leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
leepalmer95 wrote: »I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
leepalmer95 wrote: »I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.
When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
The balance reason is that bound armor's only real cost is a slot on your bars. It costs nothing to maintain the buff 100% of the time. They likely wanted the major buffs to be tied to abilities that have a duration, so they could be balanced around a maintenance cost (except the major crit buffs for some reason /shrug). As it is, my sorcerer is a tank and keeps hurricane up 24/7. He currently uses bound armor too, but I'm thinking of dropping it.When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
leepalmer95 wrote: »I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.
When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.
leepalmer95 wrote: »I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.
When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.
leepalmer95 wrote: »I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.
When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.
Nice for what , being a stat monster while ignoring overall utility, lack of class skills, terrible ultis?
Reason enough for a class choice? I doubt it. Stam sorc is nice but unfinished.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
I ofc course don't use cloak when someone has hurricane xD
I'm more bothered witht he fact for an armour buff skill it also gives:
Minor Expedition (10% movement)
A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
Basically makes a sorc counter cloak completely
My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.
@Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
I'm talking strictly pvp
I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,exeeter702 wrote: »leepalmer95 wrote: »This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
Several casts? What do you mean?
I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
wait the actually derped and broke that?
I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
This execute passive is getting to me... i'm on console so it's going to be bugged for a while.
it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.
Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.
Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.
Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
Like i said i'm talking pvp...
How do dk's have more hp than sorc?
They also only generate very slightly more ult, via earthen heart passive i think.
DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.
You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
I don't think you understand a stam sorc skills and passives.
One you have streak - aoe cc with mobility build it.
Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
Reduced ultimate cost by 15%.
20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
5% magicka/stamina cost reduction
Overload - 3rd Utility bar, there is no describing how strong this is.
Negate - A must for any group play, it's such a strong ult.
Crit surge - It got nerfed but it's still there.
Passive 10% magicka recovery, for streak or to turn in heals + stamina.
5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.
Dk's have leap - DB is >
Battle roar - not that effective anymore.
Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
2x dots which are useless in pvp.
wings - buggy but are a good skill.