DRXHarbinger wrote: »This is just plain *** stupid now. Spent ages in Ghratwood trying to find the 2nd one. After 4 lag outs and about 30mins trying to find him as soon as he turns to dust I get dashboarded again. A log of who you've killed would have been good zos. GG. Time to *** about again and try and find him to make double sure. And fix Ghratwood ffs. It's laggier than wrothgar now.
Korah_Eaglecry wrote: »Actually I believe they respawn almost instantly - it's just that they wander over such a large area that it takes a long time to find them. For one of them I guess I killed her right by her spawn point (if they do have set spawn points), because about 10 seconds after I killed her she suddenly appeared again just a short distance away from her body.Molag_Crow wrote: »The respawn timer on these NPCs seems to take ages
It depends. It seems that sometimes theyll respawn instantly in other cases theyll take forever. Eldfyr for instance took me an hour + of waiting to finally kill him. His starting point is at the top of the landing to the docks near the forge before walking down to the docks and fishing for a while (why seaweed is mentioned in his hint). From there he seems to walk over to Mages Guild Hall and back to the docks. His body, people were killing him incorrectly, was all over the docks when I got there. I ran his loop numerous times over the hour trying to spot him, and others were doing the same. At some point the respawn cycle reset itself and he spawned in just before walking down to the docks to fish.
Other NPCs seem to be having the same issue. If they're killed too many times in succession the respawn cycle seems to get bugged and wont respawn the NPC for a while.
By the way, Ebaryd, for anyone thats wondering is in the Forge. The hint of a Golden Cage doesnt refer to his vest but the color and appearance of the Forge in which Ebaryd spends a good amount of time in. I spent about 10 minutes waiting for him to leave the Forge hoping to get him somewhere where there werent witnesses. But got fed up after about the 10th time he walked back into the Forge and stood with his back towards the forge.
The hints can be interpreted many ways, I do still firmly believe his "golden cage" is the gold lined vest that he wears, as all other targets only have hints refering to their apperance. I have found Ebrayd on the hill overlooking the Forge twice, so he doesn't only stay in the forge, but in the general area.
I haven't tried finding a target that was being repeatedly killed by several players, but I have noticed that after a few deaths the target will respawn in a new location. When I did this achievement the 2nd time around on the PTS I had Eldfyr constantly respawning inside the Fighter's Guild every time I killed him and then suddenly he didn't respawn there after killing him 4-5 times. Same thing with Cindiri Malas.
There has to a be a bug somewhere. I have been through the list twice. Killed them all using the blade of woe. All targets had the white eye etc and I double checked the names before moving on to the next one. I also got the red explosion each time I killed one. Now when I go back to the sanctuary there is still and empty pedestal. I can't interact with the pedestals so I have no way of knowing which one I allegedly don't have.
dodgehopper_ESO wrote: »One thing which might be worth adding to the guide is a description of the route the npc's like to walk. I've observed them going on particular routes that are predictable.
This a completely frustrating and tedious time sink, especially for those of us for whom the NPCs do not appear in the 'known vicinity'. This has happened for numerous NPCs now. I understand that the NPCs will not appear in EXACTLY the same place each time, but they should be at least in roughly the same area. Not all of us can spend hours looking for one NPC. Something to think about, Zenimax. This game is supposed to be for enjoyment, not frustration.
ShedsHisTail wrote: »Molag_Crow wrote: »By the way, that Polymorph is badass. Totally going to do it just for that lol.
That polymorph is possibly my new favorite thing in ESO.
When I got it and tried it, I was expecting another generic skeleton polymorph, just this time with armor on. Then I tried it and was like, "Holy ***! An Argonian skeleton, skeletal tail and everything! I'm so happy!"
Would love to see a screenshot of a Khajiit using it. Wanna see the cat skele.
Here is what the polymorph looks on my Khajiit!