Nah, no one forces u to pick any race but yourself. And there are a vast number of combinations for builds.
Ie: Dunmers make amazing magDKs while Altmers fare better with sorcs and temps.
Or Khajiit Nbs , Bosmer Nbs, Redguard Nbs, Altmer (magblades) etc etc. All of them are very solid and viable albiet focusing on different aspects. Khajiit --> stealth burst pawnzor, bosmer has INSANE sustain, redguard is a nice mix.
Imperial tanks, nord tanks, argonian tanks --> Imperials are nice and flexible, nords have some sick health regen tank builds while argonians make remarkable tank with self heals. Ive got a guildie who did vWGT solo healing while tanking for group. Sick.
The only thing limiting you is you my friend.
Nah, no one forces u to pick any race but yourself. And there are a vast number of combinations for builds.
Ie: Dunmers make amazing magDKs while Altmers fare better with sorcs and temps.
Or Khajiit Nbs , Bosmer Nbs, Redguard Nbs, Altmer (magblades) etc etc. All of them are very solid and viable albiet focusing on different aspects. Khajiit --> stealth burst pawnzor, bosmer has INSANE sustain, redguard is a nice mix.
Imperial tanks, nord tanks, argonian tanks --> Imperials are nice and flexible, nords have some sick health regen tank builds while argonians make remarkable tank with self heals. Ive got a guildie who did vWGT solo healing while tanking for group. Sick.
The only thing limiting you is you my friend.
Even Morrowind/Oblivion/Skyrim didn't have racials that were anywhere near as strong as in this game, and they are single player games where balance was rather irrelevant.
psychotic13 wrote: »Oh yeah in that case I'll choose:
The Orc passive - +6% Max Stamina/Health
The Dunmer passive - +6% Max Stamina/Magicka
Now I'm at +6% Heath and Magicka and +12% stamina and still have a passive left? Come at me bro.
Stupid idea, no offence ment.
You don't "need" to pick the optimal race for any given role; you can make up for differences using sets and CP, you just won't be min/maxed
psychotic13 wrote: »Oh yeah in that case I'll choose:
The Orc passive - +6% Max Stamina/Health
The Dunmer passive - +6% Max Stamina/Magicka
Now I'm at +6% Heath and Magicka and +12% stamina and still have a passive left? Come at me bro.
Stupid idea, no offence ment.
Nah, no one forces u to pick any race but yourself. And there are a vast number of combinations for builds.
Ie: Dunmers make amazing magDKs while Altmers fare better with sorcs and temps.
Or Khajiit Nbs , Bosmer Nbs, Redguard Nbs, Altmer (magblades) etc etc. All of them are very solid and viable albiet focusing on different aspects. Khajiit --> stealth burst pawnzor, bosmer has INSANE sustain, redguard is a nice mix.
Imperial tanks, nord tanks, argonian tanks --> Imperials are nice and flexible, nords have some sick health regen tank builds while argonians make remarkable tank with self heals. Ive got a guildie who did vWGT solo healing while tanking for group. Sick.
The only thing limiting you is you my friend.
You should read my initial post a bit more in detail.As I said - if you want to get the maximum out of your character, you are absolutely forced to play a specific race.
For example: I like the Nords because of their style and overall appearance. But on the other hand, playing a magicka Templar as Nord is totally crap when you want to get as much as possible stats out of your character. Let’s get one more example, I switch from magicka to stamina – now Redguard would be the best choice.
It’s totally broken that someone is getting thousands of magicka or stamina points more, just because he is playing another race.
Id prefer to have the racials switchable in a clever way. Cause then ppl could be who/what they wanted to be portrayed as and take no hits in terms of combat prowess.
Or you will only see redguards, altmer or bosmer or breton etc in pvp.
As long as you dont pick a race that is COMPLETELY perpendicular to your choice of play, you can min max.....
Pick a race that is good for your choice of play.
psychotic13 wrote: »Oh yeah in that case I'll choose:
The Orc passive - +6% Max Stamina/Health
The Dunmer passive - +6% Max Stamina/Magicka
Now I'm at +6% Heath and Magicka and +12% stamina and still have a passive left? Come at me bro.
Stupid idea, no offence ment.
As I said in my inital post, in a clever way. Your way, is the not so clever way, that's for sure.
psychotic13 wrote: »I'm just going to throw this out there, if you spent a lot more time getting to know the ins and outs of your character, you could be an Orc Magicka player and do well.
Skill means more than a few extra % bonus, like it really does.
psychotic13 wrote: »I'm just going to throw this out there, if you spent a lot more time getting to know the ins and outs of your character, you could be an Orc Magicka player and do well.
Skill means more than a few extra % bonus, like it really does.
I agree with that. I'm playing a magicka Templar as Nord, by far one of the worst combinations and I'm doing very well against a majority of the people I fight. But when I fight against another player with a nearly equal skill level and he has picked the perfect race for his combination, then I'm in a disadvantage and can't do anything about this.
And you should consider the following: A huge amount of the damage is scaled on Stamina or Magicka. As a Nord, I get 9% more health which except Blazing Shield, no damage is scaling from. And consider one more thing. For example the 10% more Magicka from Altmer or Breton is also scaling with CP’s. As a Altmer or Breton I can achieve between 45-50k Magicka which I can never ever achieve with a Nord – under no circumstances! This brings any person with a bad race / class combination in a much harder position and when the skill level of both is equal this disadvantage is even harder.
Well, I hope it's not just simple a race change, if they will keep the racials, then I really hope they implement it in a cleverer way then just a simple race change. My preferred solution is still to remove the racials completely from the game, because I think the whole idea behind racials is (except from a role playing standpoint maybe) broken.
IzakiBrotheSs wrote: »Well you see this game still has the Elder Scrolls tm so they kinda have to keep the racials as its something present in every Elder Scrolls game. They kept Tamriel, they kept the races, they have to keep the passives too.