leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
It's almost like your purposely ignoring the fact i'm literally on about pvp.
I don't care about pve dps.
Dps doesn't mean anything in pvp it's all about burst and just via passive stam sorc have more burst because of higher weapon dmg and flat damage % boost.
Streak is not useless, one of the only aoe cc in the game.
Dark deal - yes LoS is the way to use it, but for 5k + 5k stamina i'd take it.
Hurricane is very strong for a simple armour buff skill - a mag dk used volatile and get a 200 dps dot if someone is next to them.
Overload - It's super op, you can have 3 ults plus 5 other skills.
Negate - Used at the right moment basically ends groups.
Crit surge will still have a place on overload bar.
A flat 5% dmg boost is pretty good, it's the equivalent of using 2 swords. Magicka builds literally gave up light attacks and desto passives for that passive with the spell dmg boost.
4%-6% is still useful.
Passive recovery is always welcome.
Passive reduction is always welcome.
Rng execute is still an execute.
Tell me what dk has apart from wings/igneous for pvp?
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
It's almost like your purposely ignoring the fact i'm literally on about pvp.
I don't care about pve dps.
Dps doesn't mean anything in pvp it's all about burst and just via passive stam sorc have more burst because of higher weapon dmg and flat damage % boost.
Streak is not useless, one of the only aoe cc in the game.
Dark deal - yes LoS is the way to use it, but for 5k + 5k stamina i'd take it.
Hurricane is very strong for a simple armour buff skill - a mag dk used volatile and get a 200 dps dot if someone is next to them.
Overload - It's super op, you can have 3 ults plus 5 other skills.
Negate - Used at the right moment basically ends groups.
Crit surge will still have a place on overload bar.
A flat 5% dmg boost is pretty good, it's the equivalent of using 2 swords. Magicka builds literally gave up light attacks and desto passives for that passive with the spell dmg boost.
4%-6% is still useful.
Passive recovery is always welcome.
Passive reduction is always welcome.
Rng execute is still an execute.
Tell me what dk has apart from wings/igneous for pvp?
/sigh....
I've stated this twice before so I'll state it again so you can maybe comprehend it.... 3rd times a charm.
This is both PVE and PVP. This has been proven.... not napkin math proven.... meters proven. What you think just because you pvp DPS meters don't work? LAWL!!!!
It still registers burst..... and DK's can hit the same burst or better than Sorcs.
Also....
Combustion increases poison and flame status effects by 66%.... works with bow skills as well.
World in Ruin increases fire and poison AOE abilities by 6%.... works with bow abilites as well.
Noxious Breath.... does poison damage and applies major fracture reducing physical resistance.
Corrosive Armor... Does poison damage and attacks ignore 100% physical resistance.
Igneous weapons... 20% weapon damage.
Igneous shields.... major mending.... wish my sorc had major mending.
Battle Roar.... restores health, magicka, and stamina on ultimate activation for 70% of the cost.
Mountain's Blessing... activating an earthen heart ability grants you and your party 5% weapon damage for 20 sec.... also builds 3 ult ever 6 sec.
helping Hands... activating a earthen heart ability restores 5% stamina....
Really? Sorcs have it so good.... ROFLMAO.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
It's almost like your purposely ignoring the fact i'm literally on about pvp.
I don't care about pve dps.
Dps doesn't mean anything in pvp it's all about burst and just via passive stam sorc have more burst because of higher weapon dmg and flat damage % boost.
Streak is not useless, one of the only aoe cc in the game.
Dark deal - yes LoS is the way to use it, but for 5k + 5k stamina i'd take it.
Hurricane is very strong for a simple armour buff skill - a mag dk used volatile and get a 200 dps dot if someone is next to them.
Overload - It's super op, you can have 3 ults plus 5 other skills.
Negate - Used at the right moment basically ends groups.
Crit surge will still have a place on overload bar.
A flat 5% dmg boost is pretty good, it's the equivalent of using 2 swords. Magicka builds literally gave up light attacks and desto passives for that passive with the spell dmg boost.
4%-6% is still useful.
Passive recovery is always welcome.
Passive reduction is always welcome.
Rng execute is still an execute.
Tell me what dk has apart from wings/igneous for pvp?
/sigh....
I've stated this twice before so I'll state it again so you can maybe comprehend it.... 3rd times a charm.
This is both PVE and PVP. This has been proven.... not napkin math proven.... meters proven. What you think just because you pvp DPS meters don't work? LAWL!!!!
It still registers burst..... and DK's can hit the same burst or better than Sorcs.
Also....
Combustion increases poison and flame status effects by 66%.... works with bow skills as well.
World in Ruin increases fire and poison AOE abilities by 6%.... works with bow abilites as well.
Noxious Breath.... does poison damage and applies major fracture reducing physical resistance.
Corrosive Armor... Does poison damage and attacks ignore 100% physical resistance.
Igneous weapons... 20% weapon damage.
Igneous shields.... major mending.... wish my sorc had major mending.
Battle Roar.... restores health, magicka, and stamina on ultimate activation for 70% of the cost.
Mountain's Blessing... activating an earthen heart ability grants you and your party 5% weapon damage for 20 sec.... also builds 3 ult ever 6 sec.
helping Hands... activating a earthen heart ability restores 5% stamina....
Really? Sorcs have it so good.... ROFLMAO.
It's clear you have never played a dk. Let me clear this up for you.
Combustion - This is the status effect, it's the burning/frozen effects, it adds like 66 dmg when it proc's. Doesn't work will bow abilities.
Noxious - People don't use dots in pvp.
Corrosive - It's good for Xv1, it's not burst but it lets you survive.
Igneous - no one uses this.
Igneous shields - major mending is nice, it's expensive though, also sorc have dark deal, crit surge for extra heals.
Battle roar - it is no where near as effective as you think, using a leap or db gives you like 4-5k resources.
Helping hands - 5% isn't nothing, it helps but even if you have 40k it gives 2k... all earthen heart skills use cost like 4k magicka can use it twice.
Mountains blessing, yeah it's a nice passive.
For the final time, i'm not on about pve, no one cares about pve, and dps sheets don't mean anything in pvp as it's all about burst, showing what your average damage per second is useless.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
It's almost like your purposely ignoring the fact i'm literally on about pvp.
I don't care about pve dps.
Dps doesn't mean anything in pvp it's all about burst and just via passive stam sorc have more burst because of higher weapon dmg and flat damage % boost.
Streak is not useless, one of the only aoe cc in the game.
Dark deal - yes LoS is the way to use it, but for 5k + 5k stamina i'd take it.
Hurricane is very strong for a simple armour buff skill - a mag dk used volatile and get a 200 dps dot if someone is next to them.
Overload - It's super op, you can have 3 ults plus 5 other skills.
Negate - Used at the right moment basically ends groups.
Crit surge will still have a place on overload bar.
A flat 5% dmg boost is pretty good, it's the equivalent of using 2 swords. Magicka builds literally gave up light attacks and desto passives for that passive with the spell dmg boost.
4%-6% is still useful.
Passive recovery is always welcome.
Passive reduction is always welcome.
Rng execute is still an execute.
Tell me what dk has apart from wings/igneous for pvp?
/sigh....
I've stated this twice before so I'll state it again so you can maybe comprehend it.... 3rd times a charm.
This is both PVE and PVP. This has been proven.... not napkin math proven.... meters proven. What you think just because you pvp DPS meters don't work? LAWL!!!!
It still registers burst..... and DK's can hit the same burst or better than Sorcs.
Also....
Combustion increases poison and flame status effects by 66%.... works with bow skills as well.
World in Ruin increases fire and poison AOE abilities by 6%.... works with bow abilites as well.
Noxious Breath.... does poison damage and applies major fracture reducing physical resistance.
Corrosive Armor... Does poison damage and attacks ignore 100% physical resistance.
Igneous weapons... 20% weapon damage.
Igneous shields.... major mending.... wish my sorc had major mending.
Battle Roar.... restores health, magicka, and stamina on ultimate activation for 70% of the cost.
Mountain's Blessing... activating an earthen heart ability grants you and your party 5% weapon damage for 20 sec.... also builds 3 ult ever 6 sec.
helping Hands... activating a earthen heart ability restores 5% stamina....
Really? Sorcs have it so good.... ROFLMAO.
It's clear you have never played a dk. Let me clear this up for you.
Combustion - This is the status effect, it's the burning/frozen effects, it adds like 66 dmg when it proc's. Doesn't work will bow abilities.
Noxious - People don't use dots in pvp.
Corrosive - It's good for Xv1, it's not burst but it lets you survive.
Igneous - no one uses this.
Igneous shields - major mending is nice, it's expensive though, also sorc have dark deal, crit surge for extra heals.
Battle roar - it is no where near as effective as you think, using a leap or db gives you like 4-5k resources.
Helping hands - 5% isn't nothing, it helps but even if you have 40k it gives 2k... all earthen heart skills use cost like 4k magicka can use it twice.
Mountains blessing, yeah it's a nice passive.
For the final time, i'm not on about pve, no one cares about pve, and dps sheets don't mean anything in pvp as it's all about burst, showing what your average damage per second is useless.
The same could be said about you with sorcs. I main a stam sorc. I have 3 of them 1 in each faction. also..... Damage meters register burst. how do you think I get 40k+ "DPS" on my meter when I can barely get 30k in PVE ona boss..... so again.....
I'M TALKING ABOUT PVP!!!!
4th time is a charm?
LOL crit surge.... again... you really think crit surge is all that? ROFLMAO. You can take it off your bar and never use it in PVP and it wouldn't change a damn thing. It's pointless in PVP.... it adds..... 1.5k healing. Even with my cp set up to boost healing recieved and healing done it still only heals 1.6k. Vigor with the same set up heals for 2-3k in pvp.... so yeah... great ability... /golfclap
And Dark deal is clunky to use.... you don't need it and you only use it for resource managment at best...
Which I just showed DK's obviously have better stam regen than sorcs do.
all you are proving is you've seen sorcs do *** but haven't a clue how it actually works.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
It's almost like your purposely ignoring the fact i'm literally on about pvp.
I don't care about pve dps.
Dps doesn't mean anything in pvp it's all about burst and just via passive stam sorc have more burst because of higher weapon dmg and flat damage % boost.
Streak is not useless, one of the only aoe cc in the game.
Dark deal - yes LoS is the way to use it, but for 5k + 5k stamina i'd take it.
Hurricane is very strong for a simple armour buff skill - a mag dk used volatile and get a 200 dps dot if someone is next to them.
Overload - It's super op, you can have 3 ults plus 5 other skills.
Negate - Used at the right moment basically ends groups.
Crit surge will still have a place on overload bar.
A flat 5% dmg boost is pretty good, it's the equivalent of using 2 swords. Magicka builds literally gave up light attacks and desto passives for that passive with the spell dmg boost.
4%-6% is still useful.
Passive recovery is always welcome.
Passive reduction is always welcome.
Rng execute is still an execute.
Tell me what dk has apart from wings/igneous for pvp?
/sigh....
I've stated this twice before so I'll state it again so you can maybe comprehend it.... 3rd times a charm.
This is both PVE and PVP. This has been proven.... not napkin math proven.... meters proven. What you think just because you pvp DPS meters don't work? LAWL!!!!
It still registers burst..... and DK's can hit the same burst or better than Sorcs.
Also....
Combustion increases poison and flame status effects by 66%.... works with bow skills as well.
World in Ruin increases fire and poison AOE abilities by 6%.... works with bow abilites as well.
Noxious Breath.... does poison damage and applies major fracture reducing physical resistance.
Corrosive Armor... Does poison damage and attacks ignore 100% physical resistance.
Igneous weapons... 20% weapon damage.
Igneous shields.... major mending.... wish my sorc had major mending.
Battle Roar.... restores health, magicka, and stamina on ultimate activation for 70% of the cost.
Mountain's Blessing... activating an earthen heart ability grants you and your party 5% weapon damage for 20 sec.... also builds 3 ult ever 6 sec.
helping Hands... activating a earthen heart ability restores 5% stamina....
Really? Sorcs have it so good.... ROFLMAO.
It's clear you have never played a dk. Let me clear this up for you.
Combustion - This is the status effect, it's the burning/frozen effects, it adds like 66 dmg when it proc's. Doesn't work will bow abilities.
Noxious - People don't use dots in pvp.
Corrosive - It's good for Xv1, it's not burst but it lets you survive.
Igneous - no one uses this.
Igneous shields - major mending is nice, it's expensive though, also sorc have dark deal, crit surge for extra heals.
Battle roar - it is no where near as effective as you think, using a leap or db gives you like 4-5k resources.
Helping hands - 5% isn't nothing, it helps but even if you have 40k it gives 2k... all earthen heart skills use cost like 4k magicka can use it twice.
Mountains blessing, yeah it's a nice passive.
For the final time, i'm not on about pve, no one cares about pve, and dps sheets don't mean anything in pvp as it's all about burst, showing what your average damage per second is useless.
The same could be said about you with sorcs. I main a stam sorc. I have 3 of them 1 in each faction. also..... Damage meters register burst. how do you think I get 40k+ "DPS" on my meter when I can barely get 30k in PVE ona boss..... so again.....
I'M TALKING ABOUT PVP!!!!
4th time is a charm?
LOL crit surge.... again... you really think crit surge is all that? ROFLMAO. You can take it off your bar and never use it in PVP and it wouldn't change a damn thing. It's pointless in PVP.... it adds..... 1.5k healing. Even with my cp set up to boost healing recieved and healing done it still only heals 1.6k. Vigor with the same set up heals for 2-3k in pvp.... so yeah... great ability... /golfclap
And Dark deal is clunky to use.... you don't need it and you only use it for resource managment at best...
Which I just showed DK's obviously have better stam regen than sorcs do.
all you are proving is you've seen sorcs do *** but haven't a clue how it actually works.
Also proves you've never played a stam dk.
Sorc do more dmg, dark deal is still a good skill, any other skill in the game where you can cast it for a 5k heal/stamina?
Dark deal gives more stamina that using an ult on a dk would do because battle roar isn't that great.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
It's almost like your purposely ignoring the fact i'm literally on about pvp.
I don't care about pve dps.
Dps doesn't mean anything in pvp it's all about burst and just via passive stam sorc have more burst because of higher weapon dmg and flat damage % boost.
Streak is not useless, one of the only aoe cc in the game.
Dark deal - yes LoS is the way to use it, but for 5k + 5k stamina i'd take it.
Hurricane is very strong for a simple armour buff skill - a mag dk used volatile and get a 200 dps dot if someone is next to them.
Overload - It's super op, you can have 3 ults plus 5 other skills.
Negate - Used at the right moment basically ends groups.
Crit surge will still have a place on overload bar.
A flat 5% dmg boost is pretty good, it's the equivalent of using 2 swords. Magicka builds literally gave up light attacks and desto passives for that passive with the spell dmg boost.
4%-6% is still useful.
Passive recovery is always welcome.
Passive reduction is always welcome.
Rng execute is still an execute.
Tell me what dk has apart from wings/igneous for pvp?
/sigh....
I've stated this twice before so I'll state it again so you can maybe comprehend it.... 3rd times a charm.
This is both PVE and PVP. This has been proven.... not napkin math proven.... meters proven. What you think just because you pvp DPS meters don't work? LAWL!!!!
It still registers burst..... and DK's can hit the same burst or better than Sorcs.
Also....
Combustion increases poison and flame status effects by 66%.... works with bow skills as well.
World in Ruin increases fire and poison AOE abilities by 6%.... works with bow abilites as well.
Noxious Breath.... does poison damage and applies major fracture reducing physical resistance.
Corrosive Armor... Does poison damage and attacks ignore 100% physical resistance.
Igneous weapons... 20% weapon damage.
Igneous shields.... major mending.... wish my sorc had major mending.
Battle Roar.... restores health, magicka, and stamina on ultimate activation for 70% of the cost.
Mountain's Blessing... activating an earthen heart ability grants you and your party 5% weapon damage for 20 sec.... also builds 3 ult ever 6 sec.
helping Hands... activating a earthen heart ability restores 5% stamina....
Really? Sorcs have it so good.... ROFLMAO.
It's clear you have never played a dk. Let me clear this up for you.
Combustion - This is the status effect, it's the burning/frozen effects, it adds like 66 dmg when it proc's. Doesn't work will bow abilities.
Noxious - People don't use dots in pvp.
Corrosive - It's good for Xv1, it's not burst but it lets you survive.
Igneous - no one uses this.
Igneous shields - major mending is nice, it's expensive though, also sorc have dark deal, crit surge for extra heals.
Battle roar - it is no where near as effective as you think, using a leap or db gives you like 4-5k resources.
Helping hands - 5% isn't nothing, it helps but even if you have 40k it gives 2k... all earthen heart skills use cost like 4k magicka can use it twice.
Mountains blessing, yeah it's a nice passive.
For the final time, i'm not on about pve, no one cares about pve, and dps sheets don't mean anything in pvp as it's all about burst, showing what your average damage per second is useless.
The same could be said about you with sorcs. I main a stam sorc. I have 3 of them 1 in each faction. also..... Damage meters register burst. how do you think I get 40k+ "DPS" on my meter when I can barely get 30k in PVE ona boss..... so again.....
I'M TALKING ABOUT PVP!!!!
4th time is a charm?
LOL crit surge.... again... you really think crit surge is all that? ROFLMAO. You can take it off your bar and never use it in PVP and it wouldn't change a damn thing. It's pointless in PVP.... it adds..... 1.5k healing. Even with my cp set up to boost healing recieved and healing done it still only heals 1.6k. Vigor with the same set up heals for 2-3k in pvp.... so yeah... great ability... /golfclap
And Dark deal is clunky to use.... you don't need it and you only use it for resource managment at best...
Which I just showed DK's obviously have better stam regen than sorcs do.
all you are proving is you've seen sorcs do *** but haven't a clue how it actually works.
Also proves you've never played a stam dk.
Sorc do more dmg, dark deal is still a good skill, any other skill in the game where you can cast it for a 5k heal/stamina?
Dark deal gives more stamina that using an ult on a dk would do because battle roar isn't that great.
Fine what ever. You having no knowledge of how to play a stamsorc knows better than the guy who does. Also, go watch Fengrush play and ask him what class he thinks is better for PVP as a stam DPS. I bet he says Stam DK because he can reach higher burst. But hey, I learn and ask questions of those who know better, not argue with them because I THINK i know better.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.
No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.
Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.
Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.
Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.
Reduce ultimate cost by 15%.... ok....
20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.
5% magicka/stamina reduction.... ok
Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.
Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....
Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.
10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.
5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.
Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.
2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.
YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.
It's almost like your purposely ignoring the fact i'm literally on about pvp.
I don't care about pve dps.
Dps doesn't mean anything in pvp it's all about burst and just via passive stam sorc have more burst because of higher weapon dmg and flat damage % boost.
Streak is not useless, one of the only aoe cc in the game.
Dark deal - yes LoS is the way to use it, but for 5k + 5k stamina i'd take it.
Hurricane is very strong for a simple armour buff skill - a mag dk used volatile and get a 200 dps dot if someone is next to them.
Overload - It's super op, you can have 3 ults plus 5 other skills.
Negate - Used at the right moment basically ends groups.
Crit surge will still have a place on overload bar.
A flat 5% dmg boost is pretty good, it's the equivalent of using 2 swords. Magicka builds literally gave up light attacks and desto passives for that passive with the spell dmg boost.
4%-6% is still useful.
Passive recovery is always welcome.
Passive reduction is always welcome.
Rng execute is still an execute.
Tell me what dk has apart from wings/igneous for pvp?
/sigh....
I've stated this twice before so I'll state it again so you can maybe comprehend it.... 3rd times a charm.
This is both PVE and PVP. This has been proven.... not napkin math proven.... meters proven. What you think just because you pvp DPS meters don't work? LAWL!!!!
It still registers burst..... and DK's can hit the same burst or better than Sorcs.
Also....
Combustion increases poison and flame status effects by 66%.... works with bow skills as well.
World in Ruin increases fire and poison AOE abilities by 6%.... works with bow abilites as well.
Noxious Breath.... does poison damage and applies major fracture reducing physical resistance.
Corrosive Armor... Does poison damage and attacks ignore 100% physical resistance.
Igneous weapons... 20% weapon damage.
Igneous shields.... major mending.... wish my sorc had major mending.
Battle Roar.... restores health, magicka, and stamina on ultimate activation for 70% of the cost.
Mountain's Blessing... activating an earthen heart ability grants you and your party 5% weapon damage for 20 sec.... also builds 3 ult ever 6 sec.
helping Hands... activating a earthen heart ability restores 5% stamina....
Really? Sorcs have it so good.... ROFLMAO.
It's clear you have never played a dk. Let me clear this up for you.
Combustion - This is the status effect, it's the burning/frozen effects, it adds like 66 dmg when it proc's. Doesn't work will bow abilities.
Noxious - People don't use dots in pvp.
Corrosive - It's good for Xv1, it's not burst but it lets you survive.
Igneous - no one uses this.
Igneous shields - major mending is nice, it's expensive though, also sorc have dark deal, crit surge for extra heals.
Battle roar - it is no where near as effective as you think, using a leap or db gives you like 4-5k resources.
Helping hands - 5% isn't nothing, it helps but even if you have 40k it gives 2k... all earthen heart skills use cost like 4k magicka can use it twice.
Mountains blessing, yeah it's a nice passive.
For the final time, i'm not on about pve, no one cares about pve, and dps sheets don't mean anything in pvp as it's all about burst, showing what your average damage per second is useless.
The same could be said about you with sorcs. I main a stam sorc. I have 3 of them 1 in each faction. also..... Damage meters register burst. how do you think I get 40k+ "DPS" on my meter when I can barely get 30k in PVE ona boss..... so again.....
I'M TALKING ABOUT PVP!!!!
4th time is a charm?
LOL crit surge.... again... you really think crit surge is all that? ROFLMAO. You can take it off your bar and never use it in PVP and it wouldn't change a damn thing. It's pointless in PVP.... it adds..... 1.5k healing. Even with my cp set up to boost healing recieved and healing done it still only heals 1.6k. Vigor with the same set up heals for 2-3k in pvp.... so yeah... great ability... /golfclap
And Dark deal is clunky to use.... you don't need it and you only use it for resource managment at best...
Which I just showed DK's obviously have better stam regen than sorcs do.
all you are proving is you've seen sorcs do *** but haven't a clue how it actually works.
Also proves you've never played a stam dk.
Sorc do more dmg, dark deal is still a good skill, any other skill in the game where you can cast it for a 5k heal/stamina?
Dark deal gives more stamina that using an ult on a dk would do because battle roar isn't that great.
Fine what ever. You having no knowledge of how to play a stamsorc knows better than the guy who does. Also, go watch Fengrush play and ask him what class he thinks is better for PVP as a stam DPS. I bet he says Stam DK because he can reach higher burst. But hey, I learn and ask questions of those who know better, not argue with them because I THINK i know better.
Fengrush hasn't even finished his stam dk. How can he compare it.
I still find it funny how you think a class you haven't played is better.
leepalmer95 wrote: »I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.
When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.
Nice for what , being a stat monster while ignoring overall utility, lack of class skills, terrible ultis?
Reason enough for a class choice? I doubt it. Stam sorc is nice but unfinished.
So me saying that one aspect of a screwy ability as nice means that I'm talking about the whole class and how utterly *** screwed up it is? Ok.....
leepalmer95 wrote: »I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.
When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.
Nice for what , being a stat monster while ignoring overall utility, lack of class skills, terrible ultis?
Reason enough for a class choice? I doubt it. Stam sorc is nice but unfinished.
So me saying that one aspect of a screwy ability as nice means that I'm talking about the whole class and how utterly *** screwed up it is? Ok.....
If you say 8% of stamina is nice it's only true outside the big picture of any Stam sorc build.
I am just saying you shouldn't pick a "nice thing" out of context because it leaves the impression that a pure stat machine
is a good thing while it's not.