in some way when they spot a crime. I was sneaking around swiping some stuff for a newly made character just the other day, and thinking how weird it was that I had to worry about NPC's seeing and reporting me, but players, for some reason, couldn't do a thing. If players could call the gaurds, it'd help drive crime to more secluded places within cities - alleyways, the interior of homes, etc. - where it makes more sense for them to be. Personally, I think it'd make being a thief/assassin more fun if I had to worry more about being seen out in the open, or in a crowded area.

    In all fairness it could make things near impossible. People could camp prime targets (like Litany marks) and troll the DB player. I think there has to be some reasonable element to this for both sides.

    it used to be that if you attack a guard and run him by the person thieving/killing the guard would put a bounty on him as well idk if it is still like that.
  • Sheezabeast
    Sheezabeast
    ✭✭✭✭✭
    ✭✭✭✭✭
    What MMO or RPG has perfect immersion? I mean that's like saying the serene mountains and hills in Skyrim are having their immersion broken by flying dragons and having people shouted off bridges.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    You realize that there is more of a reason for all of the killing - there is an achievement to kill 20 people in the towns in DB.

    So once everyone has there achievements I suspect it will die down.

    IF there is such an achievement, it is an even worse implementation.

    There is such an achievement. Two actually : one for Kvatch and one for Anvil.
    I thought too that was kinda stupid when I saw them (but not more or less than "kill 200 netches" kind of achievements).


  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    TG and DB had rules in former TES games - like thieves did not kill on the job, DB members did their contracts unseen - that is why they are called "dark", you do not see them, they assassinate and disappear without to be seen in the act or when they retreat. They are not called "dark" because they would be evil - they are more like ninjas, they assassinate without to be seen.
    Edited by Lysette on June 22, 2016 3:30PM
  • Tib
    Tib
    ✭✭✭
    <Marked for Death>

    "Herein lie the countless damned, their worth measured only by the weight of the gold that condemned them. Find your favorite and drive home the point—preferably with the tip of your blade."

    <Page through the book.>

    "There's an interfering busybody in Vulkhel Guard, meddling in the guild business, claiming their immersion is ruined by the actions of our fellow Brotherhood members. With the continued demand for Black Sacraments, the tide will hardly be turning.

    Grant the person the immersion they've requested; as brutally and publicly as possible."

    <Accept the contract.>


    ~Tibbie~
    Senior Achievement Seeker, Scholar of UESP and the laziest trader in Tamriel
    Editor and Recent Changes Patroller at UESP
    Member of Beyond Skyrim: Iliac Bay
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Lysette wrote: »
    Mureel wrote: »
    Lucious90 wrote: »
    muh imershun!

    They should allow players to contact DB to put hits on other players in towns, see how that affects your immersion

    I thought this would be the case all along >:) Could perform the ritual thingy and make a contract.

    It would be pointless, as we are all kind of immortal, we respawn - well, so do NPCs, the whole thing is somewhat weird.

    Still funny. :-)
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    It is just sad - in Oblivion the TG was a somewhat good organization, they stole, but they did not steal from the poor and it was more like a Robin Hood like thing, especially with the gray fox as their leader. In Sykrim they made the TG a guild of scums. The DB in Oblivion was a clearly sacred organization where the art of stealthy assassinations came with a special reward for when it was executed in a special way. In Skyrim that was already watered down and with a tendency to become scum. And now in ESO they are even more prone to be scum, instead to be what the guild should be - a sacred service to a divine being.
    Edited by Lysette on June 22, 2016 3:39PM
  • Gargath
    Gargath
    ✭✭✭✭✭
    I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion.
    I agree, main cities became empty and less attractive with npcs lying around in a state of clinical death. If I could vote, than for redirecting all killers to their respective DLC areas, or making some no-killing safety zones around city centers.

    Edit: or to make some restrictions in a way of killing, like after killing first npc a longer cooldown is trigerred before killing another, so they had enough time to ressurect. This way less chance of depopulating the whole city just for single player's achievement.
    Edited by Gargath on June 22, 2016 3:46PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gargath wrote: »
    I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion.
    I agree, main cities became empty and less attractive with npcs lying around in a state of clinical death. If I could vote, than for redirecting all killers to their respective DLC areas, or making some no-killing safety zones around city centers.

    Or just make the blade of Woe just work on contract targets - if they want to murder NPC, they can do that outside of the guild, but not with the divine power of the blade of Woe IMO.
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    Lol at all the people making fun of me for being immersed in this game. This is one of the most immersive MMOs out there. What do you think all the voice acting and walls of text are for? Immersion. Yeah, a few things here and there brake it but it's not as big a deal as what is happening now.
    Since DB, the game is a total failure in regard of immersion.
    No society could and would tolerate a behavior like this.
    ZOS failed to give us a working jurisdiction and bounty system,

    The game now is completely nuts.
    It is not like an Elder Scrolls family game anymore,
    more like a kind of GTA, celebrating violence. Disgusting.

    Exactly. I could get into playing the stealthy evil assassin type character, but it's pointless. You don't need to worry about stealth and not being seen. Just go out and murder defenseless NPCs like it's Grand Theft Auto. I'm not into that garbage.

    I'm not asking for PvP in the streets. I know that will turn out badly. I'm asking for a system to allow players to alert guards to chase down criminals when murders occur. It will add a whole layer of skill to the act of assassinating NPCs. I'm glad some of you assassin players want to see a feature like this added too.

    I actually like the idea to some extent. The way I think it could be done is that the player has the ability to call a nearby patrolling guard to their current location. The guard would stand at the summoned location for a moment or two and then return to their patrol. In theory that's all you would need to do. The guard would then see the suspect and if their bounty were high enough they would get attacked.

    Is there an opportunity to troll other players? Sure. You might call a guard to your location and accidently cause a nearby criminal not currently in the act to be noticed by the guards. I don't really consider this an issue though. If you are wanted by the law, you take that risk when you go to a public place. Maybe you need to head to the nearest outlaws refuge instead of hanging around the good folk of Tameriel.

    The only thing that would need adjusted is that if you are being attacked by a guard, you should be able to open doors freely. It's completely stupid that you can't open doors when guards are attacking you. This would need to change so non-criminal players can't ruin the game for the bandits. Should the criminal die by the guards hand, then the guards will leave the player a reward on the corpse of the fallen criminal.

    I think this system would work and serve to deepen immersion.
    Giraffon - Beta Lizard - For the Pact!
  • Clerics1985
    Clerics1985
    ✭✭✭
    Gargath wrote: »
    I'm so sick of this. It's at odds with the whole ambient of the place. Ruins my immersion.
    I agree, main cities became empty and less attractive with npcs lying around in a state of clinical death. If I could vote, than for redirecting all killers to their respective DLC areas, or making some no-killing safety zones around city centers.

    plenty of NPCs that can't be killed Via Blade of woe, just for clarification before DB/TG release any of you ever see that Nb runnin through Riften*add town here* just attacking everything? going into the taverns and just start attackin *** randomly? yeah that was me if you want me to stop, hit that hostile button and lets see it PC!
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Giraffon wrote: »
    Lol at all the people making fun of me for being immersed in this game. This is one of the most immersive MMOs out there. What do you think all the voice acting and walls of text are for? Immersion. Yeah, a few things here and there brake it but it's not as big a deal as what is happening now.
    Since DB, the game is a total failure in regard of immersion.
    No society could and would tolerate a behavior like this.
    ZOS failed to give us a working jurisdiction and bounty system,

    The game now is completely nuts.
    It is not like an Elder Scrolls family game anymore,
    more like a kind of GTA, celebrating violence. Disgusting.

    Exactly. I could get into playing the stealthy evil assassin type character, but it's pointless. You don't need to worry about stealth and not being seen. Just go out and murder defenseless NPCs like it's Grand Theft Auto. I'm not into that garbage.

    I'm not asking for PvP in the streets. I know that will turn out badly. I'm asking for a system to allow players to alert guards to chase down criminals when murders occur. It will add a whole layer of skill to the act of assassinating NPCs. I'm glad some of you assassin players want to see a feature like this added too.

    I actually like the idea to some extent. The way I think it could be done is that the player has the ability to call a nearby patrolling guard to their current location. The guard would stand at the summoned location for a moment or two and then return to their patrol. In theory that's all you would need to do. The guard would then see the suspect and if their bounty were high enough they would get attacked.

    Is there an opportunity to troll other players? Sure. You might call a guard to your location and accidently cause a nearby criminal not currently in the act to be noticed by the guards. I don't really consider this an issue though. If you are wanted by the law, you take that risk when you go to a public place. Maybe you need to head to the nearest outlaws refuge instead of hanging around the good folk of Tameriel.

    The only thing that would need adjusted is that if you are being attacked by a guard, you should be able to open doors freely. It's completely stupid that you can't open doors when guards are attacking you. This would need to change so non-criminal players can't ruin the game for the bandits. Should the criminal die by the guards hand, then the guards will leave the player a reward on the corpse of the fallen criminal.

    I think this system would work and serve to deepen immersion.

    But to be fair, you should as well not be able to see stealthy players outside of your detection radius - like it is you can see them from far away, this would have to be adjusted as well then. Another problem with it is 3rd person view - you can see things, which are behind your back in 3rd person - this is not good as well and immersion breaking for stealth gameplay.
    Edited by Lysette on June 22, 2016 3:48PM
  • Ritzey01
    Ritzey01
    ✭✭✭
    RP'ers...........SMH. Other people want to play the game AS INTENDED. Go inside an inn and RP there if its too distracting.
  • rotaugen454
    rotaugen454
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'll just add that it is annoying to be on a pickpocketing quest, only to see the majority of the NPCs dead in your target area.

    Single player is different. You could do silly things before going back to a saved game and it didn't affect others. I remember in Ultima IV killing every person in the town near Lord British's castle, carting the bodies to his throne room and covering every tile with a body, including his throne. Fast forwarded time, he woke up, walked across the bodies to his throne, and sat on a dead body. Then I reverted to my saved game file and went on.
    "Get off my lawn!"
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Seeing the replies in this thread and every other similar thread reminds me daily that ZOS actually made the right decision in keeping Justice System PvP out of this game. Its interesting to see how the opportunity or the possibility of a mechanic that would allow players to grief bring out the sadists in our community.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seeing the replies in this thread and every other similar thread reminds me daily that ZOS actually made the right decision in keeping Justice System PvP out of this game. Its interesting to see how the opportunity or the possibility of a mechanic that would allow players to grief bring out the sadists in our community.

    Indeed, especially because the wrong kind of people want to be law enforcers - they are not lawful people in the first place.
  • Potenza
    Potenza
    ✭✭✭✭✭
    Ritzey01 wrote: »
    RP'ers...........SMH. Other people want to play the game AS INTENDED. Go inside an inn and RP there if its too distracting.

    It really isn't distracting to them - they just DONT LIKE IT cause its not with the LORE. Well there are hundreds of things in this game that are not with the lore because this is technically a different game.
Sign In or Register to comment.