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Remove racial abilities or make them switchable

  • Van_0S
    Van_0S
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    nordsavage wrote: »
    No racial passive in an Elder Scrolls game? Who do you think you are? Do you even The Elder Scrolls?

    I corrected that for you. :)
  • dodgehopper_ESO
    dodgehopper_ESO
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    Hartagon wrote: »
    I think racials are a staple of the Elder Scrolls universe.

    I also think it is quite silly that you can get several thousand magicka/stamina from racials.

    Even Morrowind/Oblivion/Skyrim didn't have racials that were anywhere near as strong as in this game, and they are single player games where balance was rather irrelevant.

    @B3n there are other options than the two you present.

    I think @Hartagon has the right of it. The problem with the racials in this game is that they are too slanted and play too much of a role. When there were soft caps the percentile changes were fine, because you also had to deal with the soft caps and overcharging. Now that there are no caps it has completely blown up the way racials work (among other drastic changes in the game, like the way health multiplies, the way health works, and more). Every single racial should be possible to be duplicated with an enchantment and set bonuses and champion points (or some other way to modify the character). My suggestion to the devs is to make the bonus to maximum attributes to be a STATIC number. The bonus to recovery should likewise be a STATIC number. This would mean that if I wanted to play an Redguard as a mage, I could invest into magicka and still get the same benefit out of Stamina as someone who went all in on Stamina. I also believe that Argonian/Bosmer poison/disease resistance is woefully pathetic for what it is supposed to represent. In past games these two races either had pure immunity or 50% resistance. The numbers on these should be the same level of resistance that a breton has to spells at the least. I think by making the racials an additive effect instead of a multiplicative effect it could go a very long way toward balancing the races, even if they did not bring the soft cap/overcharge system back.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Dredlord
    Dredlord
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    B3N wrote: »
    Oh yeah in that case I'll choose:

    The Orc passive - +6% Max Stamina/Health
    The Dunmer passive - +6% Max Stamina/Magicka

    Now I'm at +6% Heath and Magicka and +12% stamina and still have a passive left? Come at me bro.

    Stupid idea, no offence ment.

    As I said in my inital post, in a clever way. Your way, is the not so clever way, that's for sure. :wink:

    I'm just going to throw this out there, if you spent a lot more time getting to know the ins and outs of your character, you could be an Orc Magicka player and do well.

    Skill means more than a few extra % bonus, like it really does.

    Agreed!

    I get huge mileage out of my orc mag templar, it obvious by this thread that i do well because I don't have a whiney crybaby defeatist attitude.

    Advice for the op, spend more time improving your game instead of time 'improving' the game.
    Edited by Dredlord on June 22, 2016 3:49AM
  • Toc de Malsvi
    Toc de Malsvi
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    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • DaveMoeDee
    DaveMoeDee
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    8 character slots.
  • Cameron991
    Cameron991
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    I agree 100% with you I like the passive a but I want to be able to switch passive a like you said because my favorite race is definitely Dunmer it always had in every elderscrolls game but my passive a do not fit my favorite class which is night blade I wish they can let us switch racial passives with other races. For example my Dunmer with Khajiit passives to fit my class.
  • Silver_Strider
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    What if, and hear me out on thing, what if your class played an impact on your racial passives?
    What I mean is, what if by picking a certain class, your racial passives were changed to be more inclined to the class?

    Say, for example, a Dunmer that choices DK for their class will still get a bonus to Fire damage but a Dunmer that choices Sorcerer instead gets magic regen to replace the Fire Damage. An Argonian NB will get extra stamina whereas an Argonian Templar heals more (as in allies as well as the player).

    Of course, this would require a LOT of fine tuning to balance everything out but it would diversify the game as now each race offers something unique to a certain class. Some races would still be better suited for certain playstyles as certain classes, such as a Khajiit being the best Stamblade with their extra crit but it would also open up some differential playstyles such as a Redguard Sorcerer who has increased spell penetration, or a Breton DK who has increased physical damage.

    Just a thought
    Edited by Silver_Strider on June 22, 2016 8:34AM
    Argonian forever
  • dodgehopper_ESO
    dodgehopper_ESO
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    What if, and hear me out on thing, what if your class played an impact on your racial passives?
    What I mean is, what if by picking a certain class, your racial passives were changed to be more inclined to the class?

    Say, for example, a Dunmer that choices DK for their class will still get a bonus to Fire damage but a Dunmer that choices Sorcerer instead gets magic regen to replace the Fire Damage. An Argonian NB will get extra stamina whereas an Argonian Templar heals more (as in allies as well as the player).

    Of course, this would require a LOT of fine tuning to balance everything out but it would diversify the game as now each race offers something unique to a certain class. Some races would still be better suited for certain playstyles as certain classes, such as a Khajiit being the best Stamblade with their extra crit but it would also open up some differential playstyles such as a Redguard Sorcerer who has increased spell penetration, or a Breton DK who has increased physical damage.

    Just a thought

    This is a clever idea, and not too bad of a one. My only concern with it is that I suspect ZoS looks at this idea and thinks 'That's too much work', then goes on to ignore it. :P I don't mean this in a condescending way, its just my suspicion what their response to this would be. Instead of 10 races, you'd essentially have 40 races to balance, and I think they've already got a big headache from the 10 they have. All that being said I definitely think its an interesting concept, and probably suitable to the diversity of the races themselves. Adding to your concept I would even suggest that each race should have a Tank (Warrior), Thief (Stamina), and Mage (Magic) variant. I think this might be easier for them to balance as well and could go a long way toward solving the problem as it exists. It would also speak to the fact that not every Redguard can run for miles and swing swords for eternity. Not every Orc is full of rage and spittle. Not every Nord is a drunken blubbering idiot who you can club on the head 50 times and keeps on swinging. Not every Altmer is a magical genius, some of them actually swing swords. At any regard that's my thought on the idea @Silver_Strider .
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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