mistermutiny89 wrote: »I kind of like the ability to min/max and the technicality of the build system. It's one thing that ESO has over most MMO's for me personally.
If you want, try rolling one role playing character and then a min/max character... Takes about six hours to max a new character these days.
How exactly do you get from 1-50 in 6 hours? I'd love to have a dragon knight, so honestly curious.
Smileybones wrote: »What if you cared less about those things, as it as been explained to you they don't matter that much outside of optimised stuff.
For example I picked Bosmer, thinking that would be usefull to gain bow XP faster. Now that I'm max level, this passive doesn't even suck, it has no use whatsoever. Do I care ? Nope.
On top of that I picked a bow as a main weapon and a resto staff as secondary weapon. It doesn't prevent me to group and clear stuff. Sure we take some seconds more than minmaxers. Is that a big deal ? Nope.
Smileybones wrote: »I never told you to do such a thing, @Whatzituyah . If I were you, I'd rather question the guilds / friends groups I belong to.
Tarante11a wrote: »(haven't read *all* other posts here so apologies if I've missed the point or am repeating)
I've a lot of sympathy with what you're saying, but as a couple of people point out, it seems to be the way it goes, if only because there will always be players who enjoy number-crunching to work out optimum builds.
I don't mind that, as long as it doesn't impinge on how I play. I usually pick the skills I think are fun, over 'best', and often because it suits my characters personality.
I can't tell you how many times other 'helpful' players have commented on my choice of gear, skills etc, because they think I've missed the point somehow.
Generally speaking, I think if you're tootling about with PvE and doing straightforward (even heroic/vet/whatevs) dungeons, your build of choice will get you through, and I love a good group who will work with what you've chosen, particularly if you're doing it for larky reasons.
However, with high-level instances, raiding and PvP, I think min/maxing becomes unavoidable, and although I don't like it, I sort of understand when group/team members get stroppy because you've not optimized your build & stuff to suit the situation. They're often unhelpful, rude and brusque, and often aren't very good at explaining what you should be doing instead
Needless to say, I generally don't do that content because for me personally, min/maxing is boring as *** and I'd rather stick forks in my leg. But I understand the number-nerds (some of my fave people are these) like it and that's ok too.
TheDarkShadow wrote: »Tarante11a wrote: »(haven't read *all* other posts here so apologies if I've missed the point or am repeating)
I've a lot of sympathy with what you're saying, but as a couple of people point out, it seems to be the way it goes, if only because there will always be players who enjoy number-crunching to work out optimum builds.
I don't mind that, as long as it doesn't impinge on how I play. I usually pick the skills I think are fun, over 'best', and often because it suits my characters personality.
I can't tell you how many times other 'helpful' players have commented on my choice of gear, skills etc, because they think I've missed the point somehow.
Generally speaking, I think if you're tootling about with PvE and doing straightforward (even heroic/vet/whatevs) dungeons, your build of choice will get you through, and I love a good group who will work with what you've chosen, particularly if you're doing it for larky reasons.
However, with high-level instances, raiding and PvP, I think min/maxing becomes unavoidable, and although I don't like it, I sort of understand when group/team members get stroppy because you've not optimized your build & stuff to suit the situation. They're often unhelpful, rude and brusque, and often aren't very good at explaining what you should be doing instead
Needless to say, I generally don't do that content because for me personally, min/maxing is boring as *** and I'd rather stick forks in my leg. But I understand the number-nerds (some of my fave people are these) like it and that's ok too.
I have run a few dungeons with people who "play as you want" and even if I can carry them through sometime, it really not fun when you have to spend more time, more soul gems, more potions, more repair money just because your dps want to "play as he want" and use wrecking blow + swallow soul in AoE pull. Yes I'm kind of expect those people when pug, but that doesn't mean I enjoy running with them.
Explain what you should do? So we should let the other 2 group mates wait while I explain to you how to spec your points, what skills and gears you should use, why you should and should not do something, while you scrolling through your skills be like "What line is that skill? Where can I get that gear?"...? Explain the mechanic of the boss, fine. Explain what build you should do? No, I don't have the time for that. There are dozens of builds out there on the internet.
There always has to be way to minmax, no matter what. There is something for everyone.Whatzituyah wrote: »I mean seriously "use x race because it gets y resource resulting in z" I feel like its getting old! The way the system works makes it have to be min/maxed there has to be another way.
*edited for what people presumed to be bash but don't have a word to justify how I don't like the system.*
Tarante11a wrote: »TheDarkShadow wrote: »Tarante11a wrote: »(haven't read *all* other posts here so apologies if I've missed the point or am repeating)
I've a lot of sympathy with what you're saying, but as a couple of people point out, it seems to be the way it goes, if only because there will always be players who enjoy number-crunching to work out optimum builds.
I don't mind that, as long as it doesn't impinge on how I play. I usually pick the skills I think are fun, over 'best', and often because it suits my characters personality.
I can't tell you how many times other 'helpful' players have commented on my choice of gear, skills etc, because they think I've missed the point somehow.
Generally speaking, I think if you're tootling about with PvE and doing straightforward (even heroic/vet/whatevs) dungeons, your build of choice will get you through, and I love a good group who will work with what you've chosen, particularly if you're doing it for larky reasons.
However, with high-level instances, raiding and PvP, I think min/maxing becomes unavoidable, and although I don't like it, I sort of understand when group/team members get stroppy because you've not optimized your build & stuff to suit the situation. They're often unhelpful, rude and brusque, and often aren't very good at explaining what you should be doing instead
Needless to say, I generally don't do that content because for me personally, min/maxing is boring as *** and I'd rather stick forks in my leg. But I understand the number-nerds (some of my fave people are these) like it and that's ok too.
I have run a few dungeons with people who "play as you want" and even if I can carry them through sometime, it really not fun when you have to spend more time, more soul gems, more potions, more repair money just because your dps want to "play as he want" and use wrecking blow + swallow soul in AoE pull. Yes I'm kind of expect those people when pug, but that doesn't mean I enjoy running with them.
Explain what you should do? So we should let the other 2 group mates wait while I explain to you how to spec your points, what skills and gears you should use, why you should and should not do something, while you scrolling through your skills be like "What line is that skill? Where can I get that gear?"...? Explain the mechanic of the boss, fine. Explain what build you should do? No, I don't have the time for that. There are dozens of builds out there on the internet.
Everyone starts somewhere, yes? And learning from other players is the best way to do it. You can't have a conversation and easily ask questions with a youtube vid or a written guide.
It really doesn't take that much time to explain a fight to a new player. It's also possible to be polite and sympathetic when you /kick someone.
It's also a cool thing to say, "Hi there, this group isn't working out because you're a bit under-powered, so we're going to /kick you, BUT if you want to /w me a bit later, I can talk to you about how you can improve your build etc. Good luck and sorry, mate. Hope we talk later." Or whatever.
I'm interested that you've taken my comments so personally.
I realise you've not said these exact things, but I get a bit tired of the same circular arguments about L2P, filthy casuals, 'why do you play an mmo if you only want to solo?', 'it's not fair there's not enough group/raid/pvp content' and yet frequently players say they don't want to attempt that kind of mmo content, not because they can't be bothered to gear up, but because it's a really unpleasant, unwelcoming experience.
I suggest if you want the dev of your fave mmo to make and maintain better/more group content, you need to encourage all players to have a go at it to improve numbers. That's not going to happen if you make players new to pugs/raids/pvp etc feel horrible and unwelcome.
dodgehopper_ESO wrote: »There needs to be a better system to work around racial frailties. An Altmer warrior for instance should not be completely terrible just because he's an Altmer. I have suggested in the past that they should probably consider changing things to flat values so that they can matter, but don't have to matter THAT MUCH. The problem as I see it now is the game punishes players for not pushing into stats for which their race gains a bonus, which greatly narrows what is useful. If the racial bonus were a flat value, it would not matter whether you put points in health, magicka, or stamina because you'd get that flat value, and it would allow for building around those traits a lot more easily. I have made this suggestion before, and personally I think its pretty reasonable. These traits should have an enchanting equivalency, which by the way I would argue all the traits should have not just recovery and maximum attribute. While I doubt many people will want to wear +Swimspeed jewelry, I don't see any reason why they couldn't offer that. This is what I'm talking about. In past TES games it was easy to work around racial differences through things like enchanting, and the way racial bonuses were a flat effect. Nothing like that exists here and that is part of the problem.