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Whats the damage on hurricane

leepalmer95
leepalmer95
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This damage really adds up, it counters my vigor and cloak, but anything counter cloak.
PS4 EU DC

Current CP : 756+

I have every character level 50, both a magicka and stamina version.


RIP my effort to get 5x v16 characters...
  • Robbmrp
    Robbmrp
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    I'm going to put my umbrella away and guess wind?! [img][/img]0cil9xp.jpg
    NA Server - Kildair
  • dsalter
    dsalter
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    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Xundiin
    Xundiin
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    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.
    Edited by Xundiin on June 21, 2016 9:30PM
    #SavePlayer1
  • leepalmer95
    leepalmer95
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    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • exeeter702
    exeeter702
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    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?
  • Tekyn
    Tekyn
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    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Hurricane OP.
  • dsalter
    dsalter
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    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    it does take several casts since the first few are pretty low, it's upkeeping it at max that reels in the good damage.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Xundiin
    Xundiin
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    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.
    #SavePlayer1
  • exeeter702
    exeeter702
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    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    Not sure tbh, the radius resets for sure, I'll check damage when I get home, I really doubt it works as he is saying.
  • Tekyn
    Tekyn
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    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.
  • leepalmer95
    leepalmer95
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    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Xundiin
    Xundiin
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    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    I'll login right now and double check, but I'm almost positive that it only keeps the prior damage that it had. I don't think re-casting it increases damage.

    No damage resets after recast. Which for me is roughly 1.8k crits (I have close to 80% crit so I go off that) growing to 3.8k after the second growth.
    Edited by Xundiin on June 21, 2016 9:57PM
    #SavePlayer1
  • leepalmer95
    leepalmer95
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    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed, streak, dark deal etc...

    They seem to be in a nice place,
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tekyn
    Tekyn
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    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.

    When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
  • Xundiin
    Xundiin
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    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.
    #SavePlayer1
  • leepalmer95
    leepalmer95
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    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Xundiin
    Xundiin
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    Tekyn wrote: »
    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.

    When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.

    The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.
    #SavePlayer1
  • Bromburak
    Bromburak
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    With Hurricane the sorc feels like Reaver in DAOC. Since that change kinda fun to play.
    Edited by Bromburak on June 21, 2016 10:11PM
  • Xundiin
    Xundiin
    ✭✭✭✭
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.

    DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.

    Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.
    Edited by Xundiin on June 21, 2016 10:14PM
    #SavePlayer1
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.

    DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.

    Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.

    Like i said i'm talking pvp...

    How do dk's have more hp than sorc?
    They also only generate very slightly more ult, via earthen heart passive i think.
    DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
    Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Aemon_Isklexi
    Aemon_Isklexi
    ✭✭✭
    Tekyn wrote: »
    When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.
    The balance reason is that bound armor's only real cost is a slot on your bars. It costs nothing to maintain the buff 100% of the time. They likely wanted the major buffs to be tied to abilities that have a duration, so they could be balanced around a maintenance cost (except the major crit buffs for some reason /shrug). As it is, my sorcerer is a tank and keeps hurricane up 24/7. He currently uses bound armor too, but I'm thinking of dropping it.
    "I do not carry such information in my mind since it is readily available in books. ...The value of a college education is not the learning of many facts but the training of the mind to think." ~Albert Einstein
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    Xundiin wrote: »
    Tekyn wrote: »
    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.

    When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.

    The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.

    Nice for what , being a stat monster while ignoring overall utility, lack of class skills, terrible ultis?
    Reason enough for a class choice? I doubt it. Stam sorc is nice but unfinished.
    Edited by Bromburak on June 21, 2016 10:33PM
  • Tekyn
    Tekyn
    ✭✭✭
    Xundiin wrote: »
    Tekyn wrote: »
    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.

    When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.

    The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.

    I do. I'm casual enough to really not care about maximum damage rotations. I've also been gaming long enough to worry about carpal tunnel. If I can kill a mob in 4 keypresses and it takes 10% longer than stacking dots and bar swapping and...you get the idea.

    My dislike of the current setup between Bound Armor and Lightning Form stems mostly from the latter being good enough to make almost mandatory and adding an extra buff I have to keep up. It also really seems backwards to me that Bound Armor is the lesser defensive buff.
  • Xundiin
    Xundiin
    ✭✭✭✭
    Bromburak wrote: »
    Xundiin wrote: »
    Tekyn wrote: »
    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    I wont get into all the goodies your DK has that Sorc doesn't... That aside, Hurricane isn't an armor buff that gives damage...it's a damage buff that gives armor. I mention the distinction because I personally would rather it gave lesser armor buffs and the actual armor buff, Bound Armor, gave major armors.

    When they made me move to standardized buffs they really hit Bound Armor hard, and the only thing that makes it worth using to me now is that they added a damage buff for stam. So I'm using a damage aoe for defense and I'm summoning armor for offense... I dunno, I'm sure there's balance reasons.

    The 8% stam increase is nice though. I don't think anyone weaves heavy attacks any more.... do you? I haven't seen any high profile PVE builders say they weave heavy attacks. Thats the only thing Bound Armaments boosts damage wise.

    Nice for what , being a stat monster while ignoring overall utility, lack of class skills, terrible ultis?
    Reason enough for a class choice? I doubt it. Stam sorc is nice but unfinished.

    So me saying that one aspect of a screwy ability as nice means that I'm talking about the whole class and how utterly *** screwed up it is? Ok.....
    #SavePlayer1
  • Xundiin
    Xundiin
    ✭✭✭✭
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.

    DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.

    Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.

    Like i said i'm talking pvp...

    How do dk's have more hp than sorc?
    They also only generate very slightly more ult, via earthen heart passive i think.
    DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
    Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.

    There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.

    You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....
    #SavePlayer1
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.

    DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.

    Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.

    Like i said i'm talking pvp...

    How do dk's have more hp than sorc?
    They also only generate very slightly more ult, via earthen heart passive i think.
    DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
    Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.

    There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.

    You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....

    I don't think you understand a stam sorc skills and passives.


    One you have streak - aoe cc with mobility build it.
    Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
    Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
    Reduced ultimate cost by 15%.
    20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
    5% magicka/stamina cost reduction
    Overload - 3rd Utility bar, there is no describing how strong this is.
    Negate - A must for any group play, it's such a strong ult.
    Crit surge - It got nerfed but it's still there.
    Passive 10% magicka recovery, for streak or to turn in heals + stamina.
    5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
    Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
    Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.

    Dk's have leap - DB is >
    Battle roar - not that effective anymore.
    Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
    2x dots which are useless in pvp.
    wings - buggy but are a good skill.


    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Brutusmax1mus
    Brutusmax1mus
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    This is going to sound wrong but for fun i made a nord stam sorc using fury 5 and orgnum scales 5 with 2 blood spawn. 5 heavy 2 medium. Hes a monster in 1v1s after about 30 seconds with wrath and fury 5 built up. Dw and snb. Both healing dw abilities and crit surge with my 2.1k health regen and over 3k below 50 percent health. Negate is a lot better than people think. Pretty much always have dawn breaker when i need it too.

    Hurricane, crit surge, dark deal and bound armor makes the build imo. Major maim helps a lot too.

    Big ramp up time 1v1 but 1vx m maxed almost immediately. Keep up your dots with heavy attacks in between and you're fine with 1k stamina regen.
  • Xundiin
    Xundiin
    ✭✭✭✭
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.
    Xundiin wrote: »
    Xundiin wrote: »
    Xundiin wrote: »
    It's physical damage that scales with weapon Damage. I think on my high level Stamsorc it ticks for roughly on average around 3-4k per. But I'm still getting her gear sorted so the damage will go up.
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    It doesn't take several casts.... it takes one cast and grows in size and damage every 4 sec.
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    And this is why I laugh every time I see a NB use cloak to try and get away from me inside my hurricane area.

    I ofc course don't use cloak when someone has hurricane xD

    I'm more bothered witht he fact for an armour buff skill it also gives:

    Minor Expedition (10% movement)
    A strong dot that grows in size and dmg and eventually does enough dmg that it does more dmg that a vigor can heal.
    Basically makes a sorc counter cloak completely

    My poor dk have volatile which gives armour and some crappy dot dmg if a person is actually near the user.

    Maybe so, but just remember stamsorcs still can't get any where near the DPS a Stam DK can get. Also.... it's about the only skill in our entire skill set that we get. The rest is made for magicka Sorcs. Also..... we still have the lowest health out of any of the classes.

    @Wrobel Why is that Sorcs have the lowest health. We definitely don't have the highest survivability. Unless you want to still count shield stacking, which only magicka specs can do. So that really doesn't make sense why sorcs have the lowest health.

    I'm talking strictly pvp

    I'd say stam sorc have nice surviveability at the moment, armour, constant, movement speed,
    Tekyn wrote: »
    dsalter wrote: »
    Tekyn wrote: »
    exeeter702 wrote: »
    dsalter wrote: »
    This damage really adds up, it counters my vigor and cloak, but anything counter cloak.

    takes several casts to put it up to high damage tho, and it's a very stamina intensive spell

    Several casts? What do you mean?

    I think he's implying that the skill text mentioning increased damage the longer it's active carries over when you keep it going through recasting...but that's incorrect and very easy to spot in game since the size resets when you cast it again. It was the first thing I tried when I got the new version.

    wait the actually derped and broke that?

    I don't use recount or anything, so it's possible I'm wrong. I know the size resets though, and I haven't noticed much difference between recasting after it dies and keeping it up. It *looked* like it was doing crazy damage for a while because of the bugged execute passive, but they fixed that the other day. I might look at it when I log in today. I'd love it to work that way but since the size resets I'd assumed the damage did as well.

    This execute passive is getting to me... i'm on console so it's going to be bugged for a while.

    it's feels like i'm 100% hp desync vs any stam sorc because that injection + implosion meaning i'm auto killed at around 30% hp.

    Yes, I gathered, and even still... DK's do more damage and have higher survivability. I have yet to come across a stamsorc that can tank wall like a 2h/SnB DK. Pretty damn crazy if you ask me.

    You'd be suprised, a stam sorc with s+b/2h and 2x bloodspawn is pretty tanky.

    Why do dk's do more dmg than a stam sorc? If anything i'd say a stam sorc does more dmg, dk's don't have dmg passives.

    Stam sorc has 5% increased physical dmg as well as 2% wpn damage per sorc skill equip. Plus 15% ult cost reduction.

    DK's can generate Ult faster than sorcs can iirc. Have more health than sorcs gets, get better passive synergy than sorcs get, Also they aren't tied to only getting 1 ability out of 3 trees that is a stam morph for DPS, and I don't think the Sorc 2% damage stacks with the Fighters guild 3%. I'll double check.

    Ok Sorc and fighters guild stacks, but I still wouldn't call that a major boost to DPS over DK's. Stamsorcs struggle to hit 31k DPS in a PVE settings. DK's it's hard to find one that does less than 40k.

    Like i said i'm talking pvp...

    How do dk's have more hp than sorc?
    They also only generate very slightly more ult, via earthen heart passive i think.
    DK's have 2 stam morphs, both of which are dots and both of which are only useful in duels.
    Sorc can get anywhere from 2%-12% extra wpn dng as well as a flat 5% dmg boost.

    There is no point in arguing this. If you have to decide between a stamsorc or DK for the rest of this games life..... DK wins without even trying. The Stamsorc brings very little to the table in DPS, utility, passives that don't synergize well, 3 entire class trees that offer nothing except 1 ability and 2 passives, maybe 3.

    You keep harping on the damage boost.... except you keep forgetting we are forced to eat 2 slot for a toggle... we have no Ults that are overly exciting, we have 1 ability that they finally gave us to help with DPS and they changed a couple things to benefit physical damage. They also nerfed our only class healing ability so now we have to slot vigor... or if you are running 2H rally + vigor. So yeah... 2% damage buff goes along way to boosting our damage from 2 sorc abilities out of 15....

    I don't think you understand a stam sorc skills and passives.


    One you have streak - aoe cc with mobility build it.
    Hurricane - Armour buffs with built in mobility, deletes cloak and is a strong dot.
    Dark deal - Basically a heal with the added boost of giving you like 5k stamina per cast.
    Reduced ultimate cost by 15%.
    20% stamina regen when slotting a skill, useful for back bar as it's higher than slotting ww.
    5% magicka/stamina cost reduction
    Overload - 3rd Utility bar, there is no describing how strong this is.
    Negate - A must for any group play, it's such a strong ult.
    Crit surge - It got nerfed but it's still there.
    Passive 10% magicka recovery, for streak or to turn in heals + stamina.
    5% flat physical dmg boost, not a weapon dmg buff but a flat 5% buff, very strong passive.
    Implosion, works like an auto execute, proc's off dots too. Hurricane is a dot.
    Increase spell/wpn dmg by 2% PER Sorc skill equip, anywhere FROM 2% to 12% increase. It does stack with the fighters guild passive.

    Dk's have leap - DB is >
    Battle roar - not that effective anymore.
    Earthen heart passive, 5% stamina per cast, thats 2k at 40k stamina.
    2x dots which are useless in pvp.
    wings - buggy but are a good skill.


    No, I don't think you understand sorc skills. Yes we get all that..... but none of that really ups our damage.

    Streak is almost *** useless on a stam sorc. it's not used to get away at all. it may help. cast it twice and good buy magicka. It's used a second stun so we can crit rush back.... and not used all that often in most cases.

    Hurricane buffs armor. has minor expedition (which means little unless you can get it to stack with major so basically.... bow dodge roll or rapids). Dot only really nice damage (if you want to call 4k ticks nice damage) at it's 2nd growth.... so 11 after casting it and only for 4 sec. not something to jump for joy over.

    Dark deal is clunky to use. easy to interupt. Normally use this asap after getting LOS and some distance from your target. You're dead if you try and use it in the middle of a fight.

    Reduce ultimate cost by 15%.... ok....

    20% stamina regen.... WHILE A SUMMONING ABILITY IS SLOTTED. This means we have to have an abilty on both bars. Which for PVP most of us don't run Bound armaments... so we don't get that.

    5% magicka/stamina reduction.... ok

    Overload.... yes we get a 3 rd bar ability.... where I put caltrops.... crit surge..... and rearming trap. Basically stuff that we use... once in awhile... like negate.

    Yeah negate.... though better, you're better off letting a magsorc drop it while you use Dawnbreaker....

    Crit surge..... not even needed any more. Offers little to nothing only time you would use this really is if you're getting pressured..... and even then it could be argued against since there are better skills to place on your 2 main bars.

    10% magicka recovery for streak... which we use some of the time..... or Dark deal which is again clunky and you need to plan ahead before using.

    5% damage boost..... ok..... still nothing to write home about since it doesn't scale with any thing. it's just.... after all other stats are calculated we get another 5%..... assuming it's calculated after stats and not off base before stats which would make it less than ok.

    Implosion.... an uncontrollable execute that is subjected to RNG.... yeah... great.... woohoo. Right now you guys have the bugged version for if you are 1/2 skill points spent it's 100% proc..... for the fixed version it's 15% chance to proc at 2/2.

    2% weapon damage for... 1-2 abilities since that's the most you'll have for 1 bar. So total I get 5% because the fighter passive is better.


    YOu are trying to napkin math sorcs as being higher DPS than DK's when it's been proven with DPS meters it's not.

    #SavePlayer1
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